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Assault (Japan)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download assaultj.zip (0 B)
Snapshot

Game infos

Description Assault (Japan)
Name assaultj
Manufacturer Namco
Year 1988
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .036b08
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Shooter

Parent and clones

Parent assault : Assault (Rev B) (1988)

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
doublejoy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 288 224 60.606061 6144000 384 0 288 264 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade at1_mp0.bin 65536 2d3e5c8c e43081a94c0d35fcb9ef48e248be59f0dd390b9b maincpu 0 good no
arcade at1_mp1.bin 65536 851cec3a 75afae79e1b5843d765677b457f38bed8eebf07c maincpu 1 good no
arcade at1dat0.bin 131072 844890f4 at1dat0.bin 1be30760acd81fae836301d81d6adbb3e5941373 data_rom 0 good no
arcade at1dat1.bin 131072 21715313 at1dat1.bin 97c6edae6a5f1df434f1dcf7be307b5e006e72a6 data_rom 1 good no
arcade at1snd0.bin 131072 1d1ffe12 at1snd0.bin 5a49bf1eef981df69abac28132af65670ba01118 audiocpu c000 good no
arcade at1sp0.bin 65536 0de2a0da at1sp0.bin 5f6ce61f2ad1e50f0eac3a115c511151bbb00fd2 slave 0 good no
arcade at1sp1.bin 65536 02d15fbe at1sp1.bin 7c1bc845a06188ebe2efdb5880562beae11a7b4f slave 1 good no
arcade atchr0.bin 131072 6f8e968a atchr0.bin b771359a3b08c1aeeb248eff325b19238bb88bf8 gfx2 0 good no
arcade atchr1.bin 131072 88cf7cbe atchr1.bin df7565cb36658311b784d5406dc6f83141af58a9 gfx2 80000 good no
arcade atobj0.bin 131072 22240076 atobj0.bin 916fc0e6b338a6dda84399df910c3c9463e6b915 gfx1 0 good no
arcade atobj1.bin 131072 2284a8e8 atobj1.bin 80f9143e08f9f8ff3e937312a8ce76855a1929ad gfx1 80000 good no
arcade atobj2.bin 131072 51425476 atobj2.bin 12a2fb1b61adfa4c21a5af4f206ffe48a045a953 gfx1 100000 good no
arcade atobj3.bin 131072 791f42ce atobj3.bin 95583130abe2e6f9ad3e96288d811b4abc3d44b3 gfx1 180000 good no
arcade atobj4.bin 131072 4782e1b0 atobj4.bin 3d9f4b9eb711fb47e424cd57f7183f49f5dd6ec4 gfx1 200000 good no
arcade atobj5.bin 131072 f5d158cf atobj5.bin f05f44915afe3c17fff0b85a0364f70e79b25428 gfx1 280000 good no
arcade atobj6.bin 131072 12f6a569 atobj6.bin e3051de0961f34e15b8642fa769deac3cb0c8305 gfx1 300000 good no
arcade atobj7.bin 131072 06a929f2 atobj7.bin 65308972a27ab4a649fd08414a89e6f97a09240e gfx1 380000 good no
arcade atroz0.bin 131072 8c247a97 atroz0.bin e06dc0b46fa06f41d2017ec8113baf5c4ba832ab gfx3 0 good no
arcade atroz1.bin 131072 e44c475b atroz1.bin 64768692a8d38377fa1109cd9f7c86b31c01e13c gfx3 80000 good no
arcade atroz2.bin 131072 770f377f atroz2.bin 3a7d4f4b9eb01d4366119f34b0d7d7db2f5a2471 gfx3 100000 good no
arcade atroz3.bin 131072 01d93d0b atroz3.bin 47dfda4720f0d4cd41633fd0291b82a54a4eb310 gfx3 180000 good no
arcade atroz4.bin 131072 f96feab5 atroz4.bin c861df1f66de046ca714087630f5a1e2f3f30361 gfx3 200000 good no
arcade atroz5.bin 131072 da2f0d9e atroz5.bin a7fbe4748c67906a1ab2902d3b75a21219a677c0 gfx3 280000 good no
arcade atroz6.bin 131072 9089e477 atroz6.bin 929d7d81c05aa148212e22969d147296811d433c gfx3 300000 good no
arcade atroz7.bin 131072 62b2783a atroz7.bin d1ba043a2ec9390c2f281f53de6e59bd936ea6f6 gfx3 380000 good no
arcade atshape.bin 131072 dfcad82b atshape.bin 9c3826b8dc36fa0d71c0de7f8be3479d9a025803 gfx4 0 good no
arcade atvoi1.bin 524288 d36a649e atvoi1.bin 30173f32c6ec9dda6b8946baa14266e828b0324e c140 0 good no
arcade sys2c65b.bin 32768 e9f2922a sys2c65b.bin 5767d2f85e1eb3de19192e73b02221f28b1fbb83 mcu 8000 good no
arcade sys2mcpu.bin 8192 a342a97e sys2mcpu.bin 2c420d34dba21e409bf78ddca710fc7de65a6642 mcu 0 good no

