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Hyper Sports

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download hyperspt.zip (169 KB)
Snapshot

Game infos

Description Hyper Sports
Name hyperspt
Manufacturer Konami (Centuri license)
Year 1984
Runnable yes
System arcade /
Number of players 2P sim
Number of players 4P alt
Added to MAME .030
Romset size 169 KB
Romset file 24 files
Romset zip 90 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Sports

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 4
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
only_buttons no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade a09_c29.bin 256 811a3f3f 474f03345847cd9791ff6b7161286bbfef3f990a proms 120 good no
arcade c01 8192 0c720eeb cc0719db7e59c72e603ab2ca42565303bc41d281 maincpu 4000 good no
arcade c02 8192 560258e0 788d0d3cbbd97fb54eceb3281ccf84a31e5e3e98 maincpu 6000 good no
arcade c03 8192 9b01c7e6 0106f94b38ad62e7514e56aab35581968074bbe0 maincpu 8000 good no
arcade c03_c27.bin 32 bc8a5956 90746145d9f380c29919edea3ef7a8434c48c9d9 proms 0 good no
arcade c04 8192 10d7e9a2 ebf1dd7ba10179c41b42358c45e49424ce8495cd maincpu a000 good no
arcade c05 8192 b105a8cd 7d77ab4d75c0bff7ac7372a5ff5fe55839b57d19 maincpu c000 good no
arcade c06 8192 1a34a849 daa42a959ea162ca7f098010c85a7453a8805df8 maincpu e000 good no
arcade c08 8192 e8f8ea78 8d37818e5a2740c96696f37996f2a3f870386690 vlm 0 good no
arcade c09 8192 9b525c3e d8775ec3b4f12117431a2b7c7eaa038c1255241b audiocpu 2000 good no
arcade c10 8192 3dc1a6ff 1e67cac46b6c8a9a0bb1560e135983435520f1fc audiocpu 0 good no
arcade c11 8192 66cbcb4d c4ea51a6f30d2cd0cd6e22fdadb83d889f2cc471 gfx1 6000 good no
arcade c12 8192 74d2cc69 684b65455217f243b3690822d445efdcb18211bb gfx1 4000 good no
arcade c13 8192 76565608 418fb9a81c0583d0214afb27fea28794563b8460 gfx1 2000 good no
arcade c14 8192 c72d63be 0677b4f7196551ebc1bbbecd0e15d79f8e32857d gfx1 0 good no
arcade c15 8192 f3d454e6 9d04dcd1b0354e01773923295bba2602e00467f9 gfx1 e000 good no
arcade c16 8192 d7ff9f2b b0e6a056db96027ba0c10d3ee3bfdef145a236e2 gfx1 c000 good no
arcade c17 8192 b145b39f e696e1f9b44aa44360ea9962c4ee9b61db8e53f5 gfx1 a000 good no
arcade c18 8192 ed25e669 2e306db101cd4443b0a81cecf817e5ebbdaf1bba gfx1 8000 good no
arcade c20 8192 183f4324 f6bcd03c25dea300876ace950f118a971557168f gfx2 6000 good no
arcade c22 8192 ed9271a0 a458ad79922383f45f6522775e19cf693e226883 gfx2 4000 good no
arcade c24 8192 5fb230c0 8caebf3788c1fb71c1ba72b0045503d45936d4ce gfx2 2000 good no
arcade c26 8192 a6897eac a1dd950c29885f7bb4784fed46810ae47bff87dd gfx2 0 good no
arcade j12_c28.bin 256 2c891d59 79050fbe058c24349927edc7937ec68a77f450f1 proms 20 good no

Chips list

name tag type clock
8-Bit R-2R DAC dac audio
KONAMI-1 maincpu cpu 1536000
SN76496 snsnd audio 1789772
Speaker speaker audio
Track And Field Audio trackfld_audio audio
VLM5030 vlm audio 3579545
Z80 audiocpu cpu 3579545

