Manufacturers

Loading

Rolling Thunder (oldest)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Snapshot

Game infos

Description Rolling Thunder (oldest)
Name rthunder0
Manufacturer Namco
Year 1986
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .166
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Platform

Parent and clones

Parent rthunder : Rolling Thunder (rev 3) (1986)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 288 224 60.606061 6144000 384 67 355 264 16 240

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade cus60-60a1.mcu 4096 076ea82a cus60-60a1.mcu 22b5e62e26390d7d5cacc0503c7aa5ed524204df mcu f000 good no
arcade rt1-1.3r 512 8ef3bb9d rt1-1.3r 4636d6b8ba7611b11d4863fab02475dc4a619eaf proms 0 good no
arcade rt1-2.3s 512 6510a8f2 rt1-2.3s 935f140bfa7e6f8cebafa7f1b0de99dd319273d4 proms 200 good no
arcade rt1-3.4v 2048 95c7d944 rt1-3.4v ca5fea028674882a61507ac7c89ada96f5b2674d proms 400 good no
arcade rt1-4.5v 2048 1391fec9 rt1-4.5v 8ca94e22110b20d2ecdf03610bcc89ff4245920f proms c00 good no
arcade rt1-5.6u 32 e4130804 rt1-5.6u e1a3e1383186d036fba6dc8a8681f48f24f59281 proms 1400 good no
arcade rt1_10.12k 65536 cb8fb607 rt1_10.12k ba9400fb19d29a285897cc3a2d4d739ce845f897 gfx3 10000 good no
arcade rt1_11.12l 65536 2bdf5ed9 rt1_11.12l a771e922ad868ca1e008d08a8ff5fdf28aa315fc gfx3 20000 good no
arcade rt1_12.12m 65536 e6c6c7dc rt1_12.12m ead143c2730a77911839a25734550188533c7b96 gfx3 30000 good no
arcade rt1_13.12p 65536 489686d7 rt1_13.12p a04b57424acbf2584f736b55740d613a1aae2b8b gfx3 40000 good no
arcade rt1_14.12r 65536 689e56a8 rt1_14.12r b4d6de4eec47856a62f396f55d531fbf345cf12a gfx3 50000 good no
arcade rt1_15.12t 65536 1d8bf2ca rt1_15.12t 949ae8b00b94bfa5bc2d07888aafbaaaea559b06 gfx3 60000 good no
arcade rt1_16.12u 65536 1bbcf37b rt1_16.12u 8d27c49b36d5e23dd446c150ada3853eec75e4c1 gfx3 70000 good no
arcade rt1_17.f1 65536 766af455 rt1_17.f1 8c71772795e783d6c4b88af9a311d55e363c298a user1 0 good no
arcade rt1_18.h1 65536 3f9f2f5d rt1_18.h1 541b8f80800cb55e4b81ac48771d00fe10c90743 user1 10000 good no
arcade rt1_19.k1 65536 1273a048 b8a0a6f5d9f9d351a622252afb409a111431c5ca user1 20000 good no
arcade rt1_1b.9c 32768 6f8c1252 586f2e33dd16f31131e4ae9423d639fdc6555c9c cpu1 8000 good no
arcade rt1_20.m1 65536 f8518d4f 3a8551d46ffdf82844b2eb1b2c01cf2d8423a49e user1 30000 good no
arcade rt1_21.f3 65536 454968f3 rt1_21.f3 e0a679353491190b6d4f0355324456a1bd7c8a7a namco2 0 good no
arcade rt1_22.h3 65536 842a2fd4 5aee47d680621ab5a33b13433f37bd74e977c3f6 namco2 20000 good no
arcade rt1_2b.12c 32768 f22a03d8 5b81fc82813978d5cb69402be72b9ccc585fa1d0 cpu2 8000 good no
arcade rt1_3.12d 32768 aaa82885 fc2bec3cf7e2de5f90174a2ed3bacfa94b6819f4 cpu2 0 good no
arcade rt1_4.6b 32768 3f795094 390eef98e3dec690bf942c35617e2fa004c96e5c mcu 4000 good no
arcade rt1_5.4r 32768 d0fc470b rt1_5.4r 70f7f1e29527044eae405f58af08bad3097990bd gfx2 0 good no
arcade rt1_6.4s 16384 6b57edb2 rt1_6.4s 4a8f1e024e5be4d76f2c99d506ae7da86af3d1f5 gfx2 8000 good no
arcade rt1_7.7r 65536 a85efa39 rt1_7.7r 1ed63b421a93960668cb4558c1ca1b3c86b1f6be gfx1 0 good no
arcade rt1_8.7s 32768 f7a95820 rt1_8.7s 82fe0adf6c5b3abef19031646e1eca1585dcc481 gfx1 10000 good no
arcade rt1_9.12h 65536 8e070561 rt1_9.12h 483b4de79f2429236f45c32ec56b97a9a90574a3 gfx3 0 good no

