Manufacturers

Loading

Top Landing (World)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download topland.zip (2.59 MB)
Snapshot

Game infos

Description Top Landing (World)
Name topland
Manufacturer Taito Corporation Japan
Year 1988
Runnable yes
System arcade /
Number of players 1P
Added to MAME .074u2
Romset size 2.59 MB
Romset file 28 files
Romset zip 1 B
Language English
Genre Driving

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no
stick 2048 2047 100 20 yes

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 512 400 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade b62-13.1 131072 b37dc3ea 198d4f828132316c624da998e49b1873b9886bf0 ymsnd 80000 good no
arcade b62-14.2 131072 617948a3 4660570fa6263c28cfae7ccdf154763cc6144896 ymsnd 60000 good no
arcade b62-15.3 131072 e35ffe81 f35afdd7cfd4c09907fb062beb5ae46c2286a381 ymsnd 40000 good no
arcade b62-16.4 131072 203a5c27 f6fc9322dea8d82bfec3be3fdc8616dc6adf666e ymsnd 20000 good no
arcade b62-17.5 131072 36447066 91c8cc4e99534b2d533895a342abb22766a20090 ymsnd 0 good no
arcade b62-18.31 131072 3a4e687a 43f07fe19dec351e851defdf9c7810fb9df04736 ymsnd.deltat 0 good no
arcade b62-20.6 8192 a4afe958 7593a327f4ea0cc9e28fd3269278871f62fb0598 dsp 1 good no
arcade b62-21.35 8192 5f38460d 0593718d15b30b10f7686959932e2c934de2a529 dsp 0 good no
arcade b62-28.22 8192 c4be68a6 2c07a0e71d11bca67427331217c507d849500ec1 user1 0 good no
arcade b62-29.27 131072 efdd5c51 6df3e9782946cf6f4a21ee3d335548c53cd21e3a gfx1 40000 good no
arcade b62-30.28 131072 30e37cb8 6bc777bdf1a56952dbfbe2f595279a43e2fa98fd gfx1 80001 good no
arcade b62-31.29 131072 3feebfe3 5b014d7d6fa1daf400ac1a437f551281debfdba6 gfx1 c0000 good no
arcade b62-32.30 131072 66806646 d8e0c37b5227d8583d523164ffc6828b4508d5a3 gfx1 c0001 good no
arcade b62-33.39 131072 38786867 7292e3fa69cad6494f2e8e7efa9c3f989bdf958d gfx1 0 good no
arcade b62-34.40 131072 a7e10ca4 862c23c095f96f9e0cae00d70947782d5f4e45e6 gfx1 40001 good no
arcade b62-35.47 131072 cba7bac5 5305c84abcbcc23281744454803b849853b26632 gfx1 80000 good no
arcade b62-36.48 131072 4259e76a eb0dc5d0a6f875e3b8335fb30d4c2ad3880c31b9 gfx1 1 good no
arcade b62-42.34 65536 389230e0 3a336987aad7bf4df658f924de4bbe6f0fff6d59 audiocpu 0 good no
arcade b62_22.12 131072 94279201 8518d8e722d4f2516f75224d9a21ab20d8ee6c78 maincpu 80001 good no
arcade b62_23.41 131072 ef3a971c 0840668dda48f4c9a85410361bfba3ae9580a71f maincpu 80000 good no
arcade b62_24.13 131072 845026c5 ab8d8f5f6597bfcde4e9ccf9e0181b8b6e769ada maincpu 40001 good no
arcade b62_25.42 131072 1bd53a72 ada679198739cd6a419d3fa4311bb92dc385099c maincpu 40000 good no
arcade b62_40.14 131072 db872f7d 6932c62d8051b1811c30139dbd0375115305c731 maincpu 1 good no
arcade b62_41.43 131072 28264798 72e4441ad468f37cff69c36699867119ad28274c maincpu 0 good no
arcade pal16l8a-b62-10.bin 260 6c1e3fc4 8953d82ed94741fdfacb0465415915ca398678d4 plds 600 good no
arcade pal20l8b-b62-02.bin 324 c43ab9d8 38542b10e9206a25669534ee26a0472e5f2d6257 plds 0 good no
arcade pal20l8b-b62-03.bin 324 904753fa 87f7414c3eab5740b188276b06c5b898ed07c1cd plds 200 good no
arcade pal20l8b-b62-04.bin 324 80512abc 0e87e59df3c4d3b4adba295dbd5a2c27b9d5fefd plds 400 good no

