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Jr. Pac-Man (Pengo hardware)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download jrpacmbl.zip (0 B)
Snapshot

Game infos

Description Jr. Pac-Man (Pengo hardware)
Name jrpacmbl
Manufacturer bootleg
Year 1983
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .088u4
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Maze

Parent and clones

Parent jrpacman : Jr. Pac-Man (11/9/83) (1983)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail preliminary
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 288 224 60.606061 6144000 384 0 288 264 0 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade jrpacpe-01.ic7 4096 b7a5cef8 c315970f0dd698a1036df12502e3fe3ec7f81d53 maincpu 1000 good no
arcade jrpacpe-02.ic5 4096 c090145c 918d32267379b99f898fdcd987b3a65f9ec4f088 maincpu 3000 good no
arcade jrpacpe-03.ic3 4096 0ebcfac9 4da01169768e35601e04df7004ae7496f08a709a maincpu 5000 good no
arcade jrpacpe-04.ic1 4096 d3a8448c f58aed6ebdb45ed38613b336a517b87745831e24 maincpu 7000 good no
arcade jrpacpe-05.ic8 4096 98049df4 4ea022c8664dd9ec185f9d5990a548e867e5071f maincpu 0 good no
arcade jrpacpe-06.ic6 4096 ecf39785 9e47f29f4cadb5d8fd3790c7e16c653fc0a96a88 maincpu 2000 good no
arcade jrpacpe-07.ic4 4096 659b9956 5576d4d95ced804e8abdd870662574bfdd6df18f maincpu 4000 good no
arcade jrpacpe-08.ic2 4096 0624ffd6 8209ab633242f2c8952a5afe2b7cd399bab08f0a maincpu 6000 good no
arcade jrpacpe-09.ic92 8192 2128d9b4 b6f64423ae6ee3765050f7b85b4490b5eed95215 gfx1 0 good no
arcade jrpacpe-10.ic105 8192 73477193 jrp2e.2e f00a488958ea0438642d345693787bdf771219ad gfx1 2000 good no
arcade jrprom.5s 256 77245b66 a290-27axv-exhd.5s 0c4d0bee858b97632411c440bea6948a74759746 namco 100 good no
arcade jrprom.7p 256 a9cc86bf a290-27axv-dxhd.7p bbcec0570aeceb582ff8238a4bc8546a23430081 namco 0 good no
arcade jrprom.9e 256 029d35c4 a290-27axv-bxhd.9e d9aa2dc442e9ac36cf3c346b9fb1aa745eaf3cb8 proms 0 good no
arcade jrprom.9f 256 eee34a79 a290-27axv-cxhd.9f 7561f8ccab2af85c111af6a02af6986eb67503e5 proms 0 good no
arcade jrprom.9p 256 9f6ea9d8 a290-27axv-axhd.9p 62cf15513934d34641433c891a7f73bef82e2fb1 proms 20 good no

Chips list

name tag type clock
Namco namco audio 96000
Speaker mono audio
Z80 maincpu cpu 3072000

