Manufacturers

Loading

1942 (Tecfri PCB, bootleg?)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download 1942p.zip (0 B)
Snapshot

Game infos

Description 1942 (Tecfri PCB, bootleg?)
Name 1942p
Manufacturer bootleg
Year 1984
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .152
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent 1942 : 1942 (Revision B) (1984)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 04.bin 16384 b4efd1af 015b687b1714f892c3b2528bceb2df8ca48b6b8e audiocpu 0 good no
arcade 1.bin 32768 d8506aee aebdce3203e7743d70a8465a5e5766f9f47cb33f maincpu 0 good no
arcade 10.bin 16384 4a5a9084 dcf9834e58324f9c94206728a055083e335bc862 gfx3 4000 good no
arcade 11.bin 16384 d2ce3eb6 ebe71bd413b169ff2cea6973faf48527a8283eef gfx3 8000 good no
arcade 12.bin 16384 aaa86493 b0f6c59b5369b565bf863544a26cde2105aa35be gfx3 c000 good no
arcade 2.bin 32768 793a8fbc 57f27a2b59cbc7e82e41683ddfd58055350f80bc maincpu 10000 good no
arcade 3.bin 16384 108fda63 6ffdf57a04bcfae9fdb2343f30cff50926188cbf maincpu 14000 good no
arcade 5.bin 16384 1081b88c f3026e72206c96573fd6ba28d15e865b51735004 gfx2 0 good no
arcade 6.bin 16384 2d6acd8c 914bb971c8f1364d0c44bd11f5f7e8da1f4953bb gfx2 4000 good no
arcade 7.bin 16384 30f13e78 51b9c0dfc53db705b75dd7ce643cec807533af5a gfx2 8000 good no
arcade 8.bin 8192 6ebca191 sr-02.f2 0dbddadde54a0ab66994c4a8726be05c6ca88a0e gfx1 0 good no
arcade 9.bin 16384 755a4762 b8747e02854a2dd8fa1251e206dbf0a0fc017b38 gfx3 0 good no
arcade ic22.bin 256 f6fad943 sb-8.k3 b0a24ea7805272e8ebf72a99b08907bc00d5f82f proms 0 good no

Chips list

name tag type clock
AY-3-8910A ay2 audio 1250000
Speaker mono audio
Z80 audiocpu cpu 4000000

