0.131u3 [Tormod, Smitdogg, Dumping Union]
0.84u5 [Brian Troha]
0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]
WIP:
- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408.
- 0.152: Andy Welsh fixed inputs and dipswitches for High Impact Football and clones which were all imported from TROG and mostly incorrect. Added 4th coin slot.
- 0.145u7: Added 'Williams CVSD Sound Board' sound.
- 0.137u2: A. Hoekman, Tormod, Smitdogg and The Dumping Union added clone High Impact Football (rev LA2 12/26/90).
- 26th March 2010: Smitdogg - We got the last known revision of High Impact Football (LA2).
- 15th August 2009: Guru - From Smitdogg/The Dumping Union we got Protection chip from High Impact.
- 0.133u1: Renamed (hiimpac4) to (hiimpact4), (hiimpac3) to (hiimpact3), (hiimpac1) to (hiimpact1) and (hiimpacp) to (hiimpactp).
- 2nd July 2009: Smitdogg - I pulled a protection chip from High Impact for decapping.
- 0.132u2: K. Lee, M. Josephson and Smitdogg added clone High Impact Football (rev LA1 12/16/90).
- 19th June 2009: Smitdogg - Thanks to K. Lee & M. Josephson we got High Impact Football (LA1).
- 0.131u3: Tormod, Smitdogg and Dumping Union added High Impact Football (rev LA5 02/15/91). Renamed (hiimpact) to (hiimpac4).
- 24th May 2009: Smitdogg - Thanks to Tormod we got High Impact Football LA5 (newest version dumped).
- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz and M6809E CPU2 to 8MHz.
- 0.122u4: Changed TMS34010 CPU1 clock speed to 5MHz and YM2151 to 3579545 Hz. Replaced M6809 CPU2 with M6809E.
- 0.114u1: Changed TMS34010 CPU clock speed to 6MHz, visible area to 399x253 and VSync to 27.407585 Hz.
- 0.106u13: MASH added pld ($400 - pls153a.u40) to High Impact Football and clones.
- 22nd February 2005: Dumping Project - Randy have won a 'High Impact Football' proto board on eBay.
- 0.93: Brian Troha added clone High Impact Football (prototype, rev 8.6 12/09/90).
- 0.84u5: Brian Troha added 'High Impact Football (rev LA4 02/04/91)'. Renamed (hiimpact) to (hiimpac3).
- 0.63: Changed visible area to 396x256.
- 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 4096 colors.
- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz.
- 0.36b9: Changed visible area to 396x256.
- 21st September 1999: Zsolt Vasvari did another TMS34010 update, and Hi Impact is now 1-2 fps faster.
- 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC.
- 0.34b8: Changed description to 'High Impact Football (rev LA3 12/27/90)'.
- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'High Impact Football' (Williams 1990).
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-
Field Goal
Arcade Video game published 29 years ago:
High Impact Football (c) 1990 Williams Electronics Games, Incorporated.
An American Football game from Williams.
- TECHNICAL -
Williams Y Unit hardware
Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz)
Screen orientation : Horizontal
Video resolution : 396 x 256 pixels
Screen refresh : 53.20 Hz
Palette colors : 4096
Players : 4
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Released in December 1990.
A High Impact Football unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.
- SERIES -
1. High Impact Football (1990)
2. Super High Impact (1991)
- STAFF -
Designed by: Ed Boon (EJB), John Newcomer (JRN), Eugene Jarvis (EPJ) (DRJ), Tim Coman (TIM), Jim Gentile (JPG), Doug Watson (DTW)
Music and Sounds : Dan Forden (DWF)
Others from highscore table : (JIM), George N. Petro (GNP), Todd Allen (TRA), (TMM), Mark Penacho (MDP), Steve Ritchie (SSR), Sheridan Oursler (SNO), (LOF), Mark Turmell (MJT)
- CONTRIBUTE -
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