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Super Basketball (version G, encrypted)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Categories
  12. History
Download sbasketg.zip (0 B)
Snapshot

Game infos

Description Super Basketball (version G, encrypted)
Name sbasketg
Manufacturer Konami
Year 1984
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .062
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Sports

Parent and clones

Parent sbasketb : Super Basketball (version I, encrypted) (1984)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 90 no 256 224 60

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 405e06.14g 8192 7e2f5bb2 e22008c0ef7ae000dcca7f43a386d43064aaea62 gfx2 0 good no
arcade 405e07.16g 8192 963a44f9 03cd7699668b010f27af025ba6bd44509526ec7b gfx2 2000 good no
arcade 405e08.17g 8192 63901deb c65d896298846ed8b70a4d38b32820746214fa5c gfx2 4000 good no
arcade 405e09.19g 8192 e1873677 19788e43cc1a6cf5ab375cbc2c745bb6cc8c163d gfx2 6000 good no
arcade 405e10.20g 8192 824815e8 470e9d74fa2c397605a74e0bf173a6d9db4cc721 gfx2 8000 good no
arcade 405e11.22g 8192 dca9b447 12d7e85dc2fc6bd4ea7ad9035ae0b7487e4bc4bc gfx2 a000 good no
arcade 405e12.22f 16384 e02c54da 405e12.22f 2fa19f3bce894ef05820f95e0b88428e4f946a35 gfx1 0 good no
arcade 405e13.7a 8192 1ec7458b 405e13.7a a015b982bff5f9e7ece33f2e69ff8c6c2174e710 audiocpu 0 good no
arcade 405e15.11f 8192 01bb5ce9 405e15.11f f48477b4011befba13c8bcd83e0c9f7deb14a1e1 vlm 0 good no
arcade 405e16.4a 256 0b7b03b8 405e16.4a 81297cb2b0b28b0fc0939a37ff30844d69fb65ac proms 100 good no
arcade 405e17.5a 256 b4c36d57 405e17.5a c4a63f57edce2b9588e2394ff54a28f91213d550 proms 0 good no
arcade 405e18.6a 256 9e533bad 405e18.6a 611e7af6813caaf2bc36c311ae48a5efd30e6f0c proms 200 good no
arcade 405e19.16d 256 e0bc782f 405e19.16d 9f71e696d11a60f771535f6837ecad6132047b0a proms 400 good no
arcade 405e20.19d 256 8ca6de2f 405e20.19d 67d29708d1a07d17c5dc5793a3293e7ace3a4e19 proms 300 good no
arcade 405g01.9j 8192 1bd0cd2e d162f9b989f718d9882a02a8c64743adf3d8e239 maincpu e000 good no
arcade 405g02.10j 8192 e98470a0 79af25af941fe357a8c9f0a2f11e5558670b8027 maincpu c000 good no
arcade 405g03.11j 8192 b9de7d53 5a4e5491ff3511992d949367fd7b5d383c2727db maincpu a000 good no
arcade 405g04.13j 8192 f064a9bc 4f1b94a880385c6ba74cc0883b24f6fec934e35d maincpu 8000 good no
arcade 405g05.14j 8192 336dc0ab 405g05.14j 0fe47fdbf183683c569785fc6b980337a9cfde95 maincpu 6000 good no

Chips list

name tag type clock
8-Bit R-2R DAC dac audio
KONAMI-1 maincpu cpu 1400000
SN76489 snsnd audio 1789772
Speaker speaker audio
Track And Field Audio trackfld_audio audio
VLM5030 vlm audio 3579545
Z80 audiocpu cpu 3579545

Categories

History


Arcade Video game published 35 years ago:

Super Basketball (c) 1984 Konami Industry Company, Limited.

A basketball game.

- TECHNICAL -

This game appears to have only been available as a conversion kit. The game runs on a single large motherboard with one daughterboard attached. This board is compatible with the Konami Standard and will plug into any machine wired for that standard.

Game ID : GX405

Main CPU : Motorola M6809 (@ 1.4 Mhz)
Sound CPU : Zilog Z80 (@ 3.5795 Mhz)
Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3 (DRIBBLE, PASS, SHOOT)

- TRIVIA -

Super Basketball was released in September 1984. This is the first basketball game presented by Konami.

- UPDATES -

It appears that there was both an encrypted and an unencrypted version of the game, there is no game+play difference between them, but they do use slightly different hardware.

- TIPS AND TRICKS -

* Angle And Timing Rules...
Free Throws : 41-44 and 46-49% = 1 pt and 3 seconds, 45% = 2 pts and 5 seconds.
Jump Shots : Varies by location, 45% sinks from anywhere ('nice shot'), 5 seconds.
Dunk Shots : Same as above, grants one extra second.
Lose 5 seconds for each turnover, unless game clock is already at :09 or below.

* Speed and time are essential. The big points are scored on the after-game bonuses, and you need to score tons of points to beat the World Champs. Here's how :
1) The primary sweet spot on the floor is the baseline (right edge) on the right (bottom) side of the basket, anywhere inside 3 point range. You can win most games shooting only from here. Dribble there every chance you get and shoot while running out of bounds -- the computer can't block the shot and any reasonably angled shot will go in.
2) The secondary sweet spot is the bottom left corner of the free throw line. Periodically one of your players will post up in this spot -- a quick pass to him results in an easy shot if it's taken immediately. The computer can sometimes stop the play, but it's such a fast striking shot that it can pay off big when time is running low.
3) Basic strategy is score fast, score often, you need the time. Pass north-south, not east-west and you can get around the defenders to the baseline. Take most of your shots from there as outlined above, and you should score fast enough to beat most teams.

* Hint 1 : On bonus shot screens, just shoot like crazy. You can have multiple balls on+screen at once, so don't bother aiming.

* Hint 2 : After about the 4th team, you're better off just avoiding passing altogether as they pick off the balls too often.

* Hint 3 : Move diagonally as much as possible rather than straight forward, and when under the hoop, you don't need to make a full jump to get it in easy - that just makes it easier to be blocked.

* Hint 4 : If you're moving without the ball (say after a shot, to go rebound) it seems that you can run faster if you 'dribble' even though you don't have a ball to do that with.

* 5,000 Point Bonus : When you're shooting free throws, hold down the shoot button until the angle indicator is between 85 and 90 degrees. The ball will go straight up, bounce off the shooter's head, and bounce off the screen, awarding you a 5,000 point bonus.

- PORTS -

* CONSOLES:
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]"
[US] Nintendo DS (mar.27, 2007) as 'Basketball' in "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]"
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]"
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2697&o=2