Manufacturers

Loading

Rainbow Islands (new version)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
Download rbisland.zip (1.69 MB)
Snapshot

Game infos

Description Rainbow Islands (new version)
Name rbisland
Manufacturer Taito Corporation
Year 1987
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .037b09
Romset size 1.69 MB
Romset file 11 files
Romset zip 396 B
Language English
Genre Platform

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 320 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade b22-01.2 524288 b76c9168 e924be0c8294b930488bb04583784254a840a52e gfx1 0 good no
arcade b22-02.5 524288 1b87ecf0 37a463184f4064fe0565367236e289d57639614c gfx2 0 good no
arcade b22-03.23 131072 3ebb0fb8 1b41b305623d121255eb70cb992e4d9da13abd82 maincpu 40000 good no
arcade b22-04.24 131072 91625e7f 765afd973d9b82bb496b04beca284bf2769d6e6f maincpu 40001 good no
arcade b22-08-1.21 65536 15d6e17a 7b0339180239e75adf1437aee276b652a1bfee51 maincpu 20000 good no
arcade b22-09-1.22 65536 454e66bc 54d57dee90da04101f4b1473770b38001d63230f maincpu 20001 good no
arcade b22-10-1.19 65536 e34a50ca 17a92cd7182db1e18000b1ae689758fcfd70fe16 maincpu 0 good no
arcade b22-11-1.20 65536 6a31a093 1e99ae47811c0d3774d138dab02ac50bc1b92173 maincpu 1 good no
arcade b22-12.7 65536 67a76dc6 626ee684eb3ea859c695ffe03344ccaa442da4af gfx2 80000 good no
arcade b22-13.6 65536 2fda099f a1e27a4497f6733608be924d69d965b19f725b99 gfx2 80001 good no
arcade b22-14.43 65536 113c1a5b effa2adf54a6be78b2d4baf3a47529342fb0d895 audiocpu 0 good no
arcade cchip_b22-15.53 65536 cchip 0 nodump no

Chips list

name tag type clock
M68000 maincpu cpu 8000000
Speaker mono audio
YM2151 ymsnd audio 4000000
Z80 audiocpu cpu 4000000

Serie

Serie : Bubble Bobble
  1. Bubble Bobble (bootleg with 68705) (1986)
  2. Bubble Bobble (Japan, Ver 0.1) (1986)
  3. Bubble Bobble (Japan, Ver 0.0) (1986)
  4. Bubble Bobble (US, Ver 5.1) (1986)
  5. Bubble Bobble (US, Ver 1.0) (1986)
  6. Super Bobble Bobble (bootleg, set 2) (1986)
  7. Super Bobble Bobble (bootleg, set 3) (1986)
  8. Super Bubble Bobble (bootleg) (1986)
  9. Super Bobble Bobble (bootleg, set 4) (1986)
  10. Bubble Bobble (UK) (1987)
  11. Bubble Bobble (UK) (1987)
  12. Bubble Bobble (1987)
  13. Bubble Bobble (Jpn) (1987)
  14. Bubble Bobble (Alt) (1987)
  15. Bubble Bobble (UK, Alt 2) (1987)
  16. Dream Land / Super Dream Land (bootleg of Bubble Bobble) (1987)
  17. Rainbow Islands (new version) (1987)
  18. Rainbow Islands (old version) (1987)
  19. Bubble Bobble (clean crack) (1988)
  20. Bubble Bobble (Euro, Bra) (1988)
  21. Rainbow Islands (Extra) (1988)
  22. Bubble Bobble (1989)
  23. Rainbow Islands (UK) (1989)
  24. Bubble Bobble (1990)
  25. Bubble Bobble (Euro) (1990)
  26. Bubble Bobble (1990)
  27. Rainbow Islands Extra (Jpn) (1990)
  28. Rainbow Islands (1990)
  29. Bubble Bobble (Euro, USA) (1991)
  30. Rainbow Islands - The Story of Bubble Bobble 2 (Euro) (1991)
  31. Rainbow Islands Extra (1992)
  32. Bubble Bobble Part 2 (Euro, USA) (1993)
  33. Bubble Bobble - Part 2 (USA) (1993)
  34. Rainbow Islands (CD)(Jpn) (1993)
  35. Rainbow Islands - The Story of Bubble Bobble 2 (Euro) (1993)
  36. Bubble Bobble II (Ver 2.6O 1994/12/16) (1994)
  37. Bubble Bobble II (Ver 2.5O 1994/10/05) (1994)
  38. Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) (1994)
  39. Bubble Bobble (Euro, USA) (1994)
  40. Bubble Memories: The Story Of Bubble Bobble III (Ver 2.4O 1996/02/15) (1995)
  41. Bubble Memories: The Story Of Bubble Bobble III (Ver 2.3J 1996/02/07) (1995)
  42. Bubble Bobble II (Prototype) (1995)
  43. Bubble Bobble also featuring Rainbow Islands (USA) (1996)
  44. Bubble Bobble also featuring Rainbow Islands (Euro) (1996)
  45. Miss Bubble II (1996)
  46. Bubble Bobble (Jpn) (19??)
  47. Classic Bubble Bobble (Euro) (2000)
  48. Rainbow Islands - Putty's Party (2000)
  49. Rainbow Islands (Euro) (2001)
  50. Bubble Bobble - Old & New (Euro) (2002)
  51. Bubble Bobble: Lost Cave V1.0 (2012)
  52. Bubble Bobble: Lost Cave V1.1 (2012)
  53. Bubble Bobble ('bootleg redux' hack for Bobble Bobble PCB) (2013)
  54. Bubble Bobble: Lost Cave V1.2 (for Bobble Bobble PCB) (2013)
  55. Bubble Bobble (for Bobble Bobble PCB) (2013)
  56. Bubble Bobble: Lost Cave V1.2 (2013)

