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Amidar

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download amidar.zip (33 KB)
Snapshot

Game infos

Description Amidar
Name amidar
Manufacturer Konami
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .142u4
Romset size 33 KB
Romset file 10 files
Romset zip 16 B
Language English
Evaluation 70 to 80 (Good)
Genre Maze

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 768 224 60.606061 18432000 1152 0 768 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1.2c 4096 621b74de f064eccfb7da18119ed3088a5f939085eb446c90 maincpu 0 good no
arcade 2.2e 4096 38538b98 12b2a0c09926d006781bee5d450bc0c391cc1fb5 maincpu 1000 good no
arcade 3.2f 4096 099ecb24 e83f049b25aba481e09606db3158726145ebd656 maincpu 2000 good no
arcade 4.2h 4096 ba149a93 9ef1d27f0780612be0ea2be94c3a2c781a4924c8 maincpu 3000 good no
arcade 5.2j 4096 eecc1abf 1530b374d15e0d05c8eb988cc1cbab48b0be211c maincpu 4000 good no
arcade amidar.clr 32 f940dcc3 1015e56f37c244a850a8f4bf0e36668f047fd46d proms 0 good no
arcade c2.5d 2048 57c4fd0d 8764deec9fbff4220d61df621b12fc36c3702601 gfx1 800 good no
arcade c2.5f 2048 2cfe5ede 0d86a78008ac8653c17fff5be5ebdf1f0a9d31eb gfx1 0 good no
arcade s1.5c 4096 8ca7b750 4f4c2915503b85abe141d717fd254ee10c9da99e audiocpu 0 good no
arcade s2.5d 4096 9b5bdc0a 84d953618c8bf510d23b42232a856ac55f1baff5 audiocpu 1000 good no

Chips list

name tag type clock
AY-3-8910A 8910.1 audio 1789772
DISCRETE konami audio
Speaker speaker audio
Z80 audiocpu cpu 1789772

Categories

MAMEinfo

0.142u4 [Patrik Styrnell]

0.35b8 [Nicola Salmoria]

0.14 [?]

0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]


Artwork available


WIP:

- 0.175: Robbbert fixed regression (AM_MIRROR ->0x47c0) in Amidar.

- 0.142u4: Patrik Styrnell added Amidar (Konami 1982). Renamed (amidar) to (amidar1).

- 0.138u1: Changed description of clones (Stern) to 'Amidar (Stern Electronics)' and (Bootleg) to Amidar (bootleg).

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 2x 'Unknown' dipswitches.

- 0.123u2: RansAckeR simplified some control definitions in Amidar. Removed 3rd coin slot.

- 17th October 2007: Mr. Do - Awhile ago, Timothy from Outerworld Arcade sent me a scan of Amidar bezel. I finally got to it last week, as I figured out how to do a few new things in Photoshop.

- 0.113u2: Changed VSync to 60.606061 Hz.

- 0.105u3: Brian Troha added clone Amidar (Bootleg).

- 10th April 2006: f205v, Gnoppi and Corrado Tomaselli dumped Amidar (Bootleg).

- 30th July 2001: Zsolt Vasvari fixed Amidar from erroneously drawing a starfield.

- 0.37b16: Changed palettesize from 40 to 106 colors.

- 0.37b15: Changed VSync to 60.606060Hz and palettesize from 32 to 40 colors.

- 0.35b8: Changed clone (Japan) to parent 'Amidar' and 'Amidar (US)' to clone 'Amidar (Stern)'. Renamed (amidar) to (amidaru) and (amidarjp) to (amidar).

- 0.35b3: Zsolt Vasvari added clone Amidar (Olympia).

- 0.34b1: Added color prom.

- 0.33b7: Changed description 'Amidar (US)' and clones (Japanese version) to 'Amidar (Japan)' and (Amidar US bootleg) to 'Amigo'.

- 0.30: Mike Coates added clone Amidars, running on Scramble hardware. Frank Palazzolo fixed music tempo in Amidar and the derivatives.

- 0.28: David Winter added clone Amigo (Amidar US bootleg).

- 0.22: Added high score saving to Amidar.

