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Twinkle Star Sprites

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. BIOS set
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download twinspri.zip (18.25 MB)
Snapshot

Game infos

Description Twinkle Star Sprites
Name twinspri
Manufacturer ADK / SNK
Year 1996
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .034b05
Romset size 18.25 MB
Romset file 9 files
Romset zip 8 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 224 59.185606 6000000 384 30 350 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 000-lo.lo 131072 5a86cff2 000-lo.lo 5992277debadeb64d1c1c64b0a92d9293eaf7e4a zoomy 0 good no
arcade 224-c1.c1 4194304 f7da64ab 587a10ed9235c9046a3523fe80feba07764fac9b cslot1:sprites 0 good no
arcade 224-c2.c2 4194304 4c09bbfb e781aafba3bdefb7ed152826f4c3eb441735331c cslot1:sprites 1 good no
arcade 224-c3.c3 1048576 c59e4129 93f02d1b4fbb152a9d336494fbff0d7642921de5 cslot1:sprites 800000 good no
arcade 224-c4.c4 1048576 b5532e53 7d896c25ba97f6e5d43c13d4df4ba72964a976ed cslot1:sprites 800001 good no
arcade 224-m1.m1 131072 364d6f96 779b95a6476089b71f48c8368d9043ee1dba9032 cslot1:audiocpu 0 good no
arcade 224-p1.p1 2097152 7697e445 5b55ca120f77a931d40719b14e0bfc8cac1d628c cslot1:maincpu 100000 good no
arcade 224-s1.s1 131072 eeed5758 24e48f396716e145b692468762cf595fb7267873 cslot1:fixed 0 good no
arcade 224-v1.v1 4194304 ff57f088 1641989b8aac899dbd68aa2332bcdf9b90b33564 cslot1:ymsnd 0 good no
arcade 224-v2.v2 2097152 7ad26599 822030037b7664795bf3d64e1452d0aecc22497e cslot1:ymsnd 400000 good no
arcade asia-s3.rom asia 131072 91b64be3 asia-s3.rom 720a3e20d26818632aedf2c2fd16c54f213543e1 mainbios 0 good no
arcade japan-j3.bin japan-j3 131072 dff6d41f japan-j3.bin e92910e20092577a4523a6b39d578a71d4de7085 mainbios 0 good no
arcade sfix.sfix 131072 c2ea0cfd sfix.sfix fd4a618cdcdbf849374f0a50dd8efe9dbab706c3 fixedbios 0 good no
arcade sm1.sm1 131072 94416d67 sm1.sm1 42f9d7ddd6c0931fd64226a60dc73602b2819dcf audiobios 0 good no
arcade sp-1v1_3db8c.bin japan-hotel 131072 162f0ebe sp-1v1_3db8c.bin fe1c6dd3dfcf97d960065b1bb46c1e11cb7bf271 mainbios 0 good no
arcade sp-45.sp1 mv1c 524288 03cc9f6a sp-45.sp1 cdf1f49e3ff2bac528c21ed28449cf35b7957dc1 mainbios 0 good no
arcade sp-e.sp1 us-e 131072 2723a5b5 sp-e.sp1 5dbff7531cf04886cde3ef022fb5ca687573dcb8 mainbios 0 good no
arcade sp-j2.sp1 japan-s2 131072 acede59c sp-j2.sp1 b6f97acd282fd7e94d9426078a90f059b5e9dd91 mainbios 0 good no
arcade sp-s.sp1 euro-s1 131072 c7f2fa45 sp-s.sp1 09576ff20b4d6b365e78e6a5698ea450262697cd mainbios 0 good no
arcade sp-s2.sp1 euro 131072 9036d879 sp-s2.sp1 4f5ed7105b7128794654ce82b51723e16e389543 mainbios 0 good no
arcade sp-u2.sp1 us 131072 e72943de sp-u2.sp1 5c6bba07d2ec8ac95776aa3511109f5e1e2e92eb mainbios 0 good no
arcade sp1.jipan.1024 japan-s1 131072 9fb0abe4 sp1.jipan.1024 18a987ce2229df79a8cf6a84f968f0e42ce4e59d mainbios 0 good no
arcade uni-bios_1_0.rom unibios10 131072 0ce453a0 uni-bios_1_0.rom 3b4c0cd26c176fc6b26c3a2f95143dd478f6abf9 mainbios 0 good no
arcade uni-bios_1_1.rom unibios11 131072 5dda0d84 uni-bios_1_1.rom 4153d533c02926a2577e49c32657214781ff29b7 mainbios 0 good no
arcade uni-bios_1_2.rom unibios12 131072 4fa698e9 uni-bios_1_2.rom 682e13ec1c42beaa2d04473967840c88fd52c75a mainbios 0 good no
arcade uni-bios_1_2o.rom unibios12o 131072 e19d3ce9 uni-bios_1_2o.rom af88ef837f44a3af2d7144bb46a37c8512b67770 mainbios 0 good no
arcade uni-bios_1_3.rom unibios13 131072 b24b44a0 uni-bios_1_3.rom eca8851d30557b97c309a0d9f4a9d20e5b14af4e mainbios 0 good no
arcade uni-bios_2_0.rom unibios20 131072 0c12c2ad uni-bios_2_0.rom 37bcd4d30f3892078b46841d895a6eff16dc921e mainbios 0 good no
arcade uni-bios_2_1.rom unibios21 131072 8dabf76b uni-bios_2_1.rom c23732c4491d966cf0373c65c83c7a4e88f0082c mainbios 0 good no
arcade uni-bios_2_2.rom unibios22 131072 2d50996a uni-bios_2_2.rom 5241a4fb0c63b1a23fd1da8efa9c9a9bd3b4279c mainbios 0 good no
arcade uni-bios_2_3.rom unibios23 131072 27664eb5 uni-bios_2_3.rom 5b02900a3ccf3df168bdcfc98458136fd2b92ac0 mainbios 0 good no
arcade uni-bios_2_3o.rom unibios23o 131072 601720ae uni-bios_2_3o.rom 1b8a72c720cdb5ee3f1d735bbcf447b09204b8d9 mainbios 0 good no
arcade uni-bios_3_0.rom unibios30 131072 a97c89a9 uni-bios_3_0.rom 97a5eff3b119062f10e31ad6f04fe4b90d366e7f mainbios 0 good no
arcade uni-bios_3_1.rom unibios31 131072 0c58093f uni-bios_3_1.rom 29329a3448c2505e1ff45ffa75e61e9693165153 mainbios 0 good no
arcade uni-bios_3_2.rom unibios32 131072 a4e8b9b3 uni-bios_3_2.rom c92f18c3f1edda543d264ecd0ea915240e7c8258 mainbios 0 good no
arcade v2.bin us-v2 131072 62f021f4 v2.bin 62d372269e1b3161c64ae21123655a0a22ffd1bb mainbios 0 good no
arcade vs-bios.rom japan 131072 f0e8f27d vs-bios.rom ecf01eda815909f1facec62abf3594eaa8d11075 mainbios 0 good no