Serie

Serie : Pac-Man
  1. Newpuc2 (set 1) (1980)
  2. Newpuc2 (set 2) (1980)
  3. New Puck-X (1980)
  4. Pac-Man (Midway) (1980)
  5. Pac-Man (Midway, speedup hack) (1980)
  6. Come Come (Petaco SA bootleg of Puck Man) (1980)
  7. Pac-Man (SegaSA / Sonic) (1980)
  8. Puck Man (Japan set 1) (1980)
  9. Puck Man (bootleg set 1) (1980)
  10. Puck Man (speedup hack) (1980)
  11. Puck Man (bootleg set 2) (1980)
  12. Abscam (1981)
  13. Hangly-Man (set 1) (1981)
  14. Hangly-Man (set 2) (1981)
  15. Hangly-Man (set 3) (1981)
  16. Ms. Pac-Man (bootleg, set 1) (1981)
  17. Ms. Pac-Man (bootleg, set 2) (1981)
  18. Ms. Pac-Man (1981)
  19. Ms. Pac-Man (bootleg on Crush Roller Hardware) (1981)
  20. Ms. Pac Attack (1981)
  21. Ms. Pac-Man (bootleg, encrypted) (1981)
  22. Ms. Pac-Man (speedup hack) (1981)
  23. Ms. Pac-Man Plus (1981)
  24. Pac-Gal (set 1) (1981)
  25. Pac-Gal (set 2) (1981)
  26. Pac-Man (Hearts) (1981)
  27. Pac-Man (Galaxian hardware, set 1) (1981)
  28. Pac-Man (Galaxian hardware, set 2) (1981)
  29. Pac-Man (Moon Alien 'AL-10A1' hardware) (1981)
  30. Pac-Man (JPM bootleg) (1981)
  31. Pac-Man (Midway, harder) (1981)
  32. Piranha (1981)
  33. Piranha (hack) (1981)
  34. Piranha (older) (1981)
  35. Popeye-Man (1981)
  36. Puckman (1981)
  37. Puck Man (Japan set 2) (1981)
  38. Caterpillar Pacman Hack (1982)
  39. Joyman (1982)
  40. Ms. Pac-Man (1982)
  41. Pac-Man (1982)
  42. Pac-Man (1982)
  43. Pac-Man (1982)
  44. Pac-Man Plus (1982)
  45. Super Pac-Man (1982)
  46. Super Pac-Man (Midway) (1982)
  47. Jr. Pac-Man (11/9/83) (1983)
  48. Jr. Pac-Man (speedup hack) (1983)
  49. Jr. Pac-Man (Pengo hardware) (1983)
  50. Ms. Pac-Man (1983)
  51. Ms. Pac-Man (1983)
  52. Ms. Pac-Man (1983)
  53. Ms. Pac-Man (1983)
  54. Ms. Pac-Man (1983)
  55. Ms. Pac-Man (NTSC) (1983)
  56. Pac-Man - Atari (clean crack) (1983)
  57. Pac-Man (1983)
  58. Pac-Man (Prototype) (1983)
  59. Pac-Man (1983)
  60. Pac-Man (Atarisoft) (1983)
  61. Pacman (1983)
  62. Pac-Man (1983)
  63. Pac-Man (set 1) (1983)
  64. Pac-Man (1983)
  65. Pac-Man (1983)
  66. Pac-Man & Chomp Chomp (1983)
  67. Pac & Pal (1983)
  68. Pac & Pal (older) (1983)
  69. Jr. Pac-Man (1984)
  70. Jr Pacman (Prototype) (1984)
  71. Ms. Pac-Man (PAL) (1984)
  72. Ms. Pac-Man (set 1) (1984)
  73. Pac-Land (World) (1984)
  74. Pac-Land (Japan new) (1984)
  75. Pac-Land (Japan old) (1984)
  76. Pac-Land (Japan older) (1984)
  77. Pac-Land (Midway) (1984)
  78. Pac-Man (1984)
  79. Pac-Man (Jpn) (1984)
  80. Pac-Man (Euro) (1984)
  81. Pac-Man (Fra) (1984)
  82. Pac-Land (Jpn) (1985)
  83. Pac-Man (1985)
  84. Super Pac (Fra) (v2) [Loisitech] (1985)
  85. Ms. Pac-Man (1986)
  86. Pac-man (1986)
  87. Pac-Mania (1987)
  88. Pac-Mania (Japan) (1987)
  89. Pac-Mania (111187 sound program) (1987)
  90. Pac-Land (Euro) (1988)
  91. Pac-Man (Ripped from Pac-Mania?) (1988)
  92. Pac-Mania (UK) (1988)
  93. Pac-Mania (UK) (CPM) [Original] (1988)
  94. Pac-Mania (Euro) (1988)
  95. Pac-Mania (Euro, Aus) (1988)
  96. Pac-Land (UK) (1989)
  97. Pac-land (1989)