Categories

MAMEinfo

0.59 [Jarek Burczynski]

0.31 [Mike Coates]


Bugs:

- rainbowo: Original PCB running attract mode through an RGB board and into my PC. There is a loose and/or bad cap causing problems with the colors but it should otherwise be useful. Smitdogg (ID 04041)


WIP:

- 0.164: System11 added clone Jumping (set 3, Imnoe PCB). "Jumping" clocks correctly verified. Special thanks to System11 who had a red Jumping PCB; the clock values should be absolutely correct now [Mixxmaster]. Jumping (set 1/2) confirmed to use 18.432MHz crystal for CPU. Not sure on Seyutu split ROM version until one is found again [System11].

- 0.156: Porchy added remaining PAL to clones Jumping (set 1) and (set 2). Redumped gfx2 ($10000) in Jumping (set 2) - dumped multiple times, always the same. Taito device tilemap assert fixes in Rainbow Islands, and clean up of obsolete stuff [Alex Jackson].

- 0.155: Porchy added clone Jumping (set 2). Use correct bootleg roms in clone Jumping (set 1) instead of ones from original sets. Changed description of clone 'Jumping' to 'Jumping (set 1)'.

- 0.154: Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed regression caused by 68k change (machine\rainbow) [David Haywood].

- 0.144u5: Rainbow Islands driver cleanups and rename to avoid MESS conflict [David Haywood]. Renamed (rainbow) to (rbisland), (rainbowe) to (rbislande) and (rainbowo) to (rbislando).

- 0.141u3: Atari Ace moved code to a new file/include to be referenced in multiple drivers (Rainbow Islands driver).

- 2nd September 2010: Smitdogg - Rainbow Islands arrived for decapping.

- 19th August 2010: Smitdogg - We won a Rainbow Islands board for decapping.

- 0.136u1: Fabio Priuli added driver data struct and save states to Rainbow Islands.

- 0.131u3: Guru added Rainbow Islands README.

- 0.131u1: Angelo Salese merged memory maps in Rainbow Islands.

- 0.125u3: Nicola Salmoria fixed clocks in clone Jumping (music has the same tempo of the original Rainbow Islands).

- 0.123u2: Corrado Tomaselli verified clocks on Rainbow Islands.

- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes.

- 0.90: Nicola Salmoria fixed Rainbow Islands visible area to 320x224.

