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The Punisher (Japan 930422)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download punisherj.zip (0 B)
Snapshot

Game infos

Description The Punisher (Japan 930422)
Name punisherj
Manufacturer Capcom
Year 1993
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .035b03
Romset size 0 B
Romset file files
Romset zip 0 B
Language Japanese
Genre Fighter

Parent and clones

Parent punisher : The Punisher (World 930422) (1993)

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 384 224 59.637405 8000000 512 64 448 262 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade bprg1.11d 279 31793da7 bprg1.11d 400fa7ac517421c978c1ee7773c30b9ed0c5d3f3 bboardplds 0 good no
arcade buf1 279 eb122de7 buf1 b26b5bfe258e3e184f069719f9fd008d6b8f6b9b aboardplds 0 good no
arcade d10f1.10f 279 6619c494 d10f1.10f 3aef656c07182a2186f810f30e0d854dd5bd8d18 dboardplds 0 good no
arcade d7l1.7l 279 27b7410d d7l1.7l 06d0cba0226850f100ff1f539bd7d5db0f90c730 dboardplds 0 good no
arcade d8l1.8l 279 539fc7da d8l1.8l cad5c91629c6247e49ccbbcbfe6b08229eafae07 dboardplds 0 good no
arcade d9k2.9k 279 cd85a156 d9k2.9k a88f8939c5d93e65d7bcc0eb3ee5b6f4f1114e3a dboardplds 0 good no
arcade ioa1 279 59c7ee3b ioa1 fbb887c5b4f5cb8df77cec710eaac2985bc482a6 aboardplds 0 good no
arcade iob1.12d 279 3abc0700 iob1.12d 973043aa46ec6d5d1db20dc9d5937005a0f9f6ae bboardplds 0 good no
arcade ioc1.ic1 279 0d182081 ioc1.ic1 475b3d417785da4bc512cce2b274bb00d4cc6792 cboardplds 0 good no
arcade prg2 279 4386879a prg2 c36896d169d8c78393609acbbe4397931292a033 aboardplds 0 good no
arcade ps-q1.1k 524288 31fd8726 ps-q1.1k 1d73a76682e9fb908db0c55b9a18163f7539fea1 qsound 0 good no
arcade ps-q2.2k 524288 980a9eef ps-q2.2k 36571381f349bc726508a7e618ba1c635ec9d271 qsound 80000 good no
arcade ps-q3.3k 524288 0dd44491 ps-q3.3k 903cea1d7f3120545ea3229d30fbd687d11ad68f qsound 100000 good no
arcade ps-q4.4k 524288 bed42f03 ps-q4.4k 21302f7e75f9c795392a3b34e16a959fc5f6e4e9 qsound 180000 good no
arcade ps63b.1a 279 bboardplds 0 nodump no
arcade ps_01.3a 524288 77b7ccab ps-1m.3a e08e5d55a79e4c0c8ca819d6d7d2a14f753c6ec3 gfx 0 good no
arcade ps_02.4a 524288 0122720b ps-3m.5a 5f0d3097e097f64106048156fbb0d343fe78fffa gfx 2 good no
arcade ps_03.5a 524288 64fa58d4 ps-2m.4a d4a774285ed15273195b6b26d2965ce370e54e73 gfx 4 good no
arcade ps_04.6a 524288 60da42c8 ps-4m.6a 95eec4a58d9628a2d9764951dd8dc11e4860a899 gfx 6 good no
arcade ps_05.7a 524288 c54ea839 ps-5m.7a 0733f37329edd9d0cace1319a7544b40aa7ecb0b gfx 200000 good no
arcade ps_06.8a 524288 04c5acbd ps-7m.9a fddc94b0f36d4d22d7c357856ae15b7514c342d3 gfx 200002 good no
arcade ps_07.9a 524288 a544f4cc ps-6m.8a 9552df8934ba25f19a22f2e07783712d8c8ef03c gfx 200004 good no
arcade ps_08.10a 524288 8f02f436 ps-8m.10a a2f0ebb7e9593469c7b843f8962a66f3d77f79e5 gfx 200006 good no
arcade ps_q.5k 131072 49ff4446 ps_q.5k 87af12f87a940a6c5428b4574ad44a4b54867bc3 audiocpu 0 good no
arcade psj_21.6f 524288 8affa5a9 ps_21.6f 268760b83b1723ff50a019ec51ef7af2e49935bf maincpu 100000 good no
arcade psj_22.7f 524288 e01036bc a01886014dabe8f9ab45619865c6bd9f27472eae maincpu 80000 good no
arcade psj_23.8f 524288 6b2fda52 5f95a79b7b802609ae9ddd6641cc52610d428bf4 maincpu 0 good no
arcade rom1 279 41dc73b9 rom1 7d4c9f1693c821fbf84e32dd6ef62ddf14967845 aboardplds 0 good no

