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Cascade

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
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Game infos

Description Cascade
Name cascade
Manufacturer bootleg? (Sidam)
Year 1978
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .095u3
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Ball & Paddle

Parent and clones

Parent avalnche : Avalanche (1978)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 1
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
paddle 64 183 50 10 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 240 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 10005.1a 1024 54774594 03e013b563675fb8a30bd69836466a353db9bfc7 maincpu 6800 good no
arcade 10005.1b 1024 fd9575ad ed0a1343d3c0456d458561256d5ee966b6c213f4 maincpu 6c00 good no
arcade 10005.2a 1024 12857c75 e42fdee70bd19d6f60e88f106a49dbbd68c591cd maincpu 7000 good no
arcade 10005.2b 1024 26361698 587cc6f0dc068a74aac41c2cb3336d70d2dd91e5 maincpu 7400 good no
arcade 10005.3a 1024 d1f422ff 65ecbf0a22ba340d6a1768ed029030bac9c19e0f maincpu 7800 good no
arcade 10005.3b 1024 bb243d96 3a387a8c50cd9b0db37d12b94dc9e260892dbf21 maincpu 7c00 good no

Chips list

name tag type clock
DISCRETE discrete audio
M6502 maincpu cpu 756000
Speaker mono audio

Categories

History


Arcade Video game published 41 years ago:

Cascade (c) 1978 Sidam.

Cascade is a 2-D game of skill. You control a multi-storied platform with a spinner-knob. Your goal is to prevent the falling rocks from ever reaching the ground. There are six rows of rocks to deal with. You start with a six-storied platform and you lose one platform per row of rocks cleared. You score points for those rocks you prevent from reaching the ground. Of course, the farther the row of rocks, the smaller and faster they become. Your ultimate goal is to get enough points so that you can continue your game should you lose your first one. Get your hard hat out and prepare to catch some rogue rocks.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 756 Khz)
Sound Chips : Discrete circuitry.

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 1
Control : paddle
Buttons : 1

- TRIVIA -

This game is also known as "Avalanche".

- SCORING -

The score for each rock corresponds to its row number. Rows are numbered 1-6 starting from the lowest row and moving up. Therefore, the rocks values are :
Row 1 : 1 point
Row 2 : 2 points
Row 3 : 3 points
Row 4 : 4 points
Row 5 : 5 points
Row 6 : 6 points

- TIPS AND TRICKS -

* When you start the game, you will see six rows of rocks. Each row contains 32 rocks in it. At the bottom of the screen you will have your six-story platform to catch the falling rocks. Gameplay starts as soon as you press the SERVE button or after five seconds, whichever comes first. First, you must know how the game works so you can better play it :
1) You start with a six-story platform. Each time a row of 32 rocks is cleared (either by you catching it or it hits the ground), you lose one story and the remaining platform(s) become shorter.
2) Every two rows of rocks (64 rocks) become smaller then the previous two rows. In addition, they travel faster down toward your platform(s).
3) If you happen to clear out all six rows of rocks, the game will reload the top with more rocks. You will now start with a three-story platform. If you clear those rows, it will be a two-story platform. The final re-loading of rocks will give you a single platform to catch rocks with. You can only have a maximum of three rock refills (not counting the initial rocks at the beginning of the game).

* The maximum score you can get on each level is 687 points.

* When you are playing the game, only concentrate on catching the rocks with your bottom platform. If you have a multi-storied platform, you will catch a lot of the rocks before they even reach the bottom platform. Of course, in the later rows, this won't be the case.

* If you happen to get a miss, all the rocks that were falling will be placed back at the top (including the one you missed).

* Learn not to spin the control knob. This prevents you from losing control of where your platform is. Instead, learn how to turn it gently to where you need to go. There is enough time to move from side to side.

* Speaking of placement, always try to keep near the middle. That way you can react faster to where the rocks are falling instead of going all the way left or right all the time.

* Whenever you either clear a screen or get enough points for extended play, there is a couple of seconds delay while the board sets up.

- PORTS -

* CONSOLES:
Atari 2600 ("Kaboom!")

* COMPUTERS:
Vic 20 ("The Sky is Falling")
Tandy Color Computer 2 ("Popcorn")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3991&o=2