Chips list

name tag type clock
M68000 maincpu cpu 12000000
Speaker mono audio
TMS32025 dsp cpu 36000000
YM2610 ymsnd audio 8000000
Z80 audiocpu cpu 4000000

Categories

MAMEinfo

0.74u2 [David Graves]

0.37b15 [Testdriver]


WIP:

- 0.164: O. Galibert and Angelo Salese fixed Top Landing - Game now playable. Fixed the background gradient in Top Landing. Added tweaks [O. Galibert]. Very preliminary Framebuffer DMA hook-up, mostly used for Top Landing to show Course Select on screen. Fixed analog inputs, color select for 3D and tilemap priority. Framebuffer erase_op actually clears only the 3D video buffer. Fixes fade-out in Top Landing [Angelo Salese].

- 0.158: Angelo Salese fixed non-terrain colors in Top Landing (video\taitoair). Also fixed out-of-bounds palette crash bug in it.

- 0.143u5: Angelo Salese implemented double buffering and improved colors for 3D in Top Landing.

- 0.143u4: Angelo Salese moved 3D drawing functions outside of the screen updating function in Taito Air System driver, this should help in preparation of properly fixing the 3D Graphics in it. Changed palettesize to 16384 colors.

- 0.143u2: R. Belmont give Taito Air System perfect interleave, improves 3D in Top Landing (still not perfect).

- 0.129: Phil Bennett fixed Top Landing ADPCM rom loading.

- 0.118u4: Removed button 3.

- 0.117u2: Fabio Priuli updated dipswitches for Top Landing according to the manual. Added 6x 'Unused' dipswitches.

- 0.106u12: MASH added plds ($0, 200, 400, 600 - pal20l8b-b62-02.bin, pal20l8b-b62-03.bin, pal20l8b-b62-04.bin and pal16l8a-b62-10.bin) to Top Landing.

- 0.74u2: Added 'Top Landing (World)' (Taito 1988).

- 2nd January 2003: Olivier Galibert sent in a somewhat updated version of the TMS32025 CPU core together with some improvements to the Taito Air system driver, making Top Landing display some polygons but it is still far from perfect.

- 0.37b15: David Graves added (Testdriver) Top Landing (World). Known issues: Sprite/tile priority bad. After demo game in attract, palette seems too dark for a while. Palette corruption has occured with areas incorrectly cleared or faded. (Perhaps 68000 relies on feedback from co-processor in determining what parts of palette ram to write?). Mechanized cabinet has a problem with test mode: there is code at $d72 calling a sub which tests a silly amount of "power common ram"; $80000 words (only one byte per word used). Probably the address map wraps, and only $400 separate words are actually accessed ? Game hangs when you run out of time: code is looping and interrupts are taken but nothing seems to happen.

- 6th May 2001: David Graves added Top Landing to the Taito Air system driver, but like Air Inferno, it doesn't have the 3D graphics.


Other Emulators:

* Raine


Recommended Games (Flying):

Sky Diver

Rip Cord

Fly-Boy

Midnight Landing

Top Landing

Landing Gear

Prop Cycle

Hang Pilot

Airline Pilots

Airline Pilots (deluxe)

Landing High Japan

History


Arcade Video game published 31 years ago:

Top Landing (c) 1988 Taito.

A 3-D flight simulation game were you can choose destinations like Paris, San Francisco, Tokyo, Osaka, Rio de Janeiro, Seydey, Fukuoka and Washington.

- TECHNICAL -

Taito Air System hardware
Prom Stickers : B62

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz), TMS32025 (@ 24 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : stick
Buttons : 4

- TRIVIA -

Released in September 1988. Taito's first 3-D game!

The 1-3 stage soundtrack was re-used in "Jet de Go! Pocket" on Sony PSP.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on 21/11/1988.
Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999.

- TIPS AND TRICKS -

* When you are 'course out', the crewman doesn't say the 'arrive message'.

* You can't get a 100 score! The game has been programmed to never give a perfect score to the player. Even if he does a good landing.

* When you land tokyo international airport, you are able to land another roll. but, it means you couldn't get any point...

- SERIES -

1. Midnight Landing (1987)
2. Top Landing (1988)
3. Landing Gear (1995)
4. Landing High Japan (1998)
5. Jet De GO! (2000, Sega Dreamcast)
6. Jet De GO! (2002, Sony PlayStation 2)
7. Jet De GO! Pocket (2005, Sony PSP)

- STAFF -

Music composed by Zuntata.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2936&o=2