Chips list

name tag type clock
DSP16 qsound:qsound cpu 4000000
M68000 maincpu cpu 12000000
Q-Sound qsound audio 4000000
Speaker rspeaker audio
Z80 audiocpu cpu 8000000

Categories

History


Arcade Video game published 26 years ago:

The Punisher (c) 1993 Capcom Company, Limited.

The Punisher is a side-scrolling beat-em-up based on the Marvel Comics character of the same name, in which one or two players take on the role of either 'The Punisher' or 'Nick Fury' and must battle through six dangerous locales filled with violent criminal gangs, leading to a final confrontation with criminal mastermind, 'The Kingpin'.

As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, with the trade-off that each time a special attack is executed, some of the player's energy is lost. Energy levels can be replenished by finding food that lies hidden in some of the background objects that litter the levels.

Many enemies carry weapons, such as axes, baseball bats, swords and knives and should players manage to knock these from the enemies' hands, the heroes can pick up the weapons and use them against the enemies. In keeping with their comic book counterparts, each player character also carries a handgun; this only comes into play when confronted with gun-wielding enemies, at which point the players' guns are drawn automatically. Once the gun-carrying enemies have been killed, the players' guns are automatically re-holstered.

A large and powerful gang boss awaits the heroes at the end of each stage. The five gang bosses are Scully, Guardroid, Bonebreaker, Bushwacker and Guardroid 2. The sixth and final level takes place in The Kingpin's lair, ending with a showdown with the criminal mastermind himself.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 91634B-2

Type of control (per player): 8-Way Joystick
=> [1] Attack, [2] Jump

- TRIVIA -

The Punisher was released in April 1993 in the Japanese arcades. It was known there as the 26th video game made for this system.

Exported as "The Punisher [B-Board 91635B-2]".

This game features the main characters from the comic books respectively titled 'The Punisher' (First appearance : Amazing Spider-Man 129, 1973) and 'Nick Fury' (First appearance : Sgt. Fury and his Howling Commandos 1, 1963), Agent of SHIELD, both published by Marvel Comics. The acronym SHIELD stands for 'Surpreme Headquarters International Espionage Law-enforcement Division'.

Scully, the first of the boss villains here, is loosely based on a villain named Chester Scully who appeared in issues 22-23 (August and September, 1989) of the Punisher's first ongoing series, which ran from 1987 to 1995. The leaping kicks he uses in the game are an homage to the cover of the 23rd issue where his comic book counterpart is shown attacking the Punisher by kicking at him while jumping.

Bushwacker, the 4th stage boss, is based on the homonymous Marvel's super villain (enemy of Daredevil, The Punisher and Wolverine). Although, there are some aesthetic differences from his appearance in the game and in the original comic: half of his face is horribly scared in the comic, while in the game his face seems in good conditions. Also, his special right arm, altered bionically to function as a gun, is still revealed on his real form on the comic, while in the game he can turn his arms from normal form to guns form, like a type of mutant morph (and this should sound incongruous, because he's a mutant's hunter on the Marvel's comics). He appear on the Capcom's game before he was hired by Kingpin for kill Punisher in the original Punisher comic series, so his presence fit perfectly in the game's plot.

