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ESP Ra.De. (Japan, Ver. 98/04/14)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. Chips list
  10. Serie
  11. Categories
  12. History
Download espradejo.zip (0 B)
Snapshot

Game infos

Description ESP Ra.De. (Japan, Ver. 98/04/14)
Name espradejo
Manufacturer Cave (Atlus license)
Year 1998
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .037b02
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Shooter

Parent and clones

Parent esprade : ESP Ra.De. (International, Ver. 98/04/22) (1998)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 320 240 57.550645

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade eeprom-esprade.bin 128 315fb546 eeprom-esprade.bin 7f597107d1610fc286413e0e93c794c80c0c554f eeprom 0 good no
arcade esp_u19.u19 4194304 f54b1cab esp_u19.u19 34d70bb5798de85d892c062001d9ac1d6604fd9f ymz 0 good no
arcade esp_u51.u51 4194304 0b9b875c esp_u51.u51 ef05447cd8565ae24bb71db42342724622ad1e3e layer2 0 good no
arcade esp_u52.u52 4194304 e7abe7b4 esp_u52.u52 e98da45497e1aaf0d6ab352ec3e43c7438ed792a layer1 0 good no
arcade esp_u53.u53 4194304 51a0f391 esp_u53.u53 8b7355cbad119f4e1add14e5cd5e343ec6706104 layer1 400000 good no
arcade esp_u54.u54 4194304 e7ca6936 esp_u54.u54 b7f5ab67071a1d9dd3d2c1cd2304d9cdad68850c layer0 0 good no
arcade esp_u55.u55 4194304 f53bd94f esp_u55.u55 d0a74fb3d36fe522ef075e5ae44a9980da8abe2f layer0 400000 good no
arcade esp_u63.u63 4194304 2f2fe92c esp_u63.u63 9519e365248bcec8419786eabb16fe4aae299af5 sprites0 0 good no
arcade esp_u64.u64 4194304 491a3da4 esp_u64.u64 53549a2bd3edc7b5e73fb46e1421b156bb0c190f sprites0 1 good no
arcade esp_u65.u65 4194304 06563efe esp_u65.u65 94e72da1f542b4e0525b4b43994242816b43dbdc sprites0 800000 good no
arcade esp_u66.u66 4194304 7bbe4cfc esp_u66.u66 e77d0ed7a11b5abca1df8a0eb20ac9360cf79e76 sprites0 800001 good no
arcade u41.bin 524288 def30539 957ad0b06f06689ae71393572592f6b8f818603a maincpu 1 good no
arcade u42.bin 524288 0718c7e5 c7d1f30bd2ef363cad15b6918f9980312a15809a maincpu 0 good no

Chips list

name tag type clock
M68000 maincpu cpu 16000000
Speaker mono audio
YMZ280B ymz audio 16934400

Serie

Serie : ESP Ra.De.
  1. ESP Ra.De. (International, Ver. 98/04/22) (1998)
  2. ESP Ra.De. (Japan, Ver. 98/04/21) (1998)
  3. ESP Ra.De. (Japan, Ver. 98/04/14) (1998)
  4. Espgaluda (2003/10/15 Master Ver) (2003)
  5. Espgaluda (2003/10/15 Master Ver, bootleg cartridge conversion) (2003)

Categories

History


Arcade Video game published 21 years ago:

ESP Ra.de. (c) 1998 Atlus.

A vertically scrolling shoot'em up game.

- TECHNICAL -

Game ID : ATC04

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 57.55 Hz
Palette colors : 32768

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Shoot, [B] Secondary shoot, [C] Psychic bomb

- TRIVIA -

ESP Ra.de. was released in April 1998 in Japan.

Pronounced 'espraid', this game is known outside Japan as "ESP Ra.de. [International ver.]". ESP means 'ExtraSensory Perception'.

Soundtrack releases :
Dodonpachi/esprade Soundtrack [Scitron / Gamest - SGCD-000002 - Nov 6, 1998]
Guwange/ ESPrade Original Soundtrack [Cave - CVST-1000 - Dec 30, 2007]

- TIPS AND TRICKS -

* Counter Display : Insert a coin, hold B button and press Start.

* Stage Edit : Select your character with a specific button to choose the order of the 3 first stages :

YUSUKE :
Press A button : Houoh High School, Random, Random.
Press B button : Houoh High School, Shopping Mall At Night, Bay Area.
Press C button : Houoh High School, Bay Area, Shopping Mall At Night.

JB-5TH :
Press A button : Shopping Mall At Night, Random, Random.
Press B button : Shopping Mall At Night, Bay Area, Houoh High School.
Press C button : Shopping Mall At Night, Houoh High School, Bay Area.

