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Bubbles (Solid Red label)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. Chips list
  10. Categories
  11. History
Download bubblesr.zip (0 B)
Snapshot

Game infos

Description Bubbles (Solid Red label)
Name bubblesr
Manufacturer Williams
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .030
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Maze

Parent and clones

Parent bubbles : Bubbles (1982)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 1
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 292 240 60.096154 8000000 512 6 298 260 7 247

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade bubbles.6b 4096 4dd0450d bubbles.6b d55aa8fb8f2974ce5ba7155b01bc3e3622f202af maincpu 15000 good no
arcade bubbles.7b 4096 e0a26ec0 bubbles.7b 2da6213df6c15735a8bbd6750cfb1a1b6232a6f5 maincpu 16000 good no
arcade bubbles.9b 4096 b48559fb bubbles.9b 551a49a12353044dbbf28dba2bd860c2d00c50bd maincpu 18000 good no
arcade bubbles.snd 4096 689ce2aa bubbles.snd b70d2553f731f9a20ddaf9af2f93b7e9c44d4d99 soundcpu f000 good no
arcade bubblesr.10b 4096 8b396db0 88cab59ce7f07dfa15d1485d12ebab96d777ca65 maincpu d000 good no
arcade bubblesr.11b 4096 096af43e 994e60c1e684ae46ea791b274995d21ff5052e56 maincpu e000 good no
arcade bubblesr.12b 4096 5c1244ef 25b0f359c28291894381d73f4ba3a2b991a547f0 maincpu f000 good no
arcade bubblesr.1b 4096 dda4e782 ad6825ebc05931942ce1042f18e18e3873083abc maincpu 10000 good no
arcade bubblesr.2b 4096 3c8fa7f5 fd3db6c2abab7000d586ef1a4e425329da292144 maincpu 11000 good no
arcade bubblesr.3b 4096 f869bb9c ce276fc33136a527eefbbf35c2bcf1f0b9858740 maincpu 12000 good no
arcade bubblesr.4b 4096 0c65eaab c622906cbda07421a7024955f3b9e8d173f4b6cb maincpu 13000 good no
arcade bubblesr.5b 4096 7ece4e13 c6ec7145c2d3bf51877c7fb995d9732b09e04cf0 maincpu 14000 good no
arcade bubblesr.8b 4096 598b9bd6 993cc3fac58310d0e617e58e3a0753002b987df1 maincpu 17000 good no
arcade decoder.4 512 e6631c23 decoder.4 9988723269367fb44ef83f627186a1c88cf7877e proms 0 good no
arcade decoder.6 512 83faf25e decoder.6 30002643d08ed983a6701a7c4b5ee74a2f4a1adb proms 200 good no

Chips list

name tag type clock
M6808 soundcpu cpu 3579545
M6809 maincpu cpu 1000000
MC1408 dac audio
Speaker speaker audio

Categories

History


Arcade Video game published 37 years ago:

Bubbles (c) 1982 Williams.

In Bubbles you control a cartoon soap bubble inside a large sink. The object of the game is clean out the sink. You can safely scrub away ants, grease, and crumbs all the time. But sponges, roaches, brushes, and razor blades are deadly to a small bubble. Don't worry too much though, because your bubble grows in size as it swallows up the dirt in the sink. When it gets big enough it will be able to hit brushes and sponges (but still not razors).

- TECHNICAL -

Bubbles was available in four different cabinets - A standard wooden upright cabinet, a plastic DuraMold cabinet, a mini (or cabaret) cabinet, and a cocktail. All four different varieties are pretty rare. On top of there being four different cabinets, there were also two different ROM revisions (the 'Red' and 'Blue' revisions), making a grand total of eight different Bubbles machines.
* The standard upright is in a dark blue cabinet (which is identical to one of the alternate "Robotron - 2084" cabinets). It is decorated with painted sideart of a bunch of bubbles coming up from a drain. The marquee matches the design of the sideart perfectly (a 'Bubbles' logo on a dark blue background, some of them also showed the main character, but many of them did not). The control panel features an 8-Way optical joystick that has an incredible feel, but is prone to breakage.
* The DuraMold cabinet was a round cabinet made completely out of thick plastic. This was an experiment in making an indestructible arcade cabinet that would last forever. There were a few other DuraMold games made, but Bubbles was the most common one by far. The DuraMold Bubbles was a big blue plastic cylinder with no sideart. It had a curved marquee on top that had the same graphics as the standard upright. The control panel had the same joystick that the upright model used, but the graphics on it were more detailed (cartoon images of characters from the game, as opposed to a simple design).
* The cabaret and cocktail models were identical in design to their "Robotron - 2084" counterparts. Both of these had very limited production runs.

Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 894.75 Khz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 292 x 240 pixels
Screen refresh : 60.1 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick

- TRIVIA -

By 1983 it seemed every possible idea had been used in a video game except the kitchen sink. Then came Bubbles.

'What I was trying to do with Bubbles was come up with a non-violent, clean game (no pun intended)' says John Kotlarik. The game was intended to be a "Pac-Man" inspired take-off with a free form play field instead of walls. Kotlarik came up with the initial concept and Python Anghelo created all the artwork and wrote the game scenario.

Python had previously worked on many other Williams games, including much of the art for "Joust". Kotlarik had helped out on the sounds for "Joust" and "Defender", as well as creating the voice for Williams' first voice synthesized pinball game, "Gorgar". Together they brought the kitchen sink to life.

