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Bomb Jack (set 2)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download bombjack2.zip (0 B)
Snapshot

Game infos

Description Bomb Jack (set 2)
Name bombjack2
Manufacturer Tehkan
Year 1984
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .009
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Platform

Parent and clones

Parent bombjack : Bomb Jack (set 1) (1984)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 01_h03t.bin 8192 8407917d 01_h03t.bin 318face9f7a7ab6c7eeac773995040425e780aaf audiocpu 0 good no
arcade 02_p04t.bin 4096 398d4a02 02_p04t.bin ac18a8219f99ba9178b96c9564de3978e39c59fd gfx4 0 good no
arcade 03_e08t.bin 4096 9f0470d5 03_e08t.bin 94ef52ef47b4399a03528fe3efeac9c1d6983446 chars 0 good no
arcade 04_h08t.bin 4096 81ec12e6 04_h08t.bin e29ba193f21aa898499187603b25d2e226a07c7b chars 1000 good no
arcade 05_k08t.bin 4096 e87ec8b1 05_k08t.bin a66808ef2d62fca2854396898b86bac9be5f17a3 chars 2000 good no
arcade 06_l08t.bin 8192 51eebd89 06_l08t.bin 515128a3971fcb97b60c5b6bdd2b03026aec1921 tiles 0 good no
arcade 07_n08t.bin 8192 9dd98e9d 07_n08t.bin 6db6006a6e20ff7c243d88293ca53681c4703ea5 tiles 2000 good no
arcade 08_r08t.bin 8192 3155ee7d 08_r08t.bin e7897dca4c145f10b7d975b8ef0e4d8aa9354c25 tiles 4000 good no
arcade 09_j01b.bin 8192 c668dc30 09_j01b.bin 51dd6a2688b42e9f28f0882bd76f75be7ec3222a maincpu 0 good no
arcade 10_l01b.bin 8192 52a1e5fb 10_l01b.bin e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b maincpu 2000 good no
arcade 11_m01b.bin 8192 b68a062a 11_m01b.bin 43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8 maincpu 4000 good no
arcade 12_n01b.bin 8192 1d3ecee5 12_n01b.bin 8b3c49e21ea4952cae7042890d1be2115f7d6fda maincpu 6000 good no
arcade 13_r01b.bin 8192 bcafdd29 d243eb1249e885aa75fc910fce6e7744770d6e82 maincpu c000 good no
arcade 14_j07b.bin 8192 101c858d 14_j07b.bin ed1746c15cdb04fae888601d940183d5c7702282 sprites 4000 good no
arcade 15_l07b.bin 8192 013f58f2 15_l07b.bin 20c64593ab9fcb04cefbce0cd5d17ce3ff26441b sprites 2000 good no
arcade 16_m07b.bin 8192 94694097 16_m07b.bin de71bcd67f97d05527f2504fc8430be333fb9ec2 sprites 0 good no

Chips list

name tag type clock
AY-3-8910A ay3 audio 1500000
Speaker mono audio
Z80 audiocpu cpu 3000000

Serie

Serie : BombJack
  1. Bomb Jack (set 1) (1984)
  2. Bomb Jack (set 2) (1984)
  3. Bomb Jack (Tecfri, Spain) (1984)
  4. Bomb Jack (1985)
  5. Bomb Jack (Jpn) (1985)
  6. Bomb Jack (UK) (1986)
  7. Bomb Jack (UK) (1986)
  8. Vs. Mighty Bomb Jack (Japan) (1986)
  9. Bomb Jack (Euro, Budget) (1988)
  10. Bomb-Jack (1991)
  11. Bomb Jack (Euro) (1992)
  12. Bombjack Twin (set 1) (1993)
  13. Bombjack Twin (set 2) (1993)
  14. Bombjack Twin (prototype? with adult pictures, set 1) (1993)
  15. Bombjack Twin (prototype? with adult pictures, set 2) (1993)
  16. Bomb Jack (Bra) (2004)
  17. Bomb Jack (Spa) (2004)

Categories

History


Arcade Video game published 35 years ago:

Bomb Jack (c) 1984 Tehkan.

Bomb Jack is a fast-moving platform game in which the aim is to collect all of the bombs on each level before progressing to the next. A variety of constantly spawning mechanical enemies patrol the platforms and airspace so the longer a player takes to collect all of the bombs, the more difficult progress becomes.