Serie

Serie : 194X
  1. 1942 (Revision B) (1984)
  2. 1942 (Revision A) (1984)
  3. 1942 (Revision A, bootleg) (1984)
  4. 1942 (First Version) (1984)
  5. 1942 (Tecfri PCB, bootleg?) (1984)
  6. 1942 (Jpn, USA) (1985)
  7. 1942 (Williams Electronics license) (1985)
  8. 1942 (UK) (1986)
  9. 1942 (UK, Spa) (1986)
  10. 1942 (Jpn) (1986)
  11. 1942 (UK, Alt) (1986)
  12. 1942 (Jpn, Alt) (1986)
  13. 1942 (UK, Alt 2) (1986)
  14. 1942 (1987)
  15. 1942 (Jpn) (1987)
  16. 1942 (1987)
  17. 1942 (1987)
  18. 1942 (Alt) (1987)
  19. 1942 (FMG pirate) (1987)
  20. 1943: The Battle of Midway (Euro) (1987)
  21. 1943: Battle of Midway (bootleg, hack of Japan set) (1987)
  22. 1943: Midway Kaisen (bootleg) (1987)
  23. 1943: Midway Kaisen (Japan, Rev B) (1987)
  24. 1943: Midway Kaisen (Japan) (1987)
  25. 1943 Kai: Midway Kaisen (Japan) (1987)
  26. 1943: The Battle of Midway (US, Rev C) (1987)
  27. 1943: The Battle of Midway (US) (1987)
  28. 1943 (UK) (1988)
  29. 1943 (UK) (1988)
  30. 1943 - The Battle of Midway (USA) (1988)
  31. 1943 (UK, Alt) (1988)
  32. 1943 - The Battle of Valhalla (Jpn) (1988)
  33. 1941: Counter Attack (World 900227) (1990)
  34. 1941: Counter Attack (Japan) (1990)
  35. 1941: Counter Attack (World) (1990)
  36. 1941 - Counter Attack (1991)
  37. Supercharger 1942 (1991)
  38. 1943 Kai (1991)
  39. 1943 Kai (Tourvision PCE bootleg) (1991)
  40. 19XX: The War Against Destiny (USA 951207) (1996)
  41. 19XX: The War Against Destiny (Asia 960104) (1996)
  42. 19XX: The War Against Destiny (Asia 951207) (1996)
  43. 19XX: The War Against Destiny (Brazil 951218) (1996)
  44. 19XX: The War Against Destiny (USA 951207 Phoenix Edition) (bootleg) (1996)
  45. 19XX: The War Against Destiny (Hispanic 951218) (1996)
  46. 19XX: The War Against Destiny (Japan 960104, yellow case) (1996)
  47. 19XX: The War Against Destiny (Japan 951225) (1996)
  48. 19XX: The War Against Destiny (Japan 951207) (1996)
  49. 1942 (Jpn) (19??)
  50. 1942 (Jpn) (19??)
  51. 1942 (Jpn, Alt) (19??)
  52. 1944 (1943 pirate) (19??)
  53. 1942 (Euro, USA) (2000)
  54. 1944: The Loop Master (USA 000620) (2000)
  55. 1944: The Loop Master (USA 000620 Phoenix Edition) (bootleg) (2000)
  56. 1944: The Loop Master (Japan 000620) (2000)

Categories

History


Arcade Video game published 35 years ago:

1942 (c) 1984 Capcom.

1942 is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet.

The player pilots a plane dubbed the "Super Ace" (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots.

During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.

At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. 1942 differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Screen Orientation: Vertical.
Screen Resolution: 256x224
Refresh Rate: 60Hz
Palette colours: 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

1942 was released in December 1984 and was the first game that Okamoto designed at Capcom. It was also the first Capcom title to spawn a successful series of sequels, with six titles in the 19XX line released from 1984 to 2000.

Stage names:
Stages 32–29: Midway
Stages 28–25: Marshall
Stages 24–21: Attu
Stages 20–17: Rabaul
Stages 16–13: Leyte
Stages 12–09: Saipan
Stages 08–05: Iwojima
Stages 04–01: Okinawa

After the last boss plane on stage 02 is destroyed the screen displays:
CONGRATULATION
YOU ARE THE BEST OF PLAYER !
FIGHT LAST ONE STAGE

Stage 01 is displayed as LAST STAGE.

After the last stage is complete the screen displays :
WE GIVE UP!
SPECIAL BONUS
10000000 PTS
GAME OVER
PRESENTED BY CAPCOM
PS. HOPE OUR NEXT GAME.
(c) CAPCOM

Default High-score table ('Top 5 ranking score!!') :
TOP 40000 (c) CAPCOM 0
2ND 35000 ALL 0
3RD 30000 RIGHT 0
4TH 25000 RESERVED 0
5TH 20000 EXEDEXES 0

In the default high-score table, some previous Capcom Games appear. Since the Demo Mode only shows the top five, you need to play the game and to make a score of approximately 10,000 points (To enter in the top ten).
The number 5 (20,000 points) appears as 'EXEDEXES'.
Number 6 is 'VULGUS' (9,999 points).
Number 7 is 'SONSON' (8,888 points).
Number 8 is 'HIGEMARU' (7,777 points).
Number 9 is again 'EXEDEXES' (6,666 points).

The game ROM contains an unused Bomb sprite and an unused Star bonus items sprite.

Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13,360,960 points on November 19, 2006.

