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NBA Jam (rev 3.01 04/07/93)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
Download nbajam.zip (10.13 MB)
Snapshot

Game infos

Description NBA Jam (rev 3.01 04/07/93)
Name nbajam
Manufacturer Midway
Year 1993
Runnable yes
System arcade /
Number of players 4P sim
Added to MAME .034b07
Romset size 10.13 MB
Romset file 21 files
Romset zip 5 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Sports

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 4
Input buttons
Input coins 4

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 400 254 54.70684 8000000 506 100 500 289 20 274

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade l1_nba_jam_game_rom_ug14.ug14 524288 04bb9f64 9e1a8c37e14cb6fe67f4aa3caa9022f356f1ca64 gfxrom 0 good no
arcade l1_nba_jam_game_rom_ug16.ug16 524288 8591c572 237bab2e93abf438a84be3603505db5de59922af gfxrom 200000 good no
arcade l1_nba_jam_game_rom_ug17.ug17 524288 6f921886 72542249ca6602dc4816952765c1810f064ff394 gfxrom 400000 good no
arcade l1_nba_jam_game_rom_ug18.ug18 524288 5162d3d6 14d377977510b7793e4006a7a5089dbfd785d7d1 gfxrom 600000 good no
arcade l1_nba_jam_game_rom_ug19.ug19 524288 a8f22fbb 514208a9d6d0c8c2d7847cc02d4387eac90be659 gfxrom 2 good no
arcade l1_nba_jam_game_rom_ug20.ug20 524288 44fd6221 1d6754bf2c24950080523f66b77407931babba29 gfxrom 200002 good no
arcade l1_nba_jam_game_rom_ug22.ug22 524288 ab05ed89 4153d098fbaeac963d93f26dcd9d8bc33a48a734 gfxrom 400002 good no
arcade l1_nba_jam_game_rom_ug23.ug23 524288 7b934c7a a6992fb3c50429ac4fa15bd91612ae0c0b8f961d gfxrom 600002 good no
arcade l1_nba_jam_game_rom_uj14.uj14 524288 b34b7af3 0abb74d2f414bc9da0380a81beb134f3a87c1a0a gfxrom 1 good no
arcade l1_nba_jam_game_rom_uj16.uj16 524288 d2e554f1 139aa39bd48b8605058ece188f9f5e6793561fcb gfxrom 200001 good no
arcade l1_nba_jam_game_rom_uj17.uj17 524288 b2e14981 5cec9b7fcaa6d0ce5bff689541fc98db435c5b5f gfxrom 400001 good no
arcade l1_nba_jam_game_rom_uj18.uj18 524288 fdee0037 3bcc740f4bdb3236822cd6e7ed06241804351cca gfxrom 600001 good no
arcade l1_nba_jam_game_rom_uj19.uj19 524288 8130a8a2 f23f124024285d07d8cf822817b62e42c38b82db gfxrom 3 good no
arcade l1_nba_jam_game_rom_uj20.uj20 524288 f9cebbb6 6202e490bc5658bd0741422f841540fcd037cfee gfxrom 200003 good no
arcade l1_nba_jam_game_rom_uj22.uj22 524288 59a95878 b95165987853f164842ab2b5895ea95484a1d78b gfxrom 400003 good no
arcade l1_nba_jam_game_rom_uj23.uj23 524288 427d2eee 4985e3dd9c9e1bedd5a900958bf549656debd494 gfxrom 600003 good no
arcade l2_nba_jam_u3_sound_rom.u3 131072 3a3ea480 d12a45cba5c35f046b176661d7877fa4fd0e6c13 adpcm:cpu 10000 good no
arcade l3_nba_jam_game_rom_ug12.ug12 524288 407d3390 a319bc890d94310e44fe2ec98bfc95665a662701 maincpu 1 good no
arcade l3_nba_jam_game_rom_uj12.uj12 524288 b93e271c b0e9f055376a4a4cd1115a81f71c933903c251b1 maincpu 0 good no
arcade nbau12.u12 524288 b94847f1 e7efa0a379bfa91fe4ffb75f07a5dfbfde9a96b4 adpcm:oki 0 good no
arcade nbau13.u13 524288 b6fe24bd f70f75b5570a2b368ebc74d2a7d264c618940430 adpcm:oki 80000 good no

Chips list

name tag type clock
AD7524 adpcm:dac audio
M6809E adpcm:cpu cpu 8000000
OKI6295 adpcm:oki audio 1000000
Speaker speaker audio
TMS34010 maincpu cpu 50000000
Williams ADPCM Sound Board adpcm audio
YM2151 adpcm:ym2151 audio 3579545