Extra point bonuses are awarded for collecting bombs with their fuses lit. Only one bomb at any time has a lit fuse, and collecting twenty or more of these lit bombs on any given level will earn the player points bonus (see TIPS AND TRICKS for details). Jack is pursued around each level by the spawning enemies and when he gets killed, he drops down to the nearest platform, always landing on his head.

A 'Powerball' appears at semi-regular intervals and moves diagonally around the screen. If the player manages to grab this, all of the level's monsters are frozen for several seconds and can then be killed by having Jack fly into them (similar to the 'Powerpill' feature in "Pac-Man"). Collecting the Bonus 'B' symbols will increase the amount of points awarded for collecting bombs with their fuses lit. Picking up an 'Extra' symbol awards the player with an additional life, while catching the 'Special' symbol will give the player an extra credit.

Each of Bomb Jack's levels feature one of five different background pictures, some of which represent famous historical landmarks. They are: the Sphinx in Egypt, the Acropolis in Greece, Castle Neuschwanstein in Bavaria, skyscrapers and a cityscape by night. While the backgrounds themselves are repeated as the game progresses, the platform layouts for each level are completely different. At least until level 18, after which the levels are repeated.

The basic play mechanic of collecting objects to clear a level, as well as the powerball feature, is hugely reminiscent of Namco's seminal "Pac-Man".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz)

Control : 8-way joystick
Buttons : 1 (JUMP)

- TRIVIA -

Bomb Jack was released in October 1984.

The original idea for Bomb Jack was conceived by Michitaka Tsuruta, lead designer for Guzzler and Solomon's Key, under the supervision of Kazutoshi Ueda, the genius behind Mr. Do, Lady Bug and other Universal coin-ops.

Curiously enough, the infamous Sphinx in the opening round was not rendered by the graphic designer of the game, but by Tsukasa Masuko, the sound designer. Tsuruta-san recalls how roles in Japanese development teams were quite interchangeable, in those early years.

Round 1 music is the ending song from the Japanese animated cartoon series 'Spoon Oba-san', sung by the ultra-popular Mari Ijima (Lynn Minmay's voice in Macross). The anime was aired in 1983... at that time, Bomb Jack development was just starting : something more than a coincidence, then.
Round 2 features the music of 'Lady Madonna', by The Beatles. Tsuruta-san, recalls that rights were paid for the licensed music at the time; still, later ports (PS2 and Xbox) come with a replaced soundtrack (mostly the Vs. Mighty Bomb Jack score).

"Bomb Jack II" has nothing really to do with Tekhan or Tecmo : it was developed by British Elite Systems for European home computers only, in an attempt to follow the huge success of the Bomb Jack coin-op conversion. They basically bought the license for the name, and then proceeded to create a mediocre maze game.

Giauco Bondavalli holds the official record for this game with 20,010,960 points on November 3, 1984.

Alfa Records released a limited-edition soundtrack album for this game (Tecmo Game Music - 28XA-95) on 25/09/1986.

- UPDATES -

The older version (set 2) says 'YOU ARE LUCY' instead of 'YOU ARE LUCKY'.

- SCORING -

Jumping, hitting a wall or falling from a platform : 10 points x bonus multiplier value.
Normal bomb : 100 points x bonus multiplier value.
Firebomb : 200 points x bonus multiplier value.

(P) Power : 100 when blue, 200 when red, 300 when purple, 500 when green, 800 when cyan, 1,200 when yellow and 2,000 points when grey x bonus multiplier value.

(B) Bonus Multiplier: 1,000 points x bonus multiplier value.
(E) Extra Life : 1,000 points x bonus multiplier value plus an extra life.
(S) Special : 1,000 points x bonus multiplier value plus a free credit.

Killing monsters while (P) is active : 100, 200, 300, 500, 800, 1,200 and 2,000 points. These are all multiplied by the current bonus multiplier value.

End of level bonus :
23 firebombs defused : 50,000 points.
22 firebombs : 30,000 points.
21 firebombs : 20,000 points.
20 firebombs : 10,000 points.

- TIPS AND TRICKS -

* A little information about the appearance of the powerball : the rule is very simple and you just have to look at the colour at the left and right of the multiplicator number, its size grows as you collect bombs.