Jigsaw, the non-boss enemy appearing in the 2nd area of the final stage (elevator's top) is one of the most dangerous enemies of Punisher in the original comic series. Although, is showed different in the game - in the game he appears like a commando-mercenary, while in the comic he was a former killer of a notorious mobster family of New York. - By the way, his scared face (caused by the same Punisher in the comics) is identical to his original appearance on the comics.

Bruno Costa, the bald gangster with sunglasses appearing in the scenes of attract mode and during the first stages of the game, is also showed in the comic, and he's the responsible of the massacre of the Frank's Castle family, like the game says. However, Punisher killed him in the comic's series, while in the game he's killed by Guardroid (the 2nd stage boss).

Hidden Bonus Level : Looking in the game source code, there's a hidden second bonus game in stage directory. It shows an airplane hijacking or something and two of the generic game thugs burst through the winshield. They run across the screen to the left and then punisher shows up. There are several stewardesses on the floor as hostages and when you go over to them they get freed. But then the stage like instantly is interrupted and randomly takes you to the score screen after every stage and says 'Stage 7 complete' and then switches to an alternate credits screen with all the enemies in the game running across and doing random things. It's probably a part of the game not completed and not remove from the final product and still present in the source code. The only way to see this hidden stage is to browse the source code or using a cheat with emulator like MAME.

Soundtrack releases :
Pony Canyon / Scitron - Tenchi wo Kurau II The Battle of Red Wall : G.S.M. Capcom 7 - PCCB-00133 - August 20, 1993.

An unofficial Chinese version is known as "Biaofeng Zhanjing".

- TIPS AND TRICKS -

* Super Kick : Down, Up+Attack

* Super Air Kick : Forward(x2), Jump, Down+Attack

* Special Ending : finish the game without having to continue to see a different credit sequence (badguy parade).

* On 2nd area of first stage, the enemy Cool will appear for few seconds from a open door, then he will flee : if you're fast, you can kill him before he disappear with the handgun that the players draw automatically in that moment.

* When you're in the 2nd area of stage 2, the gangsters' mansion in Florida, there are 3 jail cells in which 3 girls are being held hostage. Break open the cells and then stand still. The girls will give the players thank-you hugs that restore energy to their lifebars.

* At the end of the 2nd stage you'll fight against the Guardroid. At the end of the room where the battle is set, you'll found an huge bed and a painting in the wall. Destroy this objects for obtain extra weapons and energy that could help you during the fight

* In the 3rd stage (the harbor) you'll encounter several cars, where gangster carrying machine gun will exit from there for attack the players. If you destroy those cars before they'll exit from there, they'll disappear in the explosion: also, you can see the poor driver carbonized after the car's explosion!

* The Punisher and Nick Fury's personal handguns are usually drawn automatically whenever enemies carrying firearms - and also the robots called 'Pretty Boy' - turn up. With the exception of the robots, which are tougher to deal with, try to refrain from killing the enemies armed with guns until after you've killed some of those who aren't carrying guns. This certainly comes in useful during the showdown at the end with the Kingpin, who's drawn much larger here than he was in Sega's own "Spider-Man - The Videogame", made 2 years earlier.

- STAFF -

Game Designers : Akira Yasuda (Akiman), Maeda, Buchi, Jun Keiba, Junichi Ohno (Ohn)
Program Designers : Kazuhito Nakai, Tomohiro Ueno, Y. Kawabata, Mitsu, Y. Mikami (ZZR)
Character Designers : Eripyon. N, Matsunaga, Mayo Seriya, Daniel, Vlad T., Inukichi, Minobe Hiroaki (Minobeyan), Yokota Yokozo, Koizumi, Iwai, Go, T. Tathivana, Mikiman, Marilyn Higuchi, Harusan
Sound Designers : Yoko Shimomura (Pi B Shimomura), Isao Abe, Toshio Kajino, Syun Nishigaki, Nobuhiro Oouchi (Nobu. Oouchi)
Director : Noritaka Funamizu (Poo)
System Adviser : Jaboon
Illustration Designer : Sensei
Special Thanks : Tanuki, Yasushi Ikeda (Ikebomb), Yuko Takehara (Yuko), Koguma, Alex Jimenez (Alex), Scott

- CONTRIBUTE -

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