IRORI :
Press A button : Bay Area, Random, Random.
Press B button : Bay Area, Houoh High School, Shopping Mall At Night.
Press C button : Bay Area, Shopping Mall At Night, Houoh High School.

* ESP Ra.de. weapons :
1) Shot : your main shot is fired with the A button, and is the basic fire. If you just tap, the character will move at maximum speed: if you hold down the button, the character will slow down, about 20% slower. When you use the normal shot and have a chain going, destroying enemies while the timer is still active will grant you the multiplied score, i.e. if you have a x15 multiplier active and you destroy enemies, they all will be worth their value x15.You need to take four big "P" power-ups to be fully powered, or 4/8/12/16 (in this order) small "P" power-ups.
2) Secondary Shoot : actually the most important of the two basic weapons: Beside making a lot of damage, it triggers multipliers for your basic points. It works in this way: if you shoot a blast of the secondary shot and hit an enemy, you can land on it from 1 to 15 energy bars (the bar is located at the bottom of the screen, on the player's side of course). If you destroy the hit enemy with the main shot, you will also trigger a timer for your multiplier: depending on enemy's size, you can get from 0.5 to 2 seconds to continue the chain and keep having the said multiplier on score. Now, the only way to replenish said timer is to collect the bonus cubes. These cubes are released by larger (i.e. that take more hits to explode) enemies and by engulfing bullets into explosions: if this happens, every bullet will be turned into a bonus cube. Now, when you land a secondary attack on an enemy and then destroy it with the main weapon, you will trigger the multiplier bonus: said multiplier is based on the level of energy that lands on the enemy. For instance, if you land a full level 15 secondary attack on an enemy and then destroy it, you will trigger a x16 multiplier : the basic formula is Energy Bar+1=Multiplier Value, or EB+1=MV
The amount of energy in stock depends on your power level : you start at 7/15, then increase by +2 per full power-up. Now, one final note on the bonus cubes: every cube gives you back 0.1 seconds on your multiplier timer. The maximum timer, however, can never be higher than 2 seconds. Bonus cubes are also (obviously) worth points, hence the name: every bonus cube is worth 100 points x the MV, so big showers of cubes are worth a lot of points and will maintain the multiplier going.
3) Psychic bomb : is your limited weapon to get rid of enemies once you don't know what to do. It basically works in this way: you have a big energy bar on the right of the EB, which tells you how much energy you have to use on the bomb. Once you push the C button, you will release a quick blast of energy which will damage hit enemies: unlike the typical smart bomb, it won't clear the screen of all dangers. However, if you hold down the C button, you will create an aura of invincibility, and accumulate more power: this is useful to release more powerful blasts. Once you hold down the button, all bullets going against your barrier turn into bonus cubes, so you can also get back some of them. You can use up to half of the bar for one huge blast (holding down the button will consume your energy).
Now, the bonus cubes we've spoken about are also meant to make you replenish your bomb. How? Once you reach 200 cubes (counter is below the score), the game will be a bit harder and the bonus counter will flash. This also means that you will get more bullets to be cancelled into cubes with explosions, and thus a better change to keep a multiplier going.
Since we've spoken of replenishing the bomb energy, let's see how it works. Once you reach the 200 cubes value, if you don't have a full bomb bar, the bonus cubes will turn into energy bonuses. These will replenish your bomb bar, but the counter will turn quickly back to 0: once it's reset, you won't get any energy bonuses. Also, next time you will get energy bonuses will be at 300 cubes, then 400, then 500. Finally, if you die, your counter will be reduced at 75% of the stock, then 66%, then 50%, etc...

- SERIES -

1. ESP Ra.de. (1998)
2. Espgaluda (2003)
3. Espgaluda II (2005)
4. Espgaluda II [Black Label] [Model K2F-00001] (2010, XBOX360)

- STAFF -

Developed by CAVE.

Producer : Kenichi Takano
Super visor : Hiroyuki Tanaka (Atlus)
Chief programmer : Tsuneki Ikeda
Programmers : Satoshi Kohyama, Ryuichi Yabuki
Chief designer : Junya Inoue
Designers : Akira Wakabayashi, Yuko Nakamura
CG designers : Riichirou Nitta, Atushi Aburano
Sound producer : Junya Inoue
Sound director : Hiroshi Horiguchi (Two Five)
Music composer : Masahiro Kusunoki (Two Five)
Sound effects : Ryuichi Yabuki
Character voices : Mikio Yamaguchi, Yasuyuki Hirota, Yuko Nakamura, Junya Inoue, Noriko Nishimura, Kazushi Takamura
Special assist : Toshiaki Tomizawa

- CONTRIBUTE -

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