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Cabal (World, Joystick)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download cabal.zip (1.43 MB)
Snapshot

Game infos

Description Cabal (World, Joystick)
Name cabal
Manufacturer TAD Corporation
Year 1988
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b11
Romset size 1.43 MB
Romset file 25 files
Romset zip 497 B
Language English
Evaluation 60 to 70 (Passable)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 59.6

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1-1u 65536 8b3e0789 b1450db1b1bada237c90930623e4def321099f13 adpcm2 0 good no
arcade 10.6j 65536 96d5e8af ed7d854f08e87db5ae6cf526eafa029dfd2bfb9f maincpu 20001 good no
arcade 11.6h 65536 44736281 1d6da95ef96d9c02aea70791e1cb87b70097d5ed maincpu 1 good no
arcade 12.7j 65536 d763a47c 146d8082a404b6eddaf2dc9ba41a997949c17f8a maincpu 20000 good no
arcade 13.7h 65536 00abbe0c bacf17444abfb4f56248ff56e37b0aa2b1a3800d maincpu 0 good no
arcade 2-1s 65536 850406b4 23ac1650c6d6f35607a5264b3aa89868401a645a adpcm1 0 good no
arcade 3-3p 32768 d9defcbf f26b10b1dbe5aa6446f70fd18e5f1379455578ec audiocpu 8000 good no
arcade 4-3n 8192 4038eff2 0bcafc1b78c3bef9a0e9b822c482ea4a942fd180 audiocpu 0 good no
arcade 5-6s 16384 6a76955a 733cb4b862b5dac97c2641b58f2362471e62fcf2 gfx1 0 good no
arcade bg_rom1.bin 65536 1023319b 38fcc8159776b82779b3163329b07c61be939fae gfx2 0 good no
arcade bg_rom2.bin 65536 3b6d2b09 4cdcd22836dce4ee6348c4e6df7c6360d12ef912 gfx2 1 good no
arcade bg_rom3.bin 65536 420b0801 175be6e3ca3cb98672e4cdbc9b5f5b007bc531c9 gfx2 20000 good no
arcade bg_rom4.bin 65536 77bc7a60 4d148241835f6a6b63f66494636c09a1fc1d3c06 gfx2 20001 good no
arcade bg_rom5.bin 65536 543fcb37 78c40f6a78a8b9ca9f73fc67fc87f78b15e7abbe gfx2 40000 good no
arcade bg_rom6.bin 65536 0bc50075 565eb59b41f71fb69f62397f9747f5ae18b83009 gfx2 40001 good no
arcade bg_rom7.bin 65536 d28d921e e133de5129a33ca9ff449948a959621bbfc58c11 gfx2 60000 good no
arcade bg_rom8.bin 65536 67e4fe47 15620fc5e985a249677da333b77331e40d2b24ab gfx2 60001 good no
arcade sp_rom1.bin 65536 34d3cac8 a6a2304fb576267db2c72cfbf0a3f66740ebe60e gfx3 0 good no
arcade sp_rom2.bin 65536 4e49c28e ea74443a9423b14611a1f97e44692badfedd0ead gfx3 1 good no
arcade sp_rom3.bin 65536 7065e840 baa8cd28be60c678d782ecfabde6cd5e36480415 gfx3 20000 good no
arcade sp_rom4.bin 65536 6a0e739d e3f4f5b4587f573426ec00417f33e94a257c77e6 gfx3 20001 good no
arcade sp_rom5.bin 65536 0e1ec30e 4b1f092fc1e92da0f92e55d1548db7961a13f717 gfx3 40000 good no
arcade sp_rom6.bin 65536 581a50c1 5afd65c15a0a63a54727e6d882011f0718a9fefc gfx3 40001 good no
arcade sp_rom7.bin 65536 55c44764 7fad1f2084664b5b4d1384c8081371b0c79c4f5e gfx3 60000 good no
arcade sp_rom8.bin 65536 702735c9 e4ac799dc85ff5b7c8e578611605989c78f9e8b3 gfx3 60001 good no

Chips list

name tag type clock
M68000 maincpu cpu 10000000
Seibu ADPCM (MSM5205) adpcm2 audio 8000
Speaker mono audio
YM2151 ymsnd audio 3579545
Z80 audiocpu cpu 3579545

