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Area 51 (R3000)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Disks list
  12. Serie
  13. Categories
  14. MAMEinfo
  15. History
Download area51.zip (2 MB)
Snapshot

Game infos

Description Area 51 (R3000)
Name area51
Manufacturer Atari Games
Year 1996
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .081u7
Romset size 2 MB
Romset file 5 files
Romset zip 597 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
lightgun 0 255 70 10 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 360 240 59.922743 7159090 456 42 402 262 17 257

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade a51_2-c.hh 524288 13af6a1e 69da54ed6886e825156bbcc256e8d7abd4dc1ff8 maincpu 0 good no
arcade a51_2-c.hl 524288 8ab6649b 9b4945bc04f8a73161638a2c5fa2fd84c6fd31b4 maincpu 1 good no
arcade a51_2-c.lh 524288 a6524f73 ae377a6803a4f7d1bbcc111725af121a3e82317d maincpu 2 good no
arcade a51_2-c.ll 524288 471b15d2 4b5f45ee140b03a6be61475cae1c2dbef0f07457 maincpu 3 good no
arcade jagwave.rom 4096 7a25ee5b 58117e11fd6478c521fbd3fdbe157f39567552f0 waverom 0 good no

Chips list

name tag type clock
16-Bit R-2R Twos Complement DAC rdac audio
Jaguar DSP dsp cpu 26000000
Jaguar GPU gpu cpu 26000000
R3041 maincpu cpu 40000000
Speaker rspeaker audio

Disks list

name md5 sha1 merge region index status optional
area51 3b303bc37e206a6d7339352c869f050d04186f11 ide:0:hdd:image 0 good no

Serie

Serie : Area 51
  1. Area 51 (Atari Games license, Oct 25, 1995) (1995)
  2. Area 51 (Time Warner license, Oct 17, 1996) (1995)
  3. Area 51 (Time Warner license, Nov 15, 1995) (1995)
  4. Area 51 (R3000) (1996)
  5. Area 51 (USA, v1.0) (1996)
  6. Area 51 (USA, v1.1) (1997)
  7. Area 51 / Maximum Force Duo (R3000) (1998)
  8. Area 51: Site 4 (HD Rev 2.01, September 7, 1998) (1998)
  9. Area 51: Site 4 (HD Rev 2.0, September 11, 1998) (1998)
  10. Area 51 / Maximum Force Duo v2.0 (1998)
  11. Area 51 (UK) (2006)
  12. Area 51 (UK, Alt) (2006)

Categories

MAMEinfo

0.82u1 [Brian Troha]

0.79u2 [Brian Troha]

0.62 [Aaron Giles]


HardDisk required

Artwork available


Bugs:

- Crash at high-score screen. MrBadAxe (ID 03114)

- area51, policetr: [possible] Aiming cursor not calibrating well. John IV (ID 00789)


WIP:

- 0.161: Brian Troha and The Dumping Union added clone 'Area 51 (Time Warner license, Oct 17, 1996)'. Changed description of clone (Time Warner license) to 'Area 51 (Time Warner license, Nov 15, 1995)'. Renamed (area51t) to (area51ta).

- 0.152: Tweaks to the idehd timing, which are still based on complete fiction (machine\idehd.c). Stops atari logo flickering in Area 51 (R3000) [smf].

- 0.140u2: Fixed rom names in clone Area 51 (Atari Games license).

- 0.137u3: Fixed rom names in clone Area 51 (Time Warner License).

- 0.126u4: Guru added README for Area 51.

- 11th February 2007: Mr. Do - We have a instruction card for Area 51.

- 0.82u1: smf changed clone 'Area 51 (R3000)' to parent. Renamed (area51) to (area51t) and (a51r3k) to (area51).

- 0.81u9: Guru added new hard disk to Area 51 (Time Warner License). Changed description to 'Area 51 (Time Warner License)' and clone (Oct 25, 1995) to 'Area 51 (Atari Games License)'.

- 27th April 2004: Guru - Got a local loan of Area 51 (Time Warner version), which I've dumped already. Thanks to Tony.

- 0.81u7: Brian Troha added clone Area 51 (R3000). Still needs speedup finding.

- 0.79u2: Brian Troha added Area 51 (Nov 15, 1995). Changed 'Area 51' to clone 'Area 51 (Oct 25, 1995)'. Renamed (area51) to (area51a).

- 10th February 2004: Brian Troha added a newer version of Area 51 to the Cojag driver.

- 0.75u1: Aaron Giles fixed 'Speedup' in clone Area 51 / Maximum Force Duo (R3000).

- 0.74u1: MAME now recognises off-screen shots with the Act-Labs gun in a way which works better with certain drivers (Area 51 etc.) [Bryan McPhail].

- 22nd November 2002: Aaron Giles fixed a palette management bug that affected Area 51.

- 0.62: Aaron Giles added 'Area 51' (Atari 1995).

- 30th October 2002: Aaron Giles sent in the long-delayed Cojag driver, supporting Area 51, Maximum Force and Vicious Circle complete with perfect sound emulation.


