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Zektor (revision B)

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Dipswitchs
  8. Roms list
  9. Chips list
  10. Samples list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download zektor.zip (60 KB)
Snapshot

Game infos

Description Zektor (revision B)
Name zektor
Manufacturer Sega
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .027
Romset size 60 KB
Romset file 29 files
Romset zip 42 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
dial 0 255 100 3 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
vector 180 yes 40

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1586.prom-u1 2048 efeb4fb5 b337179c01870c953b8d38c20263802e9a7936d3 maincpu 800 good no
arcade 1587.prom-u2 2048 daa6c25c 061e390775b6dd24f85d51951267bca4339a3845 maincpu 1000 good no
arcade 1588.prom-u3 2048 62b67dde 831bad0f5a601d6859f69c70d0962c970d92db0e maincpu 1800 good no
arcade 1589.prom-u4 2048 c2db0ba4 658773f2b56ea805d7d678e300f9bbc896fbf176 maincpu 2000 good no
arcade 1590.prom-u5 2048 4d948414 f60d295b0f8f798126dbfdc197943d8511238390 maincpu 2800 good no
arcade 1591.prom-u6 2048 b0556a6c 84b481cc60dc3df3a1cf18b1ece4c70bcc7bb5a1 maincpu 3000 good no
arcade 1592.prom-u7 2048 750ecadf 83ddd482230fbf6cf78a054fb4abd5bc8aec3ec8 maincpu 3800 good no
arcade 1593.prom-u8 2048 34f8850f d93594e529aca8d847c9f1e9055f1840f6069fb2 maincpu 4000 good no
arcade 1594.prom-u9 2048 52b22ab2 c8f822a1a54081cfc88149c97b4dc19aa745a8d5 maincpu 4800 good no
arcade 1595.prom-u10 2048 a704d142 95c1249a8efd1a69972ffd7a4da76a0bca5095d9 maincpu 5000 good no
arcade 1596.prom-u11 2048 6975e33d 3f12037edd6f1b803b5f864789f4b88958ac9578 maincpu 5800 good no
arcade 1597.prom-u12 2048 d48ab5c2 3f4faf4b131b120b30cd4e73ff34d5cd7ef6c47a maincpu 6000 good no
arcade 1598.prom-u13 2048 ab54a94c 9dd57b4b6e46d46922933128d9786df011c6133d maincpu 6800 good no
arcade 1599.prom-u14 2048 c9d4f3a5 8516914b49fad85222cbdd9a43609834f5d0f13d maincpu 7000 good no
arcade 1600.prom-u15 2048 893b7dbc 136135f0be2e8dddfa0d21a5f4119ee4685c4866 maincpu 7800 good no
arcade 1601.prom-u16 2048 867bdf4f 5974d32d878206abd113f74ba20fa5276cf21a6f maincpu 8000 good no
arcade 1602.prom-u17 2048 bd447623 b8d255aeb32096891379330c5b8adf1d151d70c2 maincpu 8800 good no
arcade 1603.prom-u18 2048 9f8f10e8 ffe9d872d9011b3233cb06d966852319f9e4cd01 maincpu 9000 good no
arcade 1604.prom-u19 2048 ad2f0f6c 494a224905b1dac58b3b50f65a8be986b68b06f2 maincpu 9800 good no
arcade 1605.prom-u20 2048 e27d7144 5b82fda797d86e11882d1f9738a59092c5e3e7d8 maincpu a000 good no
arcade 1606.prom-u21 2048 7965f636 5c8720beedab4979a813ce7f0e8961c863973ff7 maincpu a800 good no
arcade 1607.speech-u7 2048 b779884b ac07e99717a1f51b79f3e43a5d873ebfa0559320 audiocpu 0 good no
arcade 1608.speech-u6 4096 637e2b13 8a470f9a8a722f7ced340c4d32b4cf6f05b3e848 speech 0 good no
arcade 1609.speech-u5 4096 675ee8e5 e314482028b8925ad02e833a1d22224533d0a683 speech 1000 good no
arcade 1610.speech-u4 4096 2915c7bd 3ed98747b5237aa1b3bab6866292370dc2c7655a speech 2000 good no
arcade 1611.cpu-u25 2048 6245aa23 815f3c7edad9c290b719a60964085e90e7268112 maincpu 0 good no
arcade 6331.speech-u30 32 adcb81d0 74b0efc7e8362b0c98e54a6107981cff656d87e1 proms 420 good no
arcade pr-82.cpu-u15 32 c609b79e 49dbcbb607079a182d7eb396c0da097166ea91c9 proms 400 good no
arcade s-c.xyt-u39 1024 56484d19 61f43126fdcfc230638ed47085ae037a098e6781 proms 0 good no

Chips list

name tag type clock
AY-3-8912A aysnd audio 1933560
I8035 audiocpu cpu 3120000
SP0250 speech audio 3120000
Samples samples audio
Sega Speech Sound Board segaspeech audio
Speaker speaker audio
Z80 maincpu cpu 3867120

Samples list

name
elim1
elim10
elim11
elim2
elim3
elim4
elim5
elim6
elim7
elim8
elim9

Categories

MAMEinfo

0.30 [Brad Oliver]

0.27 [Al Kossow, Brad Oliver]


Artwork available

Samples required


Bugs:

- Cocktail mode doesn't work properly. Player 2 can fly over the score display. Frotz (ID 00253)

- There are no separate controls for player 2. Karasu (ID 00107)


WIP:

- 0.182: Zektor uses a AY-3-8912, not 8910 [ARJ].

