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Astro Fighter (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Configurations
  9. Dipswitchs
  10. Roms list
  11. Chips list
  12. Samples list
  13. Serie
  14. Categories
  15. MAMEinfo
  16. History
  17. High scores
Download astrof.zip (13 KB)
Snapshot

Game infos

Description Astro Fighter (set 1)
Name astrof
Manufacturer Data East
Year 1979
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .030
Romset size 13 KB
Romset file 7 files
Romset zip 9 B
Language English
Evaluation 70 to 80 (Good)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 256 56.308461 5297500 336 0 256 280 0 256

Configuration

name tag mask
Color PROM Wiremod
Name Force High
Value 3
Default no
Name Force Low
Value 2
Default no
Name Invert Access
Value 1
Default no
Name Normal (no mod)
Value 0
Default yes

FAKE
3

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade afii.1 2048 322c09d2 89723e3d998ff9cb9b174bca4b072b412b290c04 maincpu f800 good no
arcade afii.2 2048 69f8a4fc 9f9a935f19187640018009ade92f8993912ef6c2 maincpu f000 good no
arcade afii.3 2048 5a0fef42 92a575abdf17bbb5ed6bc67479049523a985aa75 maincpu e800 good no
arcade afii.4 2048 9612dae3 8ee1797c212e06c381972b7b555f240ff317d75d maincpu e000 good no
arcade afii.5 2048 6fd3c4df 73aad03e2588ac9f249d5751eb4a7c7cd12fd3b9 maincpu d800 good no
arcade afii.6 2048 d6cd13a4 359b00b02f4256f1138c8526214c6a34d2e5b47a maincpu d000 good no
arcade astrf.clr 32 61329fd1 15782d8757d4dda5a8b97815e94c90218f0e08dd proms 0 good no

Chips list

name tag type clock
M6502 maincpu cpu 662187
Samples samples audio
Speaker mono audio

Samples list

name
bossfire
bosshit
bosskill
death
ekilled
fire
fuel
wave1
wave2
wave3
wave4

Serie

Serie : Astro Fighter
  1. Astro Battle (set 1) (1979)
  2. Astro Battle (set 2) (1979)
  3. Astro Combat (newer, CB) (1979)
  4. Astro Combat (older, PZ) (1979)
  5. Astro Fire (1979)
  6. Astro Fighter (set 1) (1979)
  7. Astro Fighter (set 2) (1979)
  8. Astro Fighter (set 3) (1979)
  9. Super Star Battle (1979)
  10. Star Fighter (bootleg of Astro Fighter) (1979)
  11. Super Astro Fighter (DECO Cassette) (US) (1981)

Categories

MAMEinfo

0.34RC1 [Lee Taylor]

0.30 [Lee Taylor]


Samples required


SETUP:

- Toggle background color (blue/black) in the 'Machine Configuration' menu.


Bugs:

- acombat, acombato: Score resets. Germano (ID 01540)

- sstarbtl: [possible] Graphic corruption during demonstration. Tafoid (ID 01554)


WIP:

- 0.182: f205v added clone Star Fighter (bootleg of Astro Fighter). Thanks to Osso! He correctly identified Star Fighter (bootleg of Astro Fighter) and emulated it.

- 0.175: ANY added clone Astro Combat (encrypted).

- 0.153: ANY added clone Astro Combat (unencrypted).

- 0.135u3: David Haywood added driver configuration to Astro Fighter to emulate common wire hack which causes black background.

- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got a Astro Fighter (Data East) PCB.

- 0.122u6: Changed visible area to 256x256 and VSync to 56.308461 Hz.

- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Astro Fighter that uses the latter pattern to the new system.

- 0.115u4: Astro Fighter driver update [Zsolt Vasvari]: Added memory map/interrupt/video timings from schematics. General driver clean-up. Changed visible area to 248x256 and VSync to 59.948171 Hz. Added 'Flip Screen for Player 2' dipswitch.

- 0.109: f205v added clone Astro Combat (older, PZ). This is an older revision of Astro Combat (most probably manufactured by Sidam), with incorrect spelling for fuel as FLUEL and the main boss sporting "PZ". Changed description of clone 'Astro Combat' to 'Astro Combat (newer, CB)'.

- 0.103u1: Pierpaolo Prazzoli added clone Super Star Battle.

- 28th December 2005: f205v, Gnoppi and Corrado Tomaselli dumped Super Star Battle.

- 0.92u1: Pierpaolo Prazzoli added clone Astro Combat.