LEVELS: 8


Recommended Games (Army Fighter 3D):

Operation Wolf

Operation Wolf (Tourvision PCE bootleg)

Operation Wolf 3

Operation Thunderbolt

Operation Tiger

Cabal

Devastators

G.I. Joe

Born To Fight

Dynamite Duke

The Double Dynamites

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III

Rambo

Aqua Jack

NAM-1975

Spinal Breakers

Riot

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Operation Thunder Hurricane

Behind Enemy Lines

War: The Final Assault

Special Forces Elite Training

World Combat

Gamshara

Ranger Mission


Recommended Games (Shooting 3):

Operation Wolf

Operation Wolf (Tourvision PCE bootleg)

Operation Wolf 3

Operation Thunderbolt

Operation Tiger

Cabal

Beast Busters

Beast Busters 2nd Nightmare

Dynamite Duke

The Double Dynamites

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III

Rambo

NAM-1975

Space Gun

Spinal Breakers

Steel Gunner

Steel Gunner 2

Rail Chase

Rail Chase 2

Terminator 2 - Judgment Day

G.I. Joe

Lethal Enforcers

Lethal Enforcers II: Gun Fighters

Riot

Alien3: The Gun

Born To Fight

Dragon Gun

Jurassic Park

Jurassic Park 3

Under Fire

Locked 'n Loaded

Lord of Gun

Revolution X

Shooting Star

Target Hits

Virtua Cop

Virtua Cop 2

Crypt Killer

Mobil Suit Gundam Final Shooting

Time Crisis

Time Crisis II

Time Crisis 3

Time Crisis 4

Crisis Zone

Zombie Raid

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Crazy Fight

Dead Eye

Lethal Justice

Police Trainer

House of the Dead

House of the Dead 2

The House of the Dead III

Total Vice

Behind Enemy Lines

CarnEvil

Evil Night

Gunmen Wars

Quake Arcade Tournament

Teraburst

Flame Gunner

Golgo 13

Golgo 13 Kiseki no Dandou

Invasion - The Abductors

OutTrigger

War: The Final Assault

Confidential Mission

Death Crimson OX

Cannon Spike / Gun Spike

GunMania

Ninja Assault

Silent Scope

Silent Scope 2

Silent Scope EX

Silent Scope Fortune Hunter

The Typing of the Dead

The Grid

Gun Survivor 2 Biohazard Code: Veronica

Lupin The Third - The Shooting

Police 911

Police 911 2

Special Forces Elite Training

World Combat

Gamshara

Johnny Nero Action Hero

Ranger Mission

Cobra: The Arcade

2 Spicy



Harddisk: 1.19 GB (CYLS: 2484, HEADS: 16, SECS: 63 - Compressed: 475.0)

History


Arcade Video game published 24 years ago:

Area 51 (c) 1995 Atari Games Corp.

This game takes the player through several sections of the facility, including a warehouse and underground tunnels. The player is tasked, along with fellow STAAR members, to penetrate Area 51 and activate the nuclear self-destruct sequence. The player must kill all of the genetically altered soldiers and aliens without harming any allied STAAR team members (at the cost of one life point), however if nothing but three STAAR team members are shot, the Kronn Hunter will be started, taking the role of a Hunter, sent by the Kronn to eliminate the rebels. None of the actual aliens will appear until the office level.

There are five types of different weaponry available to the player during the course of the game. While the player is only given a semi-automatic pistol in the beginning, weapon upgrades are available as targets throughout the game. The pistol can be upgraded to an automatic machine gun, a pump shotgun, and finally an automatic shotgun. The shotgun weaponry allows a greater field of error for targeting an enemy in able to kill it. Both the machine gun and automatic shotgun allow the player to keep the trigger pressed down to unleash rounds. If the player is hit by the enemy at any time, the weapon is downgraded back to the pistol. The player will also find grenades in crates and bonus rooms which, when used, destroys most on screen enemies at once. The player can hold a max of 9 grenades. In addition, yellow boxes and barrels marked with flammable warning symbols can be shot to cause fires or explosions that can harm enemies.

The game is notable for its use of digitized video stored on an on-board hard disk, and the bizarrely-contrasting, unrealistic gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2-D digitized video sprites, the levels and vehicles are pre-rendered in 3-D.

- TECHNICAL -

Upright cabinet dimensions : 72'' (182cm) high x 29,25'' (75cm) wide x 34'' (86cm) deep.
Upright cabinet weight : 350 lbs (159 kg).

Atari Cojag hardware
Game ID : 136105

Main CPU : Motorola 68EC020 (@ 25 Mhz), Jaguar (@ 26 Mhz)
Sound CPU : Jaguar (@ 26 Mhz)
Sound Chips : (2x) DAC

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Area 51 was released in October 1995.

Developed by Mesa Logic for Atari (although also licensed as a Time Warner product in certain territories), Area 51 was the first game for the Cojag hardware. The 'Cojag' represents Coin-Operated Jaguar, as in the Atari console. The Jaguar hardware was adapted for use in an arcade setting, with a slightly modified board to bring it in line with the standard Atari arcade system. Since the hardware could process very large amounts of data, it was considered far cheaper to store this on an IDE hard drive, connected to the main board. The hard drive was the key to the game play's movie capability. There's about 23 minutes of video on the 1 GB hard drive. The Cojag system can support 16Bit video streams. The original Area 51 uses 1 15 Bit stream for the main video, and an additional 1 Bit stream for the Kronn Hunter palette corruption. Apparently Atari wanted the sprites in Kronn Hunter mode to change colour as the chance of them killing you increased, but this idea was abandoned. It did, however, resurface in some of the home versions.

