0.91u2 [Nicola Salmoria]
WIP:
- 0.92u1: Pierpaolo Prazzoli fixed Super Trio sound frequency. Changed MSM6295 clock speed to 6628 Hz.
- 0.92: David Haywood fixed Super Trio - Game now playable. Removed YM2151 sound, fixed gfx1/2/sound1 rom loading and added dipswitches 'Coin A', 'Lives', 'Difficulty', 'Bonus Life' and 'Service Mode'.
- 5th February 2005: Pierpaolo Prazzoli - Fixed sound in Super Trio.
- 0.91u2: Nicola Salmoria added 'Super Trio' (Gameace 1994). Sound and background emulation not complete (encrypted tiles?).
- 1st February 2005: Nicola Salmoria - I was asked to look at the encryption of a game called Super Trio, and it tunerd out to be some very basic XOR on the bottom address lines, surely done by a PAL near the 68000. One wonders why did they even bother to encrypt it, if it was so trivial to break (moreover, surely a PAL based encryption would have posed no problem for any bootlegger).
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Arcade Video game published 25 years ago:
Super Trio (c) 1994 Gameace.
Super Trio is a scrolling platform shoot-em-up for one or two players who take control of one of the three animals: a mouse called Jake, a cat called Tomi, or a dog called Brudo. All three characters play the same, with the only differences being visual.
Players must shoot and jump fight their way to the end-of-level exit to face off against the enemy boss and progress to bonus stage or next level.
During play, direction prompts appear on-screen to advise players of where they need to go to reach the exit. Numerous pick-ups litter the stages to help make life easier for the player; these include health-replenishing food, invincibility, lightning bolts that kill all on-screen enemies, winged shoes for faster running and weapon upgrades. Each animal can upgrade its weapon up to four times to increase attack power.
Super Trio consists of twelve different stages.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 14 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 6.628 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024
Players : 2
Control : 8-way Joystick
Buttons : 3
- STAFF -
Producer : Kim Ki Bong
Programmer : Jang Chang Soo
Character Design : Nam Kyoung Wan
Stage Design : Lee Ji A
Sound : Kwon Dae Yong
Hardware : Cho Young Wook
- PORTS -
* COMPUTERS:
DOS (1996)
- CONTRIBUTE -
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