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Mars Matrix: Hyper Solid Shooting (Japan 000412)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. Chips list
  10. Categories
  11. History
Download mmatrixj.zip (0 B)
Snapshot

Game infos

Description Mars Matrix: Hyper Solid Shooting (Japan 000412)
Name mmatrixj
Manufacturer Takumi (Capcom license)
Year 2000
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .065
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Shooter

Parent and clones

Parent mmatrix : Mars Matrix: Hyper Solid Shooting (USA 000412) (2000)

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 384 224 59.637405 8000000 512 64 448 262 16 240

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade mmatrixj.key 20 3b50d889 fb749a5da0a799322ec131a15a017971e586c5fc key 0 good no
arcade mmx.01 131072 c57e8171 mmx.01 dedb92af1910d38727f816e6f507d25148f31b74 audiocpu 0 good no
arcade mmx.11m 4194304 4180b39f mmx.11m cabb1c358eae1bb6cfed07f5b92e4acd38650667 qsound 0 good no
arcade mmx.12m 4194304 95e22a59 mmx.12m b3431d170c0a1a0d826ad0af21300b9180e3f114 qsound 400000 good no
arcade mmx.13m 4194304 04748718 mmx.13m d2e84d9dcc779c08469d815ccd709f30705954b8 gfx 0 good no
arcade mmx.14m 4194304 d52bf491 mmx.14m 2398895cfdcf86fc485472e33df2cc446539e977 gfx 1000000 good no
arcade mmx.15m 4194304 38074f44 mmx.15m 2002c4862c156b314bc4f3372b713c48e0667ec3 gfx 2 good no
arcade mmx.16m 4194304 23f70780 mmx.16m 691ee8964815b0ce54704e7feb59ca79b634f26d gfx 1000002 good no
arcade mmx.17m 4194304 e4635e35 mmx.17m 48ef7a82df83b981ddd6138c241ca129ab770e8e gfx 4 good no
arcade mmx.18m 4194304 2562c9d5 mmx.18m e7defc3d33db632c4035ae069f2f2332c58afaf5 gfx 1000004 good no
arcade mmx.19m 4194304 4400a3f2 mmx.19m d0aa805ccbb153896e5983da1c398d1df4f40371 gfx 6 good no
arcade mmx.20m 4194304 583a9687 mmx.20m 1d0b08b1e88509245db3c2090f0201938fd750b4 gfx 1000006 good no
arcade mmxj.03 524288 1d5de213 2d7ad9cb50540a14aa0ac564d4ab84a3779d595c maincpu 0 good no
arcade mmxj.04 524288 d943a339 ae3d217b35f92fc727bda3b14f13f3658dab3dd8 maincpu 80000 good no
arcade mmxj.05 524288 0c8b4abb c136186b9f57d68c0b36f5a4273347f696a227c0 maincpu 100000 good no

Chips list

name tag type clock
DSP16 qsound:qsound cpu 4000000
M68000 maincpu cpu 16000000
Q-Sound qsound audio 4000000
Speaker rspeaker audio
Z80 audiocpu cpu 8000000

Categories

History


Capcom CPS-II cart. published 19 years ago:

Mars Matrix - Hyper Solid Shooting (c) 2000 Capcom Company, Limited.

In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local government. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders...

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 1 per player.

- TRIVIA -

Developed by Takumi (see Staff section for more info), Mars Matrix was released in April 2000 by Capcom. It was known as the 32th video game released for the CPS-II hardware.

The original arcade version could actually be maxed out, score wise: this means that you could get 999999999990 points (that's twelve digits), if you played in a flawless way. Note: This feature has been removed in the Dreamcast version, since that port added two extra digits in the score.

Suleputer released a 2-CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on January 11, 2001.

- TIPS AND TRICKS -

* Mars Matrix weapons :
1) Normal rapid-fire : light-damage shooting is carried out by tapping the button.
2) Load (or beam) : By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.
3) Barrier : the absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.

* Experience system : in Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.

- STAFF -

Developed by Takumi.
Programmers: Takafumi Nishi, Kaju Ishii, Toshihiko Onodera, Naoto Sakurada
Object designers: Ken Taketoshi, Tatsuhiro Suzuki, Hiroki Akiyama, Yuki Ootou
Scroll designers: Kazumi Yogi, Tadahiro Mukaide, Akemi Ootaka
Music composer: Yasushi Kaminishi
Sound programmer: Masahiro Yuge
Concept mechanic designers: Choco, Shorp, Nadialove Kitty, Norihiro Takikawa
Planner: Ikuwo Satoh
Producer: Yukikazu ozaki
Executive producer: Tomoaki Fujimoto

Produced by Capcom.
Producer : Tatuya Minami
Support from R&Dept. #3 : Tomoshi Sadamoto

- PORTS -

* CONSOLES:
Sega Dreamcast [JP] (nov.9, 2000) [Model T-1238M]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1567&o=2