Chips list

name tag type clock
C140 c140 audio 21333
HD63705 mcu cpu 2048000
M68000 slave cpu 12288000
M6809 audiocpu cpu 2048000
Speaker rspeaker audio
YM2151 ymsnd audio 3579545

Categories

History


Arcade Video game published 31 years ago:

Assault (c) 1988 Namco, Limited.

Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades.

Your controls are two 4-position joysticks with triggers. These controls make Assault like no other tank game. You have a quick, highly responsive vehicle with fast movement in all directions. To avoid enemy shots, Rapid Roll your tank left or right by moving both joysticks to the same side. To launch grenades, put the tank in the Power Wheelie position by moving both joysticks to the outside, then pressing either trigger. Your grenades are triple the fire power of your tank's standard shots.

Your tank is always in the center of the screen no matter what direction you are going. With Assault's 360-degree scrolling playfield, the world rotates around you as you move. An arrow always points you towards the exit to the next level.

The lift zone gives you an advantage over the invaders and a spectacular view of the playfield. Each lift zone is a five-sided platform on the playfield that flashes red when you can use it. When you drive onto the lift zone, your tank jets straight up to get a bird's eye view of the surrounding terrain and enemy lines. From this overhead position, you can reconnoiter enemy forces and bomb enemy outposts.

Fight your way through 11 different levels to seek out and destroy the invader’s headquarters. To succeed, you must :
* Dodge enemy gunfire with the Rapid Roll maneuver.
* Assault enemy lines with long-range powerful grenades launched from Power Wheelies.
* Destroy all enemy tanks you encounter to prevent rear attacks.
* Bomb enemy outposts and reconnoiter enemy emplacements using the lift zones.
* Protect yourself against enemy artillery using buildings and trees.
* Blow up the large cannons on each level while you avoid enemy attacks.
* Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.

- TECHNICAL -

The Assault dedicated cabinet is a real favorite among arcade game collectors. This is probably due to its unique shape, and non-standard controls. The Assault cabinet was very narrow, the vertical open frame monitor barely fit between the sides of the thing, which were less than 18'' apart. A standard arcade cabinet is about 23'' wide if it is an older style one, or 30'' wide for one of the newer deluxe cabinet styles. So Assault was very narrow, probably the narrowest game ever made. The top half of the cabinet is decorated with sideart that is supposed to resemble the outside of a yellow tank, and these same graphics carry on over the monitor bezel and control panel as well.

Cabinet dimensions : 74,25'' (188,60cm) high x 25,50'' (64,77cm) wide x 34,50'' (87,63cm) deep.
Cabinet weight : 285 lbs (129,28 kg).

Namco System 2 hardware
Game ID : AT

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 8192

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

Assault was released in April 1988 in Japan.

Licensed to Atari for US distribution (August 1988). 1079 units were produced by Atari in the USA. The selling price was $2295.

This game uses a unique control method and uses 'Mode 7' background scaling and rotation effects like those found in Super Nintendo/Super Famicom games. The most interesting feature is firing 'catapult' bomb shots far away with the left joystick pushed to the left side and the right joystick to the right at the same time, while pressing the fire trigger.

An upgrade of this game is called "Assault Plus".

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 3 - VDR-5278) on December 16, 1988.

- STAFF -

Game Design & Game Story : Hiroyuki Takeshima
Game Program : Nyan-Nyan Wan-Wan
Chief Visual Designer : Nobuhiko Ave
Visual Creating Crew : Hideyuki Kikuchi, Yoshihiro Sugiyama, Junko Anzai
Music Composer & Sound Effects : Shinji Hosoe, Kazuo Noguchi
Master Debugger : Takao Okada
Control Panel Design : Akira Ohsugi, Hiroyuki Kobayashi
Production Management : Shigeru Yokoyama, Toshio Natsui, Kunio Saitho
Producer : Kazunori Sawano, Yasuhiko Asada
Executive Producer : Masaya Nakamura
Special Thanks To : Tohru Iwatani, Eiichiro Satoh
Based On Characters Designed By : Kunio Ohkawara

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (nov.8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]"
[AU] Sony PlayStation (1997) "Namco Museum Vol.4"
[US] Sony PlayStation (june.30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]"
[EU] Sony PlayStation (aug.1997) "Namco Museum Vol.4 [Model SCES-00701]"

- CONTRIBUTE -

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