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Space Duel (version 2)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download spacduel.zip (27 KB)
Snapshot

Game infos

Description Space Duel (version 2)
Name spacduel
Manufacturer Atari
Year 1980
Runnable yes
System arcade /
Number of players 2P sim
Added to MAME .026
Romset size 27 KB
Romset file 8 files
Romset zip 19 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Shooter

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt no
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 2 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
vector 0 no 61.523438

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 136002-125.n4 256 5903af03 24bc0366f394ad0ec486919212e38be0f08d0239 user1 0 good no
arcade 136006-102.np1 4096 4c451e8a c05c52bb08acccb60950a15f05c960c3bc163d3e maincpu 5000 good no
arcade 136006-103.m1 4096 ee72da63 d36d62cdf7fe76ee9cdbfc2e76ac5d90f22986ba maincpu 6000 good no
arcade 136006-104.kl1 4096 e41b38a3 9e8773e78d65d74db824cfd7108e7038f26757db maincpu 7000 good no
arcade 136006-105.j1 4096 5652710f b15891d22a47ac3448d2ced40c04d0ab80606c7d maincpu 8000 good no
arcade 136006-106.r7 2048 691122fe f53be76a49dba319050ca7767de3441521910e83 maincpu 2800 good no
arcade 136006-107.np7 4096 d8dd0461 58060b20b2511d30d2ec06479d21840bdd0b53c6 maincpu 3000 good no
arcade 136006-201.r1 4096 f4037b6e 9bacb64d257edd31f53db878477604f50681d78f maincpu 4000 good no

Chips list

name tag type clock
DISCRETE discrete audio
M6502 maincpu cpu 1512000
POKEY pokey2 audio 1512000
Speaker mono audio

Serie

Serie : Asteroids
  1. Asterock (Sidam bootleg of Asteroids) (1979)
  2. Asterock (Videotron bootleg of Asteroids) (1979)
  3. Asteroids (rev 4) (1979)
  4. Asteroids (rev 1) (1979)
  5. Asteroids (rev 2) (1979)
  6. Asteroids (bootleg on Lunar Lander hardware) (1979)
  7. Hyperspace (bootleg of Asteroids) (1979)
  8. Meteor (bootleg of Asteroids) (1979)
  9. Meteorites (bootleg of Asteroids) (1979)
  10. Aerolitos (Spanish bootleg of Asteroids) (1980)
  11. Asteroids Deluxe (rev 3) (1980)
  12. Asteroids Deluxe (rev 1) (1980)
  13. Asteroids Deluxe (rev 2) (1980)
  14. Asteroids (1980)
  15. Space Duel (version 2) (1980)
  16. Space Duel (prototype) (1980)
  17. Space Duel (version 1) (1980)
  18. Asteroids (1981)
  19. Asteroids (1981)
  20. Asteroids (Older?) (1981)
  21. Space Rocks (Spanish clone of Asteroids) (1981)
  22. Asteroids (Prototype) (1982)
  23. Hyperspace (USA) (1983)
  24. Asteroids (NTSC) (1984)
  25. Asteroidi (1984)
  26. Hyperspace - Aventures Spatio-Temporelles (Fra) (1985)
  27. Asteroidi (from issue 11/87) (1987)
  28. Blasteroids (rev 4) (1987)
  29. Blasteroids (Euro) (1987)
  30. Blasteroids (rev 2) (1987)
  31. Blasteroids (rev 3) (1987)
  32. Blasteroids (German, rev 2) (1987)
  33. Blasteroids (with heads) (1987)
  34. Blasteroids (Euro) (1988)
  35. Blasteroids (UK) (1989)
  36. Blasteroids (UK) (1989)
  37. Asteroides (198?)
  38. Asteroids (Euro, USA) (1992)
  39. Asteroids (USA) (1998)
  40. Asteroids (Euro, USA) (1999)
  41. Asteroids Hyper 64 (USA) (1999)
  42. Asteroids (19??)
  43. Asteroids (19??)
  44. Asteroids (19??)
  45. Blasteroids (Euro) (19??)
  46. Asteroids Deluxe (NTSC) (2007)
  47. Space Duel (PAL) (2007)
  48. Space Rocks (RC7, NTSC) (2012)

Categories

MAMEinfo

0.26 [Brad Oliver, Bernd Wiebelt, Allard van der Bas, Al Kossow, Hedley Rainnie, Eric Smith]


Artwork available


GAME START:

- Insert coin with key 5, press 2 to choose level and start game with key 1.


Bugs:

- Incorrect screen aspect ratio with an artwork file. Nightvoice (ID 03946)


WIP:

- 0.157: Mariusz Wojcieszek added clones Space Duel (version 1) and Space Duel (prototype). Changed parent description to 'Space Duel (version 2)'.

- 0.155: Fixed rom names.

- 0.153: Derive (fake) refresh rate from CPU IRQ frequency to reduce juddering [Alex Jackson]. Changed VSync to 61.523438 Hz.

- 0.146u1: Couriersud added discrete sound to Space Duel.

- 0.127u7: Franklin Bowen added the P10/11 dipswitch (only 4 switches instead of the standard 8) to Space Duel. Added dipswitches 'Charge by ...', '2-credit minimum', '1-player game only' and 'Unused'.

- 0.115u1: Changed region proms to user1.

- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU and the 2x POKEYs sound clock speeds to 1512000 Hz. Added prom ($0 - AVG PROM).

- 0.58: Changed palettesize from 256 to 32768 colors.