  98. Pac-Land (Tourvision PCE bootleg) (1989)
  99. Pac-Land (1989)
  100. Pac-Land (United Amusements PC Engine) (1989)
  101. Pac-Mania (Jpn) (1989)
  102. Pac-Mania (Jpn) (1989)
  103. Pac-Mania (Euro) (1989)
  104. Pac-Mania (1989)
  105. Buccaneer (198?)
  106. Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, set 1) (198?)
  107. Ms. Pac-Man ('Made in Greece' bootleg) (198?)
  108. Pac-Man (Prototype) (198?)
  109. Pacman (198?)
  110. Puck Man (Spanish, 'Made in Greece' bootleg) (198?)
  111. Pacman Club (set 1, Argentina) (1990)
  112. Pacman Club (set 2, Argentina) (1990)
  113. Ms. Pac-Man (Euro, USA) (1990)
  114. Pac-Land (1990)
  115. Pac-Mania (USA) (1990)
  116. Ms. Pac-Man (Euro, USA) (1991)
  117. Ms. Pac-Man (Euro, Bra) (1991)
  118. Come-Cocos (Ms. Pac-Man) ('Made in Greece' Tecnausa bootleg) (1991)
  119. Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg) (1991)
  120. Pac-Land (Euro, USA) (1991)
  121. Pac-Man (Euro) (1991)
  122. Pac-Man (USA) (1991)
  123. Pac-Mania (1991)
  124. Pac-Mania (Euro, USA) (1991)
  125. Pac-Mania (Euro) (1991)
  126. Ms. Pacman Champion Edition / Zola-Puc Gal (1992)
  127. Miss Pukman ('Made in Greece' Datamat bootleg) (1992)
  128. Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg) (1992)
  129. Pac-Man (1992)
  130. Ms. Pac-Man (Euro, Aus) (1993)
  131. Ms. Pac-Man (USA) (1993)
  132. Ms. Pac-Man (USA, Namco) (1993)
  133. Pac-Man (Euro) (1993)
  134. Pac-Land (1994)
  135. Super!! Pachinko (Jpn) (1994)
  136. Ms. Pacman Champion Edition / Super Zola-Puc Gal (1995)
  137. Ms. Pac-Man (Euro) (1996)
  138. Jr. Pac-Man (Reproduction) (1997)
  139. Ms. Pac-Man - Special Colour Edition (Euro) (1999)
  140. Pac-Man (World) (1999)
  141. Pac-Man - Special Colour Edition (Euro) (1999)
  142. Pac-Man (bootleg on World Cup '90 hardware) (199?)
  143. Pac-Land (UK) (19??)
  144. Pac-Land (19??)
  145. PACMAN (19??)
  146. PACMAN (19??)
  147. Pacman (19??)
  148. Pac-Man (19??)
  149. PACMAN (19??)
  150. PACMAN (19??)
  151. Pac-Man (19??)
  152. PACMAN$ (19??)
  153. Pacman (19??)
  154. Pac-Man (19??)
  155. PACMAN (19??)
  156. PACMAN (19??)
  157. Pac-Mania (UK) (19??)
  158. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.08) (2000)
  159. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.00) (2000)
  160. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.01) (2000)
  161. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.02) (2000)
  162. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.03) (2000)
  163. Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.04) (2000)
  164. Ms. Pac-Man - Maze Madness (USA) (2000)
  165. Puckman Pockimon (set 1) (2000)
  166. Puckman Pockimon (set 2) (2000)
  167. Ms. Pac-Man - Maze Madness (Euro) (2004)
  168. Pac-Man - 25th Anniversary Edition (Rev 2.00) (2005)
  169. Pac-Man - 25th Anniversary Edition (Rev 3.00) (2006)
  170. Hangly-Man (NTSC) (2006)
  171. Pac-Man (NTSC) (2006)
  172. Pac-Man (2006)
  173. Pac-Man Plus (NTSC) (2006)
  174. Jr. Pac-Man (NTSC) (2009)
  175. Pac-Man (2009)

