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Crazy Kong Part II (alternative levels)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download ckongpt2b.zip (0 B)
Snapshot

Game infos

Description Crazy Kong Part II (alternative levels)
Name ckongpt2b
Manufacturer bootleg
Year 1981
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .084u1
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Platform

Parent and clones

Parent ckongpt2 : Crazy Kong Part II (set 1) (1981)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 1.11a 2048 a7a2fdbd 1.11a 529865f8bbfbdbbf34ac39c70ef17e6d5bd0f845 gfx2 800 good no
arcade 13.5p 4096 9003ffbd 13.5p fd016056aabc23957643f37230f03842294f795e samples 1000 good no
arcade 14.5s 4096 5f0bcdfb 14.5s 7f79bf6de117348f606696ed7ea1937bbf926612 samples 0 good no
arcade 2.11c 2048 d1352c31 2.11c da726a63a8be830d695afeddc1717749af8c9d47 gfx2 0 good no
arcade 3.11h 4096 5655cc11 3.11h 5195e9b2a60c54280b48b32ee8248090904dbc51 gfx1 3000 good no
arcade 4.11k 4096 3375b3bd 4.11k a00b3c31cff123aab6ac0833aabfdd663302971a gfx1 2000 good no
arcade 5.11l 4096 fa7cbd91 5.11l 0208d2ebc59f3600005476b6987472685bc99d67 gfx1 1000 good no
arcade 6.11n 4096 2dcedd12 6.11n dfdcfc21bcba7c8e148ee54daae511ca78c58e70 gfx1 0 good no
arcade d05-7.rom 4096 5d96ee9a f531d251fd3469edd3b5b5e7c26ff9cef7006ce8 maincpu 0 good no
arcade f05-8.rom 4096 74a8435b 465ad96009d3ba939eee13ba0d5fd6d9dec118bc maincpu 1000 good no
arcade h05-9.rom 4096 e06ca575 cd5a32fac614902e136e522ac188616c72d65571 maincpu 2000 good no
arcade k05-10.rom 4096 46d83a11 de840994104bfc633a3640610966f087fbc3d749 maincpu 3000 good no
arcade l05-11.rom 4096 07c30f3d 9b72f8a76c64ab22f8b8c1bd8e457c10b86d95a1 maincpu 4000 good no
arcade n05-12.rom 4096 151de90a 5d063c4fe6767727d051815120d692818a30ee81 maincpu 5000 good no
arcade prom.t6 32 676b3166 prom.t6 29b9434cd34d43ea5664e436e2a24b54f8d88aac proms 40 good no
arcade prom.u6 32 26aada9e prom.u6 f59645e606ea4f0dd0fc4ea47dd03f526c534941 proms 20 good no
arcade prom.v6 32 b3fc1505 prom.v6 5b94adde0428a26b815c7eb9b3f3716470d349c7 proms 0 good no

Chips list

name tag type clock
AY-3-8910A cclimber_audio:aysnd audio 1536000
Samples cclimber_audio:samples audio
Speaker speaker audio
Z80 maincpu cpu 3072000

Serie

Serie : Crazy Kong
  1. Big Kong (1981)
  2. Crazy Kong (1981)
  3. Crazy Kong (Alca bootleg) (1981)
  4. Crazy Kong (bootleg on Galaxian hardware) (1981)
  5. Crazy Kong (bootleg on Galaxian hardware, encrypted, set 1) (1981)
  6. Crazy Kong (bootleg on Moon Cresta hardware) (1981)
  7. Crazy Kong (Orca bootleg) (1981)
  8. Crazy Kong Part II (set 1) (1981)
  9. Crazy Kong Part II (set 2) (1981)
  10. Crazy Kong Part II (alternative levels) (1981)
  11. Crazy Kong Part II (Japan) (1981)
  12. Crazy Kong Part II (Jeutel bootleg) (1981)
  13. Crazy Kong (Scramble hardware) (1981)
  14. Monkey Donkey (1981)
  15. Crazy Kong (bootleg on Galaxian hardware, encrypted, set 2) (1982)
  16. Crazy Kong (bootleg on Galaxian hardware, encrypted, set 3) (1982)

Categories

History


Arcade Video game published 38 years ago:

Crazy Kong - Part II (c) 1981 Falcon.

A "Donkey Kong" clone.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 96

Players : 2
Control : 4-way joystick
Buttons : 1 (JUMP)

- TRIVIA -

Released in February 1981.

Crazy Kong - Part II is not a bootleg of "Donkey Kong"!! Falcon DID have a license from Nintendo, but it was NOT for the US. Crazy Kong - Part II was supposed to be for sale outside the US (South America, Europe, etc.), but the lag in production of arcade DK's by Nintendo for a 3 month period during 1981-82 made demand for any DK type game go through the roof. At this time, Nintendo of America was moving from NY-NJ to Redmond WA and there was a 4 month backlog on orders. This opened the door for the illegal Crazy Kongs to fill the demand. Approximately 20,000 Crazy Kong were distributed illegally in the U.S.

The main difference between Crazy Kong and "Donkey Kong" is the sound, and color capabilities. Crazy Kong ran on hardware that had the same processor as "Donkey Kong", but its video capabilities were lacking, and it had a totally different sound chip. Basically what all this means is that Crazy Kong had terrible sound, and some definite strangeness in the color area. The background music is missing entirely, and most of the sound effects have been changed. For example, in Crazy Kong, Mario makes a 'Hiya!' sound when he jumps, instead of the 'Boing!' that he makes in "Donkey Kong". The graphics use slightly different colors, which change from level to level. The Kong animations are also different, and often do not match up with the in game action. There are also mild changes in gameplay. Kong doesn't toss out nearly as many barrels, and there are other mild changes such as gaps in platforms that were not in the original, and the manner in which the elevators work has changed as well.

There were lots of different Crazy Kong cabinets. The most common one was similar in design to the "Donkey Kong" cabinet, but the artwork was more realistic, and the monitor bezel had a circular clear area, as opposed to the rectangle that most games had. Crazy Kong could also be found in cocktail format. These were usually conversions, and were only decorated with an instruction card.

- TIPS AND TRICKS -

* Warp To Level 2 (doesn't work on the "Scramble" hardware bootleg version) : Climb up to the second beam (the one with the hammer right by it). Walk to the right so that Mario is still facing away from you (you can see his back) and is suspended off the side of end of the beam, then jump to the right. He'll 'fall thru' the bottom of the screen and clear it, as if he had climbed all the way to the top.

* A Trick : On the conveyor belt level, Grab the bottom hammer (the one on the row with the full length conveyor belt) and go all the way to the right side of the screen. Push the joystick Right and he'll drop the hammer. Sometimes it'll be in the up position and sometimes it'll be sitting toward the left of Mario. If it's in the up position, jump up and grab it and keep repeating until he drops it on the left position. After this, you can walk away and anything that comes into contact with it will be splatted (Good way of getting extra points). After a few seconds, the hammer will disappear, but the stuff will still splat when it hits where the hammer should be. NOTE : This trick only works on the second level or higher!

* Depending on what PCB the game cabinet had, you could run behind Kong on the rivet screen. This made clearing the rivets much easier.

* On the versions that did not allow you to run behind Kong on the rivet screen, you could stand next to Kong and jump backwards being awarded 100 points.

- PORTS -

* CONSOLES:
Commodore C64 (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=531&o=2