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Super High Impact (rev LA1 09/30/91)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
Download shimpact.zip (3.63 MB)
Snapshot

Game infos

Description Super High Impact (rev LA1 09/30/91)
Name shimpact
Manufacturer Midway
Year 1991
Runnable yes
System arcade /
Number of players 4P sim
Added to MAME .034b07
Romset size 3.63 MB
Romset file 17 files
Romset zip 2 B
Language English
Evaluation 70 to 80 (Good)
Genre Sports

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 4
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 410 256 54.70684 8000000 506 90 500 289 20 276

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade shiu106.bin 262144 6f5bf337 5b1a0d927302c7e1727976c2d8c612a80b8f1484 gfx1 400000 good no
arcade shiu107.bin 262144 a8815dad 627d916a4b0ab03a943d123ca0eabd514634ad30 gfx1 440000 good no
arcade shiu108.bin 262144 d39685a3 84e5da34a9946b954635befd37760683850d310b gfx1 480000 good no
arcade shiu109.bin 262144 36e0b2b2 96d76698a09cd884349bf0c4c1b75423b4404432 gfx1 4c0000 good no
arcade shiu111.bin 262144 80ae2a86 1ff76e3064c7636f6877e426f4a88c094d1a6325 gfx1 0 good no
arcade shiu112.bin 262144 3ffc27e9 ec337629c17daaa2445fb344e08243de7f09536e gfx1 40000 good no
arcade shiu113.bin 262144 01549d00 40604e949cef056f90031850bdb91782135e7ec2 gfx1 80000 good no
arcade shiu114.bin 262144 a68af319 9ed2e620a952dce26e08d0931f52eaeb638fc14d gfx1 c0000 good no
arcade shiu19.bin 131072 10f9684e 1fdc5364f87fb65f4f2a438841e0fe847f765aaf cvsd:cpu 30000 good no
arcade shiu20.bin 131072 1b4a71c1 74b7b4ae76ebe65f1f46b2117970bfefefbb5344 cvsd:cpu 50000 good no
arcade shiu4.bin 131072 1e5a012c 4077fc266799a01738b7f88e867535f1fbacd557 cvsd:cpu 10000 good no
arcade shiu95.bin 262144 e8f56ef5 7cb0b6bad3f0be822ef9b92e6523572e45776969 gfx1 200000 good no
arcade shiu96.bin 262144 24ed04f9 f4e91640713c0c376861652f3f0db33bff32656d gfx1 240000 good no
arcade shiu97.bin 262144 dd7f41a9 a14a285ccc593f8f1d50b0d5574af4845a1e287e gfx1 280000 good no
arcade shiu98.bin 262144 23ef65dd 58400c305dfad1de18b84a8c118f72529b507414 gfx1 2c0000 good no
arcade u105-la1 131072 f2cf8de3 97428d05208c18a9fcf8f2e3c6ed2bf6441350c3 user1 c0000 good no
arcade u89-la1 131072 f97d9b01 d5f39d6a5db23f5efd123cf9da0d09c84893b9c4 user1 c0001 good no

Chips list

name tag type clock
HC-55516 cvsd:cvsd audio
M6809E cvsd:cpu cpu 8000000
MC1408 cvsd:dac audio
Speaker speaker audio
TMS34010 maincpu cpu 40000000
Williams CVSD Sound Board cvsd audio
YM2151 cvsd:ym2151 audio 3579545

Serie

Serie : High Impact Football
  1. High Impact Football (rev LA5 02/15/91) (1990)
  2. High Impact Football (rev LA1 12/16/90) (1990)
  3. High Impact Football (rev LA2 12/26/90) (1990)
  4. High Impact Football (rev LA3 12/27/90) (1990)
  5. High Impact Football (rev LA4 02/04/91) (1990)
  6. High Impact Football (prototype, rev 8.6 12/09/90) (1990)
  7. Super High Impact (rev LA1 09/30/91) (1991)
  8. Super High Impact (prototype, rev 4.0 09/10/91) (1991)
  9. Super High Impact (prototype, rev 5.0 09/15/91) (1991)
  10. Super High Impact (prototype, rev 6.0 09/23/91) (1991)
  11. Super High Impact (USA) (1992)
  12. Super High Impact (USA) (1993)

Categories

MAMEinfo

0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]


SETUP:

- The first time you run the game, it will say 'CMOS INVALID...'. Press P1 START to proceed.


WIP:

- 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408.

- 0.152: Andy Welsh fixed inputs and dipswitches for Super High Impact and clones which were all imported from TROG and mostly incorrect. Added 4th coin slot.

- 0.145u7: Added 'Williams CVSD Sound Board' sound.

