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Bosconian (old version)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download boscoo.zip (0 B)
Snapshot

Game infos

Description Bosconian (old version)
Name boscoo
Manufacturer Namco
Year 1981
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .029
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent bosco : Bosconian (new version) (1981)

Sound infos

Sound_channels 1

Driver infos

Driver status imperfect
Driver emulation good
Driver color good
Driver sound good
Driver graphic imperfect
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 288 224 60.606061 6144000 384 0 288 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade bos1-1.1d 256 de2316c6 bos1-1.1d 0e55c56046331888d1d3f0d9823d2ceb203e7d3f namco 0 good no
arcade bos1-2.5c 256 77245b66 bos1-2.5c 0c4d0bee858b97632411c440bea6948a74759746 namco 100 good no
arcade bos1-3.2d 32 b88d5ba9 bos1-3.2d 7b97a38a540b7ca4b7d9ae338ec38b9b1a337846 proms 120 good no
arcade bos1-4.2r 256 9b69b543 bos1-4.2r 47af3f67e50794e839b74fe61197af2228084efd gfx3 0 good no
arcade bos1-5.4m 256 4e15d59c bos1-5.4m 3542ead6421d169c3569e121ec2be304e108787c proms 20 good no
arcade bos1-6.6b 32 d2b96fb0 bos1-6.6b 54c100ec9d173d7dd48a453ebed5f625053cb6e0 proms 0 good no
arcade bos1-7.7h 32 87d61353 bos1-7.7h c7493e52662c921625676a4a4e8cf4371bd938b7 proms 140 good no
arcade bos1_1.3n 4096 0d9920e7 e7633233f603ccb5b7a970ed5b58ef361ef2c94e maincpu 0 good no
arcade bos1_10.5m 4096 e571e959 bos1_10.5m 9c81d7bec73bc605f7dd9a089171b0f34c4bb09a 52xx 1000 good no
arcade bos1_11.5k 4096 17ac9511 bos1_11.5k 266f3fae90d2fe38d109096d352863a52b379899 52xx 2000 good no
arcade bos1_13.5e 4096 e869219c bos1_13.5e 425614cd0642743a82ef9c1aada29774a92203ea gfx2 0 good no
arcade bos1_14.5d 4096 a956d3c5 bos1_14.5d c5a9d7b1f9b4acda8fb9762414e085cb5fb80c9e gfx1 0 good no
arcade bos1_2.3m 4096 2d8f3ebe bos1_2.3m 75de1cba7531ae4bf7fbbef7b8e37b9fec4ed0d0 maincpu 1000 good no
arcade bos1_3.3l 4096 c80ccfa5 bos1_3.3l f2bbec2ea9846d4601f06c0b4242744447a88fda maincpu 2000 good no
arcade bos1_4b.3k 4096 a3f7f4ab bos1_4b.3k eb26184311bae0767c7a5593926e6eadcbcb680e maincpu 3000 good no
arcade bos1_5c.3j 4096 a7c8e432 bos1_5c.3j 3607be75daa10f1f98dbfd9e600c5ba513130d44 sub 0 good no
arcade bos1_6.3h 4096 31b8c648 de0db24d385d2361ec989bf32388df8202ad535c sub 1000 good no
arcade bos1_7.3e 4096 d45a4911 bos1_7.3e 547236adca9174f5cc0ec05b9649618bb92ba630 sub2 0 good no
arcade bos1_9.5n 4096 09acc978 bos1_9.5n 2b264aaeb6eba70ad91593413dca733990e5467b 52xx 0 good no

Chips list

name tag type clock
DISCRETE discrete audio
MB8842 50xx_2:mcu cpu 1536000
MB8843 52xx:mcu cpu 1536000
MB8844 54xx:mcu cpu 1536000
Namco namco audio 96000
Speaker mono audio
Z80 sub2 cpu 3072000

Serie

Serie : Bosconian
  1. Bosconian (new version) (1981)
  2. Star Destroyer Bosconian (1981)
  3. Bosconian (Midway, new version) (1981)
  4. Bosconian (Midway, old version) (1981)
  5. Bosconian (old version) (1981)
  6. Bosconian (older version) (1981)
  7. Star Destroyer Bosconian (Jpn) (1984)
  8. Bosconian 87 (UK) (1987)
  9. Bosconian (1987)
  10. Bosconian (1988)
  11. Blast Off (Japan) (1989)
  12. Blast Off (19??)
  13. Star Destroyer Bosconian (Jpn) (19??)
  14. Bosconian (19??)

