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Wyvern F-0

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
Download wyvernf0.zip (208 KB)
Snapshot

Game infos

Description Wyvern F-0
Name wyvernf0
Manufacturer Taito
Year 1985
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .154
Romset size 208 KB
Romset file 15 files
Romset zip 91 B
Language English
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color imperfect
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade a39_01-1.ic37 16384 a94887ec 0b4406290810494e88442dcec7a750c7d3cf316a maincpu 0 good no
arcade a39_02-1.ic36 16384 171cfdbe 41d922df00c869b8f1f6a026dbe102afffc42cc6 maincpu 4000 good no
arcade a39_03.ic35 16384 50314281 0f4805f06b92c170469b7bc2c0342db919107a91 rombank 0 good no
arcade a39_04.ic34 16384 7a225bf9 4f0c287051e27f5bc936736225003a685cdf8ad3 rombank 4000 good no
arcade a39_05.ic33 16384 41f21a67 bee4a692259c727baf5fc4f47e09efb953b1c94e rombank 8000 good no
arcade a39_06.ic32 16384 deb2d850 1d1f265e320fb2a48507c3133fd8a080f7bc4846 rombank c000 good no
arcade a39_08.ic75 16384 0ad69501 29037c60bed9435568e997689d193f161f6a4f5b sprites c000 good no
arcade a39_09.ic96 16384 c0cee243 97f66dde552c7a011ecc7ca8da0e62bc83ef8102 sprites 8000 good no
arcade a39_10.ic78 16384 a84380fb ed77892c1a789040fdfecd5903a23b8cbc1df1da sprites 4000 good no
arcade a39_11.ic99 16384 af70e1dc 98dba673750cdfdf25c119c24da10428eff6591b sprites 0 good no
arcade a39_12.ic74 8192 1cc389de 4213484d3a82688f312811e7a5c4d128e40584c3 tiles 6000 good no
arcade a39_13.ic100 8192 be708238 f12d433af7bf6010dea9454a1b3bb2990a42a372 tiles 4000 good no
arcade a39_14.ic73 8192 a31f3507 f72e089dbd700639d64e418812d4b6f4dc1dff75 tiles 2000 good no
arcade a39_14.ic99 8192 90a66147 8515c43980b7fa55933ca74fb23172e8c832a830 tiles 0 good no
arcade a39_16.ic26 16384 5a681fb4 e31e751a54fa9853acb462ce22dd2ff5286808f0 audiocpu 0 good no
arcade a39_mcu.icxx 2048 mcu 0 nodump no

Chips list

name tag type clock
MSM5232 msm audio 2000000
Speaker mono audio
YM2149 ay2 audio 3000000
Z80 audiocpu cpu 4000000

Categories

MAMEinfo

0.154 [Guru]


WIP:

- 0.162: Luca Elia fixed Wyvern F-0 text color and wrong sprite flip x based on game footage.

- 0.154: Guru added 'Wyvern F-0' (Taito 1985). Fill in 1 dipswitch setting [Brian Troha].

