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Astro Fighter (set 3)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Configurations
  9. Dipswitchs
  10. Roms list
  11. Chips list
  12. Samples list
  13. Serie
  14. Categories
  15. History
Download astrof3.zip (0 B)
Snapshot

Game infos

Description Astro Fighter (set 3)
Name astrof3
Manufacturer Data East
Year 1979
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .034b02
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent astrof : Astro Fighter (set 1) (1979)

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound imperfect
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 256 56.308461 5297500 336 0 256 280 0 256

Configuration

name tag mask
Color PROM Wiremod
Name Force High
Value 3
Default no
Name Force Low
Value 2
Default no
Name Invert Access
Value 1
Default no
Name Normal (no mod)
Value 0
Default yes

FAKE
3

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade astrf.clr 32 61329fd1 astrf.clr 15782d8757d4dda5a8b97815e94c90218f0e08dd proms 0 good no
arcade ke2 1024 2c4cab1a 3171764a17f2c5fda39f0b32ccce60bc107d306e maincpu f800 good no
arcade ke3 1024 680b91b4 004fd0f6564c19277632adec42bcf1054d043e4a maincpu f400 good no
arcade ke4 1024 ad06f306 d6ab7cba97658a46a63846a203eb89d9fc367e4f maincpu f000 good no
arcade ke5 1024 712a4557 66a19378782c3911b8740ca25451ce84e1096fd0 maincpu ec00 good no
arcade ke6 1024 3e9aa743 5f473afee7a416bb6f4e658cf8e46f8362ae3bba maincpu e800 good no
arcade ke7 1024 8a42d62c f5c0043be113c88f87deee3a2acd7d778a569e4f maincpu e400 good no
arcade ke8 1024 08e44b12 0e156fff081ae74321597eca1a02920bfc464651 maincpu e000 good no
arcade ke9 1024 29cbaea6 da29e8156218884195b16839be9ad1e98a8348ac maincpu dc00 good no
arcade kei 1024 fce4718d 3a313328609f6bef644a2d906d8ca74c5d52058b maincpu fc00 good no
arcade kei0 1024 88114f7c e64ae3cac92d2a3c02edc8e81c88d5d275e89293 maincpu d800 good no
arcade kei2 1024 9f0bd355 45db9229dcd8bbd366ff13c683625c3d1c175598 maincpu d000 good no
arcade keii 1024 71f229f0 be426360567066df01fb428dc5cd2d6ef01a4cf7 maincpu d400 good no

Chips list

name tag type clock
M6502 maincpu cpu 662187
Samples samples audio
Speaker mono audio

Samples list

name
bossfire
bosshit
bosskill
death
ekilled
fire
fuel
wave1
wave2
wave3
wave4

Serie

Serie : Astro Fighter
  1. Astro Battle (set 1) (1979)
  2. Astro Battle (set 2) (1979)
  3. Astro Combat (newer, CB) (1979)
  4. Astro Combat (older, PZ) (1979)
  5. Astro Fire (1979)
  6. Astro Fighter (set 1) (1979)
  7. Astro Fighter (set 2) (1979)
  8. Astro Fighter (set 3) (1979)
  9. Super Star Battle (1979)
  10. Star Fighter (bootleg of Astro Fighter) (1979)
  11. Super Astro Fighter (DECO Cassette) (US) (1981)

Categories

History


Arcade Video game published 40 years ago:

Astro Fighter (c) 1979 Data East Corporation.

Astro Fighter is a 2-D, space shooter style game. Your job is to protect the various sectors from the hoards of invading aliens. You will have to defeat four waves of alien spaceships in order to dock with the 'GS' ship and refuel. In addition to battling the alien spaceships, you will also have to dodge bombs that seem to come out of nowhere. Armed only with your fighter and a lot of spirit, you must ensure that you clear the screen of invaders before they pass you by. All in all, another walk in the park.

- TECHNICAL -

[Upright model]

Dimensions : 25,5'' (64,77cm) wide x 67'' (171,8cm) high x 28'' (71,12cm) deep. Weight : 290 lbs (132 kg).

Board Number : AG070001
Prom Stickers : AG01-AG06

Main CPU : MOS Technology M6502 (Number : AG070002) (@ 662.187 Khz)

Players : 2
Buttons : 3 (LEFT, RIGHT, FIRE)

- TRIVIA -

Astro Fighter was released in October 1979. This is the first game manufactured by Data East.

