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Zero Target (World, CW)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
Download zerotrgt.zip (297 KB)
Snapshot

Game infos

Description Zero Target (World, CW)
Name zerotrgt
Manufacturer Data East Corporation
Year 1985
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .141u1
Romset size 297 KB
Romset file 18 files
Romset zip 114 B
Language English
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound imperfect
Driver graphic imperfect
Driver cocktail preliminary
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 6301-in.k6 256 cc9c7d43 707fcc9579bae4233903142efa7dfee7d463ae9a proms 100 good no
arcade cw00.c1 8192 ae091b6c 8b3a1c0acbfa56f05bcf65677f85d70c8c9640d6 audiocpu e000 good no
arcade cw01.c4 32768 b35a16cb 49581324c3e3d5219f0512d08a40161185368b10 maincpu 8000 good no
arcade cw02.c14 32768 d2a0bb72 ee060f8db0b1fa1ba1034bf94cf44ff6820660bd gfx2 0 good no
arcade cw03.c15 32768 79f2be20 62cf55d9163d522b7cb0e760f0d5662c529a22e9 gfx2 8000 good no
arcade cw04.c17 32768 1037cce8 11e49e29f9b60fbf36a301a566f233eb6150d519 gfx2 10000 good no
arcade cw05.h16 16384 e7a24404 a8a33118d4f09b77cfd7e6e9f486b250078b21bc gfx1 0 good no
arcade cw08.a16 16384 c485a494 9b44494f88ef555b09ad3f587c91584911b2a3ab subcpu 4000 good no
arcade cw09.j4 16384 8c859d41 8095e83de81d2c9f270a303322ddf84568e3d37a gfx3 0 good no
arcade cw10.j6 8192 16073975 124128db649116d675503b03310ebbd919d5a837 gfx4 0 good no
arcade cw11.j7 16384 5da2d9d8 d2cfdbf892bce3667545568998aa03bfd03155c5 gfx3 10000 good no
arcade cw12.j9 8192 9776974e 7e944379c3ff3211c84bd4b48cebbd52c586ff88 gfx4 10000 good no
arcade cw13.j10 16384 b004cedd 2a503ea14c66805b37f25096ecfec19a07cdc387 gfx3 20000 good no
arcade cw14.j12 8192 5f77e84d ef7a53ad40ef5d3b7ceecb174099b8f2adfda92e gfx4 20000 good no
arcade cw15.j13 16384 4473fe66 0accbcb801f58df410af305a87a960e526f8a25a gfx3 30000 good no
arcade cw16.j15 8192 ebed04d3 df5484ab44ddf91fddbb895606875b6733b03a51 gfx4 30000 good no
arcade cw19.a13 32768 e95b9b34 d0bcf39df1fab0affd307102616f13975606194f subcpu 8000 good no
arcade mb7118h.k7 256 4a7c187a 2463ed582b77252a798b946cc831c4edd6e6b31f proms 0 good no
arcade pal10h8.e14 44 plds 100 nodump no
arcade pal10h8.f12 44 plds 0 nodump no
arcade pal12l6.f17 52 plds 200 nodump no

Chips list

name tag type clock
AY-3-8910A ay2 audio 1500000
M6502 audiocpu cpu 1500000
M6809 subcpu cpu 2000000
Speaker speaker audio

Categories

MAMEinfo

0.141u1 [ranger_lennier, B. Sparks, Kevin Eshbach, Smitdogg, The Dumping Union]

0.80u2 [Bryan McPhail, Pierpaolo Prazzoli, David Haywood]


Bugs:

- Video of the original board running for reference. This is a version I dumped on 1/21/2011, should be in MAME .141u1 or u2. Smitdogg (ID 04193)


WIP:

- 0.141u1: Ranger_lennier, B. Sparks, Kevin Eshbach, Smitdogg and The Dumping Union added Zero Target (World, CW). Changed 'Zero Target (World)' to clone 'Zero Target (World, CT)'. Renamed (zerotrgt) to (zerotrgta).

- 20th January 2011: Smitdogg - We got Zero Target for testing. It's also a previously undumped version.

- 0.135u2: Fabio Priuli added save state support to Counter Steer driver.

- 0.131u1: Angelo Salese modified my coin_insertion() function to use ASSERT & CLEAR instead of PULSE_LINE in Zero Target.

- 0.130: Olivier Galibert and Angelo Salese added preliminary proper ROZ effects hooked up for Zero Target. Angelo Salese fixed sprite positioning bug, fixed a sprite bug when flip y flag is used and cleaned-up the whole routine in Zero Target.

- 0.129u6: Various improvements to the Zero Target / Counter Steer HW and cleaned-up the driver. Fixed foreground & background colors and hand-tuned sound in Zero Target based on a side-by-side test. Fixed sprite colors [Angelo Salese]. Corrected dipswitch settings for Zero Target [Yasuhiro Ogawa, Angelo Salese]. Changed visible area to 256x240. Added 2nd coin slot. Removed buttons 2-5. Added dipswitches 'Coin A/B', 'Cabinet', 'Difficulty', 'Lives' and 'Bonus Life'.

- 3rd March 2009: Angelo Salese - I'm been looking at the Zero Target / Gekitsui Oh driver. I've fixed the sound and started to look the gfxs in there. I'm not 100% sure about the colors in there, for sure the hud uses a vram attribute for the 'junctions' and that'll explain why colors are wrong especially for these parts. The rest looks correct but awkward, anybody has a screen of the original game? Update: Thanks to various guys that reported to me about the NV video, edited the page with the proper correct colors.

- 0.106u13: MASH added plds ($0, 200 - pal10h8.12f and pal12l6.17f) to Zero Target and clone.

- 0.80u2: Bryan McPhail added 'Zero Target (World)' (Data East 1985) and clone Gekitsui Oh (Japan). Various things not yet understood.

- 28th December 1999: J-ROM dumped Gekitsui Oh (Japan).


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History


Arcade Video game published 34 years ago:

Zero Target (c) 1985 Data East Corp.

Export release. Game developed in Japan. See the original Japanese version for more information about the game itself, "Geki-Tsui-Oh".

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Edit this entry: https://www.arcade-history.com/?&page=detail&id=3283&o=2