0.74u2 [Angelo Salese, Pierpaolo Prazzoli]
0.74u2 [Angelo Salese]
0.74u1 [Testdriver]
< Japan >
WIP:
- 0.145u6: There is no (Medal) in the gametitle, is it in the description because the game pays out in medals instead of money [hap]. Changed description to 'Yumefuda [BET]'.
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Alba ZG driver.
- 0.135u2: Fabio Priuli updated the Alba ZG driver to use hanafuda standard inputs, EEPROM device, and memory_set_bank in place of memory_set_bankptr. Also added driver data and save state support.
- 0.133u1: Various improvements to Yumefuda / Alba ZG driver [Angelo Salese]: Hooked up basic MC6845 crtc, fixing resolution and refresh rate. Hooked up the ppi8255. Hooked up some previously unemulated system inputs. Added coin counter / coin lockout and added proper flip screen bit. Corrected system clock. Changed AY-3-8910 clock speed to 750000 Hz. Added coin slots 2-3.
- 0.129u3: Fabio Priuli fully implemented the game controls in Yumefuda.
- 0.128u1: Angelo Salese fixed Yumefuda - Game now playable. Added flip screen/cocktail support to driver. Completed dipswitches (manual-wise) and made better comments. Added buttons 7 and 8. Removed 2nd coin slot. Added dipswitches 'Learn Mode', 'Service Mode', 'Hopper Payout', 'Panel Type', 'Flip Screen' and 'Cabinet'.
- 20th October 2008: Angelo Salese - Yesterday I've fixed the controls in Yumefuda so it will be working on the 0.128u1 release.
- 0.128: Angelo Salese fixed the colors of Yumefuda. Added two new palette functions in generic.c: paletteram_xRRRRRGGGGGBBBBB_split1_w() and paletteram_xRRRRRGGGGGBBBBB_split2_w() (used by Yumefuda). Changed palettesize to 128 colors.
- 14th October 2008: Angelo Salese - Working at the Yumefuda colors. It appears to use the b000-b0ff region as two individual banks splitted in half (and the HW itself calls colors in the 0-7 range). Additionally color bits appears to be scrambled, so the madness is complete. It doesn't help that I'm doing wild guesses based on the Hanafuda based-games... In the other news, fixed the input and the sound in Good, so that the game is fully playable in the next version. Update: Found the proper way, uses xRRRRRGG/GGGBBBBB format, used in some M68k games but is really weird to apply it in a Z80 HW game.
- 0.87u1: Yumefuda update (EEPROM etc.) [Gondos, Pierpaolo Prazzoli]. Added dipswitches 'Port 0-4'. Changed input to 6x buttons. Changed description to '(Medal) Yumefuda [BET]'.
- 0.87: Angelo Salese temporarly patched EEPROM check, fixed the graphics bankswitching and added sound in Yumefuda. Controls aren't added yet so it isn't playable. Added 'Port 0-4' dipswitches. Changed description to '(Medal) Yumefuda [BET]'.
- 0.74u2: Added '(Medal) Yumefuda' (Alba 198?).
- 0.74u1: Angelo Salese added (Testdriver) (Medal) Yumefuda. Preliminary, doesn't boot yet.
- 19th September 2003: Angelo Salese submitted preliminary drivers written by him and Pierpaolo Prazzoli - Competition Golf Final Round (boots but isn't playable) and Yumefuda (doesn't even boot).