Another interesting fact is that the software designer had the option of using either a 68010 or a MIPS R3000 as the primary CPU - making the Cojag the first 2 in 1 hardware option, although it was more of a hotswappable system than two processors in one. Indeed, later production runs of Area 51 used the R3000, for greater compatibility with "Maximum Force", the followup game.

Note : Often associated with UFO lore, Area 51 is originally the former designation by Department of Energy of a plot of land in Nevada. Sometimes referred to as Groom Lake or Dreamland, the United States government is believed to operate some sort of research and development center there (Some claim that the facility is now closed).

The music was done by Michael Stein and NOT by Jeanne Parson (even if officially credited on the credits roll). She was pissed that Rob Rowe hired an outside guy. She was on staff, but Rob didn't like her music.

Rick Haynes holds the official record for this game with 2,188,400 points on April 10, 1999.

- UPDATES -

REVISION 1 :
* Software version : 2.03CJ
* Build date : OS : Oct 25 1995 10 :19 :38 / MAIN : Oct 25 1995 11 :08 :10

REVISION 2 :
* Software version : 2.03CJ
* Build date : OS : Nov 15 1995 13 :32 :32 / MAIN : Nov 27 1995 15 :51 :56

REVISION 3 :
* Software version : 2.06CJ
* Build date : OS : Nov 11 1996 11 :46 :43 / MAIN : Oct 24 1996 12 :02 :23

- TIPS AND TRICKS -

* Kronn Hunter Mode : At the beginning of the game, shoot the first three STAAR team members you see with the first three bullets (don't reload or miss). If you did this right you'll enter Kronn Hunter mode. In this mode, you are a mercenary from the Kronn hierarchy sent to sterilize Area 51 of the Kronn rebels. You will notice that the grenades, bullets, shotgun shells and machine gun bullets have all taken on a Kronn form.

* Egg Cellent : On the forklift ride shoot all the barrels before and after the ride. There will be a partially hidden barrel you will have to shoot to the left of the forklift. This will lead you to 'egg cellent' where you shoot eggs and baby aliens.

* Chow Palace : After your first progress report in Area 51, where it tells you your percentage and things like that, you will see a wall lined with windows. Shoot all the windows across the entire wall and you will be in the power up room, where you can see aliens attacking women and power-ups all over the screen.

* Secret Area Before Final Boss : Right before you fight the Final Boss when you are outside, you will go to an area with zombies throwing barrels. Shoot all the barrels that are not thrown and you will go to a secret area filled with power ups.

* Head Quarters : To see the alien restroom, you must shoot three blue lights that appear in the corners of the screen. At the beginning of the game, when you enter the building, shoot the first blue light in the upper left-hand corner of the screen. At the conclusion of level 1, while the screen is spinning, shoot the remaining two blue lights in the upper right-hand corner of the screen.

* Secret Level : In the office building, you will go into a series of 2 or 3 doors with nameplates on all of them, shoot them all and then you will go into a secret room with power ups and an alien girl at the bottom.

* X Marks The Spot : On the helicopter ride, shoot all of the boxes with flames on them. If done correctly, you will be sent into 'X Marks The Spot', which is a room where you keep breaking the glass on a wall with your guns to reveal a picture of a female police-person lying there in a very inviting position.

* Spider Splat : In the level Computer Room Lockdown (where you can shoot the 13 computer terminal screens at the beginning of the level to get to the secret room). When the camera pans to the third scene, with the fire extinguishers and the staircase is in front of you, I'm not sure exactly what must be done, but if you shoot enough stuff you'll get access to a secret room called 'Spider Splat' where you have to shoot spiders that drop from the ceiling and save a woman.

- SERIES -

1. Area 51 (1995)
2. Area 51 - Site 4 (1998)

- STAFF -

Producer : Rob Rowe
Programmer : Charlie Grisafi

* Mesa logic Team :
Concept & Game design : Robert Weatherby
3-D Animator : James Mestemaker, Guy Fumagalli, Hector Silva, James Webb

* Atari Team :
Game design : Mike Hally
Art & Design : Steve Caterson
Video production specialist : Brent Englund
Lead technician : Darrell Robinson
Stop-Motion animator : Jody Burgess
Product manager : Derryl DePriest
Audio & Music : Michael Stein (Jeanne Parson wrongly credited)
Hardware engineer : Brian McKee
Sr. Engineering Tech. : Patrick Hubbell

- PORTS -

* CONSOLES:
Sega Saturn (1996)
Sony PlayStation (1996)

* COMPUTERS:
PC [CD-ROM] (1996)

* OTHERS:
LCD handheld game (1996) released by Tiger Electronics : Has a little gun that you shoot with.

- CONTRIBUTE -

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