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Aliens (World set 2)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download aliens2.zip (0 B)
Snapshot

Game infos

Description Aliens (World set 2)
Name aliens2
Manufacturer Konami
Year 1990
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .036b02
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Platform

Parent and clones

Parent aliens : Aliens (World set 1) (1990)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 288 224 59.185606 8000000 528 112 400 256 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 821a08.h14 256 7da55800 821a08.h14 3826f73569c8ae0431510a355bdfa082152b74a5 proms 0 good no
arcade 875_b03.g04 32768 1ac4d283 875_b03.g04 2253f1f39c7edb6cef438b3d97f3af67a1f491ff audiocpu 0 good no
arcade 875_n01.c24 131072 106cf59c 78622adc02055d31cd587c83b23a6cde30c9bc22 maincpu 0 good no
arcade 875_p02.e24 65536 4edd707d 02b39068e5fd99ecb5b35a586335b65a20fde490 maincpu 20000 good no
arcade 875b04.e05 262144 4e209ac8 875b04.e05 09d9eaae61bfd04bf318555ccd44d7371571d86d k007232 0 good no
arcade 875b05.j02 262144 19a261f2 875b05.j02 b0518fad833b3e613e0201d5d9cab73dc5e78e1d k051960 100002 good no
arcade 875b06.j08 262144 081a0566 875b06.j08 3a4aa14178fe76a030224743c9e9cd974e08bd79 k051960 100000 good no
arcade 875b07.j13 262144 e9c56d66 875b07.j13 1f58949d5391aef002a6e1ee7034e57bf99cee61 k052109 100000 good no
arcade 875b08.j19 262144 f9387966 875b08.j19 470ecc4a5a3edd08d5e0ab10b0c590db1968fb0a k052109 100002 good no
arcade 875b09.k02 524288 e76b3c19 875b09.k02 6838e07460b3eaaeb129208ad0696c8019bd63d9 k051960 2 good no
arcade 875b10.k08 524288 0b1035b1 875b10.k08 db04020761386e79249762cd1540208375c38c7f k051960 0 good no
arcade 875b11.k13 524288 89c5c885 875b11.k13 02a1581579b6ef816e04bec312a7b3ae7c7e84f8 k052109 0 good no
arcade 875b12.k19 524288 ea6bdc17 875b12.k19 a7c22370f8adc5b479283f1ff831f493df78282f k052109 2 good no

Chips list

name tag type clock
K007232 PCM Controller k007232 audio 3579545
KONAMI CPU maincpu cpu 3000000
Speaker mono audio
YM2151 ymsnd audio 3579545
Z80 audiocpu cpu 3579545

Categories

History


Arcade Video game published 29 years ago:

Aliens (c) 1990 Konami.

Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement.

Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself.

As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it.

As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.

- TECHNICAL -

Game ID : GX875

Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2
=> [1] Shoot1, [2] Shoot2

- TRIVIA -

Aliens was released in March 1990.

This game is based upon the movie of the same name (released in 1986).

An Aliens cabinet is seen in The Simpsons arcade game. However it's revealed that a Xenomorph which scares off a Space Mutant (a recurring movie franchise on the TV show) is reveals itself to be none other than Marge Simpson inside the Alien costume.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009.

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

The Japanese version is very unlike any other version to appear in other countries :
* Most obviously, both APC driving levels have been entirely deleted.
* As such, the subplot of rescuing Newt is gone. Therefore, Newt never appears in Stage 1.
* When you take on the 'Shrinky-Dink Alien Quartet', the first one to fully enlarge hops off-screen, leaving you to only battle the other three.
* Many of the aliens, zombies, and mid-bosses can be killed with fewer shots.
*Two new kinds of minor enemy appear in the game :
a) An adult alien bursts out of the background wall during the vent portion of what we consider Stage 5. It functions much like the Ground-Poppers and is destroyed just as easily, but with new animations and from a different angle. It is the only one of its type in the game.
b) The small form of the Shrinky-Dink Alien, as seen in the form of the second mid-boss in Stage 5, reappears in Stage 7. It stands alone on the catwalks with a ring of orange energy circling it and the catwalk in a kind of 'shield'. A few shots destroy it.
* Titles have been given to each level. They are as follows, transcribed as they appear in the game.
Level 1 - Living Quarters
Level 2 - Factory
Level 3 - Factory2
Level 4 - Queen Alien's DEN
Level 5 - Escape Route
Level 6 - Battle Ship SULACO
* Special weapons and bombs appear much more frequently in the game, dropping from the sky for the players to use at regular intervals.
* It is now possible to attain 1-ups in the game. If a player is still carrying a weapon from the last special weapon power-up, the next one to fall on-screen will contain a 1-up. It comes in the form of a red ribbon with a bow wrapped around the word '1up'.
* In addition to the other enemies in this section, ground-popping aliens now appear earlier, during the nest portion of what we know as Stage 3.
* In addition to the other enemies, flying aliens now appear during the first power loader segment, in Stage 3.
* Flying aliens are much more frequent throughout the outdoor portion of Stage 5 and Stage 7.
* Extra exploding barrels appear throughout the game.
* Numerous aliens have changed color. Adult aliens are now purple instead of maroon, face-huggers are now flesh-toned instead of green, etc.
* Many of the adult aliens in the elevator sequence of Stage 3 have been removed. They have been replaced with flying aliens that do NOT damage the cables. This makes this sequence much easier.
* The beams from the 3-Way gun have changed color from purple to orange.
* During the final battle, the queen does NOT breathe fire/acid at you. Instead, after flashing white, she sends out multiple images of herself as a projectile! These are wider and therefore are easier to be hit by.
* The queen charges at you constantly even if you are in the power loader. This makes the final battle much more difficult.

- STAFF -

Game programmers: S. Okamoto, K. Ozaki, Hirotaka.I.1
Character designers: Kengo N., Nishiyan
Graphic designers: M. Yoshida, Kaoru. N
Music composer: Adachi
Sound effect: Oouchi
Hardware designer: H. Matsuura
Special guest: Akira. S, Hiroshi Iuchi (Iuchi 2), Chokki, Takano, Samejima
Director: S. Okamoto
Management: Hiroshita

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63&o=2