Chips list

name tag type clock
HD63701 mcu cpu 6144000
M6809 cpu2 cpu 1536000
Namco 63701X namco2 audio 6000000
Namco CUS30 namco audio 24000
Speaker mono audio
YM2151 ymsnd audio 3579580

Serie

Serie : Rolling Thunder
  1. Rolling Thunder (rev 3) (1986)
  2. Rolling Thunder (oldest) (1986)
  3. Rolling Thunder (rev 1) (1986)
  4. Rolling Thunder (rev 2) (1986)
  5. Rolling Thunder (rev 3, hack) (1986)
  6. Rolling Thunder (UK) (1987)
  7. Rolling Thunder (1988)
  8. Rolling Thunder (USA) (1989)
  9. Rolling Thunder 2 (1990)
  10. Rolling Thunder 2 (Japan) (1990)
  11. Rolling Thunder 2 (Euro) (1991)
  12. Rolling Thunder 2 (Jpn) (1991)
  13. Rolling Thunder (Spa) (1997)

Categories

History


Arcade Video game published 33 years ago:

Rolling Thunder (c) 1986 Namco.

Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo.

Rolling Thunder's gameplay takes place on two levels of platforms, with the player able to jump or drop to platforms as and when required. Albatross begins the game armed with only a standard-issue pistol and a limited amount of ammunition. If the pistol's ammunition runs out, the player can only fire a single slow "chaser" bullet - with only one allowed on-screen at any one time - until more ammo is acquired.

Each level is littered with doors; most of these contain constantly emerging enemies and must be carefully passed; some, however, also provide ammunition and new weapons. Ammo rooms are clearly marked while weapons rooms have re-enforced metal doors. A weapons room gives the player a fully automatic assault rifle that allows for continuous firing by holding down the shoot button. As with the pistol, the assault rifle has a limited amount of ammunition.

The majority of Rolling Thunder's protagonists are hooded soldiers known as "Maskers". Maskers are dressed in various colors, which determines both their strength and attack pattern. Some Maskers do not shoot, but throw grenades instead, while others will shoot their gun while crouching, making their shots much harder to avoid.

Other enemies includes ninjas, mutated bats known as Gelzos, panthers, shrieking yellow creatures known as Blogas and lava men.

Albatross must travel through two different segments or "stories" - each composed of five stages - making for a total of ten stages. The stages in Story 2 are essentially a harder version of their Story 1 counterparts, featuring more traps and different enemy placement. At the end of the final stage, the player must battle the Geldra leader Maboo to rescue Leila and complete the mission.

- TECHNICAL -

Namco System 86 hardware
Game ID : RT

Main CPU : (2x) M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco 8-channel WSG, Namco (@ 6 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Rolling Thunder was released in December 1986.

Rolling Thunder was the first Jamma game ever produced.

Licensed to Atari for US distribution (February 1987). 2,406 units were produced in the USA by Atari.

A Rolling Thunder unit appears in the 1996 movie 'High School High'.

