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Area 88 (Japan)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download area88.zip (0 B)
Snapshot

Game infos

Description Area 88 (Japan)
Name area88
Manufacturer Capcom
Year 1989
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .034b03
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Shooter

Parent and clones

Parent unsquad : U.N. Squadron (USA) (1989)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 384 224 59.637405 8000000 512 64 448 262 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade ar22b.1a 279 f1db9030 85a6eefb93e7bf7c7d3980737365a425c5324c08 bboardplds 0 good no
arcade ar_01.4a 131072 392151b4 ba3c69d852f750b43d8b4b2b58fcb7977cc0e5de gfx 1 good no
arcade ar_02.5a 131072 bac5dec5 e69f5c4e5c07db46f088d3eabfd394e7d639fea0 gfx 100001 good no
arcade ar_05.9a 131072 e246ed9f aaaad5c81bf7c4ec4b2339fd8f0364096c86e903 gfx 3 good no
arcade ar_06.10a 131072 c8f04223 c96eba0ce53e8505668dc646344e5b2456d60546 gfx 100003 good no
arcade ar_09.4b 131072 db9376f8 501fc5543c66509f8fc1075c128fb01606ced2ad gfx 0 good no
arcade ar_10.5b 131072 4219b622 ecfc47687b466893b9c8587224830d600c754d17 gfx 100000 good no
arcade ar_13.9b 131072 81436481 85ceba63382959f7084bacb6aedcef80ddd8ad6b gfx 2 good no
arcade ar_14.10b 131072 e6bae179 31af958dedce5fcc1a7c159f96af4a3a1a4651fb gfx 100002 good no
arcade ar_17.5c 131072 0b8e0df4 ac8ab79e7237b72df9f42292a0c58aa56effe3a1 gfx 5 good no
arcade ar_18.7c 131072 9336db6a 1704d6f0de08ed283c26ee0bcbb82a838060fe70 gfx 100005 good no
arcade ar_23.13c 65536 f3dd1367 ar_09.12b 09eef72e862ac6b1a5cce5a45938b45bf4e456ad audiocpu 0 good no
arcade ar_24.5e 131072 9cd6e2a3 186e756af496b0fb5b65cf7a106fe32c78d542c9 gfx 4 good no
arcade ar_25.7e 131072 15ccf981 2dd7a2d573089aa70b33586d6d9e6b8d816bd28e gfx 100004 good no
arcade ar_30.12e 131072 584b43a9 aru_18.11c 7820815c8c67d484baf2fdad7e55d8c14b98b860 oki 0 good no
arcade ar_32.8f 131072 db6acdcf 5842e29a0e29b4869b2c34a5f47f64c1a1f4609a gfx 7 good no
arcade ar_33.9f 131072 3968f4b5 42722c61c4b514b15f1594fdad688375e2c51e71 gfx 100007 good no
arcade ar_34.10f 131072 f6e80386 462c1e9981b733df03e4d084df2d1fc58cf2022c maincpu 80000 good no
arcade ar_35.11f 131072 86d98ff3 18137974fb7812b45f0d93e584ed14d0af2e6a3e maincpu c0000 good no
arcade ar_36.12f 131072 65030392 d9dea5cfde28345716b0e519ee033c475be0454b maincpu 0 good no
arcade ar_37.13f 131072 33e9694b aru_31.12f 90db3052ac2ff859ede8473dd13e0f5be148590c maincpu 40000 good no
arcade ar_38.8h 131072 8b9e75b9 eeeaa8f84167f7e8127b90318f052fe5e00c36ac gfx 6 good no
arcade ar_39.9h 131072 9b8e1363 f830834305248446235cc6b17b17f7f0dd6baa03 gfx 100006 good no
arcade ar_40.10h 131072 be36c145 9ada7ac7361ff8871e2ae61f75e4e5d98936cdc3 maincpu 80001 good no
arcade ar_41.11h 131072 758893d3 1245bfd35b0f12bd701cd28c9ce2e85e166a4de2 maincpu c0001 good no
arcade ar_42.12h 131072 c48170de e968522dbdd217dd8e4cd6aaeaef801c63488c1d maincpu 1 good no
arcade ar_43.13h 131072 7cc8fb9e aru_36.12h f70118d1a368fd4795d9953c55d283305d1f9630 maincpu 40001 good no
arcade buf1 279 eb122de7 buf1 b26b5bfe258e3e184f069719f9fd008d6b8f6b9b aboardplds 0 good no
arcade ioa1 279 59c7ee3b ioa1 fbb887c5b4f5cb8df77cec710eaac2985bc482a6 aboardplds 0 good no
arcade lwio.12c 279 ad52b90c lwio.11e f0fd6aeea515ee449320fe15684e6b3ab7f97bf4 bboardplds 0 good no
arcade prg1 279 f1129744 prg1 a5300f301c1a08a7da768f0773fa0fe3f683b237 aboardplds 0 good no
arcade rom1 279 41dc73b9 rom1 7d4c9f1693c821fbf84e32dd6ef62ddf14967845 aboardplds 0 good no
arcade sou1 279 84f4b2fe sou1 dcc9e86cc36316fe42eace02d6df75d08bc8bb6d aboardplds 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 10000000
OKI6295 oki audio 1000000
Speaker mono audio
YM2151 2151 audio 3579545
Z80 audiocpu cpu 3579545

