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Space Dungeon

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. Chips list
  10. Categories
  11. MAMEinfo
  12. History
  13. High scores
Download sdungeon.zip (54 KB)
Snapshot

Game infos

Description Space Dungeon
Name sdungeon
Manufacturer Taito America Corporation
Year 1981
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .033b02
Romset size 54 KB
Romset file 15 files
Romset zip 31 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
doublejoy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 256 55.83847 5000000 328 0 256 273 0 256

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade sd05.u5 4096 0b2bf48e 51bfb35521864f09a20b38aeeb98ab1399d139a5 videocpu a000 good no
arcade sd06.u6 4096 f86db512 7e7ae64db7821f18a5eefdcc7a2e1abc37abd3ac videocpu b000 good no
arcade sd07.u7 4096 7b796831 cd3d8975e99886f51b27530f0e261f749aadee73 videocpu c000 good no
arcade sd08.u8 4096 5fbe7068 2884909156179b81181b908431de15a7c586f619 videocpu d000 good no
arcade sd09.u9 4096 89bc51ea 57ad4806f0b39af3b3cde91cef16234fc82f21d0 videocpu e000 good no
arcade sd10.u10 4096 754de734 a37b8362a592f5d1c0aeaa525fc003f6060fc12b videocpu f000 good no
arcade sd101 2048 e255af9a 2410d3b7dec8e72a93d71c824c9403a6d96b9e8c mcu 0 good no
arcade sd14.u14 4096 7024b55a 1e21cb2a9cba8c0a3684e137ff78d4b331d86922 maincpu a000 good no
arcade sd15.u15 4096 a3ac9040 f033c21983e87688884180c2336d766a0fa49765 maincpu b000 good no
arcade sd16.u16 4096 cc20b580 53e34405f1f39bce305f199d09d3a32c10c0c616 maincpu c000 good no
arcade sd17.u17 4096 4663e4b8 519b0e730db2047ebe2cce0953eda53e851f8fac maincpu d000 good no
arcade sd18.u18 4096 7ef1ffc0 eca49a916b6b51b91ed45ff89bb37a67fee7db0e maincpu e000 good no
arcade sd19.u19 4096 7b20b7ac 554e29adc75cc465ea603a628f9d60d6d903e7ab maincpu f000 good no
arcade sd26.u26 2048 3df8630d 5f87c4d49799d424ce36469bf2b36b14c782fcd8 audiocpu f000 good no
arcade sd27.u27 2048 0386f351 24ba6aba7c62c313397d743d18093c646f4a6526 audiocpu f800 good no

Chips list

name tag type clock
DISCRETE discrete audio
M6802 audiocpu cpu 3686400
M6809 videocpu cpu 1250000
MC68705P3 mcu cpu 4000000
Speaker rspeaker audio

Categories

MAMEinfo

0.33b2 [Dan Boris]


Artwork available


SETUP and TEST MODE:

- The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3).

- Keep F2 pressed to enter test mode, then F1 to advance to the next test.

- There are no dipswitches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up and F6=Down.

- To change the language afterwards, delete the SDUNGEON.NV file from the NVRAM-directory and re-run the program.


Bugs:

- If you destroy a 'Laser Base' in Space Dungeon the floor is full of blue pixels, but if you went into another room the pixels didn't disappear (see screenshots). This happend also in earlier MAME versions. MASH (ID 01110)


WIP:

- 0.182: Replaced M68705 CPU4 with MC68705P3.

- 0.181: Ordyne and The Dumping Union added clone Space Dungeon (larger roms).

- 0.122u6: Changed M68705 CPU4 clock speed to 4MHz.

- 19th August 2007: Mr. Do - While browsing more through the BYOAC/CAG artwork, I noticed the instrution card for Space Dungeon, so that game is complete now.

- 24th December 2006: Mr. Do - hanks to the loan by Vintage Arcade Superstore and vectorization by Zorg, we have Space Dungeon bezel.

- 0.91u1: Derrick Renaud added external volume control and stereo support to the Qix driver. This hardware is capable of independant L/R volume control, but only sdungeon uses it for a stereo effect. Other games just use it for fixed L/R volume control.

- 0.37b16: Changed M6802 CPU3 clock speed to 921600 Hz, M68705 MCU to 1MHz and palettesize to 1024 colors.

- 0.35b6: Replaced M6803 CPU3 with M6802 and M6805 CPU4 with M68705.

- 0.35b3: Nicola Salmoria properly emulated the 68705 protection in Space Dungeon. Added M6805 (2MHz) CPU4 and 2nd player input.

- 0.34b1: Added 68705 MCU rom sd101.

- 0.33RC1: Known issues: At game over, you are sent back to service mode.

- 0.33b3: Known issues: The test mode works only the first time you run the game. To make it work again you have to delete SDUNGEON.HI.

- 0.33b2: Dan Boris added 'Space Dungeon' (Taito 1981). Known issues: At game over, you are sent back to service mode. Space Dungeon and Electric Yo-Yo have an additiona "Coin Processor Board" with a 68705 on it. The lack of its emulation is responsible for the strange behaviour of Space Dungeon (6 cresits at reset, reset at game over) and probably for Yo-Yo not working as well.