Categories

History


Arcade Video game published 38 years ago:

Bosconian - Star Destroyer (c) 1981 Namco.

Bosconian is a multi-directional space shooter where the player must destroy several enemy bases on each round while evading enemy ships, asteroids and mines. Enemy bases are destroyed either with a shot to the center or by shooting out all six base cannons. The player's ship is always positioned in the center of the screen with everything else scrolling around it as the player flies. A radar map to the right shows the position of the player, enemy bases, and occasional formation attack groups.

- TECHNICAL -

[Upright model]

Main CPU : Zilog Z80 (x3), MB88xx
Sound Chips : Namco 3-channel WSG, custom DAC (for speech), discrete circuitry (for the shot and explosions sounds)

Players : 2
Control : 8-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Bosconian was released in November 1981 in Japan.

The subtitle 'Star Destroyer' appears exclusively on the game's title screen.

Bosconian was famous for being the first game to have a continue feature.

The 'Spy Ship' in this game also makes a cameo appearance in "Galaga" as one of the three "transform" ships.

In the game "Ridge Racer", a car has this game as a sponsor. It is a white and red car named 'RT Bosconian'. Its sister car, from another Namco game is a white and blue car named 'RT Nebulasray'. They were used in "Ridge Racer", "Ridge Racer 2", "Ridge Racer 64", and "Ridge Racer DS".

The origin of the keywords in Bosconian (as in the 'Zwilniks of Boskone') is the Lensman space-opera saga, which in Japan always enjoyed high popularity.
Bosconian : Boskonian
I-Type missile : Eich
P-Type missile : Ploor
E-Type misslle : Eddore

Ken McLeod holds the official record for this game with 2,913,150 points on February 24, 1983.

Other releases:
"Bosconian - Star Destroyer [Cocktail Table model]" (Namco)

Export releases:
"Bosconian - Star Destroyer [Upright model] [No. 550]" (Midway)
"Bosconian - Star Destroyer [Mini-Myte model] [No. 555]" (Midway)
"Bosconian - Star Destroyer [Cocktail Table model] [No. 557]" (Midway)

- UPDATES -

In the NEW Namco version, the Enemy Base setup is different. Both versions have the same Enemy Base setups, but they are in different order as the rounds go up. This is also true regarding where your fighter starts at. For example, the setup for Round 4 on the other versions is the same as the setup for Round 6 on the new Namco version.

- SCORING -

Asteroid : 10 points
Cosmo Mine : 20 points
I-Type Missile (Looks like fighter) : 50 points
P-Type Missile (Looks like boomerang) : 60 points
E-Type Missile (Looks like Enemy Base Missile) : 70 points
Spy Ship : 200 or 400 points
Enemy Station Cannon : 200 points
Enemy Station : 1,500 points
Enemy Formation : 500, 1,000 or 1,500 points depending on missile type
Control Fighter in Formation (The off-colored fighter) : 100, 120 or 140 points (twice the normal missile value)

Bonus for no-miss clear (completing a round without dying) - this bonus is given only when the game is set to auto difficulty : multiplier x number of bases, the multiplier starts at 100 points and increases by 100 points each time you get the bonus up to 1,000 points.

- TIPS AND TRICKS -

* Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : Up(x5), Right(x6), Down, Left(x4). '(c) 1981 NAMCO LTD.' will be added at the bottom of the screen.

* The action starts immediately as soon as you start your game (the synthesized voice will state "Blast Off!" at the start of each new stage and each new life). Your fighter will be put on the screen. Your radar display will show how many space stations need to be taken out. The radar doesn't show, though, all the space debris all over the place and the enemy fighters (unless they are in formation). Your fighter stays in the middle of the screen.

* Be aware that the enemy missiles are faster than your ship. This means you will have to learn to use the joystick proficiently so that you can maneuver away from these enemy missiles attempting to commit suicide on your ship.

* At the beginning of the round, quickly look at your radar to determine where the Enemy Stations are. Then quickly figure out a systematic way of destroying them since time is one's enemy in this game. Just because they are lined up in a row doesn't mean that the missile bays are facing the same direction.

