Manufacturers

Loading

Batman Forever (2.02)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Display
  7. Configurations
  8. Roms list
  9. Chips list
  10. Samples list
  11. Categories
  12. History
Snapshot

Game infos

Description Batman Forever (2.02)
Name batmanf2
Manufacturer Sega
Year 1995
Runnable yes
System arcade /
Number of players Pinball
Added to MAME .177
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Electromechanical

Parent and clones

Parent batmanf : Batman Forever (4.0) (1995)

Sound infos

Sound_channels 3

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound preliminary
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 1
Input buttons
Input coins 3

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 192 64 60 737280 192 0 192 64 0 64

Configuration

name tag mask
Language
Name English
Value 16
Default yes
Name German
Value 0
Default no

decocpu:DIAGS
16

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade batcpua.202 65536 3e2fe40b afacbbc8af319110149b25c35ef03dcf019ca8da maincpu 0 good no
arcade bmfrom0.200 524288 17086824 37f2d463d7cc15739fb18000c81dbc1e79c1549a cpu3 0 good no
arcade bmfrom3.200 524288 9c8a9a8f 8dce048cac657da66478ae0b6bd000a2648a118a cpu3 1 good no
arcade bmfu17.bin 524288 edcd5c10 bmfu17.bin 561f22fb7817f64e09ef6adda646f58f31b80bf4 bsmt 0 good no
arcade bmfu21.bin 524288 e41a516d bmfu21.bin 9c41803a01046e57f8bd8759fe5e62ad6abaa80c bsmt 80000 good no
arcade bmfu7.bin 65536 58c0d144 bmfu7.bin 88a404d3625c7c154892282598b4949ac97de12b soundcpu 0 good no

Chips list

name tag type clock
BSMT2000 decobsmt:bsmt audio 24000000
M68000 decodmd:dmdcpu cpu 12000000
M6808 decocpu:maincpu cpu 4000000
M6809 decobsmt:soundcpu cpu 1789790
Samples samples audio
Speaker decobsmt:rspeaker audio
TMS32015 decobsmt:bsmt:bsmt2000 cpu 24000000

Samples list

name
bumper
chime1
chime2
chime3
chime4
coil_coinlockout_engage
coil_coinlockout_release
coinin
drop_target_reset
hole
kickback
knocker
outhole
relay_engage
relay_release
sling
solenoid_engage
solenoid_release

Categories

History


Pinball published 24 years ago:

Batman Forever (c) 1995 Sega Pinball, Incorporated.

- TECHNICAL -

Sega Version 3 (BSMT2000)
Model Number : 38

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola 68000 (@ 6 MHz)
Sound chips : BSMT2000 (@ 24 MHz)

This game uses the larger 192x64 pixel DMD.

- TRIVIA -

Released in July 1995. Based on the 1995 hit movie, directed by Joel Schumacher. The game features genuine speech clips from the movie.

Approximately 2,500 units were produced.

- UPDATES -

REV. 3.0
REV. 3.02
REV. 4.0
REV. 4.01

- TIPS AND TRICKS -

* Instructions:
SKILL SHOT - Pull Gun Trigger for award shown in the Video Display.
TOP LANES - Complete BAT to advance Bonus X.
MULTIBALL - Complete the CAVE targets to lite lock at Vertical Up-Kicker next to the 'U-Turn Mini' Ramp. Lock 3 balls to start Multiball.
BATWING - Shoot the Middle, Right, & 'U-Turn Mini' Ramps to ready the BATWING CANNON.Shoot the Left Ramp when lit to arm the BATWING: pull the trigger to shoot the ball at the lit targets.
ROVING BATS - Shoot the flashing Bat Shots during single ball play. Completing all shots begins the CIRCUS COUNTDOWN.
TWO FACE COINS - Match Good Heads Coins for Hold Bonus. Match Bad Heads Coins for 22 million. Mismatch and rematch Good Heads & Bad Heads Coins to relite Laser Kick and 10 million.
GOTHAM EVENTS - Complete the '?' targets to light GOTHAM EVENT. The Gun Trigger locks in the event. Play all of the 7 GOTHAM EVENTS, match both pairs of Coins, and complete the Roving Bats to play the FOREVER GOTHAM EVENT!

* Pressing both flipper buttons simultaneously will launch the ball (if it is in the plunger lane).

* After a certain number of slingshot hits, after a 3 second lag, a giant bat will appear on the screen and screech at you. If you hit the trigger then you will get 50M extra points.

- STAFF -

Design by : Paul Leslie, Joe Kaminkow
Art by : Morgan Weistling, Mark Raneses, Jeff Busch
Dots/Animation by : Kurt Andersen, Jack Liddon
Music & Sound by : Brian Schmidt
Software by : Brian Rudolph, John Carpenter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5210&o=2