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Fighter's History (Japan ver 41-04, DE-0380-1 PCB)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. Chips list
  10. Serie
  11. Categories
  12. History
Download fghthistjb.zip (0 B)
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Game infos

Description Fighter's History (Japan ver 41-04, DE-0380-1 PCB)
Name fghthistjb
Manufacturer Data East Corporation
Year 1993
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .153
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Fighter

Parent and clones

Parent fghthist : Fighter's History (World ver 43-09, DE-0395-1 PCB) (1993)

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 240 60 5160960 336 0 320 256 8 248

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade kt-00.8j 512 7294354b kt-00.8j 14fe42ad5d26d022c0fe9a46a4a9017af2296f40 proms 0 good no
arcade kw00-2.1f 524288 f4749806 acdbd19b350d5d8670db879c446633a991e28c05 maincpu 0 good no
arcade kw01-2.2f 524288 7e0ee66a d62321eb9942bfe8629010fabeb42356cf7dd4d6 maincpu 2 good no
arcade kw02-.18k 65536 5fd2309c lc02-1.18k 2fb7af54d5cd9bf7dd6fb4f6b82aa52b03294f1f audiocpu 0 good no
arcade mbf00-8.8a 1048576 d3e9b580 mbf00-8.8a fc4676e0ecc6c32441ff66fa1f990cc3158237db gfx1 0 good no
arcade mbf01-8.9a 1048576 0c6ed2eb mbf01-8.9a 8e37ef4b1f0b6d3370a08758bfd602cb5f221282 gfx2 0 good no
arcade mbf02-16.16d 2097152 c19c5953 mbf02-16.16d e6ed26f932c6c86bbd1fc4c000aa2f510c268009 gfx3 1 good no
arcade mbf03-16.17d 2097152 37d25c75 mbf03-16.17d 8219d31091b4317190618edd8acc49f97cba6a1e gfx3 400001 good no
arcade mbf04-16.18d 2097152 f6a23fd7 mbf04-16.18d 74e5559f17cd591aa25d2ed6c34ac9ed89e2e9ba gfx3 0 good no
arcade mbf05-16.19d 2097152 137be66d mbf05-16.19d 3fde345183ce04a7a65b4cedfd050d771df7d026 gfx3 400000 good no
arcade mbf06.15k 524288 fb513903 mbf06.15k 7727a49ff7977f159ed36d097020edef3b5b36ba oki1 0 good no
arcade mbf07.16k 524288 51d4adc7 mbf07.16k 22106ed7a05db94adc5a783ce34529e29d24d41a oki2 0 good no
arcade ve-00.3d 279 384d316c ve-00.3d 61b50c695d4210c199cf6f7bbe50c8a5ecd1d21c plds 0 good no
arcade ve-01.4d 279 4ba7e6a9 b65d696a3519e792df226f9f148c759cdb0e1e43 plds 200 good no

Chips list

name tag type clock
ARM maincpu cpu 7000000
H6280 audiocpu cpu 4027500
OKI6295 oki2 audio 2013750
Speaker rspeaker audio
YM2151 ymsnd audio 3580000

Serie

Serie : Fighter's History
  1. Fighter's History (World ver 43-09, DE-0395-1 PCB) (1993)
  2. Fighter's History (World ver 43-07, DE-0380-2 PCB) (1993)
  3. Fighter's History (World ver 43-05, DE-0380-2 PCB) (1993)
  4. Fighter's History (Japan ver 41-07, DE-0395-1 PCB) (1993)
  5. Fighter's History (Japan ver 41-05, DE-0380-2 PCB) (1993)
  6. Fighter's History (Japan ver 41-04, DE-0380-1 PCB) (1993)
  7. Fighter's History (US ver 42-09, DE-0396-0 PCB) (1993)
  8. Fighter's History (US ver 42-06, DE-0395-1 PCB) (1993)
  9. Fighter's History (US ver 42-05, DE-0395-1 PCB) (1993)
  10. Fighter's History (US ver 42-03, DE-0380-2 PCB) (1993)
  11. Fighter's History (USA, Rev. A) (1994)
  12. Fighter's History (Jpn) (1994)
  13. Karnov's Revenge / Fighter's History Dynamite (1994)
  14. Karnov's Revenge (USA) ~ Fighter's History Dynamite (Jpn) (1994)
  15. Karnov's Revenge / Fighter's History Dynamite (1994)

Categories

History


Arcade Video game published 26 years ago:

Fighter's History (c) 1993 Data East Corporation.

Fighter's History is the first attempt of Data East to enter in competition with Capcom and its omnipresent Street Fighter II. Because the many similarities shared by the game with the Capcom masterpiece (like the character select screen, the vs and winner/loser screens, the controls and the design and moves of some characters), Fighter's History was at least simply stamped by most of the players like another SFII clone, and in this way remained ignored and obscured to the mass audience.

Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!

- TECHNICAL -

Runs on the Data East ARM6 (32-Bit) System Hardware.

Game ID : MBF

Main CPU : ARM (@ 7 Mhz), HuC6280 (@ 4.0275 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Screen Orientation : Horizontal
Video Resolution : 320 x 240 Pixels.
Screen Refresh : 60.00 Hz
Palette Colors : 2048

Players : 2
Control : 8-Way Joystick
Buttons : 6
=> Light Punch, Medium Punch, Strong Punch, Light Kick, Medium Kick, Strong Kick

- TRIVIA -

Fighter's History was released in March 1993.