Serie

Serie : Cabal
  1. Cabal (World, Joystick) (1988)
  2. Cabal (bootleg of Joystick version, set 1, alternate sound hardware) (1988)
  3. Cabal (bootleg of Joystick version, set 2) (1988)
  4. Cabal (US set 1, Trackball) (1988)
  5. Cabal (US set 2, Trackball) (1988)
  6. Cabal (UK) (1989)
  7. Cabal (UK) (1989)
  8. Cabal (Korea?, Joystick) (1989)
  9. Cabal (UK, Alt) (1989)
  10. Cabal (UK, Trackball) (1989)
  11. Blood Bros. (set 1) (1990)
  12. Blood Bros. (set 2) (1990)
  13. Blood Bros. (set 3) (1990)
  14. Cabal (USA) (1990)
  15. West Story (bootleg of Blood Bros.) (1990)

Categories

MAMEinfo

0.119u2 [Corrado Tomaselli]

0.35b11 [Carlos A. Lozano, Phil Stroffolino]


Bugs:

- Cabal and clones (except cabalbl): Coins don't work when Demo Sound dipswitch is off. AWJ (ID 05785)

- Cabal uses MSM5205 chips instead of the custom ADPCM. Kold666 (ID 01550)


WIP:

- 0.172: caius added clone Cabal (UK, Trackball). Changed parent description to 'Cabal (World, Joystick)' and clones (Alpha Trading) to 'Cabal (Korea?, Joystick)', (US set 1, Trackball version) to 'Cabal (US set 1, Trackball)' and (US set 2, Trackball version) to 'Cabal (US set 2, Trackball)'.

- 0.160: Osso added save state support to Cabal.

- 0.157: "Seibu ADPCM" is a MSM5205 [Alex Jackson]. Changed 'Seibu ADPCM' sound to 'Seibu ADPCM (MSM5205)'.

- 0.145: Stephane Humbert fixed 'Bonus Lives' dipswitch in Cabal.

- 0.142u3: R. Belmont fixed second ADPCM player in games using SEIBU_ADPCM.

- 0.141: hap fixed memory_set_bank called for unknown bank 'bank1'.

- 0.135u3: Atari Ace converted Cabal to use driver_data structure.

- 0.133u1: Corrado Tomaselli verified/changed VSync to 59.6 Hz in Cabal.

- 0.131u1: Klaus added clone Cabal (bootleg of Joystick version, set 2). Changed description of clone (bootleg of Joystick version) to 'Cabal (bootleg of Joystick version, set 1, alternate sound hardware)'.

- 0.129u4: Changed 2x Custom sound to 2x 'Seibu ADPCM'.

- 0.126u2: Fabio Priuli added DIP locations to Cabal.

- 0.126u1: Nicola Salmoria merged memory maps in Cabal. Fixed wrong soundfx in clone Cabal (bootleg of Joystick version).

- 0.125u7: John Gilbert fixed missing SHA1 values in Cabal.

- 0.125u3: Added 'Coinage' dipswitch.

- 0.124: Corrado Tomaselli corrected clocks on Cabal bootleg. Changed Z80 CPU2 clock speed to 3579545 Hz and YM2151 to 3579545 Hz.

- 0.122u2: Changed 68000 CPU1 clock speed to 10MHz and Z80 CPU2 to 3579580 Hz.

- 0.119u4: Pierpaolo Prazzoli hooked up the 2x MSM5205 sample player CPUs and added coin counters to Cabal (bootleg of Joystick version). It seems there still are some problems, because the coin up music is played during the game.

- 0.119u3: David Haywood fixed 'Cabal (World, Joystick version)' submission from previous release. Re-added 'Cabal (US set 1)' as 'Cabal (US set 1, Trackball version)'. David Haywood added clone Cabal (Alpha Trading). Changed description of clones (US set 2) to 'Cabal (US set 2, Trackball version)' and (bootleg) to 'Cabal (bootleg of Joystick version)'. Renamed (cabal2) to (cabalus2).

- 30th September 2007: Corrado Tomaselli dumped Cabal (World, Joystick version).

- 0.119u2: Replaced 'Cabal (US set 1)' with an incomplete new Cabal version (World, Joystick version).

- 24th August 2007: Guru - Cabal (joystick version) (Alpha Trading license 1989) arrived last week from Korea. Thanks to gp-lee for sending it out.

- 0.96u1: Aaron Giles added ADPCM utilities to sound\OKIM6295.c to correct hook up the sound in the Seibu games. Replaced MSM5205 sound with 2x Custom (8000 Hz).