- 0.59: Robert Gallagher and Tormod Tjaberg fixed Rainbow Islands and Rainbow Islands (Extra) C-Chip emulation. Changed (set 2) to parent 'Rainbow Islands (new version)' and (set 1) to clone 'Rainbow Islands (old version)'. Renamed (rainbow) to (rainbowo) and (rainbowa) to (rainbow).

- 14th February 2002: Robert Gallagher improved the C-chip emulation in Rainbow Islands and Rainbow Islands Extra.

- 28th September 2001: Stefan Jokisch fixed a graphics bug in Rainbow Islands which affected the secret room on the last island.

- 30th March 2001: David Graves and Jarek Burczynski fixed a few bugs and added state saving support to Rainbow Islands, Rastan and Operation Wolf.

- 0.37b11: Better fixes to Rainbow C-chip, the secret rooms now work and display the correct secret codes [Stefan Jokisch]. Changed palettesize from 2048 to 8192 colors.

- 7th December 2000: David Graves updated the Rainbow Islands driver to work a bit better and added better C-chip emulation done by Stefan Jokisch.

- 0.37b10: Stefan Jokisch improved C-chip simulation in Rainbow Island, fixing secret rooms.

- 0.37b9: Added clone Rainbow Islands (set 2). Changed parent description to 'Rainbow Islands (set 1)'.

- 25th October 2000: Jarek Burczynski fixed some bugs in the Rainbow Islands driver and added another romset.

- 0.37b3: Jarek Burczynski added sound in Jumping (bootleg).

- 17th May 2000: Jarek Burczynski added sound support to clone Jumping.

- 1st April 2000: Jarek Burczynski added cocktail mode to Rainbow Islands.

- 22nd January 2000: Zsolt Vasvari fixed a Rainbow Islands sprite bug.

- 17th May 2000: Jarek Burczynski added sound support to clone Jumping.

- 0.35b12: Rainbow Islands is playable (using the C-Chip dump from Jumping) [Mike Coates]. Fixed the spider gfx and sky color in Rainbow Islands and added sound [Mike Coates]. Added Z80 (4Mhz) CPU2 and YM2151 sound.

- 30th April 1999: Mike Coates added sound to Rainbow Islands.

- 24th April 1999: Mike Coates fixed the corrupt spider graphics and sky color in Rainbow Islands.

- 21st April 1999: Mike Coates emulated Rainbow Island's C-Chip more correctly.

- 12th April 1999: Mike Coates fixed clone Jumping from crash.

- 8th April 1999: Mike Coates fixed attract mode and dipswitches in clone Jumping.

- 0.34b3: Mike Coates added clone Jumping (bootleg 1989).

- 0.33b7: Rainbow Islands use the dynamic palette [Nicola Salmoria].

- 0.31: Mike Coates added 'Rainbow Islands' (Taito 1987) and clone (Extra). Preliminary. Known issues: Only partially working due to protection. The sky is black instead of blue.


PLAY INSTRUCTIONS:

- Basic Techniques: Kill the enemies by hitting them with the rainbows or crushing the rainbows above their head!

- Moving Techniques: You can climb the rainbows along the floor! And if you keep pushing the 'JUMP BUTTON', you can jump on the rainbows without crushing!

- Round Clear: Climb and arrive at the goal point!


LEVELS: 40


Other Emulators:

* FB Alpha

* Raine


Recommended Games (Platform 2):

Space Panic

Joust

Williams Multigame (Joust)

Joust 2 - Survival of the Fittest

Monster Bash

Chack'n Pop

Mario Bros.

Mario Bros. (PlayChoice-10)

Bomb Jack

Vs. Mighty Bomb Jack

Bombjack Twin

Eeekk!