BIOS set

name description default
asia Asia MVS (Ver. 3) yes
euro Europe MVS (Ver. 2) yes
euro-s1 Europe MVS (Ver. 1) yes
japan Japan MVS (Ver. 3) yes
japan-hotel Custom Japanese Hotel yes
japan-j3 Japan MVS (J3) yes
japan-s1 Japan MVS (Ver. 1) yes
japan-s2 Japan MVS (Ver. 2) yes
mv1c NEO-MVH MV1C yes
unibios10 Universe Bios (Hack, Ver. 1.0) yes
unibios11 Universe Bios (Hack, Ver. 1.1) yes
unibios12 Universe Bios (Hack, Ver. 1.2) yes
unibios12o Universe Bios (Hack, Ver. 1.2, older) yes
unibios13 Universe Bios (Hack, Ver. 1.3) yes
unibios20 Universe Bios (Hack, Ver. 2.0) yes
unibios21 Universe Bios (Hack, Ver. 2.1) yes
unibios22 Universe Bios (Hack, Ver. 2.2) yes
unibios23 Universe Bios (Hack, Ver. 2.3) yes
unibios23o Universe Bios (Hack, Ver. 2.3, older?) yes
unibios30 Universe Bios (Hack, Ver. 3.0) yes
unibios31 Universe Bios (Hack, Ver. 3.1) yes
unibios32 Universe Bios (Hack, Ver. 3.2) yes
us US MVS (Ver. 2?) yes
us-e US MVS (Ver. 1) yes
us-v2 US MVS (4 slot, Ver 2) yes

Chips list

name tag type clock
M68000 maincpu cpu 12000000
Speaker rspeaker audio
YM2610 ymsnd audio 8000000
Z80 audiocpu cpu 4000000

Categories

MAMEinfo

0.34b5 [?]


Neo-Geo

Artwork available


WIP:

- 0.139u2: Johnboy corrected ROM_REGION "maincpu" for Twinkle Star Sprites.

- 0.79u2: Added new gfx3 roms ($0/1).

- 0.35b5: Added missing sound1 rom ($0).

- 0.34b6: Changed description to 'Twinkle Star Sprites'.

- 0.34b5: Added 'Twinklestar Sprites' (ADK 1996).


LEVELS: 7 (story mode)


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* Calice

* FB Alpha

* Kawaks

* Nebula

* Raine


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Muchi Muchi Pork!

History


$vgmplay=twinspri,

SNK Neo-Geo MVS cart. published 22 years ago:

Twinkle Star Sprites (c) 1997 SNK.

Twinkle Star Sprites is a competitive scrolling shooter game originally created by ADK. It was ADK's last production for the Neo-Geo platform. The gameplay, which can be characterized as a combination of a fixed shooter and a versus puzzle game, uses combinations of shots, as well as timed power-ups to attempt to damage the opponent. These attacks also serve as counters to the opponent's attack.