Alfa Records released a limited-edition soundtrack album for this game (Namco Game Music Vol.1 - 28XA-170) on July 25, 1987.

- UPDATES -

NEW VERSION :
* New title screen.
* BGM of area 1, 2, 5, 6, 7, and 10 are changed.
* Different enemy arrangement.
* Addition of a Continue feature.
* Addition of the Extra-life feature.
* 150 time units (180 in the old version).

- TIPS AND TRICKS -

* One of rolling thunder's more useful 'hidden features' is that it's actually possible to visit the ammo rooms more than once. Once you have stocked up on bullets from a particular room (for example, a Machine-Gun-Bullets room), go forward past the door approximately the distance of two jumps (ensuring that the door in question is completely off screen), then turn back, visit the room again, and find more ammo. The reason this works is because the game is divided into invisible 'sections' and once you cross a section boundary, the game forgets everything from the previous section.

* A step-by-step guide to one of Rolling Thunder's more impressive glitches :
1) In levels five and ten, once you get to a certain point in the level (around halfway through), you come up against two boxes stacked on top of each other (i.e. you can't jump over it), and a platform above you (on which you jump and continue to the RIGHT).
2) At this point, jump UP onto the platform, then position yourself at the very RIGHT EDGE of the railing on the platform (you can only jump up/down where railing is present) which should correspond to the very LEFT EDGE of the BOXES; then jump DOWN. This will put you at the very LEFT EDGE of the boxes.
3) Next, making sure not to move the joystick to the left, walk towards the RIGHT, hit the JUMP button, and you should find yourself 'caught' between the bottom and top boxes. Then jump RIGHT again, clearing the top box and landing on the ground. Don't fire at anyone, and don't panic, but simply go to the RIGHT watch yourself walk through everybody completely unharmed. You can simply walk past everyone until you reach the final, cloak-wearing enemy. Finally, providing you have properly stocked up on 'MG bullets' earlier in the game, simply hold down the fire button and kill the enemy. One final thing to note is that when using this method on level TEN, in that last area before the final arena, there are the 'stairs-like' hurdles, and on each of these steps, a white enemy will appear.
4) You have to be careful not to be in too much of a hurry, or they will follow you into the arena, where they can and will hurt you, or keep you busy enough that the guy in the cloak will. So make sure you have a little extra time to let those guys disappear off the screen (after you've made all of them appear) before going after the guy in the cloak in the arena.

* This is completely useless, but fun to do : at the end of each level there is this force field, which drags you through the door. Just before you get sucked in, turn your back to the exit and make low jumps (jump button only) while pushing the joystick towards the exit. This results in your agent jumping backwards a little every time. When the force field catches you, your character will appear to 'moonwalk' into the exit.

- SERIES -

1. Rolling Thunder (1986)
2. Rolling Thunder 2 (1990)
3. Rolling Thunder 3 (1993, Genesis): released in North America only.

- STAFF -

Music composed by : Junko Ozawa

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (mar.17, 1989)
[US] Nintendo NES (1989)
[JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-01050]"
[US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]"
Nintendo GameCube [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]"
[US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
Nintendo Wii [Virtual Console Arcade] [JP] (jul.21, 2009)
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"

* HANDHELDS:
Atari Lynx [US] [Unreleased Prototype]
[US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]"
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"
[JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]"
Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2"

* COMPUTERS:
Atari ST (1986)
[EU] Commodore Amiga (1987)
[US] Commodore C64 [EU] (1987)
[EU] Sinclair ZX Spectrum (1988)
[EU] Amstrad CPC (1988)
[EU] Commodore Amiga (1988) "Amiga Gold Hits 1"
[US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary"
[EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
PC [MS Windows, CD-ROM] [AU] (may.19, 2006) "Namco Museum - 50th Anniversary"

* OTHERS:
LCD handheld game [US] (1986) released by MGA (Micro Games of America).
Apple iPhone/iPod [US] (mar.13, 2012) "Namco Arcade [Model 465606050]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2260&o=2