- 12th February 2005: f205v and Corrado Tomaselli dumped Astro Combat (older, PZ). Update 20060917: I finally got hold of a spare romset for this PCB. It is on older revision of "Astro Combat" (most probably manufactured by Sidam), with incorrect spelling for fuel as FLUEL and the main boss sporting "PZ". Also dumped Astro Combat (newer, CB). This is a newer revision of "Astro Combat" (most probably manufactured by Sidam), with correct spelling for FUEL and the main boss sporting "CB".

- 0.90: Pierpaolo Prazzoli added clone Astro Fire (Rene Pierre 1979). And fixed with Highwayman the Astro Battle clones.

- 0.89u5: Highwayman added with help from Pierpaolo Prazzoli the clones Astro Battle (set 1) and (set 2). One set may be a bad or they may simply be different. Protection involves the EPROM datalines being routed through an 8bit x 256byte PROM. This game is not currently playable due to the NMI causing a reset. It may have a more complex palette, it needs to be investigated when i get more time.

- 14th June 2001: Peter Fyfe dumped Astro Battle (set 1).

- 27th February 2000: Nicola Salmoria fixed Astro Fighter from crashing.

- 0.35RC1: Changed description to 'Astro Fighter (set 1)'.

- 0.35b2: Known issues: The background is blue. It was black in all the original boards checked, but there is no obvious bug in the emulation.

- 0.34RC1: Samples support in Astro Fighter [Zsolt Vasvari]. The sound library took a lot of work. Two boardsets made this possible. Changed clone (set 2) to parent 'Astro Fighter', (set 1) to clone 'Astro Fighter (set 3)' and (set 3) to 'Astro Fighter (set 2)'. Renamed (astrof) to (astrof3), (astrof2) to (astrof) and (astrof3) to (astrof2).

- 0.34b2: Zsolt Vasvari added clone Astro Fighter (set 3). Added accurate colors (PROMs required). Added color prom astrf.clr.

- 0.33b7: Changed description to 'Astro Fighter (set 1)' and clone (alternate) to 'Astro Fighter (set 2)'.

- 0.31: Santeri Saarimaa added high score saving to Astro Fighter.

- 0.30: Lee Taylor added 'Astro Fighter' (Data East 1980) and clone (alternate). TODO: Sound, correct Colours (current are best guess from memory) and dipswitches.

- 27th December 1997: Malcor dumped Astro Fighter (set 3).


LEVELS: 5


Other Emulators:

* JAE


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Tenkomori Shooting (Galaga)

Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion

Pac-Man - 25th Anniversary Edition (Galaga)

Galaga '88

Gaplus

Andromeda

Astro Fighter

Super Astro Fighter (DECO Cassette)

Galaxia

Cosmic Alien

Astro Wars

Destroyer (Cidelsa)

Galactica

Mad Alien

UniWar S

4 Fun in 1 (Galaxian)

Defend the Terra Attack on the Red UFO

Fantastic (Galaga conversion on Galaxian hardware)

Cosmo Gang the Video

Space Bomber

History


Arcade Video game published 40 years ago:

Astro Fighter (c) 1979 Data East Corporation.

Astro Fighter is a 2-D, space shooter style game. Your job is to protect the various sectors from the hoards of invading aliens. You will have to defeat four waves of alien spaceships in order to dock with the 'GS' ship and refuel. In addition to battling the alien spaceships, you will also have to dodge bombs that seem to come out of nowhere. Armed only with your fighter and a lot of spirit, you must ensure that you clear the screen of invaders before they pass you by. All in all, another walk in the park.

- TECHNICAL -

[Upright model]

Dimensions : 25,5'' (64,77cm) wide x 67'' (171,8cm) high x 28'' (71,12cm) deep. Weight : 290 lbs (132 kg).

Board Number : AG070001
Prom Stickers : AG01-AG06

Main CPU : MOS Technology M6502 (Number : AG070002) (@ 662.187 Khz)

Players : 2
Buttons : 3 (LEFT, RIGHT, FIRE)

- TRIVIA -

Astro Fighter was released in October 1979. This is the first game manufactured by Data East.

Astro Fighter came as a result of a merging of ideas between Sega and Data East. Unfortunately, this game wasn't well received and didn't sell many units. Sega would improve on the overall design and release "Astro Blaster", which was a superior game in every way to this one. Astro Fighter, though, was still a challenging game and a definite departure from the standard 'shoot'em up' type of space games, it just never caught on.