Soundtrack album releases :
Capcom Game Music (28XA-94) (August 25, 1986) [Alfa Record]
Capcom Game Music [Reprint] (SCDC-00193) (June 19, 2002) [Scitron Discs]
Legend of Game Music~Premium Box (SCDC-00410~7) (March 24, 2005) [Scitron Discs]

- UPDATES -

In the two oldest versions of the game, there's a bug in the scoring system for earning bonus lives. This bug was fixed in Revision B.

- SCORING -

Small planes are 30, 50, 70, 100, 150, or 200 points each.

The small red planes that fly formations of five or ten are 100 points each. Shooting all the planes in the five-plane formation awards 500 bonus points. Shooting all the planes in the ten-plane formation awards 1,000 bonus points. In both cases, when the last plane of a formation is destroyed, a power-up marker appears and is worth 1,000 points when picked up.

Occasionally a small airplane comes slowly out of the lower left or lower right hand side of the screen and flies towards the top. When hit, it turns into a special figure which awards 5,000 points when picked up.

Medium size planes are 1,000 or 1,500 points each.

Large bomber planes start at 2,000 points each. The score for each consecutive bomber destroyed without the player dying is 500 points more than the previous one, up to a maximum of 9,000 points. When the player’s ship is destroyed, the score for the bombers is reset back to 2,000 points.

There are four boss planes. They appear at the end of stages 26, 18, 10, and 02 :
The stage 26 boss plane is worth 20,000 points.
The stage 18 boss plane is worth 30,000 points.
The stage 10 boss plane is worth 40,000 points.
The stage 02 boss plane is worth 50,000 points.

For all enemy planes that require more than one hit to kill, each hit on them gives 100 points.

At the end of each stage a bonus is awarded for shooting down percentage and for unused loops :
100% = Special bonus 50,000 points (in older revisions, the game displays 10,000 points bonus but 50,000 points are actually awarded).
95-99% = 20,000 points
90-94% = 10,000 points
85-89% = 5,000 points
80-84% = 4,000 points
70-79% = 3,000 points
60-69% = 2,000 points
50-59% = 1,000 points
Under 50% = 0 points
Unused loops are 1,000 points each.

Finishing the final stage awards 10,000,000 points.

- TIPS AND TRICKS -

* On Stages 27, 20, 15, 08, and 04, a V-formation of red planes will come straight down from the top. If all five of the planes are destroyed, a Black/Red POW appears, giving the player an extra airplane when picked up.

* On stages with the wingman power-ups, use them to kill off the large bombers easily by crashing a wingman into them. You will get a second chance to get them back later on.

* On the stages with the boss planes, save all your loops; shoot at it quickly, loop down to avoid the shots, shoot at it again and THEN loop. You should be able to kill it this way.

* Most of the time it is easier to keep only one wingman rather than both; that way it's easier to maneuver around enemies. If you miss the red airplanes that give you the wingman powerup, kill off your plane (assuming you have some remaining) and the game will place you back before them.

* An interesting bug : If you win an extra plane from points when killing a boss plane, no extra planes will be awarded on the basis of points. Extra planes can still be obtained by getting the Black/Red POW, but no point-based bonuses will be awarded for the rest of the game.

* The end of stage bonus for 100% shooting down is actually 50,000 points, even though the game displays a 'special' bonus of only 10,000 points.

When the player loses all of his ships, the game offers to continue for another credit. If this option is chosen, the game continues where it left off but the score is reset to zero.

* There are six kinds of powerups : Quad fire, destroy all enemies on screen, two wingmen, make enemies stop shooting temporarily, extra loop, and extra life. Note that the destroy all enemies powerup does not destroy the small slow plane that has the 5,000 bonus item pickup.

Quad fire power-ups are found on Stages 32, 28, 24, 20, 16, 12, 08, and 04.
Destroy all enemies power-ups are found on Stages 31, 21, 19, 18, 11, 07, 03, and 01.
Wingman power-ups are found on Stages 30, 26, 22, 18, 14, 10, 06, and 02.
Extra life power-ups are found on Stages 27, 20, 15, 08, and 04.
Stop shooting power-ups are found on Stages 27 and 15.
Extra loop power-ups are found on Stages 23, 18, 17, 13, 09, and 05.