* By that same token, your ship fires lasers from both the front and back. This means if anything is trying to 'sneak' up on you, they won't stand a chance.

* Use the space debris to your advantage. You score points regardless of whether you hit the enemy, or if you use other means to assist, such as the mines or rocks. Just keep in mind that the space debris doesn't return until the next round.

* The Enemy Stations can be destroyed two ways :
1) The first way is to fire a shot directly into their missile bay. This is easy to do on the first two rounds. By round three, the missile bay has a door which opens and closes to make it more of a challenge. After round three, the station will fire a missile if your fighter is in the missiles path. You can easily destroy this missile with your ship.
2) The other way is to destroy all six cannons around the space station. This method also enables you to get more points in the long run. To do this, though, means you will have to deal with more enemy missiles since you have to constantly loop around to hit the cannons. In addition, the pods fire back on your ship.

* Enemy Stations can be oriented with the missile bay facing left/right or up/down. Keep this in mind if you are taking on multiple stations in one area. While you are pounding on one Enemy Station, three more may be firing at your ship to prevent you from destroying your target.

* The warning conditions tell you how safe it is for the moment :
1) GREEN means no enemies within view.
2) YELLOW means enemies present.
3) RED means that either you have taken too long or you failed to destroy the Spy Ship while it was within range, and the enemy is now moving twice as fast to ram you.

* You will also hear synthesized voice prompts stating "Blast Off!" at the start of each new round, "Alarm! Alarm!" when enemies attack, "Battle Stations!" when an enemy formation approaches, "Spy Ship Sighted!" when the Spy Ship appears, and "Condition Red!" when you enter the red condition.

* At regular intervals, a formation of enemy missiles will head toward your ship. You can see what the formation of these enemy missiles are in by looking at the area above the top, left corner of the radar. This will show you if they are in a line, checkerboard pattern, etc. You will also see this formation (represented by a red dot) on your radar screen. Some quick tips for tangling with formations :
1) Enemy formations always appear as a control missile with four missiles.
2) If you destroy the control missile, the other missiles will spread out. You can still destroy them but it is much harder to get the points for taking out the entire formation.
3) Try to maneuver in such a way as to be able to rapidly hit all the missiles. This is of course barring the fact there is no other things (rocks and mines) in the way that can destroy these missiles. This works well when they are in a line. If they are in a checkerboard pattern, you will have to move back and forth so you can hit everything but the control missile.
4) A synthesized voice stating 'Battle Stations' will announce when a formation is present.

* As mentioned before, if you take too long to take out the Enemy Stations, the condition will go to RED and enemy missiles will pour into the area with the only intent of ramming your ship. You will know this also by the sound the machine makes.

* Continue to fly erratic patterns (unless you are going after Enemy Stations or formations) because the enemy missiles do move quicker than you do plus you will probably be able to take them out more effectively.

* Just as in "Time Pilot", there is a way you can stay on a level for as long as you want (This works best on level 2) : Stay away from all the bases, and fly horizontally from left to right. Just fire continuously at all the formations that come at you. The other ships will never be able to come after you. There is no time limit in the game, and it never gets any harder. You can stay on this level for as long as you want. It takes a VERY LONG TIME, though, to get a LARGE score.

- SERIES -

1. Bosconian (1981)
2. Blast Off (1989)

- STAFF -

Designed and programmed by : Akira Takundai, Hurashi Nagumo
Music by : Nobuyuki Ohnagi

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]"
[AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]"
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
Nintendo Wii [Virtual Console Arcade] [JP] (nov.17, 2009)

* HANDHELDS:
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"
[JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]"
Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2"

* COMPUTERS:
[JP] MSX (1984)
[EU] Amstrad CPC (1987) "Bosconian '87"
[EU] Commodore C64 (1987) "Bosconian '87"
[EU] Sinclair ZX Spectrum (1987) "Bosconian '87"
[JP] Sharp X68000 (dec.1988) by Dempa Shinbunsha
PC 6001 [JP]
PC [MS Windows, CD-ROM] [JP] (dec.24, 1998) "Namco History Vol.4"
[EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
PC [MS Windows, CD-ROM] [AU] (may.19, 2006) "Namco Museum - 50th Anniversary"
Sord M5 [JP]

- CONTRIBUTE -

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