- 0.93: Replaced the 2x ADPCM sound with MSM5205.

- 0.85: Added 'Coin A/B' dipswitches.

- 0.76u2: Improved sound in Cabal by adding ADPCM sounds [R. Belmont, Jarek Burczynski]. Added 2x ADPCM sound.

- 30th October 2003: R. Belmont added ADPCM sounds to Cabal and Dead Angle / Gang Hunter, with thanks to Jarek Burczynski for decrypting the sample ROMs.

- 0.62: Added new gfx2/3 roms (2x 512k). Added proms ($0, 100 - unknown).

- 23rd October 2002: Robin Merrill submitted bug fixes for the inputs in Cabal.

- 8th July 2002: David Graves added the correct graphics ROMs to the Cabal driver.

- 0.37b16: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Cabal and fixed Cabal original version. Added YM2151 (3579580 Hz) sound. Changed input to 3 players, trackball and 2x buttons. Added dipswitches 'Coin Mode' and 'Flip Screen'.

- 20th June 2001: Nicola Salmoria added partial sound to Cabal, but it lacks ADPCM samples.

- 30th April 1999: Cabal bootleg has ADPCM sound.

- 0.35b11: Carlos A. Lozano and Phil Stroffolino added 'Cabal (US set 1)' (Tad 1988 (Fabtek license)) and clones (US set 2) and (bootleg). TODO: Fix ADPCM mapping.

- 16th April 1999: Nicola added some new Cabal romsets to the driver.

- 14th April 1999: Carlos sent in the Cabal driver which is now just about ready.

- 1st June 1998: dump.it dumped Cabal (bootleg of Joystick version) [Tad Corporation].


LEVELS: 20


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2 Spicy

History


Arcade Video game published 31 years ago:

Cabal (c) 1988 TAD Corporation.

Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator.

The game is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The commandos can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the commando remains static, allowing for more accurate targeting of the cross-hair. While static, the commandos are vulnerable to incoming enemy fire.

Initially, the commandos are armed with only a standard single-shot gun (albeit with unlimited-ammunition) and a limited number of grenades, but additional grenades and weapon power-ups can be earned as play progresses.

As well as enemy troops, vehicles such as tanks, armoured cars and helicopters also appear and take numerous shots to destroy. When destroyed or killed, some on-screen targets release points bonuses and weapon power-ups that drop to the bottom of the screen and can be picked up by the commandos. Weapon power-ups include additional grenades, a rapid-fire machine and an automatic shotgun, which has a slightly lower firing rate but has a larger targeting cross-hair, allowing it to strike a wider area with each shot.

Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 12 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), (2x) Custom (@ 8 Khz)

Screen Orientation: Horizontal
Video Resolution: 256 x 224 Pixels
Screen Refresh: 60.00 Hz
Palette Colors: 1024

Control per player: Trackball
Buttons per player: 2
=> Shoot, Grenade

- TRIVIA -

Cabal was released in September 1988. It was the first video game developed by TAD.

According the a programmer at TAD, the source code of Cabal was not clean and not optimized.

A bootleg of this game was made by 'RED Corporation'.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

In the bootleg version, you may roll up with the third button.

- SCORING -

* Enemies:
SOLDIER: 210 points
'GRAY MAN': 410 points
SWIMMER: 410 points
MOTORCYCLE: 1,000 points
TRUCK: 3,000 points
TANK (2 types): 5,000 points
CHOPPER: 7,000 points
AIRPLANE: 10,000 points

* Bosses :
CHOPPER: 60,000 points
SUB: 70,000 points
LONG-TRUCK: 5,000 points each part
BOXES-CANNON: 40,000 points each part
GROUNG-CANNON: 500,000 points if 1-credit-completion. 10 points each other part.

- TIPS AND TRICKS -

* The game have a 'anti-leeching' tool. If you delay a lot of minutes (between 4 and 5 minutes) on the same stage/screen, you will receive a hard 'rain of bombs', like that bombs the airplanes shoot on you. Try to do it on the stage 1-1, the easiest. And if you delay a lot of time in the same position of the 'enemy' bar, without progress, you will receive this rain of bombs easily. Yeah, if you are expert, you will can survive to these bombs, without die, using your skill on the 'rolling' move. You will receive a lot of items (bombs, weapons) if you destroy bombs or if you shoot at the bush.