Categories

History


Arcade Video game published 36 years ago:

Jr. Pac-Man (c) 1983 Bally Midway.

One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide.

This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life.

The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts.

As with previous "Pac-Man" games, intermissions are featured between certain levels. Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. Pac-Man". Jr. Pac-Man's story tells of the blossoming love between Jr. Pac-Man and a small ghost named Yum-Yum.

Act I - Jr. Meets Yum-Yum : Jr. Pac-Man steps outside his home to play. He spots Yum-Yum beyond the fence in his yard and goes outside to meet her. Blinky, hiding in the shadows, comes out from hiding to catch Jr. However Ms. Pac-Man, keeping a watchful eye over her child, sees the commotion from her window and runs out to the yard to eat a Power Pill and chase both ghosts away while Jr. returns to the safety of home. This intermission is played after Round 1.

Act II - The Gift : It seems that Jr. can't get the enchanting young ghost out of his mind, so he proceeds to bring a balloon to her as a gift the next day. Excited to see her, he meets her on a bridge and hands her the balloon, when we catch a glimpse of Blinky lurking behind a bush. This intermission is played after Round 3.

Act III - They Escape : Blinky moves from one bush to the another, startling Yum-Yum into releasing the balloon. Blinky attempts to capture Jr. once and for all, but once again, Ms. Pac-Man comes to the rescue. Blinky chases her off to the left, while Jr. Pac-Man and Yum-Yum escape to the right. Once alone, they gaze in to each other's eyes and fall in love, with hearts appearing all around them. This intermission is played after Rounds 5, 7, and 9.

- TECHNICAL -

Game No. 0A29

Game was available either as one of 2 kits to update a "Pac-Man" upright cabinet or cocktail table cabinet. It was also available as a dedicated game using a "Mappy"-style cabinet.

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick

- TRIVIA -

Jr. Pac-Man was released in October 1983 in North America.

Jr. Pac-Man was developed by 'General Computer Corporation' (GCC) for Bally/Midway and is essentially an enhancement to "Ms. Pac-Man" (which is, in itself, an enhanced version of the original "Pac-Man"). Much of the original "Pac-Man" code is still present and even the 'GENERAL COMPUTER CORPORATION Hello, Nakamura.' message that featured in "Ms. Pac-Man" is present.

Jr. Pac-Man runs on a modified "Pac-Man" hardware, with additional horizontal scrolling support. This was the first "Pac-Man" game in which the maze is larger than the visible area; requiring the screen to scroll.

There are a number of hidden bonus objects that were never used by the developers. To see them, set 'CHEATS' to 'Always have blue ghosts'; play a game, repeatedly eat the ghosts until you get past 1,600 points. The game was coded to deal with such high bonus values and assigns a hexadecimal value to the score value after 1,600. The hexadecimal scores equate to a graphic in the game. After eating somewhere in the neighborhood of 20-30 ghosts consecutively, the hidden objects will appear. There is a rattle, a baby's dummy, a cowboy hat and a skateboard.

Abner Ashman holds the official record for this game with 1,500,000 points on February 2, 2002. In the game where he "officially" got this record, there was a power outage that shut down his game at approximately that score...and he still had not lost a man up to that point!

A bootleg of this game runs on the "Pengo" hardware.

A Jr. Pac-Man unit appears in the 1983 movie 'Joysticks'.

- SCORING -

Dot : 10 points.
Mutated Dot : 50 points.
Powerpill : 50 points.
Ghosts : 200, 400, 800 and 1,600 points.
Cycle : 100 points.
Kite : 200 points.
Drum : 500 points.
Balloon : 700 points.
Train : 1,000 points.
Cat : 2,000 points.
Beer! : 5,000 points.

- TIPS AND TRICKS -

MAZE STRATEGY

The first maze, which has 548 dots and six Power Pills, offers a good mix of straight-a-ways and islands. The two power pills on either side of the ghosts' den cannot be destroyed by bonuses, so try to save them for later in the stage. The ghosts move slow enough that you can plan out your strategy and wait by power pills for ghosts to gather nearby before eating them.