- 0.21: Thank to Virtu-Al (Alan J. McCormick), Amidar now has 100% correct colors.

- 0.18: Some changes to music tempo in Amidar [Nicola Salmoria].

- 0.15: Sound support in Amidar [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c and 5d.

- 0.14: Since the US version is better, Amidar (Japanese version) has a worse attract mode and does not display the number of jumps left [Nicola Salmoria]. Changed clone (US version) to parent 'Amidar' and 'Amidar' to clone 'Amidar (Japanese version)'. Renamed (amidar) to (amidarjp) and (amidarus) to (amidar).

- 0.08: Mirko Buffoni added better colors to Amidar. Colors for Amidar derived from SPARCADE by Dave Spicer.

- 0.07: Added clone Amidar (US version). This version is quite different, it has a better attract mode and displayes the number of jumps left.

- 0.06: Nicola Salmoria added 'Amidar' (Konami 1982). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Jump. Known issues: What do the dipswitches do?


LEVELS: 2 (endless)


Other Emulators:

* FB Alpha

* HiVE

* JAE

* Retrocade

* Sparcade

* Tickle

* VAntAGE


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History


Arcade Video game published 38 years ago:

Amidar (c) 1981 Konami.

Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however.

On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten.

If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds.

On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult.

In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.

- TECHNICAL -

Game ID : GX337

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Amidar was released in October 1981.

Todd Lamb holds the official record for this game with 19,225,030 points.

Re-releases:
"Amidar [Re-Release]" (1982)

Licensed products:
[US] Amidar (April 1982, Stern)
[IT] Amidar (1982, Olympia)

Unofficial products:
Amigo (1982)

- UPDATES -

Japanese version : Worse attract mode and does not display the number of jumps left. Also higher scoring (20 points per coconut/segment).

- SCORING -

Collecting a coconut or painting a segment : 10 points.
Filling in a box with the paintbrush : the score in the centre of the box - 100 to 700 points.
Killing the Amidars and Tracer after filling in the corner boxes : 100 points, 200 points, 400 points, 800 points, 1,600 points, etc. 3,200 is the maximum on later levels (only in the Japanese version).
Collecting the bonus banana on the interim level : 5,000 points.

- TIPS AND TRICKS -

* The Tracer always follows the outside edge and is easy to avoid. Try to ensure it is within range when you complete the fourth corner box of the maze, making it easy to kill.

* The Amidars all have a set movement pattern, which is detailed by the 'Amidar movement' on the title screen. They only move in 4 ways :
a) up/right,
b) up/left,
c) down/right
d) down/left.
They will follow their current pattern of movement (a, b, c or d) until they reach the edge of the maze when they move round the edge of the last box they contact and continue with their new pattern. e.g. Up/right to the top right of the maze, round the last box and then down/left to the bottom left corner. Mastering their pattern of movement is the key to success!

* If all Amidars are close to the bottom of the screen on the coconuts level, they will take a while to make it to the top. Use this time to clear as much of the top area as you can.

* Remember you have three jumps available on each level so make use of them to get yourself out of a tight corner. Two quick jumps if used in succession will easily give you enough time to get well clear of any danger.

- PORTS -

* CONSOLES:
Casio PV-1000 [JP] (1983)

* COMPUTERS:
BBC B [EU] (1983) "Crazy Tracer" by Acornsoft
BBC B [EU] "Crazy Painter" by Superior Software
BBC Electron [EU] (1983) "Crazy Tracer" by Acornsoft
[EU] Sinclair ZX Spectrum (1983) "Colour Clash" by Romik Software
Sinclair ZX81 [EU] (1983) "Damper" by Quicksilva
[EU] Commodore C64 (1984) "Rollin" by Atlantis Software

* OTHERS:
VFD portable game [JP] (1981) by Gakken.
VFD portable game [JP] (19??) by CGL (Gakken clone).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

nicky634______________________314.770
warlike_______________________256.670
cessna________________________221.880
dinkky________________________189.750
giorgiobill___________________161.470
bipbip________________________128.510
ballyballo____________________123.130
majygool_______________________91.880
sawys__________________________76.730
didyeah________________________59.750
hulkiii_________________________5.400