David Nelson of Derry, New Hampshire, holds the official record for this game with 37150 points on May 31, 2008.

An Astro Fighter unit appears in the 1982 movie 'Rocky III'.

Other releases:
Astro Fighter [Cocktail model]
Astro Fighter [Slimline model]

Known licensed/Export releases:
Astro Fighter [Upright model] (Gremlin/Sega)
Astro Fighter [Slimline model] (Gremlin/Sega)
Astro Fighter [Upright model] (Taito)
Astro Fighter [Cocktail model] (Taito)
Astro Fire (René Pierre)
Astro Fighter (Sonic)

Known Bootleg/Hacks:
Astro Combat
Astro-Battle (Sidam)
Super Star Battle (SG)

- UPDATES -

Set 1 :
* 16Kbit ROMs.
* Green/Hollow empty fuel bar.
* 60 points for every bomb destroyed.

Set 2 :
* 8Kbit ROMs.
* Blue/Solid empty fuel bar.
* 60 points for every bomb destroyed.

Set 3 :
* 8Kbit ROMs.
* Blue/Solid empty fuel bar.
* 300 points for every seven bombs destroyed.

- SCORING -

Blue Alien : 20 points
Purple Alien : 30 points
Green Alien : 40 points
Yellow Alien : 50 points
'GS' Alien : 300 or 950 points
Bomb : 60 or 300 points per seven bombs destroyed (depends on what version machine you play, see 'Updates' section).
Fuel Bonus : 3000, 6000 or 9000 points
Spaceship Bonus : 5000 points/spaceship

- TIPS AND TRICKS -

* When you start the game, your fighter will be in the middle at the bottom of the screen. The alien spaceships have two ways they shoot at your fighter. They either shoot straight down or they shoot diagonally. You must take out all the alien spaceships on a screen. If you fail to do so, you will have to deal with their full complement again and your fighter will be set at the next higher level. If you happen to get killed during a wave, you only have to deal with the remaining alien spaceships.

* Fuel is a precious commodity in this game. You may be able to let one or two waves of aliens escape but you will really be pressed to finish the entire round with enough fuel. If your fuel runs out, your game is over regardless of how many fighters you have left.

* You can only have one shot on the screen at a time. This means you will need to plan your shots and don't fire unless you need to.

* The first four waves of alien spaceships, come down in distinct formations. Understanding how these formations are set up is the key to taking them out quickly.
1) The Blue Aliens come down in a 'pyramid-type' formation. Starting from the bottom, the numbers are five at the bottom, three at the next level, two at the next level, and one at the top.
2) The Purple Aliens come down in two straight lines. With six in the bottom line and six in the top line.
3) The Green Aliens come down in a haphazard-type formation. They move back and forth across the screen and they are the hardest spaceships to deal with.
4) The Yellow Aliens come down in three rows with five spaceships per row.

* As you shoot the alien formations, you will notice that the remaining alien spaceships will speed up. The key is to shoot them high up on the screen so that you are not desperately trying to take out the last ones at the bottom. This also means taking out the bottom attackers first to give yourself some 'breathing' room.

* In addition to the alien spaceships, you must be wary of the bombs that drop down. When you are lining up your shots at the alien spaceships, always be aware of where the bombs may be heading and act accordingly.

* On the fifth wave, you will have to deal with the 'GS' mother ship. Its shots are pretty easy to avoid and it must be hit dead center to stop it, collect the points, and refuel your fighter for the next round.

* There is a 10k bonus trick. Normally, if you hit the GS mother ship with your first shot you get 950 points, otherwise you get 300 points. However, if you miss with your first shot and then destroy it with your 55th shot (counting from the beginning of the level, or when you start with a new ship) you get 10,000 points! There are 4 waves per level - 11 enemies on the 1st, 12 on the 2nd and 3rd, and 15 on the 4th (50 total), so you can miss 3 times (or hit bombs) before you reach the mother ship.

- SERIES -

1. Astro Fighter [Upright model] (1979)
2. Super Astro Fighter [Model DT-109] (1981)

- PORTS -

* COMPUTERS:
Tangerine Microtan 65 [EU]
Tandy Color Computer [US] (1982) "Astro Blast"
ZX-Spectrum [EU] (1983) "Starclash" : Micromega (UK), programmed by Derek Brewster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool_______________________14.320
sawys__________________________12.830
didyeah_________________________8.990
nicky634________________________3.290
hulkiii_________________________2.120