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Combat School (joystick)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. MAMEinfo
  13. History
Download combatsc.zip (1.35 MB)
Snapshot

Game infos

Description Combat School (joystick)
Name combatsc
Manufacturer Konami
Year 1988
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b12
Romset size 1.35 MB
Romset file 13 files
Romset zip 496 B
Language English
Evaluation 50 to 60 (Not Good Enough)
Genre Sports

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 59.185606 8000000 528 0 256 256 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 611g01.rom 65536 857ffffe de7566d58314df4b7fdc07eb31a3f9bdd12d1a73 maincpu 30000 good no
arcade 611g02.rom 131072 9ba05327 ea03845fb49d18ac4fca97cfffce81db66b9967b maincpu 10000 good no
arcade 611g03.rom 32768 2a544db5 94a97c3c54bf13ccc665aa5057ac6b1d700fae2d audiocpu 0 good no
arcade 611g04.rom 131072 2987e158 87c5129161d3be29a339083349807e60b625c3f7 upd 0 good no
arcade 611g05.h15 256 207a7b07 f4e638e7f182e5228a062b243406d0ceaaa5bfdc proms 100 good no
arcade 611g06.h14 256 f916129a d5e4a8a3baab8fcdac86ef5182858cede1abf040 proms 0 good no
arcade 611g07.rom 262144 73b38720 e109eb78aea464127d813284ca040e8d719599e3 gfx1 0 good no
arcade 611g08.rom 262144 46e7d28c 1ece7fac954204ac35d00f3d573964fcf82dcf77 gfx1 1 good no
arcade 611g09.h7 256 207a7b07 f4e638e7f182e5228a062b243406d0ceaaa5bfdc proms 300 good no
arcade 611g10.h6 256 f916129a d5e4a8a3baab8fcdac86ef5182858cede1abf040 proms 200 good no
arcade 611g11.rom 262144 69687538 4349a1c052a759acdf7259f8bf8c5c9489b788f2 gfx2 0 good no
arcade 611g12.rom 262144 9c6bf898 eafc227b4e7df0c652ec7d78784c039c35965fdc gfx2 1 good no
arcade ampal16l8.e7 260 300a9936 a4a87e93f41392fc7d7d8601d7187d87b9f9ab01 plds 0 good no
arcade pal16r6.16d 260 plds 200 nodump no
arcade pal20l8.8h 324 plds 400 nodump no

Chips list

name tag type clock
HD6309 maincpu cpu 12000000
Speaker mono audio
YM2203 ymsnd audio 3000000
Z80 audiocpu cpu 3579545
uPD7759 upd audio 640000

Categories

MAMEinfo

0.35b12 [Manuel Abadia, Phil Stroffolino]


Bugs:

- combatsc, combascj, combasct, bootcamp, bootcampa: Wrong priority in the drill instructor screen. izius (ID 06259)

- combatscb: Graphic issues on the "players" screen as scrolling problems on 1st stage. qapo (ID 00400)

- combatsc, combatscj, combatsct: The text "Player 1 (Nick)" or "CPU (Joe)" disappear. RansAckeR (ID 00185)


WIP:

- 0.183: Mark Combat School trackball and Boot Camp clones as MACHINE_NOT_WORKING [Angelo Salese].

- 0.182: Angelo Salese fixed score line is not flipped with screen in Combat School an clones.

- 0.178: SCREEN_RAW_PARAMS for Combat School. Fixed text tilemap char select enable and opacity in Combat School. This fixed the two rows of garbage blocks at the top of the screen in the 2nd firing range stage [Angelo Salese]. Changed VSync to 59.185606 Hz.

- 0.160: Chaneman added Boot Camp (set 2). Changed description of clone 'Boot Camp' to 'Boot Camp (set 1)'.

- 0.146u4: Angelo Salese removed a sound kludge in Combat School. Added sound ROM bankswitch to clone (bootleg).

- 0.142u3: Angelo Salese hooked up proper sound program in Combat School (bootleg).

- 0.139u2: Roberto Zandona fixed Combat School (bootleg) offset and priorities. This fixed the experiences various graphics glitches and crashes on level 3.

- 0.135u4: Fabio Priuli added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Combat School driver to use the new code. Renamed (combasc) to (combatsc), (combasct) to (combatsct), (combascj) to (combatscj) and (combascb) to (combatscb).

- 0.131u1: MooglyGuy merged memory maps in Combat School.

- 0.126u4: Fabio Priuli added DIP locations to Combat School.

- 0.126u3: Fabio Priuli fixed missing graphics in clone Combat School (bootleg).

- 0.122u8: Zsolt Vasvari removed colortables from Combat School and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 2048 colors.

- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz.

- 0.106u12: MASH added pld ($0 - ampal16l8.e7) to Combat School (joystick).

