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Avalanche

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
  14. High scores
Download avalnche.zip (12 KB)
Snapshot

Game infos

Description Avalanche
Name avalnche
Manufacturer Atari
Year 1978
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .033b06
Romset size 12 KB
Romset file 6 files
Romset zip 4 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Ball & Paddle

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
paddle 64 183 50 10 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 30611.c2 2048 0ad07f85 5a1a873b14e63dbb69ee3686ba53f7ca831fe9d0 maincpu 7800 good no
arcade 30612.d2 2048 3f975171 afe680865da97824f1ebade4c7a2ba5d7ee2cbab maincpu 6800 good no
arcade 30613.e2 2048 47a224d3 9feb7444a2e5a3d90a4fe78ae5d23c3a5039bfaa maincpu 7000 good no
arcade 30614.c3 2048 a12d5d64 1647d7416bf9266d07f066d3797bda943e004d24 maincpu 7800 good no
arcade 30615.d3 2048 3e1a86b4 3ff4cffea5b7a32231c0996473158f24c3bbe107 maincpu 6800 good no
arcade 30616.e3 2048 f620f0f8 7802b399b3469fc840796c3145b5f63781090956 maincpu 7000 good no

Chips list

name tag type clock
DISCRETE discrete audio
M6502 maincpu cpu 756000
Speaker mono audio

Categories

MAMEinfo

0.33b6 [Mike Balfour]


Artwork available


Bugs:

- Clone cascade: Emulated Cascade has a background white noise. f205v (ID 00381)


WIP:

- 24th February 2012: 3D ARCADE - New Atari 3D cabinet model for Avalanche.

- 0.145u1: hap tweaked layout in Avalanche.

- 0.135u1: Fabio Priuli added driver data struct and save state support to Avalanche.

- 0.128u4: Derived clocks from crystals in Avalanche [Luigi30].

- 0.123u4: RasnAckeR improved dipswitch definitions, added DIP locations and simplified input ports in Avalanche. Added 2x 'Unused' dipswitch.

- 26th November 2006: Mr. Do - Avalanche bezel has a nice, shiny, new frame, thanks Aaron and Ad_Enuff.

- 0.95u3: Added clone Cascade (Sidam 1978).

- 14th April 2005: f205v dumped Sidam's Cascade a clone of Atari's Avalanche. There are a number of changes in the code, and the Spanish language option has been replaced with Italian.

- 0.84u6: Added 'Service Mode' dipswitch.

- 0.79: Fixed cpu1 rom loading.

- 0.69: Derrick Renaud changed to discrete sounds in Avalance and added missing top rocks sound (Aud0 trigger). Removed 2x DAC sound.

- 0.37b15: Changed palettesize from 2 to 32770 colors.

- 1st May 2001: Aaron Giles added overlay support for Avalance.

- 0.36b14: Changed palettesize to 2 colors.

- 0.33b6: Mike Balfour added 'Avalanche' (Atari 1978).

- 27th May 1998: Dumped Avalanche.


Recommended Games (Skill):

Catch

Avalanche

Sundance

Crazy Balloon

Kick

Quantum

Marble Madness

Speed Coin

Cameltry

Borench

Pango Fun

Frantic Fred

The Irritating Maze

Monkey Ball

Monster Farm Jump

History


Arcade Video game published 41 years ago:

Avalanche (c) 1978 Atari.

Avalanche is a 2-D game of skill. You control a multi-storied platform with a spinner-knob. Your goal is to prevent the falling rocks from ever reaching the ground. There are six rows of rocks to deal with. You start with a 6-storied platform and you lose one platform per row of rocks cleared. You score points for those rocks you prevent from reaching the ground. Of course, the farther the row of rocks, the smaller and faster they become. Your ultimate goal is to get enough points so that you can continue your game should you lose your first one. Get your hard hat out and prepare to catch some rogue rocks.

- TECHNICAL -

Cabinet dimensions : 66'' (168cm) high x 26'' (66cm) wide x 27'' (68cm) deep. Monitor : 23'' B/W.