Serie

Serie : Track & Field
  1. Track & Field (NZ bootleg?) (1982)
  2. Hipoly (bootleg of Hyper Olympic) (1983)
  3. Hyper Olympic (1983)
  4. Hyper Olympic (bootleg, set 1) (1983)
  5. Hyper Olympic (bootleg, set 2) (1983)
  6. Track & Field (1983)
  7. Track & Field (Centuri) (1983)
  8. Hyper Olympic '84 (1984)
  9. Hyper Sports (1984)
  10. Hyper Sports 1 (Jpn) (1984)
  11. Hyper Sports 1 (MSX Conversion) (1984)
  12. Hyper Sports (bootleg) (1984)
  13. Track and Field (1984)
  14. Track and Field (Prototype) (1984)
  15. Track and Field (1984)
  16. Track & Field 1 (Euro) (1984)
  17. Track and Field 1 (MSX Conversion) (1984)
  18. Hyper Sports (UK) (1985)
  19. Hyper Sports (Jpn, v1.1) (1985)
  20. Hyper Sports (Jpn) (1985)
  21. Track & Field (USA) (1987)
  22. '88 Games (1988)
  23. Hyper Sports Special (Japan) (1988)
  24. Konami '88 (1988)
  25. Track & Field (Euro, USA) (1992)
  26. Atlant Olimpic (1996)
  27. Hyper Athlete (GV021 Japan 1.00) (1996)
  28. Nagano Winter Olympics '98 (GX720 EAA) (1998)
  29. Hyper Sports 1 (Jpn) (19??)
  30. Track & Field 1 (Euro) (19??)

Categories

MAMEinfo

0.30 [Chris Hardy]


SETUP:

- To have the high score table properly initialized, the first time you run the game you should go into the dipswitch menu, set World Records to 'Erase on Reset', reset the game and set the dipswitch back to 'Don't Erase'.


WIP:

- 0.164: Replaced M6809 CPU1 with KONAMI-1.

- 10th June 2012: 3D ARCADE - New 3D cabinet model for Hyper Sports.

- 0.140u2: Atari Ace take some driver_device classes of hyperspt/sbasketb/trackfld/yiear (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Track And Field Audio' sound.

- 0.135u3: Fabio Priuli added driver data struct and save states to the HyperSports driver.

- 0.135: f205v and David Haywood added clone Hyper Sports (bootleg).

- 21st October 2009: f205v dumped Hyper Sports (bootleg 1984).

- 0.131u1: MooglyGuy merged memory maps in the HyperSports driver.

- 0.125u2: Aaron Giles restructured input port internals and cleaned up inptport. Removed gross hacks in Hyper Sports NVRAM. These may be broken as a result.

- 0.123u1: Zsolt Vasvari removed color tables from Hyper Sports. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading.

- 0.122u5: Corrado Tomaselli changed/verified frequencies in Hyper Sports. Changed M6809 CPU1 clock speed to 1536000 Hz and VLM5030 to 3579545 Hz.

- 0.71: Changed description of clone 'Hyper Olympics '84' to 'Hyper Olympic '84'.

- 0.58: Full VLM5030 sound emulation. Samples are no longer needed.

- 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples.

- 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain.

- 0.37b7: Added samples (00 - 49.wav).

- 0.36b8: Added clone Hyper Olympics '84. Changed parent description to 'Hyper Sports'.

- 0.34b1: Added color proms ($0, 20, 120 - color/lookup).

- 0.31: Paul Swan added accurate colors to Hyper Sports. The first time you play Track'n Field and Hyper Sports the high scores are automatically initialized to the default. Your old high scores will NOT be be lost here [Nicola Salmoria]. Fixed gfx rom loading.

- 0.30: Chris Hardy added 'HyperSports' (Konami 1984). Based on drivers from Juno First emulator by Chris Hardy.

- 28th August 1997: David Winter dumped Hyper Sports (Konami).


ARCADE RELEASE: Hyper Olympic '84 (Konami) - 1984/Jul/23


Other Emulators:

* CottAGE


Recommended Games (Sports):

Track & Field

Track & Field (PlayChoice-10)

Great Swordsman

Hunchback Olympic

Hyper Sports

Water Match

Clash-Road

'88 Games

Gold Medalist

Recordbreaker

California Games (Mega-Tech)

Power Sports (Tourvision PCE bootleg)

Last Bank

Decathlete

Hyper Athlete

Downhill Bikers

Nagano Winter Olympics '98

Sports Jam

Virtua Athletics

History


Arcade Video game published 35 years ago:

Hyper Sports (c) 1984 Konami

Hyper Sports is a multi-event sports game and is the sequel to 1983's seminal "Track and Field". As with "Track and Field", the game supports up to four players and is controlled by two RUN buttons (renamed GO for this sequel) and one action - or UP - button.

