0.147u2 [Corrado Tomaselli]
0.89u5 [Bryan McPhail]
0.35b13 [Nicola Salmoria]
0.33b1 [Carlos A. Lozano]
WIP:
- 0.183: Vas Crabb fixed problem with edge case in 68705 timer overflow interrupt. This fixed the missing enemies in the second stage of Xain'd Sleena.
- 0.182: Moved Xain'd Sleena M68705 stuff to the common interface class [Vas Crabb]. Replaced M68705 CPU2 with MC68705P5.
- 0.169: Tirino73 added clone Xain'd Sleena (bootleg, bugfixed).
- 0.160: Osso added save state support to Xain'd Sleena.
- 0.156: Renamed (solarwar) to (solrwarr).
- 0.153: Reverted Technos flipscreen adjustments since it's not needed anymore: Fixed sprites right offset in Xain'd Sleena with flipscreen on [Osso].
- 0.147u2: Corrado Tomaselli added Xain'd Sleena (World). Changed 'Xain'd Sleena' to clone 'Xain'd Sleena (Japan)' and clone 'Solar-Warrior' to 'Solar-Warrior (US)'. Renamed (xsleena) to (xsleenaj).
- 0.146u1: Corrected rom labels for Xain'd Sleena and clones [Smitdogg, The Dumping Union].
- 0.141u3: hap fixed cocktail (2P) view offset in Xain'd Sleena.
- 0.138u3: Phil Bennett and Dr. Decapitator hooked up Xain'd Sleena/Solar-Warrior 68705 MCU. Tafoid added DIP locations to the Xain'd Sleena driver.
- 25th June 2010: Guru - The 68705P5 MCU (P1-0.IC113) for clone Solar-Warrior has now been successfully processed (decap, de-protect & read).
- 0.129u4: Fujix fixed a small line of graphics missing on a couple of characters.
- 0.129: Mamesick converted the Solar Warrior/Xain'd Sleena driver to use scanline interrupts, partial updates and raw video parameters. This fixed game freezes. Aaron Giles made Xain'd Sleena run at perfect interleave and simplified the shared RAM. Also moved to modern banking and cleaned up memory maps a bit. Changed visible area to 256x240 and VSync to 57.444853 Hz.
- 29th December 2007: Guru - Referring to the list of stuff that arrived below, as suspected, much of it was useless. Soldier Of Light ... useless, plus one ROM was bad. After some creative heating from my heatgun, the one ROM that differs on the bootlegs read correctly and identified as just a Xain'D Sleena bootleg.
- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Soldier Of Light (Xain'd Sleena/Solar Warrior bootleg) and others. Thanks to Tingoes for sending these out.
- 0.89u5: Solar Warrior driver update [Bryan McPhail]: Fixed NMI & FIRQ handling according to schematics. Fixed clock speeds. Implemented GFX priority register/priority PROM. Changed clock speed of the 3x M6809 CPUs to 1.5MHz and VSync to 57Hz.
- 29th November 2004: Guru - Solar Warrior (Memetron 1987) arrived for 68705 trojaning. Purchased by Randy on eBay a few months ago IIRC as mostly unknown stuff that went fairly cheaply.
- 0.76u2: David Haywood fixed Xain'd Sleena from locking up in the attract mode.
- 0.67: Changed description of clone 'Solar Warrior' to 'Solar-Warrior'.
- 0.36b9: Changed M6809 CPU1/2 clock speeds to 2MHz.
- 0.35: Changed visible area to 256x224.
- 0.35b13: Nicola Salmoria added Xain'd Sleena (Technos 1986). Fixed all known problems in Xain'd Sleena [Nicola Salmoria]. Changed M6809 CPU1/2 clock speeds to 3MHz. Changed 'Xain'd Sleena' to clone 'Xain'd Sleena (bootleg)'. Renamed (xsleena) to (xsleenab).
- 20th May 1999: Nicola fixed all the problems from Xain'd Sleena and added the original romset.
- 0.34b1: Dani Portillo added high score saving to Xain'd Sleena/Solar Warrior.
- 0.33b6: Xain'd Sleena use the dynamic palette [Nicola Salmoria].
- 0.33b1: Carlos A. Lozano added 'Xain'd Sleena' (Technos 1986) and clone Solar Warrior. Known issues: Fix the random loops (yet???). Get better music. Don't understood the timers. Implement the sprite-plane2 priorities. 68705 in Solar Warrior (partial missing sprites). Optimize (for example, pallete updates). CPU speed may be wrong.
LEVELS: 11
Other Emulators:
* FB Alpha
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