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Vapor TRX

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Disks list
  12. Categories
  13. MAMEinfo
  14. History
Download vaportrx.zip (544 KB)
Snapshot

Game infos

Description Vapor TRX
Name vaportrx
Manufacturer Atari Games
Year 1998
Runnable yes
System arcade /
Number of players 1P
Added to MAME .081u5
Romset size 544 KB
Romset file 2 files
Romset zip 282 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Driving

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 1
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
stick 0 255 100 10 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 640 480 57 17510400 640 0 640 480 0 480

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade vaportrx.snd 32768 bec7d3ae db80aa4a645804a4574b07b9f34dec6b6b64190d dcs 0 good no
arcade vtrxboot.bin 524288 ee487a6c fb9efda85047cf615f24f7276a9af9fd542f3354 user1 0 good no

Chips list

name tag type clock
ADSP-2115 dcs:dcs2 cpu 16000000
DMA-driven DAC dcs:dac2 audio
R5000 (little) maincpu cpu 200000000
Speaker dcs:rspeaker audio

Disks list

name md5 sha1 merge region index status optional
vaportrx fe53ca7643d2ed2745086abb7f2243c69678cab1 ide:0:hdd:image 0 good no

Categories

MAMEinfo

0.81u5 [Aaron Giles]


HardDisk required


WIP:

- 0.179: Risugami added clickable buttons to Vapor TRX layout and cleaned up some code.

- 0.178: Risugami added layout for Vapor TRX.

- 0.155: Phil Bennett emulation hangs during INIT in vaportrx and vaportrxp.

- 0.133u1: Renamed (vaportrp) to (vaportrxp).

- 0.130u2: Removed 2nd Player. Added buttons 4-6.

- 0.129u1: Aaron Giles fixed Vapor TRX crashes during the results section immediately after the race.

- 0.125u9: Aaron Giles fixed Vapor TRX freeze.

- 0.84: Aaron Giles added clone Vapor TRX (prototype).

- 0.82u2: Aaron Giles fixed missing truncation on vertex coordinates (fixes Vapor TRX graphics), formalized support for the "widget" board used in Vapor TRX & California Speed. Marked San Francisco Rush and Vapor TRX as working. Added more extensive documentation on the various boardsets. Added constants for the GT64010 and all interrupts. Added ethernet device interrupt support. Made the IDE controller visible on the PCI bus. Hooked up CMOS protection bit.

- 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot!

- 0.81u5: Aaron Giles added 'Vapor TRX' (Atari Games 1998). Locks up when you attempt to start a game. Also added shuffle map and optional R/B component swapping for Vapor TRX.

- 14th April 2004: Aaron Giles sent in an update to the Atari Seattle driver, adding Vapor TRX (resets when trying to start a game) and fixing various other issues in the driver and in the Voodoo graphics emulation.


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Ray Crisis

Star Soldier: Vanishing Earth

Vapor TRX

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Psyvariar 2 - The Will To Fabricate

Trizeal

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Shooting Love 2007



Harddisk: 1.97 GB (CYLS: 4092, HEADS: 16, SECS: 63 - Compressed: 1.21)

History


Arcade Video game published 21 years ago:

Vapor TRX (c) 1998 Atari Games Corp.

- TECHNICAL -

Atari Seattle hardware

Main CPU : R5000 (@ 200 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 2
Control : stick
Buttons : 3

- TRIVIA -

Vapor TRX was released in April 1998.

Developed by Blue Shift (see 'Staff' section for more information).

- UPDATES -

Prototype Version :
* GUIS : Apr 10 1998 11:03:14 / MAIN : Apr 10 1998 11:27:44

Released Version :
* GUIS : Jul 2 1998 09:03:42 / MAIN : Jul 18 1998 09:06:54
* Some texts changed in Test Mode ('How-To-navigate-In-Test-Mode' texts)
* Added music during the demo mode.
* Changed voice (3, 2, 1...).
* Gameplay changes : Unlike the prototype version, you start with weapons, your turbo gauge is not empty, etc...

- STAFF -

* Blue Shift :
Game design : Dave Ralston
Game programming : Bob Flanagan, John Salwitz
Programming : John Brooks, Kevin Shapiro, Doug Snyder
Operations : Becky Liu
Vehicles : Will Noble
Playfield art : Lynne Gura, Adalbert Mlak, K.C. Murphy
Interface design : Raul Dominguez
Additional art : Gil Valadez

* Atari Games :
Producer : Rob Rowe
Executive producer : Mark Stephen Pierce
Audio : Stephen Geering, Mickael Henry, John Paul, Universal Sound
Hardware design : Steve Correll, Andrew Dyer, John Lowes, Ross Shaffer
Technician : Darrell Robinson
Programming : Mike Albaugh (Michael Albaugh), Forrest Miller, Dave Shepperd
Design services : Peter Dorn, Mark Gruber, Mark Hoendervoogt, Stevie Landaverde, Rick Meyette, Ralph Perez

- CONTRIBUTE -

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