- 17th April 2014: Luca Elia - The crazy-rare Wyvern F-0 vertical shooter by Taito is finally in MAME, Guru dumped the ROMs, the game is preserved. It was a long time coming. Much of the appeal, and rarity, of Wyvern F-0 comes from the dedicated cabinet it uses. The game boards produce two separate video outputs that are sent to two different screens housed in the cabinet. A half-silvered mirror is used to mix the images from the two screens in such a way as to produce a pseudo-3D effect. Backgrounds and enemies on the ground are displayed in the lower screen, while player ship and enemies in the air are displayed in the upper screen. These appear to be at different depths to the eyes of the player, thus giving the illusion of sprites in the air floating above the ground. To further enhance the effect, the cabinet also has two speakers. The sound of enemies on the ground is heard from the bottom speaker, while the sound of enemies in the air is heard from the top speaker. That said, it does appear to be possible to run the game on a standard cabinet with single monitor. As for the game, it's essentially an updated version of Namco's Xevious, including the distinctive target for bombing the ground, using the second button, with a few other elements also borrowed from classics of the era. For instance the third "loop" button from Capcom's 1942, used to quickly get out of troubles, is implemented here with an additional gauge at the bottom of the screen that gets replenished with time. Another not so common feature is the ability to control the vertical scroll speed by moving your ship towards the top (faster) or the bottom of the screen (slower). End-of-level bosses (one of the novel features of Xevious) are rather easy to defeat by bombing one to three weak spots or will simply fly away after a set time, in that case replacing the next level boss. Enemy shots can be intercepted by the player's, which I believe is rather unusual. Power-ups, e.g. a fire enhancing pod or a shield can be obtained by bombing ground targets, including a few hidden ones like in Xevious. Here are some shots from MAME, note that some sprites have wrong colors. Hardware-wise, this is typical mid-80's Taito hardware spread over 4 PCBs: a CPU board (Z80 + protected 68705P5 MCU), a sound PCB (Z80, 2 x YM2149, OKI MSM5232) plus a video board and a rom board with just common logic (no custom chips). Sprites are 32x32 and use 4 8x8 tiles with a look-up table in RAM holding the actual tile indexes. Plus a background and a text tilemap. The MCU, used for protection and not easily dumpable, is simulated only in the boot phase. I've spotted no obvious in-game issues in the limited playing I've done, and in some instances the values read from the MCU are indeed discarded by the game code. Alas, subtle or major issues under specific conditions are indeed possible. The music has a recognizable character to it thanks to the excellent 8-channel MSM5232 sound chip. The soundtracks can be found on the Taito Music Collection CD.

- 17th April 2014: Guru - As promised and true to my word, once payment was received for Wyvern F0 it would be dumped. Luckily this game is actually pretty good since not so many of the rare limit-release games were good games. It's a vertical shooter in the style of Namco's Xevious. You can see the emulation WIP here on Luca's site. Now it is part of emulation history.

- 2nd September 2010: ShimaPong - I played this game just one time a long time ago and wonderd that an objects in air 'float' like a hologram. This game uses 2 CRTs and half-mirror. One CRT displays ground objects and other displays air objects and there are merged via half-mirror. Hologram effect is done via this system without 3D-glass. It is easy implimented by existing parts but an object reflected on half-mirror has semi-transparent and the color is mixed (for example, 'red' object flies over the 'blue' sea has 'purple' color). Also this game uses MSM5232 sound chip. Fantastic sound is provided by it. But sound emulation may be incomplete like other games (fstory, equites). Don't worry, OST is already released and some hacker will attempt to use MAME sample system to play it! The contents of the game is... 'Xevious' like. Player fighter has anti-air and anti-ground shots (so used 2 buttons), plus 'loop' button. When you use 'loop', the fighter has invincibility and back-scrool but it uses an energy (it recoveries automatically by slow degrees). And 2 power-ups, 'J' (Little-J) appears when you destroy J-doom and provides wide-range shooting and speed-up. 'B' is the barrier.

- 1st September 2010: Guru - Yep that's right, Wyvern F0 and Bygone are now secured. Note that the 2 PCBs shown in the above pic cost (the Dumping Union) US$6000. I loaned Smitdogg the money (I'm not a charity, people) and my Japanese contact bought them for us. This was a serious effort because the Wyvern F0 was sold as a whole cab which weighs a million tons. The cab had to be carted 1000 kilometers across Japan, which itself cost about $300 in fuel and tolls. I've sold at least US$1500 in PCBs via Smitdogg on eBay to help recover some of the money but the DU is in serious financial debt because of these purchases which of course will affect future DU purchases.


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* FB Alpha


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History


Arcade Video game published 34 years ago:

Wyvern F-0 (c) 1985 Taito Corporation.

A rare vertical shoot 'em up similar to "Xevious". The airplane has an aerial loop like "1942".

- TECHNICAL -

Prom Stickers : A39

This game uses 2 CRTs and a half-mirror. One CRT displays ground objects and the other displays air objects. They are merged via the half-mirror.
The Hologram effect is done via this system without 3-D glass. It is easy implemented through existing parts but an object reflected on the half-mirror is semi-transparent and the color is mixed (for example, 'red' object flying over the 'blue' sea has 'purple' color).

Players : 1
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Wyvern F-0 was released in June 1985 in Japan.

Sometimes, the game was wronly named Wyvern FQ because of the title logo graphics..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4012&o=2