1) Take a 'lit bomb' and you get 1 point ahead for the next Powerball. Take a non-lit bomb and you'll get 0.5 point for the next Powerball. When you achieve 10 points, the powerball appears. Your powerball points don't grow if either the powerball is there or if the 'power music' is playing, so avoid collecting bombs when it's not necessary.

2) The powerball can have different score values when taking it. When it appears, jump or hit a wall and its colour will change. The colours and score values are blue (100 points), red (200 points), purple (300 points), green (500 points), turquoize (800 points), yellow (1000 points) and grey (2000 points).

3) The 'B' bonus coin adds 1 to the multiplicator value and appears each 5,000 points, but only if you 'pass' these 5,000 points when not taking a 'B' coin. For example, your multiplicator is 2x, your score is 9,000 and you take a 'B' coin; giving you 1,000x2 = 2,000 points which makes a total of 11,000 points. A 'B' coin should then appear because you have passed the 10,000 points, but doesn't because you took a 'B' coin to achieve this score so you'll have to wait for 15,000 points to get a new 'B' coin. The multiplicator limit is X5.

* An important piece of information to remember is that you can pick up the bombs in a certain order to earn maximum points. If you pick up most of the bombs while their fuses are lit, you get the following bonuses :
20 - 10,000 pts.
21 - 20,000 pts.
22 - 30,000 pts.
23 - 50,000 pts.
So of course, you'll want to try to get 23 each time (This is of course, VERY difficult!). The P (Power) coin appears after every ninth bomb is collected. The points value of the P coin ranges from 100 (Blue) to 2,000 (Silver). Since the color changes each time BJ jumps, you can control the bonus level by making small jumps until the coin turns silver.

* The B (Bonus) coin appears every 5,000 points, and advances the bonus multiplier by 1. There is a maximum of 5 B coins per level.

* Picking up the S (Special) coin awards one free credit. It will also take you to the next level automatically.

* You can control where the mechanical bird appears by holding the joystick in the opposite direction. Example : Hold the joystick to the Right as soon as the round starts and the mechanical bird appears on the left of the screen. If the stick is held diagonally, the bird appears in the opposite corner.

* When you start a level, and directly go to left or right, bird(s) will appear on the other side : it's useful to put them where you want in order to make this level easier, levels 7, 8 & 9 are good examples for that.

- SERIES -

1. Bomb Jack (1984, Arcade)
2. Bomb Jack II (1986, C64)
3. Mighty Bomb Jack [Model TCF-MB] (1986, Famicom)
4. Bomb Jack Twin (1993, Arcade)

- STAFF -

Director : Michitaka Tsuruta
Programmer : Michishito Ishizuka
Music & Sound Design : Tsukasa Masuko
Graphic & Character Design : Rie Ishizuka (aka Rie Yatomi)
Producer : Kazutoshi Ueda

- PORTS -

* CONSOLES:
[JP] Sega SG-1000 (1985) "Bomb Jack [Model C-61]"
Sega SG-1000 [CN] (198?) "Chaoren"
[EU] Nintendo Game Boy (1992)
Nintendo Game Boy Advance (2002) "Bomb Jack World" [Prototype]
[JP] Sony PS2 (nov.25, 2004) "Tecmo Hit Parade [Model SLPS-20401]"
[US] Microsoft XBOX (sept.14, 2005) "Tecmo Classic Arcade"
[EU] Microsoft XBOX (oct.21, 2005) "Tecmo Classic Arcade"
[JP] Microsoft XBOX (oct.27, 2005) "Tecmo Classic Arcade [Model C6E-0001]"
[JP] Sony PS4 [PSN] (june.19, 2014) "Arcade Archives - Bomb Jack [Model CUSA-00651]"
Sony PlayStation 4 [PSN] [US] (aug.18, 2015) "Arcade Archives - Bomb Jack [Model CUSA-00975]"

* COMPUTERS:
NEC PC8801 [JP] (1985)
Commodore 16 [US] [EU] (1986)
[US] Commodore C64 [EU] (1986)
Sinclair ZX Spectrum (1986)
[EU] Amstrad CPC (1986)
[EU] Atari ST (1986)
[EU] Commodore Amiga (1988)
[EU] Amstrad CPC (1989) "12 Top Amstrad Hits"

* OTHERS:
Mobiles phone [US] [Nokia 3410] (2002)

- CONTRIBUTE -

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