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Batsugun (Korean PCB)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Configurations
  9. Dipswitchs
  10. Roms list
  11. Chips list
  12. Categories
  13. History
Snapshot

Game infos

Description Batsugun (Korean PCB)
Name batsugunb
Manufacturer Toaplan
Year 1993
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .172
Romset size 0 B
Romset file files
Romset zip 0 B
Language Korean
Genre Shooter

Parent and clones

Parent batsugun : Batsugun (1993)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 320 240 59.637405 6750000 432 0 320 262 0 240

Configuration

name tag mask
Region
Name Europe
Value 144
Default yes
Name Europe (Taito Corp.)
Value 128
Default no
Name Hong Kong
Value 48
Default no
Name Hong Kong (Taito Corp.)
Value 32
Default no
Name Japan
Value 240
Default no
Name Japan (Taito Corp.)
Value 208
Default no
Name Korea
Value 16
Default no
Name Korea (Unite Trading)
Value 0
Default no
Name Southeast Asia
Value 112
Default no
Name Southeast Asia (Taito Corp.)
Value 96
Default no
Name Taiwan
Value 80
Default no
Name Taiwan (Taito Corp.)
Value 64
Default no
Name USA
Value 176
Default no
Name USA (Taito Corp.)
Value 160
Default no

JMPR
240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade large_rom1.bin 524288 c9de8ed8 8de9acd26e83c8ea3388137da528704116aa7bdb maincpu 0 good no
arcade rom1.bin 524288 8e339897 80e84c291f287c0783bddfcb1b7ebf78c154cadc gp9001_1 100001 good no
arcade rom10.bin 524288 86b2c6a9 b3f39246012c6cd9df69a6797d56479523b33bcb gp9001 200000 good no
arcade rom11.bin 524288 ed72fe3e 5c0f4d5cc84b45e1924dacfa4c0b602cc1600b2f gp9001 100000 good no
arcade rom12.bin 524288 d25affc6 00803ae5a2bc06edbfb9ea6e3df51f195bbee8cb gp9001 0 good no
arcade rom13.bin 262144 276146f5 tp030_2.bin bf11d1f6782cefcad77d52af4f7e6054a8f93440 oki 0 good no
arcade rom2.bin 524288 a457e202 4a9f2f95c866fc9d40af1c57ce1940f0a6dc1b82 gp9001_1 1 good no
arcade rom3.bin 524288 a7c4dee8 94e2dda067612fac810157f8cf392b685b38798b gp9001 300001 good no
arcade rom4.bin 524288 e7c1c623 0d8922ce901b5f74f1bd397d5d9c6ab4e918b1d1 gp9001 200001 good no
arcade rom5.bin 524288 fd44b33b 791cf6056a2dbafa5f41f1dcf686947ee990647d gp9001 100001 good no
arcade rom6.bin 524288 ddd6df60 3b46945c51e7b10b473d98916f075e8def336ce7 gp9001 1 good no
arcade rom7.bin 524288 8644518f 570141deeb796cfae57600d5a518d34bb6dc14d0 gp9001_1 100000 good no
arcade rom8.bin 524288 a2c6a170 154048ddc8ca2b4e9617e142d904ad2698b0ad02 gp9001_1 0 good no
arcade rom9.bin 524288 fda8ee00 d5ea617a72b2721386eb2dfc15b76de2e30f069c gp9001 300000 good no
arcade tp030_u19_gal16v8b-15.bin 279 f71669e8 tp030_u19_gal16v8b-15.bin ec1fbe04605fee864af4b01f001af227938c9f21 plds 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 16000000
OKI6295 oki audio 4000000
Speaker mono audio
V25 audiocpu cpu 16000000
YM2151 ymsnd audio 3375000

Categories

History


Arcade Video game published 26 years ago:

Batsugun (c) 1993 Toaplan.

A vertically scrolling shoot'em up game. As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player's ship.

As enemies are destroyed, the player gains experience points that are separate from the score. For every 288 experience points gained, the main gun will 'level up', becoming much stronger. This is analogous to experience points and leveling up in role playing games. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb.

The player can also grab P icons to increase the power of the current level gun. A maximum of five "P"s can be collected per experience level; getting more after this gives extra points instead.

Collecting B icons increases the number of bombs, to a maximum of 7.

Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost.

- TECHNICAL -

Game ID : TP-030

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 24.242 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shot, [B] Bomb

- TRIVIA -

Batsugun was released in February 1993.

BATSUGUN means 'Preeminence', 'Predominace' or 'By far the best'.
BATSU means 'Dominant', 'Outstanding' or 'Excel'.
GUN is originaly 'Group' or 'Brigade', but also means 'Common Level'.
BATSU also means a cross (X) mark, so there's an X under the logo of Batsugun.

Licensed to Taito for world distribution and to Unite Trading for Korea.

This is the last shoot'em up and the first 'non-endless' game by Toaplan. A special version of Batsugun existed, originally it was only for the AOU show (Arcade Operators Union, an arcade game show held in Japan every year) and not for sale. After the Toaplan bankruptcy, the board started to appear on the second hand market.

Heralded by some as the first 'maniac shooter', Batsugun involved employees who would go on to form and work at Cave and continue to work in this subgenre. Batsugun saw an evolution in the use of complex bullet and enemy patterns and player fire power and hit-box.

The scoring trick on the fourth boss (destroy the two giant laser cannons, let the tanks appearing from the hangars fill the ramps and become red, bomb for 59,630 points a tank) was one source of inspiration for "Battle Garegga"'s gameplay.

Pony Canyon released a limited-edition soundtrack album for this game (Batsugun - PCCB-00151) on 18/03/1994.

- TIPS AND TRICKS -

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

- STAFF -

Excecutive producer : Yuko Tataka
Programmers : Suki! Suki! Kohchan No-Make, Sigue Hayasato, Tsuneki Ikeda (Ikeda In Naeba), Yoshitatsu Sakai (the 3rd)
Graphic design : Yuko Tataka, Takeshi Kamamoto, Junya Inoue (Joker Jun)
Characters designed by : Junya Inoue (Joker Jun)
Musics composed by : Yoshitatsu Sakai (the 3rd)

- PORTS -

* CONSOLES:
Sega Saturn (1996) "Batsugun [Model T-20605G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=193&o=2