Serie

Serie : NBA Jam
  1. NBA Jam (rev 3.01 04/07/93) (1993)
  2. NBA Jam (USA, v1.1) (1993)
  3. NBA Jam (Jpn) (1993)
  4. NBA Jam (Euro, USA, v1.1) (1993)
  5. NBA Jam (rev 1.00 02/1/93) (1993)
  6. NBA Jam (rev 2.00 02/10/93) (1993)
  7. NBA Jam (Euro, USA) (1994)
  8. NBA Jam (Euro) (1994)
  9. NBA Jam (USA) (1994)
  10. NBA Jam (Euro, Prototype) (1994)
  11. NBA Jam (Euro, Rev. A) (1994)
  12. NBA Jam TE (rev 4.0 03/23/94) (1994)
  13. NBA Jam Tournament Edition (World) (1994)
  14. NBA Jam TE (rev 1.0 01/17/94) (1994)
  15. NBA Jam TE (rev 2.0 01/28/94) (1994)
  16. NBA Jam TE (rev 3.0 03/04/94) (1994)
  17. NBA Jam T.E. - Tournament Edition (World) (1995)
  18. NBA Jam - Tournament Edition (Euro, USA) (1995)
  19. NBA Jam Tournament Edition (World) (1995)
  20. NBA Jam - Tournament Edition (USA) (1995)
  21. NBA Jam - Tournament Edition (Euro) (1995)
  22. NBA Jam - Tournament Edition (Euro) (1995)
  23. NBA Jam T.E. Nani Edition (rev 5.2 8/11/95, prototype) (1995)
  24. NBA Hangtime (rev L1.1 04/16/96) (1996)
  25. NBA Jam Extreme (ver. 1.10I) (1996)
  26. NBA Jam Extreme (USA) (1996)
  27. NBA Jam T.E. - Tournament Edition (1996)
  28. NBA Jam Extreme (Euro) (1997)
  29. NBA Jam 2002 (Euro, USA) (2002)

Categories

MAMEinfo

0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]


Bugs:

- When you the glass shatters in the arcade (rarely happens when dunking). The game is suppose to slow down. The doesn't seem to happens in the MAME version. AxE (ID 00747)


WIP:

- 0.182: Replaced '8-Bit R-2R DAC' sound with AD7524.

- 0.171: Alex Meijer and Bernard Tack added clone NBA Jam (rev 1.00 02/1/93). Corrected rom labels for NBA Jam and clones [Brian Troha].

- 0.122u6: Changed TMS34010 CPU1 clock speed to 50MHz and M6809E CPU2 to 8MHz.

- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz.

- 0.114u1: Aaron Giles substantially changed the TMS340x0 interfaces to allow the CPU emulator to directly manage the video screen. Glitches in several games are now fixed as a result (for example the flashing screens in NBA Jam are now gone at last). Changed OKI6295 clock speed to 1MHz, visible area to 399x253 and VSync to 27.407585 Hz.

- 0.77u2: Added dipswitches 'Country' and 3x 'Unused'.

- 0.63: Changed visible area to 400x254.

- 10th October 2002: Aaron Giles fixed the NBA Jam sounds by removing some speedup hacks, as a result the driver will be much slower.

- 1st August 2000: Jim Hernandez fixed the volume balance in the NBA Jam games.

- 0.37b5: Fixed rom loading and changed visible area to 395x254.

- 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation.

- 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound.

- 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely and adding sound to NBA Jam (and Tournament Edition).

- 27th June 2000: Aaron Giles finally fixed the protection issues in Mortal Kombat 2 and NBA Jam, but graphics glitches still remain and sound is not emulated.

- 0.36RC2: Added clones NBA Jam (rev 2.00 02/10/93).

- 4th March 2000: Guru - Plugged the roms for NBA Jam Rev 2.0 into the MAME driver and guess what? A very early WIP of MAME running these games... I've sent the driver to Nicola so it can be fixed up and added officially.

- 27th February 2000: Guru - Dumped NBA Jam Rev 2.00.

- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. Changed description to 'NBA Jam (rev 3.01 04/07/93)'.

- 0.36b7: Changed TMS34010 CPU1 clock speed to 6250000 Hz.

- 0.35b2: Changed M6809 CPU2 clock speed to 8MHz and visible area to 399x256. Replaced the 3x DAC sound with 1x DAC.

- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added 'NBA Jam' (Midway 1993). Not working.

- 30th March 1998: Dumped NBA Jam (rev 3.01 04/07/93).


LEVELS: 27


Recommended Games (Basketball):

Tournament Table (Basketball I & Basketball II)

Basketball

Fighting Basketball

Super Basketball

Jump Shot

Double Dribble

Double Dribble (PlayChoice-10)

Dunk Shot

Magic Johnson's Fast Break (Arcadia)

Arch Rivals

Super Real Basketball (Mega-Tech)

USA Pro Basketball (Tourvision PCE bootleg)

Punk Shot

Rim Rockin' Basketball

NCAA Basketball (Nintendo Super System)

NBA Jam

NBA Jam TE

NBA Jam Extreme

NBA Hangtime

NBA Maximum Hangtime

NBA Play By Play

NBA Showtime: NBA on NBC

NBA Showtime / NFL Blitz 2000

NBA Showtime Gold / NFL Blitz 2000

Virtua NBA

Run and Gun

Run and Gun 2

Hard Dunk

Street Hoop

Hoops '96

Dunk Mania

From TV Animation Slam Dunk - Super Slams

3 On 3 Dunk Madness

Capcom Sports Club (Basketball)

1 on 1 Government

History


Arcade Video game published 26 years ago:

NBA Jam (c) 1993 Midway Mfg. Co.

Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout!

- TECHNICAL -

Midway T Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in February 1993. Many critics claim that the release of NBA Jam gave rise to a new genre of sports games, which were based around action-packed, unrealistic game-play.

Midway Games, no stranger to releasing landmark games having released "Pac-Man", had started experimenting with the ideas two years earlier, with the "High Impact Football" series. Both High Impact and Super High Impact had somewhat average success in arcades. It was not until the release of NBA Jam that gamers noticed the new genre. The game became exceptionally popular, and generated a lot of money for arcades after its release, largely because of the fairly expensive prices put on these games; a game quarter generally took two credits and a full game generally took eight, typically equal to $2.00 USD. Nonetheless, the game was a smash hit.

NBA Jam was one of the first real playable basketball arcade games (It was the first game to be officially licensed by the NBA (National Basketball Association)), and was also one of the first sports games to feature real teams, real players, and their real digitized likenesses. However, the unrealism of the game was the major drawing point, as the high flying dunks (often featuring players jumping twice their own height in the air while making highly acrobatic slams) were the games' signature. Of course, seeing NBA superstars like Hakeem Olajuwon, Karl Malone, David Robinson, Charles Barkley, and Shaquille O'Neal flying through the air with the greatest of ease brought just as many fans back. In time, players discovered another major feature of the game, as it was filled with easter eggs, special features and players activated by initials or button/joystick combinations.

- UPDATES -

Revision 1
* Software version : 2.00.

Revision 2 :
* Software version 3.01.
* Credit problems fixed.
* Jersey color of special guests fixed.
* Prevents games from ending at the Tank mini-game.
* Added 'Fair Shake'.

- TIPS AND TRICKS -

* Hidden Characters :
Air Morris - WIL, Jan 1
Carleton - JMC, Aug 5
Divita - SAL, Feb 1 (Sal Divita did the artwork for NBA Jam, as well as some graphics work on Mortal Kombat)
Goskie - TWG, Dec 7
Hey - JWH, Sep 20 (On the design team screen, Jon Hey is the one in the checkered shirt and glasses, sticking his tongue out to the rest of the world)
Howard - HOW, Jul 15
Liptak - SL(space), Jun 24 (Shawn Liptak is the one on the design team screen with a basketball for a brain)
Newcomer - JRN, Jun 18
Oursler - SNO, Jan 3
Petro - GNP, Oct 8 (George N. Petro is the main designer of "Terminator 2 - Judgement day")
Rivett - RJR, Jan 17 (Jamie Rivett helped with the autostat portion of NBA Jam)
Scott - TON, Jul 03 (Tony Scoot helped with digitizing the player movements and performed many of the special dunks)
Turmell - MJT, Mar 22 (Mark J. Turmell is the main designer and programmer for NBA Jam)

* Big Head : Hold Up+Turbo+Steal at 'Tonight's match up'.

* Powerup :
Defense - Press Steal or Block 8 times when it says 'Tonight's match up'.
Intercept - Hold Down joystick and hold all three buttons during 'Tonight's match up'.
Offense - press Steal or Block 21 times at 'Tonight's match up'.
Defense and Intercept - At 'Tonight's Match-Up', Press the Shoot button 7 times, then all at once, hold Down the joystick and all three buttons.
Powerup Defense and Big head - press Turbo 6 times, hold Turbo and Steal, then hold the joystick Up at 'Tonight's match-up'.
Fair Shake - Tap turbo 10 times when it says 'Tonight's match up'. The Fair shake can ONLY be done in Human vs. Human games and ONLY on machines that are version 3.0 or greater.
Fair Shake and Powerup Intercept - press Turbo 7 times, then hold Turbo+Pass+Shoot, then hold the joystick Down at 'Tonight's match-up'.
Fair Shake and Big head - Press turbo 8 times, then hold Turbo+Steal and hold the joystick Up.

* Tank Mini-Game : Hold all buttons for all four players and press Down on all four joysticks at the 'Tonight's match up'. Keep the controls held until the mini-game begins.

- SERIES -

1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)

- STAFF -

Design team : Mark Turmell (MJT), Shawn Liptak (SL), Tony Goskie, John Carlton (JMC), Sal Divita (SAL), Jamie Rivett
Music and Sounds : Jon Hey (JWH)
Hardware support : Cary Mednick, Pat Cox, Ray Macika, Sheridan Oursler, Matt Booty, John Lowes, Al Lasko
Executive producers : Neil Nicastro, Ken Fedesna, Wally Smolucha
Cast : Stephen Howard, Willie Morris Jr., Todd Mcclearn, Tony Scoot, Kerri Hoskins, Lorraine Olivia, awards by Kaydan.

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1993)
Sega Mega Drive (1993)
Sega Game Gear (1993)
Nintendo Game Boy (1993)
Sega Mega CD (1993)

- CONTRIBUTE -

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