Astro Fighter came as a result of a merging of ideas between Sega and Data East. Unfortunately, this game wasn't well received and didn't sell many units. Sega would improve on the overall design and release "Astro Blaster", which was a superior game in every way to this one. Astro Fighter, though, was still a challenging game and a definite departure from the standard 'shoot'em up' type of space games, it just never caught on.

David Nelson of Derry, New Hampshire, holds the official record for this game with 37150 points on May 31, 2008.

An Astro Fighter unit appears in the 1982 movie 'Rocky III'.

Other releases:
Astro Fighter [Cocktail model]
Astro Fighter [Slimline model]

Known licensed/Export releases:
Astro Fighter [Upright model] (Gremlin/Sega)
Astro Fighter [Slimline model] (Gremlin/Sega)
Astro Fighter [Upright model] (Taito)
Astro Fighter [Cocktail model] (Taito)
Astro Fire (René Pierre)
Astro Fighter (Sonic)

Known Bootleg/Hacks:
Astro Combat
Astro-Battle (Sidam)
Super Star Battle (SG)

- UPDATES -

Set 1 :
* 16Kbit ROMs.
* Green/Hollow empty fuel bar.
* 60 points for every bomb destroyed.

Set 2 :
* 8Kbit ROMs.
* Blue/Solid empty fuel bar.
* 60 points for every bomb destroyed.

Set 3 :
* 8Kbit ROMs.
* Blue/Solid empty fuel bar.
* 300 points for every seven bombs destroyed.

- SCORING -

Blue Alien : 20 points
Purple Alien : 30 points
Green Alien : 40 points
Yellow Alien : 50 points
'GS' Alien : 300 or 950 points
Bomb : 60 or 300 points per seven bombs destroyed (depends on what version machine you play, see 'Updates' section).
Fuel Bonus : 3000, 6000 or 9000 points
Spaceship Bonus : 5000 points/spaceship

- TIPS AND TRICKS -

* When you start the game, your fighter will be in the middle at the bottom of the screen. The alien spaceships have two ways they shoot at your fighter. They either shoot straight down or they shoot diagonally. You must take out all the alien spaceships on a screen. If you fail to do so, you will have to deal with their full complement again and your fighter will be set at the next higher level. If you happen to get killed during a wave, you only have to deal with the remaining alien spaceships.

* Fuel is a precious commodity in this game. You may be able to let one or two waves of aliens escape but you will really be pressed to finish the entire round with enough fuel. If your fuel runs out, your game is over regardless of how many fighters you have left.

* You can only have one shot on the screen at a time. This means you will need to plan your shots and don't fire unless you need to.

* The first four waves of alien spaceships, come down in distinct formations. Understanding how these formations are set up is the key to taking them out quickly.
1) The Blue Aliens come down in a 'pyramid-type' formation. Starting from the bottom, the numbers are five at the bottom, three at the next level, two at the next level, and one at the top.
2) The Purple Aliens come down in two straight lines. With six in the bottom line and six in the top line.
3) The Green Aliens come down in a haphazard-type formation. They move back and forth across the screen and they are the hardest spaceships to deal with.
4) The Yellow Aliens come down in three rows with five spaceships per row.

* As you shoot the alien formations, you will notice that the remaining alien spaceships will speed up. The key is to shoot them high up on the screen so that you are not desperately trying to take out the last ones at the bottom. This also means taking out the bottom attackers first to give yourself some 'breathing' room.

* In addition to the alien spaceships, you must be wary of the bombs that drop down. When you are lining up your shots at the alien spaceships, always be aware of where the bombs may be heading and act accordingly.

* On the fifth wave, you will have to deal with the 'GS' mother ship. Its shots are pretty easy to avoid and it must be hit dead center to stop it, collect the points, and refuel your fighter for the next round.

* There is a 10k bonus trick. Normally, if you hit the GS mother ship with your first shot you get 950 points, otherwise you get 300 points. However, if you miss with your first shot and then destroy it with your 55th shot (counting from the beginning of the level, or when you start with a new ship) you get 10,000 points! There are 4 waves per level - 11 enemies on the 1st, 12 on the 2nd and 3rd, and 15 on the 4th (50 total), so you can miss 3 times (or hit bombs) before you reach the mother ship.

- SERIES -

1. Astro Fighter [Upright model] (1979)
2. Super Astro Fighter [Model DT-109] (1981)

- PORTS -

* COMPUTERS:
Tangerine Microtan 65 [EU]
Tandy Color Computer [US] (1982) "Astro Blast"
ZX-Spectrum [EU] (1983) "Starclash" : Micromega (UK), programmed by Derek Brewster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130&o=2