Manufacturers

Loading

Magic the Gathering: Armageddon (set 2)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Display
  7. Roms list
  8. Chips list
  9. Categories
  10. History
Download magictga.zip (0 B)
Snapshot

Game infos

Description Magic the Gathering: Armageddon (set 2)
Name magictga
Manufacturer Acclaim
Year 1997
Runnable yes
System arcade /
Number of players ???
Added to MAME .128u1
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Fighter

Parent and clones

Parent magictg : Magic the Gathering: Armageddon (set 1) (1997)

Sound infos

Sound_channels 2

Driver infos

Driver status preliminary
Driver emulation preliminary
Driver color good
Driver sound preliminary
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 0
Input buttons
Input coins

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 512 432 60

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade magic.20u 524288 50968301 magic.20u e9bdd0c942f0c66e18aa8de5a04edb51cdf1fee8 adsp 0 baddump no
arcade magic.k0.u20 4194304 63ab0e9e magic.k0.u20 c4f0b009860ee499496ed7fc1f14ef1e221c1085 key 0 baddump no
arcade magic.snd0.u8 4194304 3cb81717 magic.snd0.u8 9d35796381ca57e9782e0338c456e63c31d11266 adsp_data 0 baddump no
arcade magic.snd1.u14 4194304 b4ef9977 magic.snd1.u14 dedc79e5d506bb0d1649a41b9912dcc999e1da72 adsp_data 400000 baddump no
arcade magic.snd2.u13 4194304 3728f16e magic.snd2.u13 6b7da30b100d053e95aa96edf74a0474f1493dfb adsp_data 800000 baddump no
arcade magic.snd3.u7 4194304 11a1cb63 magic.snd3.u7 a1048d3cd580747c20eb0b4e816e7e4e0f5c8c2b adsp_data c00000 baddump no
arcade magic.u61 1048576 968891d6 67ab87039864bb148d20795333ffa7a23e3b84f2 mips 200000 good no
arcade magic.u62 1048576 690946eb 6c9b02367704309f4fde5cbd9d195a45c32c3861 mips 200001 good no
arcade magic.u63 1048576 a10d45f1 0ede10f19cf70baf7b43e3f672532b4be1a179f8 mips 0 good no
arcade magic.u64 1048576 8fdb6060 b638244cad86dc60435a4a9150a5b639f5d61a3f mips 1 good no
arcade magic_s0.u9 8388608 a01b5b99 magic_s0.u9 e77f2e9b08a97d6118e1e307b38ea79d0177e9b8 jpeg 0 baddump no
arcade magic_s1.u10 8388608 d5a1a557 magic_s1.u10 2511ee8d08da765a2fa2d42fb504793f9e8b615c jpeg 800000 baddump no
arcade magic_s2.u12 8388608 06ed6770 magic_s2.u12 884a3e4c97a50fa926546eb6def2c11c5732ba88 jpeg 1000000 baddump no
arcade magic_s3.u11 8388608 71d4c252 magic_s3.u11 aeab2542b9d5fb63f4d60b808010a657a895c1d7 jpeg 1800000 baddump no

Chips list

name tag type clock
ADSP-2181 adsp cpu 16000000
DMA-driven DAC dac2 audio
R5000 (big) mips cpu 150000000
Speaker rspeaker audio

Categories

History


Arcade Video game published 22 years ago:

Magic the Gathering - Armageddon (c) 1997 Acclaim Coin-Operated Entertainment, Incorporated.

Two wizards square off in a magical battle based on the popular trading card game. Each wizard can summon creatures or deal direct damage to their opponent. The last wizard standing wins.

Players choose one of five colors/magical disciplines: Red (fire magic, mountain creatures) White (healing/curative magic, knights/soldiers), Blue (water elements/creatures, counter magic) Green (elves, forest creatures) and Black (death magic, undead creatures) and fight another wizard on a magical playfield. Each player can summon magical creatures to do their bidding, but they can also directly attack another wizard, or they can use their magical energy for defense. Players can move around the playfield, occupying one of five spots.

Targeting is achieved through a trackball; move the cursor to the opponent you wish to attack or to an area on the playfield where you would like to make a creature appear. The longer you hold the summon button, the more powerful the resulting creature will be, so there's a trade-off in speed for power.

The gameplay can be particulary difficult. In addition to becoming skilled with a trackball, there are lots of buttons to press as you try to create creatures to fight for you. Shifting your strategy on the fly is often necessary. You may want to create big creatures, but if your opponent is swarming you with tons of little enemies, you will have to go on the defensive.

This is an unusual game in many respects -- a mix between a strategy game and a fighting game.

- TECHNICAL -

CPU: R4600 (big) @ 10MHz

Acclaim's arcade chipset is called Epidemic. The 3-D polygonal graphics are powered by a dual-processor Obsidian 3Dfx board.

- TRIVIA -

Magic the Gathering Armageddon was released in June 1997.

Acclaim's Mountain View, California-based coin-op division went out of business shortly after creating this game. It never went into full production, which is a shame, since the title had both an innovative, complex gameplay and a hot license going for it. Only a handful of units shipped (one was spotted in the Tomorrowland arcade at Walt Disney World in 1998; another showed up at Namco's WonderPark in San Jose, CA the same year), but few people even know this game exists. Multiple previews of the game appeared in GamePro magazine, as well as other enthustiast publications.

This was Acclaim's third coin-op, joining its previous titles of "NBA Jam Extreme" and "Batman Forever". The game was not released for any home systems, and has no relation to Acclaim's 'Magic The Gathering' titles for the Sony PlayStation.

- PORTS -

* CONSOLES:
Nintendo 64 (unreleased prototype)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19538&o=2