Zwackery

Bogey Manor

The FairyLand Story

TeddyBoy Blues

Bubble Bobble

Bubble Bobble II

Bubble Memories: The Story Of Bubble Bobble III

Rainbow Islands

Parasol Stars - The Story of Bubble Bobble III (Tourvision PCE bootleg)

Don Doko Don

Rod-Land

Snow Bros. - Nick & Tom

Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)

Snow Bros. 2 - With New Elves / Otenki Paradise

Snow Brothers 3 - Magical Adventure

The Berlin Wall

Tumble Pop

Dark Tower

Diet Go Go

Funky Jet

Pang Pom's

Saboten Bombers

Jump Kids

Little Robin

Gun Master

Joe & Mac Returns

Metal Saver

Pack'n Bang Bang

Pang Pang

Come Back Toto

Fancy World - Earth of Crisis

Miss Bubble II

Toppy & Rappy

Ultra Balloon

Bomb Kick

Raccoon World

Bang Bang Busters

Dream World

Dynamite Bomber

Head Panic

Nightmare in the Dark

Penguin Brothers

Tang Tang

Jumping Pop

Toy Land Adventure

Zupapa!

Super Bubble 2003

Tower & Shaft

History


Arcade Video game published 32 years ago:

Rainbow Islands - The Story of Bubble Bobble 2 (c) 1987 Taito.

In this sequel to the legendary "Bubble Bobble" - released a year earlier - one or two players (who, unlike 'Bubble Bobble', no longer play simultaneously) take on the role of Bub and Bob, who have now been returned to their original human form after their success in Bubble Bobble. The returning heroes have been asked to rescue the Rainbow Islands from the clutches of the various enemies who have overrun the islands in their absence.

Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires.

A number of power-ups are available to the players; these include multiple rainbows (up to a maximum of three), faster generating rainbows, speed-up shoes and temporary invulnerability. Rainbow Islands is famous for its multitude of hidden secrets, see 'Tips and Tricks' for details.

Rainbow Islands consists of seven levels, each consisting of four rounds. Holding down the jump button will allow the player to jump onto rainbows without crushing them.

- TECHNICAL -

Board number : K1100277A
Prom stickers : B22

Main CPU : Motorola 68000, Zilog Z80
Sound Chips : Yamaha YM2151

Control per player: 2-way joystick
Buttons per player: 2

- TRIVIA -

Rainbow Islands was released in October 1987.

The main characters are Bub and Bob, the protagonists of "Bubble Bobble". However, in this game they appear in human forms, as opposed to the dinosaurs of the first game. In single-player mode, only Bub is present.

The fifth island, DOH Island, is a homage to the game "Arkanoid", also by Taito. This level plays as any other, but the enemies are the same as encountered in "Arkanoid", and the platforms are designed from colored blocks. Also, the music is absent and the player's jumping sound resembles the sound of the ball hitting the bat in "Arkanoid". Losing the final life in this island also results in the Game Over music from "Arkanoid" instead of the usual Rainbow Islands music. The boss on DOH Island is DOH himself, the boss of "Arkanoid".

The game soundtrack features a brief excerpt from 'Somewhere over the Rainbow', which has meant that later ports of the game have different music, as the license expired some time ago.

A bootleg of this game called "Jumping" was released in 1989.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988.

- TIPS AND TRICKS -

* One of Rainbow Island's most infamous and difficult-to-achieve bonuses is that of collecting one of each of the colored gems (red, orange, yellow, green, light blue, dark blue and mauve). Gems are awarded when a player collapses a rainbow onto certain enemies and the color of the gem awarded is dictated by WHERE on the screen the enemy is when it's killed. The screen is split into several invisible vertical 'bands' of color; when a gem falls, its color is determined by the 'color' of the area into which it fell. Now all you have to do is gauge carefully where the dead enemy will fall to create the gem color of your choice.

* Title Screen Cheats : These codes can be typed in at the title screen (while the rainbow is cycling through its colors). They are given to you in the secret rooms and give you the effect of the item in that room if you use them. When you put your coin in, an item should appear in the bottom left corner, depending on which cheat you used. This not only awards you the life and Bonus Gem, it also grants you access to a magical secret room. When you reach the end of the level, a silver door appears. You DON'T have to fight the Boss.