At the time of Fighter's History's release, Capcom U.S.A. sued Data East Corp. over Fighter's History due to what Capcom U.S.A. felt were infrigements on their Street Fighter II property. Capcom U.S.A. lost the case on grounds that the copied elements were scenes a faire and thus excluded from copyright. Data East Corp.'s largest objection in court was that their 1984 arcade game Karate Champ was the true originator of the competitive fighting game genre, which predated the original Street Fighter by three years.

This is one of the rare Japanese-made fighting games where the characters yell out the names of their moves in their native language. Most Japanese-made fighting games, including "Street Fighter II - The World Warrior", have the Asian characters (usually comprised of East Asians) speak Japanese while all the other characters speak English or Japanese, regardless of their nationality.

Also, every character has several winning quotes displayed in the win/lose screen : these changes depending the defeated opponent.

Another particular feature of the Fighter's History saga is the presence of characters of other Data East games in the cast of the game: in fact, the final boss of Fighter's History and Fighter's History Dynamite is actually Karnov, the hero of the homonimous platform game of Data East released in 1987. While in Fighter's History - Mizoguchi Kiki Ippatsu!! (released only for Super Famicom in Japan) the final boss is even Chelnov, the hero of Chelnov - Atomic Runner (1988) still released by Data East.

About Ryoko : This character seems somehow inspired by Ryoko Tamura, famous female judo champion that started her judo career at the age of 16 (the same age of Ryoko on the game) on the Barcelona Olympics on 1992, and winner of several medals and prizes in every judo contests all over the world. Other inspiration for Ryoko could be from the heroine of the manga "Yawara", based on the story of a young female judoka. There is also another curious thing to know about Ryoko: in the same year (1993), ADK released World Heroes 2, sequel of the previous World Heroes released in 1992, and inside his innovative character rooster appeared a new female fighter named Ryoko, that is very similar to the one of Fighter's History, especially in the physical appearance (the only difference is the colour of her Kimono: white for Ryoko of Fighter's History, light blue for Ryoko of World Heroes 2; also, Ryoko of Fighter's History has a red headband, while Ryoko of World Heroes 2 does not), but however the moves of the two characters are totally different, even if the fighting style is judo for both of them. At least the two "Ryokos" are admittedly inspired by the real Ryoko Tamura as well.

Both Ryoko and Jean's endings mention the 1996 Olympic Games in Atlanta.

Different to Street Fighter II, some stages of Fighter's History show locations actually existing in the world :
* The stage of Ray (USA) takes place in front the gates of the White House, that is clearly visible in the middle of the screen.
* The stage of Marstorius (Italy) takes place in front the 'Fontana di Trevi' of Rome, one of the most famous fountains of the world. The fountain is not only celebrated for its excellent water but for the legend that whoever drinks it or throws a coin in the fountain, will assure his return to Rome.

Mizoguchi makes a cameo in Joe & Mac Returns (1994) as an enemy character. He was a secret character in the Sega Saturn and Playstation versions of Outlaws of the Lost Dynasty, and was joined by Yungmie for the Saturn exclusive update to that game, Fuunsaiki. Also Mizoguchi later appeared as a selectable character in the Sony PlayStation 2 game "KOF - Maximum Impact Regulation A" to promote the Japanese-exclusive cell phone game Garou Densetsu vs. Fighter's History Dynamite, and as a hidden character in Kenka Bancho: Badass Rumble.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History - G.S.M. 1500 Series - PCCB 00123) on June 18, 1993.

A bootleg of this game, titled 'The History of Martial Arts' (199?) was made by an unknown producer.

A Fighter's History unit appears in the 1998 movie 'The Replacement Killers'.

- UPDATES -

The US version has the 'Winners Don't Use Drugs' screen.

- TIPS AND TRICKS -

Weak Points : one of the features of the Fighter's History gameplay is the introduction of the weak points for all the characters of the game : these weak points consists basically in a single part of the suit of every character, that begin to flash while taking some strong hits : after the last strong hit making fly away the weak point, the character will get dizzy. In this way every character can get dizzy once time for round, and pop off the weak point of the opponent will become an essential strategy during the fight. In the next round, weak points are restored for both players.

These are the weak points for every character of the game :
Ray : lightning bolt (on the shirt)
Feilin : breastplate
Ryoko : headband
Matlok : headgear
Samchay : armband
Lee : knees (some parts of the pants near the knees)
Mizoguchi : headband
Jean : leg band
Marstorius : leg warmers
Clown : mask
Karnov : hat

- SERIES -

1. Fighter's History (1993, Arcade)
2. Karnov's Revenge [Model NGM-066] (1994, Arcade)
3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom)

- STAFF -

Music Composers: Hiroaki Yoshida (Maro) (Gamadelic), Seilah (Gamadelic)

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (may.27, 1994) "Fighter's History [Model SHVC-YH]"
[US] Nintendo SNES (aug.1994) "Fighter's History [Model SNS-YH]"

- CONTRIBUTE -

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