Game ID : 030574

Main CPU : MOS Technology M6502 (@ 756 Khz)
Sound Chips : Discrete circuitry.

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2

Players : 1
Control : Rotating knob (LEFT and RIGHT)
Buttons : 1 (SERVE)

Avalanche shipped in a cool looking black and white cabinet. It has three-color painted sideart which shows a group of falling boulders. This title does not have a marquee, instead the monitor bezel extends all the way to the top of the cabinet (this game was seldom converted because of that). The monitor bezel is decorated with a brownish scene of dirt and rocks, and has a clear semi-circular are that shows the black and white monitor within. The game uses a set of color overlays to simulate color on the otherwise monochrome screen. The control panel is decorated with a brown overlay showing large cracks in the earth, and it has a single optical spinner mounted in the center, with buttons far off to each side.

- TRIVIA -

Released in April 1978.

1978 proved to be a pivotal year in the arcade industry. Atari was still the big name in arcade games, but that title would soon be threatened. A relatively unknown company out of Japan called Taito partnered up with the well known company Midway in the United States. The game that took the world by storm was called "Space Invaders". It proved to be such a huge success, quarter shortages were reported due to all the gameplay. This also meant that other arcades that came out during 1978 received significantly less patronage. Therefore, Avalanche didn't do very well at the arcades. Many of Atari's games from this period were based more on the skill of the player then anything else. Although Atari released many memorable arcade games after this period, times would never be the same. With the big videogame collapse during the early 80's coupled with poor management, Atari started a downward spiral it would never recover from.

This game was released by Sidam as "Cascade".

David Nelson of holds the official record for this game with 2,453 points on March 21, 2004.

- SCORING -

The score for each rock corresponds to its row number. Rows are numbered 1-6 starting from the lowest row and moving up. Therefore, the rocks values are :
Row 1 : 1 point
Row 2 : 2 points
Row 3 : 3 points
Row 4 : 4 points
Row 5 : 5 points
Row 6 : 6 points

- TIPS AND TRICKS -

* When you start the game, you will see six rows of rocks. Each row contains 32 rocks in it. At the bottom of the screen you will have your six-story platform to catch the falling rocks. Gameplay starts as soon as you press the SERVE button or after five seconds, whichever comes first. First, you must know how the game works so you can better play it :
1) You start with a six-story platform. Each time a row of 32 rocks is cleared (either by you catching it or it hits the ground), you lose one story and the remaining platform(s) become shorter.
2) Every two rows of rocks (64 rocks) become smaller then the previous two rows. In addition, they travel faster down toward your platform(s).
3) If you happen to clear out all six rows of rocks, the game will reload the top with more rocks. You will now start with a three-story platform. If you clear those rows, it will be a two-story platform. The final re-loading of rocks will give you a single platform to catch rocks with. You can only have a maximum of three rock refills (not counting the initial rocks at the beginning of the game).

* The maximum score you can get on each level is 687 points.

* When you are playing the game, only concentrate on catching the rocks with your bottom platform. If you have a multi-storied platform, you will catch a lot of the rocks before they even reach the bottom platform. Of course, in the later rows, this won't be the case.

* If you happen to get a miss, all the rocks that were falling will be placed back at the top (including the one you missed).

* Learn not to spin the control knob. This prevents you from losing control of where your platform is. Instead, learn how to turn it gently to where you need to go. There is enough time to move from side to side.

* Speaking of placement, always try to keep near the middle. That way you can react faster to where the rocks are falling instead of going all the way left or right all the time.

* Whenever you either clear a screen or get enough points for extended play, there is a couple of second delay while the board sets up.

- STAFF -

Designed & programmed by : Dennis Koble

- PORTS -

* CONSOLES:
Atari 2600 ("Kaboom!")

* COMPUTERS:
Atari 400/800 (1980, "Avalanche") by Dennis Koble
Vic 20 ("The Sky is Falling")
Tandy Color Computer 2 (1981, "Popcorn")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=153&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys___________________________2.497
gerhard_schindler_______________1.399
nicky634________________________1.154
hulkiii___________________________296