- 3rd May 1998: Dumped Space Dungeon.


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Take 5 (WIPE OUT)

Fun Four (Targets)

Space Dungeon

The Electric Yo-Yo

Reactor

Mazer Blazer

Phozon

Rootin' Tootin' / La-Pa-Pa (DECO Cassette)

Prebillian

Power Surge

Orbatak

Top Blade V

History


Arcade Video game published 38 years ago:

Space Dungeon (c) 1981 Taito America Corp.

Space Dungeon is a single-screen shoot-em-up in which the goal is to guide an armed craft through enemy-infested dungeons, collecting as many treasure items as possible before finding the exit to progress to the next level.

Each level consists of 36 rooms, arranged in a six-by-six grid. An auto-map is displayed at the top of the screen, together with any items of treasure currently carried. The rooms are connected by open doorways of varying sizes and players can choose which rooms to visit next by choosing the relavent exit from the current room.

The game utilises a dual joystick control system, with the left stick controlling player movement and the right controlling the direction of fire. The player's craft is armed wity a laser cannon that fires a pulsing, solid beam in any one of eight directions.

To exit a level, players must find the "Collect Bonus" room, which contains a rectagle. Entering the rectagle ends the level, with bonus points awarded depending on how many treasure items the player is carrying at the time. If the player's ship collides with an enemy or any of their projectiles before reaching the "Collect Bonus" cube, all collected treasure is dropped in the room in which the ship was destroyed. This room is designated on the map by a flashing cross symbol.

A 10,000-point bonus is awarded if the player visits every single room on the level, whether or not all treasures on the level have been collected. An extra ship is awarded to the player every 10,000 points.

TREASURE ITEMS
* Iron Cross (500 points). Appears as a red cross.
* Copper Piece (1000 points). Appears as a red barbell.
* Silver Star (2000 points). Appears as a white star.
* Golden Fleece (4000 points). Appears as a white circle with a glowing middle. First appears on level 4.
* Platinum Ark (8000 points). Appears as a glowing circle with a white "I" in the middle. First appears on level 6.

ENEMIES

* Piker (100 points)
Slow-moving, spiked ships that attempt to collide with the player's ship. The player's laser must hit the core of a Piker to destroy it. Destroying its spikes earns the player 10 points each. If a Piker is left with its core intact, even if some of its spikes have been destroyed, then the entire Piker will be restored if the player leaves then re-enters the room.

* Corner Zapper (25 points)
These always appears in sets of four, one in each corner of the room. They fire beams randomly and intermittently between different pairs and the player's ship is destroyed if caught in the crossfire. If any Zappers are left intact when the player exits a room, all will regenerate upon re-entering.

* Deathsquare (25 points)
Slow-moving obstacles. A single shot will destroy them.

* Guard (125 points)
These red creatures tend to be found near treasure items and mimic the player's movements, though at a slower speed, while shooting spores at the player.

* Executioner (125 points)
These creatures actively hunt and chase the player, firing spores and attempting to collide with the player's ship.

* Enforcer (250 points)
Resembling a smiley face, these will materialize in a room and charge at the player. It takes several shots to destroy an Enforcer, making it a high-priority target. If the player moves into another room with an Enforcer on the screen, the Enforcer will appear in the new room at the same location and resume its charge.

* Spore Case (500 points)
Spore cases do not shoot or chase the player but if they themselves are shot, they will spit out three spores, often in the direction of the player's ship. Spore Cases appear in all rooms, with more Spore Cases appearing over time. Spore Cases first appear on level 3.

* Thief (50 points)
The Thief moves around the dungeon autonomously and picks up treasure, but the player cannot kill him. When the player shoots him, he drops any treasure that he might be carrying and changes directions. He may also leave behind Guards if shot multiple times. The Thief first appears on level 2.

- TECHNICAL -

Prom Stickers : SD

Main CPU : (2x) M6809 (@ 1.25 Mhz), Motorola M68705 (@ 1 Mhz)
Sound CPU : M6802 (@ 921.6 Khz)
Sound Chips : Discrete

Players : 2
Control : Double 8-way joysticks

- TRIVIA -

Space Dungeon was released in February 1982.

If you pass level 99, you get to level 0 and it says 'You're a hero on level zero'.

When you reach 990,000 points, every time you shoot an enemy you get a free man. Be careful, your free men get knocked to 0 after 255.

A Space Dungeon unit appears in the 1983 movie 'Joysticks'.

Developer messages are hidden in the ROM chip sd19:
DESIGNED AND PROGRAMMED BY REXFORD AYERS BATTENBERG FOR TAITO AMERICA CORP
STOLEN FROM THE GOOD BUDDY'S AT TAITO BY AN UNAUTHORIZED DO BADDER

- TIPS AND TRICKS -

* A Boring Score-grabbing Cheat : Lock yourself in a room by closing all the doors. The thief will appear (To close a door, go through it then back immediately - it may take more than once). Warning : this is a sure, but very slow, way to build points.

- STAFF -

Designed and programmed by: Rex Battenberg

- PORTS -

* CONSOLES:
[US] Atari 5200 (1983) "Space Dungeon [Model CX5232]"

* HANDHELDS:
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]"
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2526&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

sawys__________________________17.935