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Space Dungeon (larger roms)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Roms list
  9. Chips list
  10. Categories
  11. History
Snapshot

Game infos

Description Space Dungeon (larger roms)
Name sdungeona
Manufacturer Taito America Corporation
Year 1981
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .181
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Shooter

Parent and clones

Parent sdungeon : Space Dungeon (1981)

Sound infos

Sound_channels 2

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 3

Controls infos

type ways minimum maximum sensitivity keydelta reverse
doublejoy 8 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 256 256 55.83847 5000000 328 0 256 273 0 256

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 109.1E 8192 7437a6f1 232fefb28c55338e5f3fed213ee94f44816241a0 videocpu e000 good no
arcade 1514.1J 8192 8fe3e3c6 f60acf7d2096a17726e89fee532fc68218657269 maincpu a000 good no
arcade 1716.1K 8192 9976fe14 759e966abaa3dd458c3d3f9ce5ef6abfec196d28 maincpu c000 good no
arcade 1819.1L 8192 d56a40b0 5b98e99938b6a394abca336995959cd97a55ddf7 maincpu e000 good no
arcade 2627.2D 4096 1f830dff 05b99d941d8fa53a4a9f9eb82e31d493d21d0f6f audiocpu f000 good no
arcade 65.1H 8192 4b567837 985e75829779cac366e57996016e5f949e1202c7 videocpu a000 good no
arcade 87.1F 8192 9298778b 26c4dfd932e55e2525e46be8f58f26c67970d2bd videocpu c000 good no
arcade sd101 2048 e255af9a sd101 2410d3b7dec8e72a93d71c824c9403a6d96b9e8c mcu 0 good no

Chips list

name tag type clock
DISCRETE discrete audio
M6802 audiocpu cpu 3686400
M6809 videocpu cpu 1250000
MC68705P3 mcu cpu 4000000
Speaker rspeaker audio

Categories

History


Arcade Video game published 38 years ago:

Space Dungeon (c) 1981 Taito America Corp.

Space Dungeon is a single-screen shoot-em-up in which the goal is to guide an armed craft through enemy-infested dungeons, collecting as many treasure items as possible before finding the exit to progress to the next level.

Each level consists of 36 rooms, arranged in a six-by-six grid. An auto-map is displayed at the top of the screen, together with any items of treasure currently carried. The rooms are connected by open doorways of varying sizes and players can choose which rooms to visit next by choosing the relavent exit from the current room.

The game utilises a dual joystick control system, with the left stick controlling player movement and the right controlling the direction of fire. The player's craft is armed wity a laser cannon that fires a pulsing, solid beam in any one of eight directions.

To exit a level, players must find the "Collect Bonus" room, which contains a rectagle. Entering the rectagle ends the level, with bonus points awarded depending on how many treasure items the player is carrying at the time. If the player's ship collides with an enemy or any of their projectiles before reaching the "Collect Bonus" cube, all collected treasure is dropped in the room in which the ship was destroyed. This room is designated on the map by a flashing cross symbol.

A 10,000-point bonus is awarded if the player visits every single room on the level, whether or not all treasures on the level have been collected. An extra ship is awarded to the player every 10,000 points.

TREASURE ITEMS
* Iron Cross (500 points). Appears as a red cross.
* Copper Piece (1000 points). Appears as a red barbell.
* Silver Star (2000 points). Appears as a white star.
* Golden Fleece (4000 points). Appears as a white circle with a glowing middle. First appears on level 4.
* Platinum Ark (8000 points). Appears as a glowing circle with a white "I" in the middle. First appears on level 6.

ENEMIES

* Piker (100 points)
Slow-moving, spiked ships that attempt to collide with the player's ship. The player's laser must hit the core of a Piker to destroy it. Destroying its spikes earns the player 10 points each. If a Piker is left with its core intact, even if some of its spikes have been destroyed, then the entire Piker will be restored if the player leaves then re-enters the room.

* Corner Zapper (25 points)
These always appears in sets of four, one in each corner of the room. They fire beams randomly and intermittently between different pairs and the player's ship is destroyed if caught in the crossfire. If any Zappers are left intact when the player exits a room, all will regenerate upon re-entering.

* Deathsquare (25 points)
Slow-moving obstacles. A single shot will destroy them.

* Guard (125 points)
These red creatures tend to be found near treasure items and mimic the player's movements, though at a slower speed, while shooting spores at the player.

* Executioner (125 points)
These creatures actively hunt and chase the player, firing spores and attempting to collide with the player's ship.

* Enforcer (250 points)
Resembling a smiley face, these will materialize in a room and charge at the player. It takes several shots to destroy an Enforcer, making it a high-priority target. If the player moves into another room with an Enforcer on the screen, the Enforcer will appear in the new room at the same location and resume its charge.

* Spore Case (500 points)
Spore cases do not shoot or chase the player but if they themselves are shot, they will spit out three spores, often in the direction of the player's ship. Spore Cases appear in all rooms, with more Spore Cases appearing over time. Spore Cases first appear on level 3.

* Thief (50 points)
The Thief moves around the dungeon autonomously and picks up treasure, but the player cannot kill him. When the player shoots him, he drops any treasure that he might be carrying and changes directions. He may also leave behind Guards if shot multiple times. The Thief first appears on level 2.

- TECHNICAL -

Prom Stickers : SD

Main CPU : (2x) M6809 (@ 1.25 Mhz), Motorola M68705 (@ 1 Mhz)
Sound CPU : M6802 (@ 921.6 Khz)
Sound Chips : Discrete

Players : 2
Control : Double 8-way joysticks

- TRIVIA -

Space Dungeon was released in February 1982.

If you pass level 99, you get to level 0 and it says 'You're a hero on level zero'.

When you reach 990,000 points, every time you shoot an enemy you get a free man. Be careful, your free men get knocked to 0 after 255.

A Space Dungeon unit appears in the 1983 movie 'Joysticks'.

Developer messages are hidden in the ROM chip sd19:
DESIGNED AND PROGRAMMED BY REXFORD AYERS BATTENBERG FOR TAITO AMERICA CORP
STOLEN FROM THE GOOD BUDDY'S AT TAITO BY AN UNAUTHORIZED DO BADDER

- TIPS AND TRICKS -

* A Boring Score-grabbing Cheat : Lock yourself in a room by closing all the doors. The thief will appear (To close a door, go through it then back immediately - it may take more than once). Warning : this is a sure, but very slow, way to build points.

- STAFF -

Designed and programmed by: Rex Battenberg

- PORTS -

* CONSOLES:
[US] Atari 5200 (1983) "Space Dungeon [Model CX5232]"

* HANDHELDS:
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]"
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"

- CONTRIBUTE -

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