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Magic the Gathering: Armageddon (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Display
  7. Roms list
  8. Chips list
  9. Categories
  10. MAMEinfo
  11. History
Download magictg.zip (56.5 MB)
Snapshot

Game infos

Description Magic the Gathering: Armageddon (set 1)
Name magictg
Manufacturer Acclaim
Year 1997
Runnable yes
System arcade /
Number of players ???
Added to MAME .128u1
Romset size 56.5 MB
Romset file 14 files
Romset zip 36 B
Language English
Genre Fighter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound preliminary
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 0
Input buttons
Input coins

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 512 432 60

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade magic.20u 524288 50968301 e9bdd0c942f0c66e18aa8de5a04edb51cdf1fee8 adsp 0 good no
arcade magic.k0.u20 4194304 63ab0e9e c4f0b009860ee499496ed7fc1f14ef1e221c1085 key 0 good no
arcade magic.snd0.u8 4194304 3cb81717 9d35796381ca57e9782e0338c456e63c31d11266 adsp_data 0 good no
arcade magic.snd1.u14 4194304 b4ef9977 dedc79e5d506bb0d1649a41b9912dcc999e1da72 adsp_data 400000 good no
arcade magic.snd2.u13 4194304 3728f16e 6b7da30b100d053e95aa96edf74a0474f1493dfb adsp_data 800000 good no
arcade magic.snd3.u7 4194304 11a1cb63 a1048d3cd580747c20eb0b4e816e7e4e0f5c8c2b adsp_data c00000 good no
arcade magic.u32 1048576 f1d530e3 fcc392804cd6b98917a869cc5d3826278b7ba90b mips 200000 good no
arcade magic.u33 1048576 b2330cfc 559c35426588b349ef31bf8b296b950912f6fcc7 mips 200001 good no
arcade magic.u34 1048576 2e8971e2 9bdf433a7c7257389ebdf131317ef26a7d4e1ba2 mips 0 good no
arcade magic.u35 1048576 e2202143 f07b7da81508cd4594f66e34dabd904a21eb03f0 mips 1 good no
arcade magic_s0.u9 8388608 a01b5b99 e77f2e9b08a97d6118e1e307b38ea79d0177e9b8 jpeg 0 good no
arcade magic_s1.u10 8388608 d5a1a557 2511ee8d08da765a2fa2d42fb504793f9e8b615c jpeg 800000 good no
arcade magic_s2.u12 8388608 06ed6770 884a3e4c97a50fa926546eb6def2c11c5732ba88 jpeg 1000000 good no
arcade magic_s3.u11 8388608 71d4c252 aeab2542b9d5fb63f4d60b808010a657a895c1d7 jpeg 1800000 good no

Chips list

name tag type clock
ADSP-2181 adsp cpu 16000000
DMA-driven DAC dac2 audio
R5000 (big) mips cpu 150000000
Speaker rspeaker audio

Categories

MAMEinfo

0.128u1 [David Haywood, Siftware]


Bugs:

- AddressSanitizer: heap-buffer-overflow. Firewave (ID 05875)


WIP:

- 0.162: PCB info changes [Siftware].

- 0.153: Use roms from parent with BAD_DUMP for clone 'Magic the Gathering: Armageddon (set 2)' for now - fixes crash and indicates that these roms have to be redumped [Oliver Stoeneberg].

- 0.147: One small fix helping recognition (char *tag) [Miodrag Milanovic].

- 0.146u2: Made PCI legacy and new implementation coexist for now (machine\pci.c) [Miodrag Milanovic].

- 0.143u8: Various improvements to Magic the Gathering: Armageddon [Phil Bennett]. Replaced R4600 (big) CPU1 with R5000 (big) (150MHz). Added ADSP-2181 (16MHz) CPU2, 2x DMA-driven DAC sound and left/right Speakers.

- 0.129u5: Incog fixed year in Magic the Gathering according to flyer.

- 0.128u2: David Haywood changed Magic the Gathering to use (hopefully correct) user3/4/5 roms.

- 0.128u1: David Haywood added 'Magic the Gathering: Armageddon (set 1)' (Acclaim 199?) and clone (set 2).

- 12th October 2008: Siftware - Dumped Magic the Gathereing: Armageddon by Acclaim.


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Magic the Gathering: Armageddon

Slashout

History


Arcade Video game published 22 years ago:

Magic the Gathering - Armageddon (c) 1997 Acclaim Coin-Operated Entertainment, Incorporated.

Two wizards square off in a magical battle based on the popular trading card game. Each wizard can summon creatures or deal direct damage to their opponent. The last wizard standing wins.

Players choose one of five colors/magical disciplines: Red (fire magic, mountain creatures) White (healing/curative magic, knights/soldiers), Blue (water elements/creatures, counter magic) Green (elves, forest creatures) and Black (death magic, undead creatures) and fight another wizard on a magical playfield. Each player can summon magical creatures to do their bidding, but they can also directly attack another wizard, or they can use their magical energy for defense. Players can move around the playfield, occupying one of five spots.

Targeting is achieved through a trackball; move the cursor to the opponent you wish to attack or to an area on the playfield where you would like to make a creature appear. The longer you hold the summon button, the more powerful the resulting creature will be, so there's a trade-off in speed for power.

The gameplay can be particulary difficult. In addition to becoming skilled with a trackball, there are lots of buttons to press as you try to create creatures to fight for you. Shifting your strategy on the fly is often necessary. You may want to create big creatures, but if your opponent is swarming you with tons of little enemies, you will have to go on the defensive.

This is an unusual game in many respects -- a mix between a strategy game and a fighting game.

- TECHNICAL -

CPU: R4600 (big) @ 10MHz

Acclaim's arcade chipset is called Epidemic. The 3-D polygonal graphics are powered by a dual-processor Obsidian 3Dfx board.

- TRIVIA -

Magic the Gathering Armageddon was released in June 1997.

Acclaim's Mountain View, California-based coin-op division went out of business shortly after creating this game. It never went into full production, which is a shame, since the title had both an innovative, complex gameplay and a hot license going for it. Only a handful of units shipped (one was spotted in the Tomorrowland arcade at Walt Disney World in 1998; another showed up at Namco's WonderPark in San Jose, CA the same year), but few people even know this game exists. Multiple previews of the game appeared in GamePro magazine, as well as other enthustiast publications.

This was Acclaim's third coin-op, joining its previous titles of "NBA Jam Extreme" and "Batman Forever". The game was not released for any home systems, and has no relation to Acclaim's 'Magic The Gathering' titles for the Sony PlayStation.

- PORTS -

* CONSOLES:
Nintendo 64 (unreleased prototype)

- CONTRIBUTE -

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