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Majuu no Ohkoku

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download majuu.zip (0 B)
Snapshot

Game infos

Description Majuu no Ohkoku
Name majuu
Manufacturer Konami
Year 1987
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .036b10
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent devilw : Devil World (1987)

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 224 60.606061 9216000 576 0 320 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 687_i01.5a 131072 d4992dfb 687_i01.5a c65bef07b6adb9ab6328d679595450945dbf6a88 k007232 0 good no
arcade 687_i02.7c 131072 e5947501 687_i02.7c 9ec7319bd97711981db60af6f477c2ba2ec7e6b8 upd 0 good no
arcade 687_l03.10a 32768 7201983c 687_l03.10a 06d089406d2f702e8d51ffdfbf34e4727a28d506 audiocpu 0 good no
arcade 687_l10.8r 65536 117c91ee 687_l10.8r dcf8efb25fc73cff916b66b7bcfd3c1fb2556a53 data 1 good no
arcade 687_l11.10r 65536 399deee8 687_l11.10r dcc65e95f28ae4e9b671e70ce0bd5ba0fe178506 data 0 good no
arcade 687_l14.d8 16384 20ecccd6 b8ac3186de5ea81ae1c64b9511b7a0718aabab48 fixed 0 good no
arcade 687_q06.8n 65536 9c53a0c5 687_q06.8n 3b195a88af2b0198af47e4f7140087bf5a7feee6 sub 1 good no
arcade 687_q07.10n 65536 53110c0b 687_q07.10n a473486f7c99ab758187376d5bd89581e0b7cbdf sub 0 good no
arcade 687_q12.8s 65536 6d012167 687_q12.8s d608e29e0b2e834c099386b6ebb667e4bfc40ce7 sub 20001 good no
arcade 687_q13.10s 65536 36ae6014 687_q13.10s 102d4c3215fb5f199ce6f93ce92725b5cce0b01d sub 20000 good no
arcade 687_s04.4n 65536 3df732e2 32e42edbc6f9dfba6ff881c72b8b014b6905e7f3 maincpu 1 good no
arcade 687_s05.6n 65536 bd99b434 4dbcf3a57ff0b4c3a160e2a60c2ee3fd38f5a95d maincpu 0 good no
arcade 687_s08.4r 65536 8a16c8c6 df3af1c137632eab98b1eea538cc4ef5b134f44f maincpu 20001 good no
arcade 687_s09.6r 65536 1f6efec3 4177d300877e3ffcb481f534ef7b3e4bdc160be0 maincpu 20000 good no
arcade 687i15.p13 524288 eec8c5b2 687i15.p13 c400dd8c7bb85d233815572acd547acf626e4c73 gfxrom 0 good no
arcade 687i16.p15 524288 746cf48b 687i16.p15 8f51df931b1de928f402f51bbaf02e37dfec1d6d gfxrom 100000 good no
arcade 687i17.p16 524288 66cb3923 687i17.p16 3c1fc1dff77201cf8d8c4594c965695066c1701c gfxrom 2 good no
arcade 687i18.p18 524288 a1c7d0db 687i18.p18 901bc6e1982b9a8c2150a802995256d0168cc605 gfxrom 100002 good no

Chips list

name tag type clock
K007232 PCM Controller k007232 audio 3579545
M68000 sub cpu 9216000
Speaker rspeaker audio
YM2151 ymsnd audio 3579545
Z80 audiocpu cpu 3579545
uPD7759 upd audio 640000

Categories

History


Arcade Video game published 32 years ago:

Majuu no Oukoku (c) 1987 Konami.

Majuu no Oukoku is an overhead-scrolling, maze-based shoot-em-up for one or two players. Heavily influenced by Atari's 1985 classic, "Gauntlet", players take on the role of either the beautful Labryna, or Condor, a handsome hero in the mold of Indiana Jones. The game begins with a cut-scene showing Condor opening an ancient sarcophagus, after which all Hell breaks loose as the heroes are transported to a demon-infested world, from which they must fight through hoards of evil creastures and make their escape.

The aim of each area is to find a golden key, then reach the exit to move to the next stage. The heroes are attacked from all sides by a variety of monsters that spawn from various buildings. These buildings act in the same way as the generators in "Gauntlet" and can be destroyed to stop enemies spawning. As well as the enemy creastures, plays must also be careful when near the edge of an area, as they can fall to their deaths Enemy creatures will also try to push the players to their deaths. Other creatures, includung a huge mud-monster, appear at various intervals.

Labryna and Condor start the game (and each life) armed with a only crossbow and pistol respectively, but additional weapon and character upgrades can be earned by picking up purple power orbs. This system works identically to Konami's "Gradius" shoot-em-up series: there is selection meter at the bottom of the screen for each player and, depending on the number of orbs collected, players can cycle through the meter options to select their preferred upgrade. The available power-ups are:
* Speed (increases character movement speed)
* Shield (reduces the amount of damage inclicted by enemies)
* Dynamite (sticks of dynamite are thrown simultaneously when the prime weapon is fired)
* Machine gun
* Bazooka
* Flame-thrower
* Laser
* Shotgun

The game also features a map button that pauses the game and displays the entire stages, including the location of keys and exits, although this function is not available in every area.

- TECHNICAL -

Game ID : GX687

Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Majuu no Oukoku was released in October 1987 in Japan. It was known outside Japan as "Devil World [Model GX687]".

A pre-version of the game is known as "Dark Adventure [Model GX687]".

The title of this game translates from Japanese as 'Kingdom of Demon-beasts'.

Default highscore table (BEST 10 PLAYERS) :
1ST 57300 H.M
2ND 40000 M.T
3RD 35000 J.S
4TH 30000 T.T
5TH 27000 K.T
6TH 20000 M.Y
7TH 18000 I.M
8TH 15000 H.S
9TH 13000 K.H
10TH 10000 T.J

- STAFF -

Game programmers : Hiroyasu Machiguchi, Mitsuo Takemoto, Toshiaki Takatori, Kyuichiro Isutsui
Data file operator : Ikuko Minowa
Graphic designers : Jun Sakurai, Miki Yoshikata
Sound editors : Hideaki Shikama, Kenichi Matsubara
Engineer : Keisuke Hashima
Assistant programmers : Akira Suzuki, Tatsuo Fujii
Assistant designers : Takashi Jinbo, Hiroyuki Ashida, Michiko Iwamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1548&o=2