The second maze has 560 dots, six Power Pills, and features more long stretches than the first maze, but there are many escape routes, so you shouldn't worry about getting trapped. Use the 'staircase' section of the maze on the far ends to put distance between you and any trailing ghosts. It's possible to 'trap' the ghosts so that you can complete a lot of the maze without them chasing you. Position Jr. to either the far left or far right hand side of the maze; thus causing the center of the maze to scroll off-screen. You should see the ghosts in the corridors above the ghosts' den; they will stay in those corridors as long as you are on either the left or right hand side of the maze. This works because the game has logic to reverse the ghosts' direction when they go off screen.

The third maze has 526 dots, six Power Pills, and features small circular sections that you should approach with caution. It can be hard to read which directions the ghosts will move in around them and lead to unavoidable collisions. By this maze, the ghosts are speeding up, so take the time to cross from one section of the maze to the other to prevent the ghosts from surrounding you.

The fourth maze has 526 dots, six Power Pills, and features islands on the bottom that can be both helpful and harmful. They allow you multiple paths to take in order to escape from one ghost, but they also provide multiple pathways for a number of ghosts to surround you. Clear as much of the bottom sections as you can before you eat the Power Pill. Then use the Pill and eat any ghost in the area before time runs out. Then finish the section if possible before moving on.

The fifth maze has 528 dots, six Power Pills, and features islands that are scattered throughout. Cross back and forth across the entire maze to prevent the ghosts from ganging up on you in any one section of the maze. Power pills are becoming less effective at this point. Don't sacrifice yourself trying to stop a bonus item from destroying a power pill.

The sixth maze has many S-turns that offer the ghosts multiple opportunities to trap you from either end. Keep the ghosts behind you by crossing back and forth. To make matters worse, you only get four Power Pills instead of six. Aside from the Power Pills, there are a total of 512 dots in this maze. Don't let the bonus item transform too many of the dots into mutated dots in this maze, or you will have a harder time avoiding ghosts while being slowed down by the large dots.

The seventh and final maze is by far the most dangerous maze to Jr.'s survival. The center is relatively safe, but the sides of the maze are deadly. There are 540 dots and only four Power Pills in this maze. The Power Pills are situated in odd corners. The far path around the outside of the maze is considerably dangerous as it is easy to get trapped trying to clear it. And the Power Pills simply aren't effective long enough to keep you safe. The smaller sections between the side Power Pills is also easy to become trapped in. Only enter if the coast looks clear, and make sure that you have an exit strategy if a ghost decides to enter this small section with you. For all of your planning, success in this maze depends on a considerable amount of luck.

After you finish the seventh maze, the mazes cycle from the fourth through the seventh in a repeating loop.

- SERIES -

1. Pac-Man (1980, ARC)
2. Ms. Pac-Man (1981, ARC)
3. Super Pac-Man (1982, ARC)
4. Pac-Man Plus (1982, ARC)
5. Jr. Pac-Man (1983, ARC)
6. Professor Pac-Man (1983, ARC)
7. Pac-Land (1984, ARC)
8. Pac-Mania (1987, ARC)
9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis)
11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC)
12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
13. Pac-Man VR (1996, ARC)
14. Pac-Man World [Model SLUS-00439] (1999, PS)
15. Pac-Man - Adventures in Time (2000, PC)
16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS)
17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
18. Pac-Man All-Stars (2002, PC)
19. Pac-Man Fever [Model SLUS-20197] (2002, PS)
20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX)
21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC)
22. Pac-Pix [Model NTR-APCE-USA] (2005, DS)
23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA)
24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]"
25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS)
26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC)
28. Pac-Man Championship Edition (2007, XBLA)
29. Pac-Man Championship Edition DX (2010, XBLA, PSN)
30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii)
31. Pac-Man Battle Royale (2011, ARC)
32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]"
33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
34. Pac-Man Dash! (2013, Android/iOS)
35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)

- PORTS -

* CONSOLES:
[US] Atari 2600 (1984) "Jr. Pac-Man [Model CX26123]"
[US] Atari 5200 "Jr. Pac-Man [Model CX5251]" (unreleased prototype)

* COMPUTERS:
[US] [EU] Commodore C64 (1988)
[US] PC [MS-DOS, 5.25"] (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1232&o=2