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Winter Sports

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Roms list
  6. Chips list
  7. Samples list
  8. Categories
  9. MAMEinfo
  10. History
Download wsports.zip (5 KB)
Snapshot

Game infos

Description Winter Sports
Name wsports
Manufacturer Zaccaria
Year 1978
Runnable yes
System arcade /
Number of players Pinball
Added to MAME .141u1
Romset size 5 KB
Romset file 5 files
Romset zip 3 B
Language English
Genre Electromechanical

Sound infos

Sound_channels 1

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound preliminary
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 1
Input buttons
Input coins 3

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade ws1.bin 1024 58feb058 50216bba5be28284e63d826543297d1b6b609325 maincpu 0 good no
arcade ws2.bin 1024 ece702cb 84cf0976b33bd7cf25976de9c66cc85808f1cd50 maincpu 400 good no
arcade ws3.bin 1024 ff7f6824 0eef4aca51c0e823f7634d7fc22c96c590239269 maincpu 800 good no
arcade ws4.bin 1024 74460cf2 4afa612af1eff8eae686ceba7c117bc7962272c7 maincpu c00 good no
arcade ws5.bin 1024 5ef51ced 390579d0482ceabf87924f7718ef33e336726d92 maincpu 1000 good no

Chips list

name tag type clock
S2650 maincpu cpu 3000000
Samples samples audio
Speaker mechvol audio

Samples list

name
bumper
chime1
chime2
chime3
chime4
coil_coinlockout_engage
coil_coinlockout_release
coinin
drop_target_reset
hole
kickback
knocker
outhole
relay_engage
relay_release
sling
solenoid_engage
solenoid_release

Categories

MAMEinfo

0.141u1 [PinMAME]


Samples required (genpin)


WIP:

- 0.141u1: Added 'Winter Sports' (Zaccaria 1978).

History


Pinball published 41 years ago:

Winter Sports (c) 1978 Zaccaria.

- SCORING -

Playfield layout described from the flippers, and going around the playfield clockwise.
* Flippers: There are two. Normal configuration, normal placement. Set somewhat wider than 'normal'.
* Left Slignshot: A normal slignshot. Scores 10 points.
* Left Inlane: Inlane between the outlane and the slingshot. Ordinarily it will feed to the left flipper, but there is a gap between the vertical ball guide and the wire ball guide that can allow the ball to exit to the outlane. Scores 500 points.
* Left Outlane: An outlane, but with a small "hat" rubber post in it that allows the player to attempt to bounce a draining ball back in to play via the gap between the ball guide and the wire ball guide, returning the ball to the left flipper. Can be lit for Special (Extra Ball/50,000 Points). Scores 10,000 points.
* Stand Up Targets Bank: A bank of five standup targets, with lamps to keep track of which targets have been hit. Scores 100, 1000 (10X), and 10,000 (100X) points. Advance to the next level by completing the entire bank. Lights one target randomly for Special award (Superbonus/Replay/Extra Ball/50,000 Points) after being completed three times.
* Left Loop Lane: A short semi-U-turn lane that feeds the ball across the playfield, generally in to the pop bumpers. Scores 2000 points and lights Double Bonus.
* Left Rollover Lane: A rollover lane exit from the top arch area. Scores 500 points and advances the End of Ball Bonus. If lit, lights the left outlane.
* Standup Target (Left): A square standup target, located between the Left Rollover Lane and the Ball Saucer. Scores 100 points.
* Ball Saucer: The centre exit from the top arch area. Scores 5000 points and advances the value of the Spinner.
* Standup Target (Right): A square standup target, located between the Ball Saucer and the Right Rollover Lane. Scores 100 points.
* Right Rollover Lane: A rollover lane exit from the top arch area. Scores 500 points and advances the End of Ball Bonus. If lit, lights the right outlane.
* Pop Bumpers: Two pop bumpers. Scores 100, or 1000 points when lit.
* Spinner: Scores 10, 100, or 1000 points. Advanced by the Ball Saucer.
* Right Loop Lane: A short semi-U-turn lane that feeds the ball in the pop bumpers, or to the upper right flipper. Scores 1000 points and advances End of Ball Bonus.
* Drop Target: A large drop target. When hit, flashes (lights) the pop bumpers. It does not reset. Scores 10,000 points.
* Upper Right Flipper: Mounted about half way up the playfield, and arranged so that it shoots the ball across the playfield to the Standup Targets. Fed by balls coming down the Right Loop Lane.
* Right Outlane: An outlane, but with a small "hat" rubber post in it that allows the player to attempt to bounce a draining ball back in to play via the gap between the ball guide and the wire ball guide, returning the ball to the right flipper. Can be lit for Special (Extra Ball/50,000 Points). Scores 10,000 points.
* Right Inlane: Inlane between the outlane and the slingshot. Ordinarily it will feed to the right flipper, but there is a gap between the vertical ball guide and the wire ball guide that can allow the ball to exit to the outlane. Scores 500 points.
* Right Slingshot: A normal slignshot. Scores 10 points.
* Plunger: A normal manual ball plunger and lane.

* End-of-Ball Bonus: The bonus scored at the end of the ball can range from 1000 points to 15,000 points, multiplied by the Bonus Multiplier. On the last ball, the game will randomly choose a 1X or 10X bonus multiplier to apply to the bonus, in addition to the regular Bonus Multiplier.

- TIPS AND TRICKS -

* This is a fairly simple game. Hit targets, score points. The standup targets on the side are the main focus of the game, since they can be lit for a Special (Replay). Lighting the outlanes for a possible Extra Ball is difficult to do deliberately, but obviously helpful. Saving the ball and keeping it in play on this game requires good nudging skills. The Ball Saucer is aimed, with a good strong kick, between the pop bumpers, through the spinner, and straight down the middle between the flippers. A hard nudge as the ball goes through the spinner will divert it and keep it in play. Also, nudging the ball back in to play from the outlane is often possible, by design, and can even score an Extra Ball without losing the ball.

*Tilt: Tilting the game during normal gameplay results in a loss of the current ball with no End-of-Ball bonus.

- CONTRIBUTE -

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