* % and point up Stages are 29, 25, 21, 17, 13, 09, 05, 01. During these stages none of the enemies fire on the player except the large bomber planes.

* If the player earns enough bonus planes so that ten ships or more are in the reserve, the ten remaining ships indicators are replaced by the Greek letter Sigma (?).

- SERIES -

1. 1942 (1984)
2. 1943 - Midway Kaisen (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack [B-Board 89625B-1] (1990)
5. 19XX - The War Against Destiny [Green Board] (1995)
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)

- STAFF -

Designed & programmed by: Yoshiki Okamoto
Music by: Ayako Mori

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (dec.11, 1985) "1942 [Model CAP-19]"
[US] Nintendo NES (nov.1986) "1942 [Model NES-NF-USA]"
[JP] Sega Saturn (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]"
[JP] Sony PlayStation (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model SLPS-01535]"
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 1 - Wings of Destiny [Capcom Generations Disc 1] [Model SLES-01881]"
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection"
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]"
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection"
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]"
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
[JP] Nintendo Wii [Virtual Console Arcade] (dec.21, 2010)
[AU] [EU] Nintendo Wii [Virtual Console Arcade] (jan.21, 2011)
[US] Nintendo Wii [Virtual Console Arcade] (jan.24, 2011)
[JP] Sony PlayStation 3 [PSN] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
[EU] Sony PlayStation 3 [PSN] (feb.20, 2013) "Capcom Arcade Cabinet"
[JP] Microsoft XBOX 360 [XBLA] (feb.20, 2013) "Capcom Arcade Cabinet"
[EU] Microsoft XBOX 360 [XBLA] (feb.20, 2013) "Capcom Arcade Cabinet"
[AU] Microsoft XBOX 360 [XBLA] (feb.21, 2013) "Capcom Arcade Cabinet"
[US] Sony PlayStation 3 [PSN] (apr.16, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]"
[US] Microsoft XBOX 360 [XBLA] (apr.17, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]"
[US] Sony PlayStation 3 [PSN] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
[US] Microsoft XBOX 360 [XBLA] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"

* HANDHELDS:
[US] Nintendo Game Boy Color (may.2000) "1942 [Model CGB-AQ4E-USA]"
[EU] Nintendo Game Boy Color (aug.24, 2001) "1942 [Model CGB-AQ4E-EUR]"
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]"
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]"
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"

* COMPUTERS:
[EU] Sinclair ZX Spectrum (1986)
[US] [EU] Commodore C64 (1986)
[JP] MSX (1986)
[JP] MSX2 (1986)
[EU] Amstrad CPC [Disk] (1986) by Elite
[EU] Amstrad CPC [Tape] (1986) Encore Edition by MCM
[EU] Amstrad CPC [Tape] (1986) Elite
[EU] Sinclair ZX Spectrum (1987) Budget Edition
[EU] Sinclair ZX Spectrum (1987) Encore Edition by Elite
[EU] Sinclair ZX Spectrum (1987) Encore Edition by MCM
[JP] FM-7 (may.1987)
[EU] Amstrad CPC (1987) "6-Pak"
[EU] Amstrad CPC (1988) "Frank Bruno's Big Box"
[EU] Amstrad CPC (1989) "12 Top Amstrad Hits"
[EU] Amstrad CPC (1990) "Top 17"
[US] PC [CD-ROM](2003) "Capcom Arcade Hits Volume 2"
[US] PC [CD-ROM] (dec.21, 2004) "Capcom Coin-Op Collection Volume 1"

* OTHERS:
[US] Apple iPhone/iPad (nov.4, 2010) "Capcom Arcade [Model 397347348]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6&o=2