Tap GO and player will accelerate, shoot or lift. Push UP and player will jump or shoot. The game offers seven different Olympic-based events, and players must achieve qualification in each event in order to progress to the next. Game is over if you fail to qualify in an event.

The seven events are :

1) Swimming-100M Freestyle : Use GO and UP buttons to regulate the speed and breath of swimmer. Tap GO button(s) to accelerate swimmer. Press UP button to allow swimmer to breath when 'breath' display appears on the screen. Swimmer will submerge if UP button is pressed any other time. Equal the computer's time for 3000 point bonus.

2) Skeet Shooting : Push either GO button to shoot. Shooting direction, left or right, coincide with GO button. Shoot clay within the red window to score. Consecutive hits expand the window, in single increments, to maximum. A miss will reduce the window to the smallest shape. 500-point clay appears after nine (9) consecutive hits. 1000 point clay appears after 19 consecutive hits. Hit all clays for a 'perfect' score.

3) Long Horse : Press and release either GO button to accelerate player, push UP button at a proper position on the ramp to jump to the horse and again to lift from the horse. While in the air, tap GO button(s) to control rolls and dismount pose. Points are decided on the number of rolls and dismount pose.

4) Archery : Press either GO button to randomly stop wind reel. Reel will automatically stop at random if GO button is not pressed, wind reel displays wind direction and velocity (0 through 7 mph). Push UP button to shoot and hold to control angle.

5) Triple Jump : Tap GO button(s) to accelerate player. Press UP button at a proper position to hop, step and jump.

6) Weight Lifting : Push GO button, each time, to advance to the next heaviest class, once advanced, backing up to a lighter class can not be made. Press UP button to elect weight class. Tap GO button(s) to lift the weight, press UP button when bar bell flashes and continue tapping GO button(s) until the three judge indicators light up.

7) Pole Vault : Push either GO button and release. Press UP button to vault and release at proper position to clear the bar.

- TECHNICAL -

Game ID : GX330

Main CPU : Motorola M6809 (@ 2.048 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)

Players : 4
Buttons : 3
= > [1] GO (LEFT), [2] UP, [3] GO (RIGHT)

- TRIVIA -

Hyper Sports was released in July 1984 by Centuri in the US, under license from Konami.

While not quite achieving the commercial and critical success of "Track and Field", Hyper Sports still proved to be very popular among gamers and, like its prequel, really came into its own as a highly addictive multi-player experience.

This game is known in Japan as "Hyper Olympic '84".

This game is a resounding success, especially amongst real-life athletes who live to take out their aggression on animate or inanimate objects. The game inspires an all-new level of two-player competition in arcades.

Kelly Kobashigawa holds the official record for this game with 538340 points.

* BUG : If you 'get a mole' on the pole vault, but the jump qualifies as a world record, you will not be awarded your bonus points.

* BUG 2 : The game lists 'Today's Top 10', but these are actually the 4th to 13th inclusive highest scores ever. The 14th to 20th highest scores ever are also stored, but never displayed - this is why the first game after switching on a well-used machine generally gets ranked 21st. The 1st to 3rd highest scores ever are displayed on a separate screen labelled 'Hyper Medalist'.

* Oddity : If your time runs out on a weight lift and you have one red and two white lights displayed, the lift will be counted as successful. This is in accordance with actual competition weight lifting rules.

- TIPS AND TRICKS -

SWIMMING-100M FREESTYLE :
* After a few seconds of swimming, 'breath' will appear, press the UP button to take a breath and continue swimming. To swim better, try to predict when you will need to take a breath, this is approximately every 2-3 seconds.
* If the two middle swimmers achieve a dead-heat, a frog appears and a 3,000 points bonus is awarded.