- 0.133u1: Renamed (shimpap6) to (shimpactp6), (shimpap5) to (shimpactp5) and (shimpap4) to (shimpactp4).

- 8th June 2009: Guru - Chips for decapping from Super High Impact arrived. Thanks to Smitdogg.

- 0.128u6: Smitdogg added clone Super High Impact (prototype, rev 6.0 09/23/91). Renamed (shimpacp) to (shimpap5).

- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz and M6809E CPU2 to 8MHz.

- 0.122u4: Changed TMS34010 CPU1 clock speed to 5MHz and YM2151 to 3579545 Hz. Replaced M6809 CPU2 with M6809E.

- 0.114u1: Changed TMS34010 CPU clock speed to 6MHz, visible area to 399x253 and VSync to 27.407585 Hz.

- 0.113u4: Brian Troha added clone Super High Impact (prototype, rev 4.0 09/10/91). Fixed Super High Impact, the game freaks never out during play again.

- 4th March 2005: Guru - Super High Impact Proto PCB arrived. Purchased by Randy on eBay.

- 30th January 2005: Dumping Project - Randy have won on eBay a prototype version of Midway's 'Super High Impact' that might (if we're lucky) be a different revision than the 5.0 prototype MAME currently supports.

- 0.63: Added clone Super High Impact (prototype, rev 5.0 09/15/91). Changed visible area to 396x256.

- 26th August 2002: Stephane Humbert added different versions of Super High Impact to the Williams Y-unit driver.

- 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 4096 colors.

- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz.

- 0.36b9: Changed visible area to 396x256.

- 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC.

- 0.34b8: Changed description to 'Super High Impact (rev LA1 09/30/91)'.

- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'Super High Impact' (Midway 1991).


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Field Goal

History


Arcade Video game published 28 years ago:

Super High Impact (c) 1991 Midway.

- TECHNICAL -

Midway Y Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC (@ 3.57958 Mhz), HC55516 (@ 3.57958 Mhz)

Screen orientation : Horizontal
Video resolution : 396 x 256 pixels
Screen refresh : 53.20 Hz
Palette Colors : 4096

Players : 4
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Super High Impact was released in September 1991.

This game features three real songs: "Rock and Roll, Part 2" by Gary Glitter (used in the intro, as well as the end of quarter music), "Sirius" by the Alan Parsons Project (used at the start of the game), and "Na Na Hey Hey Kiss Him Goodbye" by Steam (used at the end of the game).

- TIPS AND TRICKS -

* Easy defense : When on defense, pick the Suicide defense and take control of either one of the 2 nose guards. Hold down the Turbo button and direction yourself at the quarterback before the ball is even snapped. On virtually every single play, you'll blast through the line and nail the quarterback before he can even move regardless of whether or not the play is a run or pass, simply because the offensive line never bothers to block you when this trick is performed.

* Easily block kicks : When the computer is going for a field goal or extra point, take control of one of the defensive players all the way in the back of the field goal block formation. When the ball is snapped, run at the long snapper, then turbo at the kicker and jump. The glitch comes in the form of the long snapper never bothering to try blocking you, and you'll be able to block virtually any kick with ease.

- SERIES -

1. High Impact Football (1990)
2. Super High Impact (1991)

- STAFF -

SUPER HIGH IMPACT TEAM

Design and Software: Ed Boon (EJB)
Design and Art: John Newcomer (JRN)
Sounds and Music : Dan Forden (DWF)
Video Art: Tony Goskie (TWG)
Cabinet Art: Doug Watson

And from the original High Impact: Eugene Jarvis (EPJ), Tim Coman (TIM), Jim Gentile

Special Thanks To: George N. Petro (GNP), Sheridan Oursler, Mark Loffredo, Steve Ritchie (SSR), Mark Ritchie (MDR), Paul Johnson (PJ), Al Lasko, Jack E. Haeger (JEH), Larry DeMar (LED), Paul Heitsch, Jon Hey (HEY), Mark Penacho (MDP), Rebecca Ellis, Roger Sharpe, Allison Quant (ADQ), Dawn Graham, Pat Cox

Others from highscore table : (SYD), (JDT), Mark Turmell (MJT), John Vogel (VOG), Mike Boon (MAB), Bill Pfutzenreuter (PFZ), (LJG), (FEB), (TMM), Sam Bennett (SMB), Pat Lawlor (PML), Ward Pemberton (WLP), (MOM), Dan Lee (DKL), Dennis Nordman (DEN), Pat McMahon (PAT), (BLE)

- PORTS -

* CONSOLES:
Sega Mega Drive (1992)
Nintendo Super Famicom (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2725&o=2