* General Tips:
1) Killing people and motorcycles (and rocks) won't get you many points -- don't bother unless they get in your way.
2) A well-placed grenade will destroy two choppers.
3) If you are in a corner and a chopper is firing at you, run farther into the corner. Even if you're already IN the corner, if it sees you trying to move toward the corner, you won't die.
4) If you find yourself trapped by incoming bullets, spin the trackball down and to one side (but mostly down). This will cause your character to 'duck and roll'. If you are rolling, you can't be hit.
5) Kill the snipers (the guys in gray bullet-proof suits). Half the time you'll get a grenade for killing him. If you don't, two medics will come running out to reclaim the body. Shoot these medics as much as possible! Each shot they will drop 1 grenade. But the limit is 4 grenades on the screen at the same time. Pick up these grenades as quickly as possible and shoot the medics again for more grenades. Sometimes they will drop new weapons too.
6) On the level one screen with the sliding doors : shoot out the doors immediately upon starting the level. This will stop the guys from lobbing grenades at you.
7) Airplanes are hard to kill. The best method is by using machine gun or bazooka gun on it. In the absence of a super-gun, you can lead a grenade ABOVE where it is on the screen. If you don't get it, and the three bombs are being dropped right on you, it IS possible to stand BETWEEN where two bombs are coming down. You WON'T die!
8) When there's nothing good to shoot on the screen, fire at a bush. This is the way to get extra gunnery! Sometimes you'll only get more grenades, but you'll eventually get a super-gun!

* Tips For Specific Enemies:
1) The giant chopper that shows up at the end of screen 4 on level one doesn't give you any points until you destroy it. Shooting the orange bullets won't knock off any points toward killing the chopper. Only shoot the orange bullets if they're in your way. Otherwise, spend all your time shooting the chopper. Don't waste any grenades on the chopper--it doesn't do as much damage as your gun (and you have unlimited bullets).
2) The semi-truck that shows up at the end of screen 4 on level three will self-destruct if you destroy the CAB (the blue section in the front of it). On this screen you actually get the point for it as well. It is easiest to kill it with the machine gun and/or bazooka gun, but in the absence of either of these, throw grenades at the cab (leading the throw by about four inches). It is MUCH easier to destroy the cab rather than destroying all the attack sections that it drops off.
3) The three CPUs that show up at the end of screen 4 on level four can actually be destroyed with only 2 grenades (I had to do this once when my grenade supply got low), but the best strategy is to lob five grenades at one of the outside CPUs (note that you can only have four grenades per player in the air at any given time, so space them out a bit), then go for the CENTER one (with another five grenades). The final CPU can simply be shot with the standard rifle, and if you're standing on the opposite side of the screen from it, it won't be able to hit you. Don't waste any more grenades.
4) Once you learn how to defeat the final menace (at the end of screen 4 on level five -- the final level) you can get by it (rather) painlessly. Go all the way to one side. Use your gun to shoot out the two surrounding machines that are shooting at you. As soon as they are both gone, lob three grenades at the center machine. By this time, the two outer machines that you shot out have regenerated and are firing at you. Shoot them out again, followed by another volley of three grenades to the center machine. Repeat until the center machine is gone. This requires 20 to 40 grenades, so stock up on the last level (5-4). That is what that final level was for.

- SERIES -

1. Cabal (1988)
2. Blood Bros. (1990)

- PORTS -

* CONSOLES:
Nintendo Famicom (1989)
Atari Lynx [Unreleased Prototype]

* COMPUTERS:
Commodore Amiga (1989)
Sinclair ZX Spectrum (1989)
Commodore C64 (1989)
Amstrad CPC (1989)
Atari ST (1989)
PC [MS-DOS, 5.25''] (19??)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=365&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

majygool____________________3.120.940
neoeki______________________2.857.510
foxmulder___________________2.146.020
columbojeff_________________2.112.740
gnu_________________________2.013.450
jinkot______________________1.465.110
dark_kariya_________________1.420.120
animexbox74_________________1.400.470
muesliman___________________1.249.040
didyeah_____________________1.084.020
inkilino____________________1.032.190
ezequiel______________________950.710
lorddraakh____________________879.710
louisonb______________________829.080
jasonvoorhees_________________549.180
neriowinch____________________535.380
sawys_________________________534.000
olivier_______________________450.060
gerhard_schindler_____________444.400
mike_gyver____________________403.590
thegamer______________________301.220
theberzerker__________________283.690
vikleroy______________________135.830
hulkiii_______________________124.120
gatts47_______________________109.690
oufouf_________________________95.700