SKEET SHOOTING :
* Use GO (LEFT and RIGHT) buttons to shoot either the left or right target respectively. Try to hit an many consecutive targets as possible : If the player hits everything perfect then a bird will fly past. Hit that and the player is awarded a 3,000 point bonus.
* Shoot the final object with the left hand side target and a parrot will fly from right to left. This can be hit repeatedly for 1,000 points.

LONG HORSE :
* Press UP when you are at the end of the spring board, you will then spring onto the horse. Wait until you are in a fully upright handstand then press UP again to leap off the horse. Once in the air, hit the GO buttons repeatedly to spin. Ensure that your feet are facing the ground as you land.
* After launching from the horse, tap a RUN button to rotate so you land on your head. An object falls from the sky and a 3,000 points bonus is awarded.

ARCHERY :
* First, hit GO (LEFT and RIGHT) buttons to set the wind. Then hold the UP button until the angle gets to about 5.0', release the button and hope it hits the middle of the board. A 'nice' is achieved if a bullseye is made. If you get 8 nices, in the first or second round, you will move onto the next round where you can earn more points. There is a point bonus for getting all 'nices'; in the first round it is 3,000 points, in the second round it is 4,000 points and in the third round it is 6,000 points. If you get all 'nices', the moving target will be replaced by an apple, which can be hit for an increasing number of bonus points. When the apples appear, there is no angle factor, you just have to hit the button to fire the arrow.

TRIPLE JUMP :
* Press GO (LEFT and RIGHT) buttons repeatedly to gain speed. Then hold UP to get an angle of 45'; when you land you will take one step forward, press UP only when you have taken a step, then try to get a 45' angle again. Repeat for the final jump. If you hold UP just as your foot hits the board, you will get a distance boost.
* If your jump starts right on the line and also has the angles of 35, 41, and then 45 degrees, a rocket flies past and a 3,000 point bonus is awarded. Note that this bonus is not seen if the jump sets a new world record.

WEIGHT LIFTING :
* Press GO (LEFT and RIGHT) buttons repeatedly to build up the weight-lifter's power. When he has enough power, he will lift up the weights and they will flash. Then whilst it is flashing, press UP. He will then stretch out his arms and you will have to keep pressing GO (LEFT and RIGHT) for him to keep it held above his head for 3 Beeps. When the 3 Beeps are over, you've qualified.
* Following a successful lift, pressing both run buttons the instant the dropped weights hit the floor causes 3 girls to be displayed, holding a '1000' sign. A 1,000 points bonus is awarded.

POLE VAULT :
* This is by far the trickiest event of the game. Press GO buttons to start the run. Then as you near the silver pole trap, hold UP and the pole will lower towards the trap (the closer it is, the more power you will get for the next part). Keep holding UP until you reach the top of the bar, then release. You will then let go of the pole and vault over. Hold UP just as you get half way over the bar and you will 'drift' to the right and hopefully over the bar itself. Once your character has let go of the pole, hitting the GO buttons can increase the height of the vault.

- SERIES -

1. Track & Field [Model GX361] (1983, ARC)
2. Hyper Sports [Model GX330] (1984, ARC)
3. '88 Games [Model GX861] (1988, ARC)
4. Hyper Athlete [Model GV021] (1996, ARC)
5. Nagano Winter Olympics '98 [Model GX720] (1998, ARC)
6. International Track & Field 2000 (2000, PS)
7. International Track & Field Summer Games (2000, N64)
8. New International Track & Field (2008, DS)
9. Hyper Sports Winter (2010 iPhone)
10. Hyper Sports Track & Field (2010 iPhone)

- PORTS -

* COMPUTERS:
BBC Micro [EU] (1984)
MSX [EU] (1984) "Hyper Sports 1 [Model RC715]"
MSX [EU] (1984) "Hyper Sports 2 [Model RC717]"
MSX [EU] (1985) "Hyper Sports 3 [Model RC733]"
[US] Commodore C64 [EU] (1985)
[EU] Sinclair ZX Spectrum (1985)
[EU] Amstrad CPC (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1164&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

jm2003________________________332.250
jyd___________________________305.310
ezequiel______________________214.370
didyeah________________________50.450
nicky634_______________________43.300
zarouk_________________________41.970