Serie

Serie : U.N. Squadron
  1. Area 88 (Japan) (1989)
  2. Area 88 (Japan Resale Ver.) (1989)
  3. U.N. Squadron (USA) (1989)
  4. Carrier Air Wing (World 901012) (1990)
  5. Carrier Air Wing (bootleg with 2xYM2203 + 2xMSM205 set 2) (1990)
  6. Carrier Air Wing (bootleg with 2xYM2203 + 2xMSM205 set 1) (1990)
  7. U.S. Navy (Japan 901012) (1990)
  8. Carrier Air Wing (World 901009) (1990)
  9. Carrier Air Wing (USA 901012) (1990)
  10. U.N. Squadron (UK) (1990)
  11. Area 88 (Jpn) (1991)
  12. U.N. Squadron (Euro) (1991)

Categories

History


Arcade Video game published 30 years ago:

Area 88 (c) 1989 Capcom.

Area 88 is a horizontally-scrolling shoot-em-up and is based on the Manga series of the same name. The game features characters from the original Manga and their mission is to battle their way through enemy-packed levels to stop a terrorist group known as 'Project 4'.

Players chose to fly one of three jet fighters: an A-10 Thunderbolt, a F-14 tomcat and an F-20 tiger Shark. The player's jet fighter has an energy bar that decreases every time it takes damage. The fighter is destroyed once the energy bar is depleted.

Before entering a stage, players enter a shop and are given the opportunity to purchase special weapons or improved defences. Money for use in the shop is earned by destroying enemy planes and vehicles during play and when the stage is completed, any unused weapons are converted back into money.

The game consists of ten stages plus a bonus stage.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 88622B-3

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> [1] Fire, [2] Special

- TRIVIA -

Area 88 was originally released in August 1989 in Japan. It was known there as the 6th video game made for the CP System.

Area 88 is based on a Japanese Manga series published from 1979 to 1986. It was created by Kaoru Shintani and tells the story of Shin Kazawa, a mercenary fighter pilot training for the Area 88 air force base. The manga was very popular in Japan and was even adapted into at least three OVAs in 1985 and a twelve episode animation series in 2005.

Known Export releases:
"U.N. Squadron [B-Board 89624B-2]"
It was re-released in 1991 as "Area 88 [B-Board 91634B-2]".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Area 88 - PCCB-00018) on January 21, 1989.

- TIPS AND TRICKS -

* More Money : if you start a 2-player game at the same time, each one will be credited 3000 dollars. On the other hand, if the second player arrives afterwards, he will have 12000 dollars (you have just gained 9000 dollars).

* Hidden Mission : there are several methods to play this mission, here is one : Beat the Mission 3 (The Forest Fortress) by destroying the heart of the fortress on the first blow (1st passage).

* Various Little Ending Animations : at the ending screen (presented by Capcom), various little animations are shown dependent on how much Mechs were recovered, or if the Unicorn was recovered...

Mission 3, Forest Fortress :
Unicorn (+ a shield) - Destroy all trees without forgetting from the very start of the level to destroy the 1st tree on the left. The unicorn will appear spontaneously in front of the fortress.
Yashichi - Destroy the latest turret of the fortress, Yashichi is just on the right in bottom of the fire turret.

Mission 4, The Carrier :
Mech (1000 pts) - Just behind the 5th rock, on the ground level, a Mech which agitates a flag will appear.

Mission 5, Bomber called Bayson :
Mech (+ a T.Laser) - You must destroy the 39 rocks to see a Mech appear with a knife.

Mission 6, Missile Launcher :
Mech (10000 pts) - When the way separates in 2 ways, take the top while shooting at the base from the 1st pillar made of rock, a Mech will appear.

Mission 8, Battleship called Minks :
Mech (1000 pts) - After the 2 boats come from the left, place yourself at the top of the screen and shoot until a Mech with a rifle falls into water.
Yashichi - At the middle of the Battleship, we have a red turret, destroy it to release Yashichi.

Mission 9, The Arsenal :
Mech (1000 pts) - Behind the second building, a Mech with an umbrella hides.

Special Mission :
Mech (10000 pts) - An airliner will go down in the middle from the screen, then go up. Go to the left of the screen. When the plane starts to go down again, shoot until you see appearing the Mech overlapping a rocket at the bottom right of the screen.

- SERIES -

1. Area 88 [CP-S No. 06] (1989)
2. U.S. Navy [CP-S No. 12] (1990)

- STAFF -

Planners : Mako P, Parazoll Shono, Noritaka Funamizu (Poo)
Direction : Yoshiki Okamoto (Kihaji Okamoto)
Character designers : Manbou Shintan, Gokkun Kuratani, Rekite, Unicorn Mayumi, Traveller Kuramoyan, Holiday Kakkun, Haru San, Konomi (Powerful Konomi), Fukumoyan, Femme Hana
Music composer : Chan Chakorin
Hard design : Kucchan
Programmers : Blbon, Takako

- PORTS -

Only Japanese releases are listed here. For ports released outside Japan, refer to the Export version entry; "U.N. Squadron [B-Board 89624B-2]".

* CONSOLES:
[JP] Nintendo Super Famicom (jul.26, 1991) "Area 88 [Model SHVC-E8]"

- CONTRIBUTE -

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