Permanent fast running - Rainbow, Left, Right, Rainbow, Jump, Start, Rainbow, Jump
Permanent double rainbows - Right, Jump, Start, Rainbow, Jump, Start, Rainbow, Right
Permanent fast rainbows - Start(x3), Left(x2), Right(x2), Start
Hint A, The riddle of the silver door - Rainbow, Jump, Rainbow, Jump, Rainbow, Jump, Right, Start
Hint B, The secret of the big diamonds - Left, Jump, Left, Start, Left, Rainbow, Left, Start
Hint C, The riddle of the 3 mirrors - Start, Jump, Rainbow, Left, Right, Jump, Start, Right
Continue after fifth Island - Left, Rainbow, Start, Jump, Right, Left, Jump, Left
All hidden items are money bags (10000 pts) - Right(x2), Left(x2), Rainbow(x2), Jump, Start
Both above two - Right(x4), Start, Rainbow, Start, Jump
10m points - Start, Right, Rainbow, Jump, Start, Left, Start, Rainbow

* Better Bonus : Make sure the second to last 2 digits of your score are the same when you reach 'goal in', this will make the chest contain a better bonus item (eg. : reach goal in with a score of xxxx11x).

- SERIES -

1. Bubble Bobble (1986, Arcade)
2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade)
3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine)
4. Bubble Bobble Part 2 (1993, Famicom)
5. Bubble Bobble II (1994, Arcade)
6. Bubble Memories - The Story of Bubble Bobble III (1995, Arcade)
7. Rainbow Islands - Putty's Party (2000, Wonderswan)
8. Bubble Bobble Revolution (2005, DS)
9. New Rainbow Islands (2005, DS)
10. Bubble Bobble Evolution (2006, PSP)
11. Bubble Bobble Double Shot (2007, DS)
12. Rainbow Islands Towering Adventure! (2009, WiiWare)
13. Bubble Bobble Plus! (2009, WiiWare)
14. Bubble Bobble Neo! (2009, XBLA)

- STAFF -

Software : Ichiro Fujisue (I.F), Kouju Miki (K.M), Tatsuji Okuno (T.O)
Hardware : Takashi Ohara (OHR)
Character designers : Fukio Mitsuji (MTJ), Taira Sanuki (T.S)
Sound : Hisayoshi Ogura (OGR)
Instraction : Naoko Yoshida (N.Y)
Story and game designer : Fukio Mitsuji (MTJ)

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (jul.26, 1988) "Rainbow Islands - The Story of Bubble Bobble 2 [Model DTF-RL]"
[US] Nintendo NES (june.1991) "Rainbow Islands - The Story of Bubble Bobble 2 [Model NES-RL]"
[EU] Sega Master System (1993) "Rainbow Islands - The Story of Bubble Bobble 2 [Model 7117]"
[JP] NEC PC-Engine CD (june.30, 1993) "Rainbow Islands - The Story of Bubble Bobble 2 [Model NAPR-1012]"
[US] Sega Saturn (1996) "Bubble Bobble also featuring Rainbow Islands [Model T-8131H]"
[EU] Sega Saturn (1996) "Bubble Bobble also featuring Rainbow Island [Model T-8131H-50]"
[EU] Sony PlayStation (1996) "Bubble Bobble also featuring Rainbow Islands [Model SLES-00448]"
[US] Sony PlayStation (1996) "Bubble Bobble also featuring Rainbow Islands [Model SLUS-00370]"
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends"
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]"
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends"
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]"
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]"
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

* HANDHELDS:
Nintendo Game Boy Color [EU] (2001) "Rainbow Islands [Model CGB-BISP-EUR]"

* COMPUTERS:
[US] Commodore C64 [EU] (1989)
[EU] Amstrad CPC (1989)
[EU] Amstrad CPC (1990) "Le Monde des Merveilles"
[EU] Atari ST (1990)
[EU] Sinclair ZX Spectrum (1987)
[EU] Commodore Amiga (1990)
Commodore Amiga [US] (june.1, 1990)
Amstrad CPC [JP] (1991) "Addicted To Fun - Rainbow Collection"
PC [MS-DOS, CD-ROM] [US] [EU] (sept.30, 1996) "Bubble Bobble featuring Rainbow Islands"
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends"
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2169&o=2