0.57 [Darren Olafson]
0.35b5 [Darren Olafson]
WIP:
- 0.181: Decapped, deprotected, dumped and hooked up the HD647180X MCUs for Vimana [CAPS0ff]. Fixed DSWB reading (seems to be inverted when read by the MCU), also reverted changes to TJUMP jumper settings and inverted those as well on read, though it still seems to be a bit screwy for some settings. Vimana regions should work fine now [Lord Nightmare].
- 0.153: Changed VSync to 57.613169 Hz.
- 0.149u1: Added 'Test Switch' dipswitch.
- 0.147u3: Angelo Salese renamed (vimana1) to (vimanaj).
- 0.144u6: hap fixed Vimana suffers major slowdowns.
- 0.141u4: Changed description of clones 'Vimana' to 'Vimana (World, set 1)' and (Nova Apparate GmbH) to 'Vimana (World, set 2)'.
- 0.139u2: Robert Zandona modified the mix for the Toaplan 1 tilemaps (like rallybik and demonwld); this fix Vimana bug.
- 0.138u1: Changed description of clone (Nova Apparate GMBH & Co) to 'Vimana (Nova Apparate GmbH)'.
- 0.137u1: Quench added minimal Z180 (3.5 MHz) place holder for Vimana.
- 0.137: Stephane Humbert fixed dipswitches and inputs in Vimana (after verification of the M68000 code). Improved MCU emulation to correctly handle coinage based on dipswitches settings and Territory Jumper. Changed description of clone (old set) to 'Vimana (old set)'.
- 0.133u1: Corrado Tomaselli verified/changed VSync to 57.59 Hz in Vimana.
- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Vimana (Toaplan).
- 0.122u5: Corrado Tomaselli verified/corrected frequencies in Vimana.
- 25th August 2004: Guru - I've been working with another MAMEdev and we've got a current release _private_ build of MAME playing Vimana with full sound which is almost indistinguishable from the original. This was achieved because I've sampled all the sounds from test mode and saved them as .wav files which are then played when the MCU asks. But unfortunately, unless the powers at MAMEDev HQ change their minds, it won't be accepted for inclusion in MAME because the samples zip file is 60MB).
- 0.57: Changed (set 2) to parent 'Vimana' and (set 1) to clone 'Vimana (old set)'. Renamed (vimana) to (vimana1) and (vimana2) to (vimana).
- 0.36b11: Quench added clone Vimana (Nova Apparate GMBH & Co). Added proms ($0, 20 - sprite attribute and unknown).
- 4th December 1999: Quench added another Vimana romset to the toaplan1 driver and fixed some other problems.
- 0.35b5: Darren Olafson added 'Vimana (set 1)' (Toaplan 1991) and clone (set 2).
- 5th March 1999: Brad Oliver updated the Toaplan driver, graphics now use palette reduction (16-bit video mode not needed), Vimana rom sets are merged and a few other changes.
- 4th March 1999: Darren Olafson has started a driver for Vimana with information from Carl-Henrik Skarstedt.
LEVELS: 100 (areas, not levels!)
Other Emulators:
* FB Alpha
* Raine
* Shark (no sound)
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Alpha Mission / ASO
Alpha Mission II / ASO II
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Vimana
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Arcade Video game published 28 years ago:
Vimana (c) 1991 Toaplan.
Players control their ship over a constantly scrolling background; the scenery never stops moving until the final level is reached. Players have three weapons at their disposal: the standard shot, a charge shot and a bomb weapon.
The standard shot weapon is a twin-shot weapon capable of strengthening in size and power with upgrades. However, the player has to tap the fire button to fire rapidly; once the button is held down, the ship charges a stronger version of the normal shot capable of spreading out across the entire screen in twelve directions. The player’s bomb weapon, the Circle Bomb, encircles the ship once activated and seeks out enemies upon an additional tap of the bomb button.
There are a total of four items for the player to pick up shot strength, circle bomb, points, and and extra life.
- TECHNICAL -
Game ID : TP-019
Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Vimana was released in May 1991. It was licensed to Tecmo for Japanese, to Romstar for US and to Nova Apparate GMBH & Co for Europe distribution.
The game was not good and was one of the rare flop from Toaplan.
When you start the game, you'll see two elephants that the ship takes off from. On top of that they closely resemble Hindu drawings from India. The background for this game is based on a thousand's of years old book called the mahabarata that is regarded as a bible (sorta) for millions of Hindu's in India. When you read some of the verses in it you'll find funny descriptions of vehicles that the gods used that closely resemble modern aircraft of today. They are called Vimana's that carry *magical* axes and spears :). The mahabarata also describe what appears to be a technological war with missiles, nukes and huge flying fortresses and something which could be interpreted as radiation poisoning! The ancient Babylonian and Indian civilizations have often been an interesting pool for speculation and creative thinking regarding alien interference on earth in ancient times...
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Vimana / Teki-Paki - PCCB-00071) on 21/09/1991.
- TIPS AND TRICKS -
* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.
* If you kill the second boss quickly, you can see a new boss called 'Toa'.
- STAFF -
Music composed by : Toshiaki Tomizawa
- CONTRIBUTE -
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