The early '80s were an era populated with off the wall video game characters like Q*Bert, Dig Dug, and Mr. Do. Even then, the cast of Bubbles stood out from the crowd. The game had crumbs, ants, greasies, sponges, brushes and the Cleaning Lady. It was certainly the only game ever to create a character out of something as sinister and bizarre as a razor blade. Piloting your scrubbing bubble, the goal was to scour sink after sink of scurrying scum.

The big challenge of programming the game was creating the drift movement of the free floating player bubble, which was a lot more complex than meets the eye. They wanted to program the bubble to move like it was on ice, or water, and not a hard surface track. To do this, Kotlarik had to do what he calls the damping of the velocity profile. The longer you held the joystick down, the faster you would go and experience a slight decrease in velocity once you started to coast. It was an attempt to make an analog control out of an eight way digital joystick. The game had different movement than any other immediate response game of its kind.

Bubbles also had innovative cabinet design. The wood cabinet graphics, created by Anghelo, were some of the best of all the Williams classic games. Anghelo also came up with the concept for a unique all plastic cabinet for Bubbles. Mechanical engineer Gary Berge developed it by using a special rotational molding process. The shape was cylindrical with a domed top. The Bubbles cabinets were in blue plastic. Black plastic ones were created for "Blaster" and a handful of "Sinistar" test machines. The plastic cabinets were almost indestructible. When crushed, they would spring back to shape like an accordion. When blemished, they could easily be fixed by heating and smoothing the plastic. 'If we'd made kits for those things we could have easily sold a couple hundred thousand', says Tom Cahill of the Williams service department.

Bubbles created a play environment like no other game of its time. The humorous animated action was a nice complement to Williams' cadre of famous sci-fi pulse racers.

Yashiro Oda holds the official record for this game with 1,566,960 points on August 1, 1984.

- UPDATES -

A little known strategy of the game is available once your bubble becomes large enough to have a face. The sponges and brush can no longer destroy it. Working from the right angle, a player can rack up extra points by shoving the sponges and brushes down the drain. The only drawback is that every time you throw your weight around in this manner you lose a little in size, until eventually you become vulnerable again.

- SCORING -

Crumb: 100 points.
Ants: 150 points.
Greasie: 200 points (can be conquered if you collect the Cleaning Lady and gain her sweeping skill to bump it into the drain).
Cleaning Lady: 500 points (will increase as she collects items).
Roach: 1,000 points (can be conquered if you collect the Cleaning Lady and gain her sweeping skill to bump it into the drain).
Dive Ahead Bonus: x 1,000 points per bubble enlargement.
Around the Drain: x 2 points (if you get the above items around the drain).

- TIPS AND TRICKS -

* Keep moving...you won't attract dirt if you just stand there. Also, Roaches are like heat-seeking missiles...they won't aimlessly wander because they WANT you.

* Go around the circumference/perimeter of the sink first, since they are the easiest to collect. Then work your way inwards.

* Dirt and crumbs will slowly head for thee drain so you could spin around the drain, collecting them as they come.

* If the drain is flashing RED, back off! A Giant Ant/Roach is coming your way! Seek and capture the Cleaning Lady's broom (if there is one) to counter this threat.

* Do not try to out-run Roaches, because they are actually faster than your poor, slow-poke Bubble. Instead, out-maneuver them. Go in circles around them and pick up materials in the process. Once you have a smile, bid the ugly duckling farewell and head for the drain before you get bitten!

* If there is a low supply of materials abroad and you're not even close to getting a smile on your face...don't get the materials because it would speed your death up. Instead, use the remaining time to wait for the green light and go in! It might take a while. Hell, maybe the light will never come...

* DON'T BE SELFISH! You might want to try to collect more materials when you have a big, big smile on your face...it's not worth it. Take the safe road and go into the drain before someone kicks your head in.

* Try to collect the items around the drain, you get double points that way.

* Once you have a smile on your face, you can make the brushes/sponges bounce off without getting blown up. Try to aim them to the drain to add injury to the insilt!

* Not really a tip... but the number of the level you are currently playing is on the top left corner. Once it goes past 99, it comes back to 01.

- STAFF -

Program, design and sounds by : John Kotlarik (JJK), Tim Murphy (TIM)
Art and design by : Python Anghelo (ANG)
Support software by : Dave Rzepka
Hardware by : Chuck Bleich, Greg Wepner
Mechanical by : Leo Ludzia, Gary Berge.
Video manager : Ken Lantz

- PORTS -

* CONSOLES:
[US] Sega Saturn (1996) "Arcade's Greatest Hits [Model T-9703H]"
[US] Sony PlayStation (apr.10, 1996) "Williams Arcade's Greatest Hits [Model SLUS-00201]"
[EU] Sony PlayStation (sept.1, 1996) "Williams Arcade's Greatest Hits [Model SLES-00323]"
[US] Sega Dreamcast (june.27, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9713N]"
Sega Dreamcast [EU] (jul.28, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9710D-50]"
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures"
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* COMPUTERS:
PC [MS Windows 3.1/DOS, CD-ROM] [US] (1995) "Williams Arcade Classics"
PC [MS Windows 95/DOS, CD-ROM] [US] (1996) "Williams Arcade Classics"
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures"
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

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