- 0.174: O. Galibert moved clipping to video\avgdvg.cpp, the only user. Simplify video\vector.cpp and avgdvg.cpp. This fixed missing left graphics line from the boarder in Eliminator and Zektor.

- 0.173: Changed Z80 CPU1 clock speed to 3867120 Hz and AY-3-8910A to 1933560 Hz.

- 28th May 2012: Mr. Do - Thanks to jibmums for pointing out that our Zektor bezel was missing some stars. Nightvoice also took care of this one.

- 0.142u1: Added 'Sega Speech Sound Board'.

- 16th April 2011: Mr. Do - Thanks to NightVoice for vectoring Zektor, which was scanned by TrevEB.

- 0.122u6: Changed I8035 CPU2 clock speed to 3120000 Hz.

- 0.107u3: Changed region cpu2 to sound1. Fixed rom names.

- 0.104u6: Aaron Giles connected AY-8912 to Zektor for missing sound effects. Changed Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 208000 Hz. Added AY8910 (2MHz) sound. Added proms ($0, 400, 420 - Sine table, CPU- and Speech board addressing).

- 0.85u3: Removed 3rd coin slot.

- 0.71u3: SP0250 sound / G80 speech board emulation [Olivier Galibert]. Replaced Custom sound with GI_SP0250. Removed speech samples (zk01 - zk13.wav). Changed I8035 CPU2 clock speed to 3.12MHz. New sample set is required.

- 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor.

- 0.60: Added I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800, 2800 - 64k for speech code).

- 0.37b15: Changed description to 'Zektor (revision B)'.

- 0.35b11: Support for additional sounds for Zektor [Jim Hernandez]. Added samples (elim1 - elim11.wav).

- 0.30: Brad Oliver added Zektor. This is the original, security chip version of the Sega G-80 vector games. Note that the version previously supported have all been removed.

- 0.27: Added 'Zektor' (Sega 1982). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Turn left/right, CTRL = Fire and ALT = Thrust. Known issues: Starts with 99 lives.


Other Emulators:

* AAE


Recommended Games (Asteroids):

Blasto

Asteroids

Asteroids Deluxe

Dai San Wakusei Meteor

Astropal

Space Duel

Space Force

Star Trek (Head On hardware)

Vortex

Moon Shuttle

Moon War

Space Fortress

Space Fury

Sinistar

Zektor

Mad Planets

Blasteroids

Space Lords

History


Arcade Video game published 37 years ago:

Zektor (c) 1982 Sega.

Zektor is a one- or two-player game that tasks you with the liberation of eight cities that have been seized by the evil cadre of alien robots. In order to liberate a city, you must defeat three attack waves of fighters and robo-probes. Fighters and Robo-probes are often shielded (in red), and each consecutive hit reduces the enemies shield strength, until, when the shield drops, a hit will destroy it. In addition, you will encounter three types of Moboids :
* Green Moboids spin the players ship on contact, and bounce enemy ships.
* Blue Moboids bounce all ships.
* Red Moboids destroy all un-shielded ships (including the players ship).

After defeating three attack waves, the Alien Robot holding that city will reappear within rotating protective rings, through which a 'slot shot' neutralizes that Robot, awarding the player a bonus ship and advancement to the next round.

- TECHNICAL -

Sega G80 Vector hardware

Main CPU : Zilog Z80 (@ 4 Mhz), I8035 (@ 208 Khz)
Sound Chips : Discrete circuitry, AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz)

Players : 1
Control : dial
Buttons : 2

- TRIVIA -

Zektor was released in August 1982.

The last alien is the alien from 1981's "Space Fury".

There are hidden letters in each of the eight cities. It is not known what they mean, but it is speculated that they are either the designers initials, or part of a secret code from the programming.

The The eighth (and last) alien you fight is the alien from Space Fury. The eighth round will repeat indefinitely.

As with all of Sega's vector games, the Electrohome color vector monitor used for this game has a notorious tendency to catch fire. It is unknown what to do to prevent this.

- SCORING -

Each round consists of the three attack waves (sub-rounds), which are scored as follows for each enemy ship destroyed :

Rounds 1 & 2
Sub-round 1 : 200 points.
Sub-round 2 : 400 points.
Sub-round 3 : 800 points.

Rounds 3 & 4
Sub-round 1 : 400 points.
Sub-round 2 : 800 points.
Sub-round 3 : 1,600 points.

Rounds 5 & 6
Sub-round 1 : 600 points.
Sub-round 2 : 1,200 points.
Sub-round 3 : 2,400 points.

Rounds 7 & 8
Sub-round 1 : 800 points.
Sub-round 2 : 1,600 points.
Sub-round 3 : 3,200 points.

- TIPS AND TRICKS -

A Tip : when fighting in 'the city', try to stay in the upper left-hand corner. The city boss will not shoot you there.

- PORTS -

* CONSOLES:
[US] Sony PS2 (nov.7, 2006) as an unlockable extra in "Sega Genesis Collection [Model SLUS-21542]"
[EU] Sony PS2 (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model SLES-54333]"
Sony PlayStation 2 [AU] (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3241&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

dark_kariya____________________55.700
nicky634_______________________36.600