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Boot Hill

  1. Game infos
  2. Sound
  3. Driver
  4. Inputs
  5. Controls
  6. Display
  7. Adjusters
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download boothill.zip (8 KB)
Snapshot

Game infos

Description Boot Hill
Name boothill
Manufacturer Dave Nutting Associates / Midway
Year 1977
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .031
Romset size 8 KB
Romset file 4 files
Romset zip 5 B
Language English
Evaluation 30 to 40 (Amendable)
Genre Shooter

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no
positional 0 7 5 10 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 260 224 59.541985 4992000 320 0 260 262 0 224

Dipswitchs

Adjusters

name default
Music Volume 35

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade rome.cpu 2048 374529f4 18c57b79df0c66052eef40a694779a5ade15d0e0 maincpu 1800 good no
arcade romf.cpu 2048 3fdafd79 b18e8ac9df40c4687ac1acd5174eb99f2ef60081 maincpu 1000 good no
arcade romg.cpu 2048 65a90420 9f36c44b5ae5b912cdbbeb9ff11a42221b8362d2 maincpu 800 good no
arcade romh.cpu 2048 1615d077 e59a26c2f2fc67ab24301e22d2e3f33043acdf72 maincpu 0 good no

Chips list

name tag type clock
8080 maincpu cpu 1996800
DISCRETE discrete audio
Speaker rspeaker audio

Serie

Serie : Gun Fight
  1. Gun Fight (set 1) (1975)
  2. Gun Fight (set 2) (1975)
  3. Boot Hill (1977)
  4. TV Arcade Series: Gunfighter/Moonship Battle (1977)
  5. Gunfighter (Euro) (1980)
  6. Big Challenge! Gun Fighter (1989)
  7. Gunfighter (198?)
  8. Gunfighter (198?)
  9. Gunfight (198?)
  10. Gunfight (198?)
  11. Gunfighter (UK) (1990)
  12. Gunfighter (UK) (1990)
  13. Gunfighter - The Legend of Jesse James (USA) (2001)

Categories

MAMEinfo

0.31 [Mike Balfour]


Artwork available


WIP:

- 0.129u6: Derrick Renaud fixed specification of Boot Hill discrete filters for shot and hit sounds doesn't agree with schematic.

- 0.112u3: Significant changes to the input system [Derrick Renaud]: IPT_PEDAL controls are now nothing special in the core. They can use any control like a paddle does. At the OS input level, the code has been changed to supply full joystick axis and the +/- axis. This means any half axis or full axis can be used for any emulated control. e.g., a pedal that only outputs Y- data can be used for the full range of the gun in Boot Hill. Or a full axis slider on a joystick can be used in its full range as an emulated pedal. INC now increases the pedal value, not DEC.

- 0.112u1: Derrick Renaud updated Boot Hill to use the new PORT_REMAP_TABLE. Removed Paddle control.

- 0.111u4: Zsolt Vasvari and Derrick Renaud added partial sound emulation and properly emulated shifter circuit in Boot Hill. Changed 8080 CPU1 clock speed to 1996800 Hz. Replaced Samples sound with Discrete.

- 2nd October 2006: Mr. Do - Replaced Boot Hill, thanks to better pics by Bobby Tribble. EDIT: Boot Hill has been fixed (forgot to crop the outsides of the bezel).

- 5th June 2006: 3D ARCADE - New 3D cabinet model for Boot Hill from BTribble.

- 0.104u3: Luigi30 fixed 'Time' dipsettings.

- 30th January 2002: Zsolt Vasvari made the artwork functions a bit faster, added the blue overlay for Phantom II and re-added the yellow overlay for Gunfight and the backdrop for Boot Hill.

- 17th September 2001: Adam Hourigan added artwork to Boot Hill.

- 0.31: Mike Balfour added 'Boot Hill' (Midway 1977). Control: The mouse aims the gun.

- 3rd January 1998: Kevin Klopp dumped Boot Hill.


Other Emulators:

* CottAGE

* Laser

* Retrocade


Recommended Games (Western):

Gun Fight

Outlaw

Boot Hill

Gunman

Dead Eye

Sheriff

Indian Battle

Lasso

Pioneer Balloon

Wild Western

The Tin Star

Bank Panic

Cheyenne

Wanted

Wild Gunman (PlayChoice-10)

Gun.Smoke

Express Raider

Iron Horse

Ninja Kazan

Showdown

Yukon

Blood Bros.

Mad Dog McCree

Mad Dog II: The Lost Gold

Sunset Riders

Sunset Riders (bootleg of Megadrive version)

Heated Barrel

Wild West C.O.W.-Boys of Moo Mesa

Lethal Enforcers II: Gun Fighters

Shooting Star

Charlie Ninja

Bang!

Rapid Fire (Western)

Johnny Nero Action Hero

Western Venture

History


Arcade Video game published 42 years ago:

Boot Hill (c) 1977 Midway.

A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders".

Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.

- TECHNICAL -

Game No. 612

This game was released in an upright dedicated cabinet, mostly yellow, but it was covered with stencil style painted cowboy sideart that showed two different cowboys on each side. The front of the machine had a few more cowboys painted on it (one with a black hat and one with a white hat). There was no marquee at all, the game had its title printed on the monitor bezel, which also showed a detailed cartoon scene of a few cowboys shooting it out in a graveyard on top of a hill. The game used a 23'' monochrome open frame monitor that was buried deep within the machine.

Cabinet dimensions : 26'' (66cm) Wide x 24'' (61cm) Deep x 67'' (170cm) High.

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick, 8-way joystick

- TRIVIA -

Boot Hill was released in March 1977.

On the surface, Boot Hill seemed to represent quite a leap forward in technological terms. The highly detailed and colourful backdrop was very striking for the time. It was, of course, achieved with something far simpler than a technological leap forward; the wholly unscientific method of having a drawn, printed backdrop over which the in-game monochrome graphics were projected, via a large mirror.

This game was one of several early video and non-video arcade games to feature, albeit briefly, in George Romero's horror movie classic 'Dawn of the Dead' (1977) - the sequel to 1968's 'Night of the Living Dead'. The scene, occurring roughly halfway through the film, features four survivors of a zombie holocaust who are seeking refuge from hordes of the walking dead in a giant shopping mall; which, of course, just happens to have an arcade. The version of Boot Hill played in the movie seems to be without the backdrop.

- SERIES -

1. Gun Fight (1975)
2. Boot Hill [No. 612] (1977)

- STAFF -

Designed and programmed by : Dave Nutting, Alan McNeil

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

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