- 0.73: Changed Z80 CPU2 clock speed to 3579545 Hz and YM2203 to 3MHz.

- 26th August 2003: Jarek Burczynski and Acho A. Tang fixed the YM2203 clock frequency in Combat School.

- 0.72u1: Acho A. Tang fixed Combat School (trackball) and (Japan trackball) from crashing.

- 11th August 2003: Acho A. Tang fixed the trackball sets of Combat School from crashing.

- 0.72: Acho A. Tang added a kludge for Combat School music pitch and tempo. Might be an fm.c bug, being investigated by Jarek. Changed YM2203 clock speed to 2.5MHz.

- 23rd June 2002: Acho A. Tang fixed a few graphics glitches in Combat School.

- 0.36: Changed HD6309 CPU1 clock speed to 3MHz.

- 0.36RC2: Nicola Salmoria emulated the protection in Combat School.

- 0.36b5: Nicola Salmoria added clone Combat School (Japan trackball). Changed parent description to 'Combat School (joystick)' and clone (trackball version) to 'Combat School (trackball)'. Added (Japan trackball) gfx1/2 roms to Combat School (joystick) and clones (trackball) and Boot Camp.

- 11th September 1999: Nicola added a Japan romset to the Combat School driver.

- 0.36b4: Added missing gfx1/2 roms and proms ($0, 100 - sprites and chars lookup table).

- 0.36b1: Manuel Abadia added clones Combat School (trackball version) and Boot Camp. Both not working. Changed parent description to 'Combat School (joystick version)'.

- 12th July 1999: Manuel Abadia added two new Combat School romsets.

- 0.35b12: Manuel Abadia and Phil Stroffolino added 'Combat School' (Konami 1988) and clone (bootleg). TODO: Fix colors of frontmost layer and hook up sound in bootleg (the current sound is a hack, making use of the Konami ROMset).

- 30th April 1999: Phil Stroffolino sent in a Combat School driver by him and Manuel Abadia.


ARCADE RELEASE: Combat School (Konami) - 1987/May/29


LEVELS: 8


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Combat School

History


Arcade Video game published 32 years ago:

Combat School (c) 1987 Konami.

Combat School is multi-event combat-themed sports game for one or two players, similar in gameplay style to Konami's earlier Track and Field games. Players must compete in a series of boot-camp style events under the watchful eye of the strict drill instructor, with the ultimate aim of completed all events and graduating as a full soldier.

The game is composed of seven training events, each of which must be completed within a set time to progress to the next. If players only narrowly miss out on qualifying in an event, they must complete a set number of chin-ups as punishment. If they manage this within the time limit, they can progress to the next event. This only occurs once per round, however.

The events are as follows:

* Obstacle Course
A side-scrolling event in which players must reach the end of the stage within the allotted time, navigating jump-walls and monkey-bars in the process. Losing to the CPU or another player is fine as long as players cross the finish line within the allotted time.

* Firing Range No. 1
Players must shoot as many targets as possible within the allotted time. If played against a second player, the one who shoots the most targets wins the event.

* Iron Man Race
Similar to the obstacle course but viewed from above. Players must reach the finish line while avoiding puddles, rocks and other obstacles. In the latter half of the event players must cross a lake by either swimming or rowing a boat. As with the obstacle course, losing to the opponent is fine as long as the finish line is crossed within the allotted time.

* Firing Range No. 2
Same as the first one, but now with moving targets.

* Arm Wrestling
The two recruits are pitted against each other in a match of strength and stamina. This is more of a bonus stage than an actual test as the player is not penalized for losing.

* Firing Range No. 3
The third and final shooting range stage. As well as standard targets, penalty targets also feature. If players shoot a target showing a silhouette of the drill instructor, they will be penalized.

* Fighting
The player faces off against his instructor in hand-to-hand combat. There is no chin-up punishment available in this event and if the player loses the fight, the game ends. If played with a second player, the two players must fight each other and only the victor is allowed to graduate.

Once all seven events are completed, the player graduates from basic training and is sent on a mission to rescue the U.S. President from armed terrorists. In this final side-scrolling stage the player must fight off terrorists using all the skills acquired during their training.

There is no continue feature for the mission stage and - apart from the final hand-to-hand fight with the terrorist leader - the player dies from a single hit.

- TECHNICAL -

Game ID : GX611

Main CPU : HD6309 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), UPD7759 (@ 640 Khz)

Players : 2
Control : trackball
Buttons : 2
=> [A] Attack, [B] Jump/Shoot

- TRIVIA -

Combat School was released in May 1987.

This game is known in US as "Boot Camp".

A bootleg of this game was released in 1988 by Datsu.

- PORTS -

* COMPUTERS:
[EU] Commodore C64 (1987)
[EU] Sinclair ZX Spectrum (1987)
[EU] Amstrad CPC (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=487&o=2