- 0.33b7: Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value.

- 0.27: Press "2" to choose level, the game won't start otherwise.

- 0.26a: Some credits that were left out last time: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working.

- 0.26: Added 'Space Duel' (Atari 1980). Game is playable with accurate colors and sound. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC. Control: Arrows = Left/Right rotate ship, Up trust and CTRL = Fire and ALT = Shields.


Other Emulators:

* AAE

* JAE

* Retrocade


Recommended Games (Asteroids):

Blasto

Asteroids

Asteroids Deluxe

Dai San Wakusei Meteor

Astropal

Space Duel

Space Force

Star Trek (Head On hardware)

Vortex

Moon Shuttle

Moon War

Space Fortress

Space Fury

Sinistar

Zektor

Mad Planets

Blasteroids

Space Lords

History


Arcade Video game published 37 years ago:

Space Duel (c) 1982 Atari.

Space Duel is a 1- or 2-player game with a color X-Y video display. This display, with its 3-color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling color and unique visual effects in a spectacular multi-dimensional video display.

Space Duel offers players a choice of 4 different game versions. One player can control a fighter or a space station. Two players, playing at the same time, can control fighters or a space station. The game offers players 12 different targets (7 split when hit), and 18 different waves. At the beginning of each wave, objects enter from the screen edge. The player(s) then tries to shoot and destroy the objects. The wave ends when all the objects are destroyed.

Gameplay begins with the first wave. In the space station game, two ships appear near the center of the screen. The ships are joined together by a 'fuse'. In the fighter game, the red ship appears above the red controls. The green ship appears above the green controls. A sound is heard any time a ship appears on the screen.

A ship may fire as many as four shots on the screen at one time. However, if a ship is damaged, it may fire only one shot on the screen. Also the ship is slower to react. In space stations, a second hit to either ship destroys that ship. Then, the fuse between ships starts to burn, and the other ship explodes.

In the fighter game, players may shoot each other without losing a life. Instead, the ship blinks and disappears. After a period of time, the ship reappears in a different location. If one player loses all of his ships before the other player, his last ship returns to the screen as a damaged ship. It is possible to earn a bonus ship while damaged.

Shields protect a ship from all saucer shots and collisions. Shields wear out with time or if hit by targets. Space stations have more than twice as much shield energy as fighters.

In the first wave, spinners enter and break into two smaller pieces when shot. Each piece splits into two smaller pieces when shot again. Each of these pieces is destroyed when shot. Other targets split apart in the same manner.

At the end of each wave, a bonus wave begins and a low humming sound is heard. 'BONUS LEVEL', and the number of points for that level, flash on the screen. A box appears at the screen edge and ships cannot leave that boundary. Fuzzballs, stars and saucers enter and attack the player. A fighter, when shot by the other player, either just before or during the bonus wave, will not reappear until the next wave. The bonus wave ends when all targets are destroyed, or the humming sound reaches its highest pitch.

Other targets enter as the game progresses. When the number of targets is less than the wave number, or if no splitting targets have been hit in some time, saucer enters and shoots at targets and ships. The saucer shots become more accurate as play continues. Saucers may also enter as a pair. They shoot at, but do not destroy, each other. Anything caught between them will be shot. Each time the pair goes across the screen, the distance between them increases.

A player's ship may be destroyed by a shot or collision. The game is over when all ships are destroyed.

- TECHNICAL -

Game ID : 136006

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : (2x) POKEY (@ 1.512 Mhz)

Player controls consist of 5 buttons for each player :
ROTATE LEFT
ROTATE RIGHT
THRUST
SHIELDS
FIRE

- TRIVIA -

The Upright model was placed on Field Test for the first time on July 31, 1981. It was officially released in February 1982.

Production run :
Space Duel Upright : 11,017 Built @ $2,095
Space Duel Cocktail : 1,019 Built @ $1,895

Space Duel is the first and only multi-player interactive vector game by Atari. When "Asteroids Deluxe" tanked, this game was taken off the shelf and released to moderate success.

A Space Duel cabinet appears on the cover of the Who's 1982 album, 'It's Hard'.

In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight".

- TIPS AND TRICKS -

* Invite Your Friend : In 2-player mode, you can shoot your partner and it will regenerate their shield. This comes in very handy!

- SERIES -

1. Asteroids (1979)
2. Asteroids Deluxe (1981)
3. Space Duel (1982)
4. Blasteroids (1987)
5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac)
6. Asteroids Hyper 64 (1999, N64)
7. Asteroids Gunner (2011, App Store)

- STAFF -

Designed & partially programmed by : Rick Maurer (Richard Maurer)
Project resumed, changes made & game finished by : Owen Rubin (ORR), (JMR), Steve Calfee (SRC), Dave Shepperd (DES)
Hardware Engineer : John Ray

- PORTS -

* CONSOLES:
[US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]"
[EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]"
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]"
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]"
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology"
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]"
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]"
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1"
[US] Microsoft XBOX One [US] (nov.1, 2016) "Atari Flashback Classics Vol.1"

* HANDHELDS:
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]"
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]"

* OTHERS:
[US] Atari Flashback 2 (2005) - Atari 2600 version
[US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II"
[EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II"
[US] "Atari Flashback 2+" (2010) - Atari 2600 version
Apple Store [US] (2011) "Atari Greatest Hits"
Android Market [US] (2011) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2525&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

trb_metroidteam________________65.530


mode: combined-score

trb_metroidteam________________43.110