Manufacturers

Loading

Ozma Wars (set 2)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Configurations
  9. Dipswitchs
  10. Roms list
  11. Chips list
  12. Samples list
  13. Categories
  14. History
Download ozmawars2.zip (0 B)
Snapshot

Game infos

Description Ozma Wars (set 2)
Name ozmawars2
Manufacturer SNK
Year 1979
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .053
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent ozmawars : Ozma Wars (set 1) (1979)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 1

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 260 224 59.541985 4992000 320 0 260 262 0 224

Configuration

name tag mask
Cabinet
Name Cocktail
Value 1
Default no
Name Upright
Value 0
Default yes

CAB
1

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 01.1 1024 aac24f34 01.1 ad110e776547fb48baac568bb50d61854537ca34 proms 0 baddump no
arcade 02.2 1024 2bdf83a0 02.2 01ffbd43964c41987e7d44816271308f9a70802b proms 400 baddump no
arcade oz1 1024 9300830e 7ed349f7ad01b30aefb41dcaf97e209d00f5af6c maincpu 0 good no
arcade oz10 1024 31b7692e 043880750d134d04311eab55e30ee223977d3d17 maincpu 4400 good no
arcade oz11 1024 660e934c 1d50ae3a9de041b908e256892203ce1738d588f6 maincpu 4800 good no
arcade oz12 1024 8b969f61 6d12cacc73c31a897812ccd8de24725ee56dd975 maincpu 4c00 good no
arcade oz2 1024 957fc661 ac0edc901d8033619f62967f8eaf53a02947e109 maincpu 400 good no
arcade oz3 1024 cf8f4d6c effb4dc48594e1b7164b37f683a5a78b1a9bdd4f maincpu 800 good no
arcade oz4 1024 f51544a5 368411a2dadaebcbb4d5b6cf6c2beec036ce817f maincpu c00 good no
arcade oz5 1024 5597bf52 626c7348365ed974d416485d94d057745b5d9b96 maincpu 1000 good no
arcade oz6 1024 19b43578 3609b7c77f5ee6f10f302892f56fcc8375577f20 maincpu 1400 good no
arcade oz7 1024 a285bfde ed7a9fce4d887d3b5d596645893ea87c0bafda02 maincpu 1800 good no
arcade oz8 1024 ae59a629 0c9ea67dc35f93ec65ec91e1dab2e4b6212428bf maincpu 1c00 good no
arcade oz9 1024 df0cc633 3725af2e5a6e9ab08dd9ada345630de19c88ce73 maincpu 4000 good no

Chips list

name tag type clock
8080 maincpu cpu 1996800
SN76477 snsnd audio
Samples samples audio
Speaker mono audio

Samples list

name
1
2
3
4
5
6
7
8
9

Categories

History


Arcade Video game published 40 years ago:

Ozma Wars (c) 1979 SNK.

A great and pioneer fixed vertical space shoot'em up game.

The Ozma wars has begun, and the player controls a spacecraft which must fend off UFOs, spaceships meteors, and comets in a varied of space levels. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3-4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero.

- TECHNICAL -

CPU Board Number : AA017757
Audio/IO Board Number : CV070005
ROM Board Number : AA017756A

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 260 pixels
Screen refresh : 59.54 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Ozma Wars was released in December 1979. This is the first game manufactured by SNK (Shin Nihon Kikaku).

This game is also known as the second ever vertical shoot 'em up game, after Taito's "Space Invaders" (which ran on the same arcade hardware), but is also additionally known as the first game with disparate levels. The game is also notable for being the first action game to feature a supply of energy, resembling a life bar, a game mechanic that has now become common in the majority of modern action games.

A copy of this game is known as "Space Phantoms".

A bootleg is known as "Solar Fight".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1905&o=2