Manufacturers

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Vega

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
Download vega.zip (27 KB)
Snapshot

Game infos

Description Vega
Name vega
Manufacturer Olympia
Year 1982
Runnable yes
System arcade /
Number of players 1P
Added to MAME .136u1
Romset size 27 KB
Romset file 16 files
Romset zip 13 B
Language English
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 281 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade r10.bin 256 ca5a3627 8c632fa9174e336c588074f92f3519b0cf224852 proms 200 good no
arcade r11.bin 256 d8aab14a 798feaa929dd7b71266220b568826997acd2a93e proms 300 good no
arcade r8.bin 256 40c9caad ddd427ff4df4cb2d217690efefdd5e53e3add118 proms 0 good no
arcade r9.bin 256 db0bcea5 692bea2d9e28985fe7270a940e9f48ac64bdeaa8 proms 100 good no
arcade rom1.bin 2048 a0c0e0af 7ccbfe3c23cda4c3a639c89ff4b2f554e2876c98 tilemaps 0 good no
arcade rom10a.bin 4096 fca9a570 598772db11b32518ed6bf5155a19f4f1761a4831 maincpu 1000 good no
arcade rom11.bin 2048 d1896f77 5b80bf7aa81508edfae4fa583b4b0077575a300c gfx4 0 good no
arcade rom12.bin 2048 f5f1df2f 5851b468702e5e4f085b64afbe7d8b797bb109b5 gfx4 800 good no
arcade rom2.bin 2048 718da952 1a0023be1ee3a48ed3ddb8daddbb49ca3f442d46 gfx2 0 good no
arcade rom3.bin 2048 37944311 8b20be3d3ca5cb27bef78a73ee7e977fdf76c7f1 gfx2 800 good no
arcade rom4.bin 2048 09453d7a 75fe96ae25467f82c0725834c6c04a197f50cce7 gfx2 1000 good no
arcade rom5.bin 2048 be3df449 acba1e07bdf9c0e971f47f2433d2760472c4326a gfx3 0 good no
arcade rom6.bin 2048 dc46527c d10a54d8d3ce9ffd8a53bede3d089625aff445a2 gfx3 800 good no
arcade rom7.bin 2048 1de564cd 7408cd29f1afc111aa695ecb00160d8f7fba7532 gfx1 800 good no
arcade rom8.bin 2048 ccb8598c 8c4a702f0653bb189db7d8ac4c2a06aacecc0de0 gfx1 0 good no
arcade rom9.bin 2048 191c73cd 17b1c3790f82b276e55d25ea8a38a3c9cf20bf12 maincpu 800 good no

Chips list

name tag type clock
AY-3-8910A ay8910 audio 1500000
I8035 maincpu cpu 4000000
Speaker mono audio

Categories

MAMEinfo

0.136u1 [David Haywood]


NOTE:

- PCB video: http://www.youtube.com/watch?v=_rlAQZDOIMU


WIP:

- 0.154: Roberto Fresca fixed Vega text layer. Tafoid added GAME_NOT_WORKING and GAME_IMPERFECT_GRAPHICS flags.

- 0.148u1: Added notes to Vega [hap]. Hardware seems like an evolution of Olympia's Monza GP.

- 0.146u5: Updated Vega driver. Still NOT WORKING, but some progress has been made [Tomasz Slanina]. Changed I8035 CPU1 clock speed to 4MHz. Added AY-3-8910A (1500000 Hz) sound and mono Speaker. Changed visible area to 240x281. Added Player 1, 8-way Joystick, 3x buttons and 2x coin slots. Added dipswitches '2x Coin A', 'Speed', 'Ext Play at', 'Bomb Speed', '1-3', '1-4', '1-5', '1-6' and '1-7'.

- 0.146u4: Fill in known information for Vega [Brian Troha].

- 2nd January 2012: Tomasz Slanina - I have recently got Vega PCB (Olympia 1982). Special thanks to Mark Frisbee for help. Unfortunately board has few faults ( no sound, gfx glitches ) and inverted colors (like early Nintendo boards). Theres a couple solutions for the latter problem. I have decided to mod the PCB a bit and invert the digital signals before the DAC (made of resistors). Here's a video from attract mode (http://www.youtube.com/watch?v=_rlAQZDOIMU&feature=player_embedded).

- 12th March 2010: Tomasz Slanina - It's full of stars! - Vega, part3: I was wrong - there's no "type 3" sprite. It's just a background layer made of 16 different 32x32 pixel tiles. Tilemap (128x8 cells (4096x256 pixels), animated (flashing stars and texts) ) is hardcoded inside one of EPROMs used as a lookup. Here's a screenshot from game - shows only the most boring part of bg - stars. Game is not playable yet so i can't see other levels/backgrounds. These images are ripped directly from the tilemap (wrong colros, as usually). There's also an interesting hw feature - background can be stretched horizontally (in fact - vertically (div scanline clock by 2), because screen is rotated by 90 deg). It's probably used only (?) to display the planet surface.

- 10th March 2010: Tomasz Slanina - 25 light-years away from home - Vega, part 2: The good news, i have got scans of vega schematics (big thanks to Kold666). The bad news, hardware is quite old (early 80s .. possibly 1982 or 1983) (read: unique and complicated) and schematics are buggy as hell. The biggest problem so far, no reference images/screenshots/flyer pics. Nothing. I have no idea about the real game. So any info will be greatly appreciated. Schematics are as mysterious as the PCB pics i got, no info about the major ICs. But looking at pinout i have identifed all of them as: I8035 (MCU), AY 3-8910 (Sound), PPI 8255 (I/O), INS 8154 (I/O + RAM) and DP 8350 (CRT controller). AY is used only for generating sfx. Afaik there's no music. Sound chip is connected in unusual way, AY data lines are tied to address bus and AY address/data write selection is connected to MCU R/W line. So, writing any data to address NNN within range mapped to AY, results in setting AY address register to value NNN. Reading from address MMM store MMM in AY data register. Weird, isn't? So far, the most complicated to emulate was the type 2 player sprite. It's auto-animated (based on vblank counter). There's also a 256x4 PROM used as a lookup table , connected in a bit weird way. I'm using a test/temporary formula (XML) to draw the sprite. And now few fresh screenshots. Sprite positions (type1 and type2 (last pic)) and colors may be wrong.

- 18th February 2010: Corrado Tomaselli provided schematics for Vega.

- 16th February 2010: Tomasz Slanina - This time the workshop VEGA (Italian production - Olympia). The beginnings are promising, for now works only text layer (probably on the controller crt DP8350). A whole is controlled by CPU Intel 8035. The rest of the hardware known. One of the few photos available of PCBs most important IC is worn signs.

- 0.136u1: David Haywood added Vega (Olympia? 19??).


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