An interesting & highly cute hybrid between a Vs style puzzle game & an overhead shooter, players may choose to play the Story Mode in order to see the misadventures of Load Ran & her faithful yet somewhat annoying Rabbicat as they try to find the Magical Twinkle Star & save their world from the evil Mevious & his henchmen. The other option is to play the Free Character Mode in which you are able to pick any character (see codes under Tips and Tricks) to play the game and see their very own comical ending. A second player may challenge you at any time.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0224

Players : 2
Control : 8-way joystick
Buttons : 2b[A] Shoot/Use attack-stopper, [B] Bomb

- TRIVIA -

Twinkle Star Sprites was released in January 1997.

The game's concept seems to be a funny parody of the Sailor Moon manga, however the game's comic relief 'Rabbicat' seems to be a parody of Tenchi Muyo's very own cute mascot & comic relief 'Ryo-Oh-Ki' the cabbit.

Load Ran & Sprites feature different endings in the Free Character Mode, these endings are completely different to the one seen in the Story Mode.

In the story mode, Mevious will either taunt or praise you if continues have been used during your game or not!

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Twinkle Star Sprites - PCCB-00247) on 21/02/1997.

- TIPS AND TRICKS -

There are two types of standard attacks: a normal shot and a charge-up shot. Each character starts with two bombs which enables him in the event of desperate plight, to clean with the screen while briefly acquiring a state of invincibility. The two players' playfields are separated by a vertical bar, each one having its own independent of the other. Series of enemies arrive from the top of the screen. The player is to successfully destroy them in chains (combos), which will send one or more fireball projectiles to the screen of his adversary (Normal Attack). Shooting at Normal Attacks several times reflects them back as glowing Reverse Attacks. If Reverse Attacks are reflected again, a number of powerful counterattacks in the shape of one or more indestructible enemies appear (Extra Attack). Reflecting many Reverse Attacks at once can instead summon a boss (Boss Attack).

* The Extra Attacks and the Boss Attack vary from one character to another.

* The power gauge fills as the player destroys enemies up to three levels. By holding down the fire button and releasing when a certain level is reached, the player can launch a character-specific charge shot to assist the player in clearing enemies from his screen. At Level 1, the charge shot is launched. At Level 2, the charge shot and three Extra Attacks against the opponent are launched. At Level 3 (Max Level), the charge shot and a Boss Attack are launched. Firing charge shots at Level 2 and above will decrease the power gauge.

* 30–40 seconds into a round, a blue orb appears among a chain of enemies. If this orb is destroyed in a chain, the player achieves Fever status for the next several seconds. Chains created during Fever generate faster and more plentiful Normal Attacks per enemy destroyed, which can prove to be very dangerous to the opponent if large chains are made.

* Both players are given five life points at the start of a round.

* Colliding into an enemy costs 1 life point, but the player cannot be killed this way; if a player has one life point left, he will be left with one half of a life point. When this happens, his character is stunned for a short while and is reduced in speed and attack power for several seconds after recovery, all the while left more vulnerable to opponent attacks.

* Getting hit by a Normal Attack, Reverse Attack, Extra Attack or the projectiles from a Boss cost 3 life points.

* The match is over when a player loses all his life points.

* When a player takes damage, his opponent recovers life points equal to half of the damage taken.

* If a round lasts longer than 100 seconds or the player does not fire a shot for more than 30 seconds, a Death enemy appears. If a player is hit by this enemy, he will lose immediately (Death Attack). The Death can be destroyed as any other enemy, but always comes back, harder to kill. Additionally, if a player is successful in volleying the "death" character over to his opponent's side, and the death character touches the opponent, the opponent dies instantly. This is a possible, though difficult, way to win. This, of course, would require the player to be skilled enough to avoid obstacles and not fire for more than 30 seconds.

* Special Codes:
Play As Sprites : At the character select screen, put the selector on Ran and press Up(x4), A.

Play As Memory : At the character select screen, put the selector on Ran and press Down(x4), A.

Play As Mevious : At the character select screen, put the selector on Griffon and press Up(x4), A.

Play As Dark Ran : At the character select screen, put the selector on Griffon and press Down(x4), A.

* After the Game Over screen, Load Ran & Rabbicat rate your performance and either praise you or give you advice to improve your score, get a very high score (1,000.000 and above) in order to attain the highest rating and make Load Ran blush.

- STAFF -

Developed by ADK.

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo CD (Feb.1997) "Twinkle Star Sprites [Model ADCD-013]"
[JP] Sega Saturn (Dec.1997) "Twinkle Star Sprites [Model T-37301G]"
Sega Dreamcast [JP] (Mar.2000) "Twinkle Star Sprites [Model T-3103M]"
[JP] Sony PS2 (Dec.2008) "ADK Tamashii [Model SLPS-25906]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3007&o=2

High scores

MAMESCORE records : 02/04/2017 13:01



mode: character-mode

gohat0______________________1.523.050
gatts47_____________________1.269.110
killbill95__________________1.133.340
pocpoc________________________803.470
dark_kariya___________________587.260
foxmulder_____________________397.640
zarouk________________________382.760
olivier_______________________301.740
jgabmurer_____________________118.120


mode: story-mode

gohat0______________________1.226.240
gatts47_____________________1.207.180
killbill95____________________888.120
dark_kariya___________________687.550
foxmulder_____________________680.360
zarouk________________________404.450
olivier_______________________383.800
jgabmurer_____________________295.520